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Matej Lancaric

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Two & a half gamers just turned 3 years old

๐ŸŽ‰๐—›๐—ฎ๐—ฝ๐—ฝ๐˜† ๐—•๐—ถ๐—ฟ๐˜๐—ต๐—ฑ๐—ฎ๐˜† two & a half gamers .๐ŸŽ‰ We just turned 3 years old. ๐—ช๐—ต๐—ฎ๐˜ ๐—ฎ๐—ป ๐—ฎ๐—ฐ๐—ต๐—ถ๐—ฒ๐˜ƒ๐—ฒ๐—บ๐—ฒ๐—ป๐˜ ๐Ÿ˜˜ Thank you very much ๐Ÿ‘‡ Jesus Christ, what a ride. 471 videos. Yes, ๐Ÿฐ๐Ÿณ๐Ÿญ ๐˜ƒ๐—ถ๐—ฑ๐—ฒ๐—ผ๐˜€! Let's just recap. We started on January 14, 2022. The first year was... was.. well, how to put it. Let's say interesting. Feedback on me was always, "buy this guy a proper mic, he is really quiet," and I thought it was not true. But it was (I just checked a few of our episodes, BLEH!), but people keep listening, and subscribers are growing. ๐—›๐—ฒ๐—ฟ๐—ฒ, ๐—œ ๐˜„๐—ผ๐˜‚๐—น๐—ฑ ๐—น๐—ถ๐—ธ๐—ฒ ๐˜๐—ผ ๐˜๐—ต๐—ฎ๐—ป๐—ธ ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐˜†๐—ผ๐—ป๐—ฒ ๐˜„๐—ต๐—ผ ๐—ธ๐—ฒ๐—ฝ๐˜ ๐—น๐—ถ๐˜€๐˜๐—ฒ๐—ป๐—ถ๐—ป๐—ด. I must say, we were crap. Absolute crap. I was terrible. Jakub had his glasses & Felix used script in all episodes. But it was so much fun!We were not talking about news as […]

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Brutally Honest #146

Hey, FAM! Whatโ€™s up? ๐Ÿฅƒ Drink talk Gamesforum last year was a blast in both Barcelona and Hamburg. It's a Must-go conference every year for UA & Monetization people! You should definitely go to Barcelona next month. This is why: The quality of content is insanely good networking with the best of the best business opportunities side events it's Barcelona! SIGN UP WITH MY OWN PROMO CODE - Unicorn20 ๐ŸฆฉTip of the week I have been thinking about the role of UA and how it is evolving nowadays. A Senior User Acquisition (UA) Manager in the games industry typically combines deep analytical capabilities with strategic marketing and leadership skills. They are responsible for planning, executing, and optimizing campaigns to drive high-quality players into a game at scale. Below are some of the core skills and competencies that are commonly expected […]

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How to Create Playables

๐—ฃ๐—น๐—ฎ๐˜†๐—ฎ๐—ฏ๐—น๐—ฒ๐˜€ ๐—ฑ๐—ฟ๐—ถ๐˜ƒ๐—ฒ ๐Ÿฎ๐Ÿณ๐˜… ๐—ต๐—ถ๐—ด๐—ต๐—ฒ๐—ฟ ๐—ฐ๐—ผ๐—ป๐˜ƒ๐—ฒ๐—ฟ๐˜€๐—ถ๐—ผ๐—ป ๐—ฟ๐—ฎ๐˜๐—ฒ๐˜€ ๐˜๐—ต๐—ฎ๐—ป ๐˜€๐˜๐—ฎ๐˜๐—ถ๐—ฐ ๐—ถ๐—บ๐—ฎ๐—ด๐—ฒ๐˜€. ๐—œ๐—ป ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฎ๐—ฟ๐—ถ๐˜€๐—ผ๐—ป, ๐˜ƒ๐—ถ๐—ฑ๐—ฒ๐—ผ ๐—ฑ๐—ฟ๐—ถ๐˜ƒ๐—ฒ๐˜€ ๐Ÿฎ๐Ÿฏ๐˜…. Playables can add some spice to your UA & help you scale. Learn how to produce killer playables ๐Ÿ‘‡ ๐—ช๐—ต๐˜† ๐—ผ๐—ป๐—น๐˜† ๐˜€๐—ต๐—ผ๐˜„ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ด๐—ฎ๐—บ๐—ฒ ๐˜„๐—ต๐—ฒ๐—ป ๐˜†๐—ผ๐˜‚ ๐—ฐ๐—ฎ๐—ป ๐—ด๐—ฒ๐˜ ๐—ฝ๐—ฒ๐—ผ๐—ฝ๐—น๐—ฒ ๐˜๐—ผ ๐—ฝ๐—น๐—ฎ๐˜† ๐—ถ๐˜? Video ads get boring, too. Theyโ€™re cost-friendly to run. On Android and some ad networks, playables are one of the cheapest to run on ($0.60) and run at less than half the cost of native ads ($1.22), according to @Liftoff recent study. ๐—ช๐—ต๐˜† ๐˜€๐—ต๐—ผ๐˜‚๐—น๐—ฑ ๐˜†๐—ผ๐˜‚ ๐˜‚๐˜€๐—ฒ ๐˜๐—ต๐—ฒ๐—บ?Playable ads add variety to your UA campaigns. With so much access to creative tools to produce them, itโ€™s a no-brainer to add them to your creative mix for testing. Here are a few more reasons why you should play around with them:๐—ง๐—ต๐—ฒ๐˜†โ€™๐—ฟ๐—ฒ ๐˜€๐˜‚๐—ฝ๐—ฒ๐—ฟ ๐—ฒ๐—ป๐—ด๐—ฎ๐—ด๐—ถ๐—ป๐—ด, especially when compared directly […]

