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Turning your special offers into a Revenue Machine?

How to turn your special offers into a revenue machine (without annoying your players) Special offers arenโ€™t just about discounts - theyโ€™re about design, psychology, and timing.Done right, they boost engagement, LTV, and retention.Done wrong, they just collect dust.Here are a few of the strategies from this weekโ€™s carousel: ๐Ÿ‘‡๐Ÿ”น Bundling value without overwhelming the player๐Ÿ”น Using scarcity without feeling scammy๐Ÿ”น Segmenting offers by player type, session behavior, and UA source๐Ÿ”น Creating a โ€œflowโ€ of purchases with chained deals๐Ÿ”น Why visuals (not pricing) often make or break the sale๐Ÿ’ก If youโ€™re running a free-to-play game and want to actually monetize it, this deck is worth a swipe.

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Gacha Accessibility Range?

Warning โ˜ข๏ธ Heavy Game Design podcast ahead. Do you know the main difference between the 3 most common Gacha (lootbox) types on the market? ๐Ÿค” โ–ช๏ธ ๐’๐จ๐ฅ๐ข๐ ๐“๐จ๐ค๐ž๐ง ๐†๐š๐œ๐ก๐š (๐˜Ž๐˜ฆ๐˜ฏ๐˜ด๐˜ฉ๐˜ช๐˜ฏ, ๐˜™๐˜ข๐˜ช๐˜ฅ, ๐˜š๐˜ถ๐˜ฎ๐˜ฎ๐˜ฐ๐˜ฏ๐˜ฆ๐˜ณ'๐˜ด ๐˜ž๐˜ข๐˜ณ)This is the initial setup introduced in Japan. Monster strike already passed $8 Bill. lifetime revenue with it. Tokens can consume only few of their duplicates. The key is to upgrade all of their other progression vectors such as skill trees, equipment, skills, level, etc. Low rarity characters are used as upgrade fuel. Collection number dramatically increases through the lifecycle of the game into hundreds or thousands. ๐ŸŽฐ ๐˜ˆ๐˜ค๐˜ค๐˜ฆ๐˜ด๐˜ด๐˜ช๐˜ฃ๐˜ช๐˜ญ๐˜ช๐˜ต๐˜บ:ย Best characters are extremely hard to get and are dropped from timed exclusive drop pools.๐Ÿ’ฐ ๐˜™๐˜ฆ๐˜ท๐˜ฆ๐˜ฏ๐˜ถ๐˜ฆ ๐˜ฑ๐˜ณ๐˜ฐ๐˜ง๐˜ช๐˜ญ๐˜ฆ: Characterized by spiky revenue, that jumps always with a new content release and then goes down dramatically until the next content drop. ๐Ÿ‘€ […]

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The gaming industryโ€™s next big growth story: Middle East

The gaming industryโ€™s next big growth story? Itโ€™s happening in the Middle East right now. Billions in investment. A booming Gen Z population. Government-backed gaming initiatives. A royal family obsessed with games. The region is rapidly becoming the new global force in gaming, and most studios arenโ€™t ready for whatโ€™s coming.Did you know Saudi Arabia plans to invest $38B into gaming and esports?Or that the UAE and Egypt are quietly building major player bases with some of the worldโ€™s highest mobile engagement?The Middle East is perhaps the most interesting, and fastest growing region in all of gamingdom. The last few years it has been undergoing a profound transformation, one that is redefining its position in the global gaming industry. For years, MENA was considered a promising but underdeveloped market. Today, itโ€™s rapidly becoming a key player, backed by visionary national […]

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Fishdom by Playrix: Fantastic Results

