The Event Strategy That Got Players Hooked and Paid Off
๐๐ก๐ ๐๐ฏ๐๐ง๐ญ ๐๐ญ๐ซ๐๐ญ๐๐ ๐ฒ ๐๐ก๐๐ญ ๐๐จ๐ญ ๐๐ฅ๐๐ฒ๐๐ซ๐ฌ ๐๐จ๐จ๐ค๐๐ โ ๐๐ง๐ ๐๐๐ข๐ ๐๐๐ Century Games launched the Moonlight Festival in ๐๐ก๐ข๐ญ๐๐จ๐ฎ๐ญ ๐๐ฎ๐ซ๐ฏ๐ข๐ฏ๐๐ฅ, showcasing how deeply integrated event design can drive engagement and monetization.๐ The result was +23.8% ๐ข๐ง ๐ซ๐๐ฏ๐๐ง๐ฎ๐ ๐๐ง๐ +20% ๐๐๐๐๐๐, according to Sensor Tower. This is a powerful reminder that event design pays off for players and publishers when it is purposeful and player-centric. ๐ฏ The Festival featured six synergistic components โ all woven together to create a sense of purpose, urgency, and progression:๐น ๐๐ข๐ณ๐ท๐ฆ๐ด๐ต ๐๐ฐ๐ฐ๐ฏ ๐๐ช๐ด๐ฉ๐ฆ๐ด โ A 21-level battle pass acting as the central hub, offering both free and premium tracks. ๐น ๐๐ช๐ฏ๐จ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐๐ข๐ณ๐ท๐ฆ๐ด๐ต โ Daily tasks with tournament-style leaderboards. ๐น ๐๐ช๐จ๐ฉ๐ต๐ด' ๐๐บ๐ฎ๐ฑ๐ฉ๐ฐ๐ฏ๐บ โ A table-based task system with clear goals and instant feedback. ๐น ๐๐ช๐ด๐ฉ๐ง๐ถ๐ญ ๐๐ข๐ฅ๐ช๐ข๐ฏ๐ค๐ฆ โ Rewarding regular in-game activity. ๐น ๐๐ฐ๐ฑ-๐ถ๐ฑ ๐๐ฆ๐ฏ๐ฆ๐ง๐ช๐ต๐ด โ […]