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Pika 2.0 vs. Kling AI vs. Runway ML

Saving the King! ๐—ฃ๐—œ๐—ž๐—” ๐Ÿฎ.๐Ÿฌ ๐˜ƒ๐˜€. ๐—ž๐—Ÿ๐—œ๐—ก๐—š ๐—”๐—œ ๐˜ƒ๐˜€. ๐—ฅ๐—จ๐—ก๐—ช๐—”๐—ฌ ๐— ๐—Ÿ PIKA 2.0 is catching up๐Ÿ‘‡Using multiple tools together is pretty cool. You can clearly see the difference. Even though a monthly subscription adds up with all the AI tools, you must keep testing them. Each of them is good for different use cases!Weekend fun with Dream GamesPS: I know this is far from ideal, but it is still a huge step forward.

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Why playable ads kick ass in UA: 101 guide

Actions speak louder than words. Doing is always better than showing. Donโ€™t talk about buying your wife flowers. Buy them. Itโ€™s the same with playable ads. Why show what your game is about when you can get people to play it? Video ads get boring too, and playable ads can add some spice to your UA campaigns. For the unfamiliar, playable ads are minigames that give users a brief glimpse of what your game looks like. Hereโ€™s everything you need to know about them. Where did playable ads come from? Playable ads used to be developed by ad networks for advertisers. However, advertisers didnโ€™t have the control to test or experiment with different creatives. Now, there are a lot of drag-and-drop tools that make it easy to develop. Alternatively, you can also easily produce them with a little bit of […]

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The Evolution Pull-The-Pin Trend

๐Ÿš€ ๐—ง๐—ต๐—ฒ ๐—˜๐˜ƒ๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป ๐—ฃ๐˜‚๐—น๐—น-๐—ง๐—ต๐—ฒ-๐—ฃ๐—ถ๐—ป ๐˜๐—ฟ๐—ฒ๐—ป๐—ฑ: ๐—ช๐—ต๐˜† ๐—ถ๐˜€ ๐˜๐—ต๐—ถ๐˜€ ๐—ฎ ๐—ด๐—ผ๐—ผ๐—ฑ ๐˜๐—ต๐—ถ๐—ป๐—ด ๐—ณ๐—ผ๐—ฟ ๐˜๐—ต๐—ฒ ๐—ด๐—ฎ๐—บ๐—ถ๐—ป๐—ด ๐—ถ๐—ป๐—ฑ๐˜‚๐˜€๐˜๐—ฟ๐˜† ๐Ÿ‘‡ Hero Wars popularized the "pull-the-pin" mechanic. The ads depicted engaging scenarios where players had to solve puzzles to guide heroes through treacherous traps, even though the core gameplay was more RPG-focused. This mechanic became synonymous with creative ads that blended curiosity, problem-solving, and a near-death experience, resulting in a ๐—ฑ๐—ฟ๐—ฎ๐˜€๐˜๐—ถ๐—ฐ ๐—ฟ๐—ฒ๐—ฑ๐˜‚๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐—ถ๐—ป ๐—–๐—ฃ๐—œ ๐—ฎ๐—ป๐—ฑ ๐˜€๐—ถ๐—ด๐—ป๐—ถ๐—ณ๐—ถ๐—ฐ๐—ฎ๐—ป๐˜ ๐˜‚๐˜€๐—ฒ๐—ฟ ๐—ด๐—ฟ๐—ผ๐˜„๐˜๐—ต. Both Hero Wars & Evony. Playrix saw the same thing after implementing Pull The Pin in 2019. ๐—ง๐—ต๐—ฒ๐˜† ๐—ฎ๐—ฟ๐—ฒ ๐˜€๐˜๐—ถ๐—น๐—น ๐˜‚๐˜€๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ถ๐˜€ ๐—บ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ ๐˜๐—ผ ๐˜๐—ต๐—ถ๐˜€ ๐—ฑ๐—ฎ๐˜๐—ฒ ๐—ถ๐—ป ๐—ฎ๐—น๐—น ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€. We could also see Hustle Castle (MY.GAMES) adopting it. Lily's Garden (Tactile Games) added to pull the pin into the mix after the advertising "fiasco" in 2023. And, here we are with Angry Birds Dream Blast (Rovio Entertainment), ๐—ฏ๐—น๐—ฒ๐—ป๐—ฑ […]

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I don’t get Sora, but Kling AI is a game-changer.