What I truly admire about Playrixโ€™s games is their innovative approach to monetization and retention. Let's explore the event that led to fantastic ๐Ÿ“ˆ results according to Sensor Tower data:+32.3% ๐‘๐ž๐ฏ๐ž๐ง๐ฎ๐ž+44.4% ๐€๐‘๐๐๐”+13% ๐ƒ๐š๐ข๐ฅ๐ฒ ๐’๐ž๐ฌ๐ฌ๐ข๐จ๐ง๐ฌ+16.6% ๐ƒ๐š๐ข๐ฅ๐ฒ ๐“๐ข๐ฆ๐ž ๐’๐ฉ๐ž๐ง๐ญ Over the past two years, Fishdom has introduced long-term meta-events that run for nearly a month. These arenโ€™t just side contentโ€”theyโ€™re strategic systems with independent mechanics layered over the core gameplay, keeping players engaged on multiple levels.๐Ÿ” On the Playliner calendar below, you can see two examples: One with a Merge mechanicOne with an Expedition mechanicLetโ€™s dive deeper into the ๐„๐ฑ๐ฉ๐ž๐๐ข๐ญ๐ข๐จ๐ง ๐„๐ฏ๐ž๐ง๐ญโ€”especially how it evolved in 2024 with the introduction of the ๐†๐ž๐ฆ๐ฌ๐ญ๐จ๐ง๐ž ๐“๐ซ๐š๐ข๐ฅ ๐ฆ๐ข๐ฅ๐ž๐ฌ๐ญ๐จ๐ง๐ž ๐ž๐ฏ๐ž๐ง๐ญ.๐Ÿ—บ๏ธ Expedition is an exploration event with its own map, storyline, and energy system. Players explore, clear obstacles, collect resources, and help characters progress.๐Ÿ’Ž Gemstone Trail runs alongside […]

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The fastest-growing mobile games of 2025

The fastest-growing mobile games of 2025 (some of these numbers are insane)Hereโ€™s whoโ€™s topping the charts so far this year:๐Ÿงฉ Puzzleโ€ข Sort Puzzle (Rollic Games) โ€“ +15,805,000% ๐ŸŸขโ€ข Screwdom (iKame) โ€“ +597%โ€ข Knit Out (Rollic Games) โ€“ +1,580,500% ๐ŸŸขโš”๏ธ RPGโ€ข ่‹ฑ้›„ๆฒกๆœ‰้—ช โ€“ +177,329,100% ๐ŸŸขโ€ข Chiikawa Pocket (Applibot) โ€“ +118,676,700% ๐ŸŸขโ€ข ๋งˆ๋น„๋…ธ๊ธฐ ๋ชจ๋ฐ”์ผ (NEXON) โ€“ +404,149,000% ๐ŸŸข๐Ÿ•น๏ธ Arcadeโ€ข Idle Weapon Shop (HOT GAMES) โ€“ +48,159,200% ๐ŸŸขโ€ข Fancy Hole (Tuan Anh Nguyen) โ€“ +39,583,600% ๐ŸŸขโ€ข Chainsaw Juice King (SayGames) โ€“ +283%๐Ÿ—๏ธ Simulationโ€ข I Am Cat (Estoty) โ€“ +956,613,000% ๐ŸŸขโ€ข Good Coffee, Great Coffee (TapBlaze) โ€“ +894,890,100% ๐ŸŸขโ€ข Dreamy Room (ABI Games) โ€“ +706,464,400% ๐ŸŸข๐Ÿง  Strategyโ€ข DC: Dark Legion (FunPlus) โ€“ +310,723,300% ๐ŸŸขโ€ข Kingshot (Diandian) โ€“ +302,210,800% ๐ŸŸขโ€ข ์—‰๋ง ํŠน๊ณต๋Œ€ - 8282ํšŒ ๋ฝ‘๊ธฐ ์ฆ์ • (Kingnet) โ€“ +7,335,000% ๐ŸŸข๐ŸŽฏ Shooterโ€ข Armor Attack (Kek) โ€“ +159%โ€ข Arena Breakout (VNGGames) โ€“ +27%โ€ข Delta Force (Tencent) โ€“ […]

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Top Grossing Mobile Casual Games

Hit games arenโ€™t born from just ideas! They scale with relentless data-driven creative decisions over time. Top Casual games of 2024!Let's check 5 things:1- Market is growing rapidly,2- Live ops matter more than ever,3- Long term retention drives IAP revenue,4- Puzzles still offer the best sticky mechanics,5- Player segmentation boosts profits significantly.

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A Might and Magic TCG powered by Immutable?

A Might and Magic TCG powered by Immutable? ๐Ÿ˜ฎ As of April 23, Ubisoft said 'coming soon' to mobile and PC.And, I'm here for it!TGC's and NFTs certainly feel made for each other. ๐Ÿ’•As a kid who grew up on Magic The Gathering, ๐Ÿค“ 3rd party marketplaces for buying & selling cards is very intuitive.Not saying this is a groundbreaking first.NFT-powered TCG's already exist in spades: Gods Unchained, Splinterlands, Sorare, Skyweaver, Parallel Alpha to name a few.But it's fun to see this going mainstream via Ubisoft. ๐Ÿš€The NFT TCG Market was valued at $1.2B in 2024, and is forecasted to grow at CAGR of 18.5% from 2026-2033, reaching $5.6B by 2033 (verifiedmarketreports(dot)com).