๐—ฆ๐—ข๐—ฅ๐—” โ†’ ๐—ž๐—Ÿ๐—œ๐—ก๐—š ๐—”๐—œ โ†’ ๐—ฅ๐—จ๐—ก๐—ช๐—”๐—ฌ ๐— ๐—Ÿ I don't get Sora, but Kling AI is a game-changer. ๐Ÿ‘‡Using them together is pretty cool. You can clearly see the difference. 1 base image from Midjourney, and three different video outputs. ๐— ๐—ถ๐—ฑ๐—ท๐—ผ๐˜‚๐—ฟ๐—ป๐—ฒ๐˜† ๐—ฃ๐—ฟ๐—ผ๐—บ๐—ฝ๐˜: *Silhouette of a skeleton in a hood in the dark, face not visible, Yellow neon eyes are visible, cyberpunk*๐—ฉ๐—ถ๐—ฑ๐—ฒ๐—ผ ๐—ฝ๐—ฟ๐—ผ๐—บ๐—ฝ๐˜:*skeleton turns his head and looks into the camera, the camera slowly zooms into his eyes and ends very close, extensive fire burns in the background*๐—ง๐—ฎ๐—ธ๐—ฒ๐—ฎ๐˜„๐—ฎ๐˜†๐˜€ & ๐—ค๐˜‚๐—ถ๐—ฐ๐—ธ ๐—ฐ๐—ผ๐—บ๐—บ๐—ฒ๐—ป๐˜๐˜€โ€ข I don't understand Sora (or Sora doesn't understand me)โ€ข Runway needs a special prompt approachโ€ข Kling AI is killing itโ€ข there is infinite potential โ€ข Keyframes in Runway/Luma/KlingGot exactly what I wanted... Only from KlingAI!๐Ÿฆ„ How to decrease CPI by 40% and triple ROAS with AI creatives: https://lnkd.in/dM-2VACa๐ŸŽˆHow to use AI in […]

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Brutally Honest #144

Hey, FAM! Whatโ€™s up? ๐Ÿฅƒ Drink talk Happy Holidays to everyone. The annual UA & Creatives Learnings article is coming! Stay tuned.. ๐ŸฆฉTip of the week Experimenting with Runway prompts taught me how subtle changes can completely transform the outcome of a video. Here's how I refined my process: 1. The Iteration Process First Attempt: The camera shakes wildly while zooming in. Not ideal, but it kickstarted experimentation. Second Attempt : Prompt: "The camera slowly pushes in on the bird looking at the egg and then on the machine in the background. The machine slowly rotates its arm." Result: Improved focus, but the random opener didn't feel cohesive. Final Version: Prompt: "Subject sadly looks at the egg, machinery in the background slowly moves its arm." Added the MidJourney-generated image as the first frame to set the tone. Focused prompts on […]

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Decrease the CPIs. Whatever it takes!

๐——๐—ฒ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜€๐—ฒ ๐˜๐—ต๐—ฒ ๐—–๐—ฃ๐—œ๐˜€. Whatever it takes! ๐Ÿš€ The creative inspiration flow has shiftedโ€”๐Ÿฐ๐—ซ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ป๐—ผ๐˜„ ๐—ถ๐—ป๐—ณ๐—น๐˜‚๐—ฒ๐—ป๐—ฐ๐—ถ๐—ป๐—ด ๐—ฏ๐—ถ๐—ด ๐—ฐ๐—ฎ๐˜€๐˜‚๐—ฎ๐—น ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€, and it all comes down to one important thing: ๐—–๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ฎ๐—ฏ๐—ผ๐˜‚๐˜ ๐—ฒ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป๐˜€. ๐Ÿ‘‡ ๐—ง๐—ต๐—ถ๐˜€ ๐—ถ๐˜€ ๐˜๐—ต๐—ฒ ๐—ป๐—ฒ๐˜„ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ถ๐—ป๐˜€๐—ฝ๐—ถ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ณ๐—น๐—ผ๐˜„:4X games -> Casual & Puzzle games -> other genres As weโ€™ve seen in our Creative Trends episodes and discussed repeatedly in this creative investigation column, games like Royal Match (Dream Games) and even Fishdom (Playrix) take cues from the 4X genre. Why? Because the stakes are higher than ever, ๐—ฑ๐—ฒ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜€๐—ถ๐—ป๐—ด ๐—–๐—ฃ๐—œ๐˜€ ๐—ต๐—ฎ๐˜€ ๐—ฏ๐—ฒ๐—ฐ๐—ผ๐—บ๐—ฒ ๐˜๐—ต๐—ฒ ๐˜‚๐—น๐˜๐—ถ๐—บ๐—ฎ๐˜๐—ฒ ๐—ด๐—ผ๐—ฎ๐—น.To achieve this, theyโ€™re adopting tactics and hooks previously dominated by 4X gamesโ€”runner gates mechanics, Kingโ€™s Nightmares (think "minigames"), Monstrous Sharks, and slingshots. It all comes back to one thing and one thing only. Emotions, AKA near-death experience. These moments of tension and […]

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User Acquisition & Creative Learnings 2024

The article breaks down the game-changing lessons in User Acquisition (UA) and creative strategies for mobile marketing in 2024. It's packed with insights you can't afford to miss, fromย diversifying UA channelsย and leveragingย AI-driven optimizationย to mastering creative production and adapting to shifting platforms. It highlights how detailed creative briefs, effective communication, and experimental tools likeย TikTok Creative Challengesย helped marketers stay ahead in a rapidly changing post-IDFA world. As we gear up for 2025, the stakes are higher than ever. Success lies in embracing AI-generated UGC, incentivized ads, and playables to drive engagement, slash CPIs, and scale effectively. This guide provides the playbook for dominance, with actionable steps for refining your strategies, optimizing your teams, and staying ahead of the competition. Donโ€™t fall behindโ€”future-proof your UA strategy now! Dive into this must-read guide and equip yourself with the tools and tactics to crush it […]

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Brutally Honest #143

Hey, FAM! Whatโ€™s up? ๐Ÿฅƒ Drink talk Back home in Slovakia. So many new ideas. Looking forward to start executing. Stay tuned. The new AI section is here! Check it out at the end of the newsletter! ๐ŸฆฉTip of the week How do you evaluate creatives before spending a dime testing them? Ever had that gut feelingโ€”"this will flop" or "this will crush it"? Weโ€™ve all been there. I used to be the โ€œno feelings, only dataโ€ person, but as I started producing more creatives myself, I developed a solid framework to pre-evaluate ideas. Hereโ€™s how: The Boring Test When you watch the creative, ask yourself: Where do you lose interest? Is it the 1st second? The 3rd? Are you watching until the end? Try this with your team. Watch together and ask for a show of handsโ€”โ€œWho got bored, […]

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Creative Trend: Near-Death Snake Experience

๐Ÿ ๐—–๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ง๐—ฟ๐—ฒ๐—ป๐—ฑ: ๐—ง๐—ต๐—ฒ ๐—˜๐˜ƒ๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐—ก๐—ฒ๐—ฎ๐—ฟ-๐——๐—ฒ๐—ฎ๐˜๐—ต ๐—ฆ๐—ป๐—ฎ๐—ธ๐—ฒ ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ in Gaming Ads ๐Ÿ‘‡ When you hear "snake" in gaming, it immediately calls to mind ads from Royal Match, Kingdom Guard, Rush Royale, or even Royal Kingdom. But where did this trend really start? Letโ€™s dive into the snake pit of creative evolution in gaming UA.๐—ง๐—ต๐—ฒ ๐—ข๐—ฟ๐—ถ๐—ด๐—ถ๐—ป๐˜€: ๐—ฅ๐—ผ๐˜†๐—ฎ๐—น ๐— ๐—ฎ๐˜๐—ฐ๐—ต ๐—•๐—ฟ๐—ฒ๐—ฎ๐—ธ๐˜€ ๐—š๐—ฟ๐—ผ๐˜‚๐—ป๐—ฑ (๐——๐—ฒ๐—ฐ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฎ)Royal Match was the first to introduce the snake concept in its UA mix back in December 2022. While the snake creative wasnโ€™t the focus then (we were too busy saving the King from fire, drowning, or freezing), it quietly entered the mix. At this point, Royal Match (Dream Games) experimented with many "near-death" scenarios, laying the groundwork for what would come later.๐—ฅ๐˜‚๐˜€๐—ต ๐—ฅ๐—ผ๐˜†๐—ฎ๐—น๐—ฒ ๐—ฅ๐—ฒ๐˜ƒ๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป๐—ถ๐˜‡๐—ฒ๐˜€ (๐—™๐—ฒ๐—ฏ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฏ)Rush Royale (MY.GAMES) took the concept to the next level in February […]

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