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Forget the 30% – Bring Back IDFA!

๐—™๐—ข๐—ฅ๐—š๐—˜๐—ง ๐—ง๐—›๐—˜ ๐Ÿฏ๐Ÿฌ%โ€”๐—•๐—ฅ๐—œ๐—ก๐—š ๐—•๐—”๐—–๐—ž ๐—œ๐——๐—™๐—” ๐—™๐—ข๐—ฅ ๐—ฅ๐—˜๐—”๐—Ÿ ๐— ๐—ข๐—•๐—œ๐—Ÿ๐—˜ ๐—œ๐—ก๐—ก๐—ข๐—ฉ๐—”๐—ง๐—œ๐—ข๐—ก Blake Robbins and Mitch Lasky argue in Gamecraft Ep.18, "The Mobile Gaming Duopoly," that Apple and Google have squeezed innovation out of mobile gaming. Mobile innovation hasn't vanished; instead, it has splintered. And while it didn't vanish, it ๐˜ฉ๐˜ข๐˜ด slowed, but the culprit isn't IAP or a top-grossing chartโ€”it's ATT. Robbins and Latsky state, "There's this race to the highest ROI categoryโ€ฆcasino, match3, etc. Because the UA spend required to bring those games to mass market scale forces you out of innovative content and into these tried-and-true play patterns." Yet, this is how *all* markets work!As capital expenditure rises, it seeks less risky returns. Venture capital is a perfect example; investors need more market traction at each successive investment stage to write bigger checks. "Tried-and-true" genres like match-3 (M3) run dry of innovation as they […]

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Game over, Apple? Unlock 50% of iOS revenue via web for every game!

๐Ÿšจ EMERGENCY EPISODE๐Ÿšจ Game over, Apple? What you need to know & do NOW! This ruling could unlock 50%+ of iOS revenue via web for every game! ๐Ÿ‘‡ Historically, only the biggest players like Playtika, Scopely, and Moon Active could justify the investment in web stores โ€” using concierge programs, retargeting, and even shipping iPads to VIPs to get around Appleโ€™s restrictions.Now, even small studios can tap into:Higher LTV from off-platform purchasesLower transaction fees (vs. Appleโ€™s 30%)Direct player relationships (email capture, re-engagement, bundling)This ruling dramatically lowers the barrier to entry. If youโ€™re not rethinking your monetization funnel today, youโ€™re likely giving away 30% of your profits for no reason.The Numbers That MatterBefore the ruling, best-in-class midcore games saw 40โ€“50% of revenue via web after years of investmentCasual games managed 20โ€“25% at bestNow, with direct promotion allowed, any game could hit […]

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Screwdom: Top Grossing Game In Screw Puzzle Genre

Screwdom โ€” The Top Grossing Game In The Screw Puzzle Genre ๐Ÿ”ฅ In our new Hybridcasual report for Q1 2025, we shared that Puzzle games are dominating the market, with Screw Puzzles accounting for 20% of total Hypercasual Puzzles IAP Revenue ๐ŸงฉScrewdom is already leading the subgenre โ€” and this is just the beginning. In April 2025 alone, it earned $6.7M โ€” almost twice as much as in Q1 2025ย ๐Ÿš€Part of the success goes to iKame Global experience โ€” they already have 9 Screw Puzzle titles in their portfolio ๐Ÿ‘‘But what truly sets Screwdom apart is its leap from 2D to 3D. This shift makes gameplay more tactile and challenging โ€” rotating the camera adds spatial depth, making every move count ๐Ÿ”ฉ

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You donโ€™t need a list of โ€˜final talentโ€™ to vet an Influencer Marketing agency.

๐Ÿ“ฃ You donโ€™t need a list of โ€˜final talentโ€™ to vet an Influencer Marketing agency. Something Iโ€™ve seen many brands do: ask for a final list of influencers to see if the agency (or even influencer marketing itself) is worth considering. Quite frankly, thatโ€™s a waste of time. For the brand, for the marketing agency, AND for talent managers. A list of โ€˜final talentโ€™ isnโ€™t something you should be asking for if youโ€™re in an exploratory or discovery phase. Which influencers could be a good fit for your campaign depend on SO many factors- Your Objectives- Your Target Audience- Your Budget - Your Timelines Unless you have these confirmed, itโ€™s impossible to have a FINAL list. You can ask for a sample, or examples of influencers who have worked for close competitors.But take these with a pinch of salt too. […]

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