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Anton Slashcev

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Analyze 1000 Games in 5 min with AI

How to analyze 1000 mobile games in 5 minutes with AI: ๐Ÿญ. ๐—š๐—ผ ๐˜๐—ผ ๐—”๐—ฝ๐—ฝ๐— ๐—ฎ๐—ด๐—ถ๐—ฐ: https://lnkd.in/gAtFSbiA โ€ข Use this link for temporary access to its pro features.๐Ÿฎ. ๐—ฆ๐—ฒ๐—น๐—ฒ๐—ฐ๐˜ ๐—ฎ ๐˜€๐˜‚๐—ฏ๐—ด๐—ฒ๐—ป๐—ฟ๐—ฒ โ€ข Tap โ€œTAGS.โ€ โ€ข Choose the subgenre youโ€™re interested in (e.g., Merge). ๐Ÿฏ. ๐—ฆ๐—ฒ๐˜ ๐—ณ๐—ถ๐—น๐˜๐—ฒ๐—ฟ๐˜€ โ€ข Select โ€œYEARโ€ for the time period. โ€ข Set the number of results to 1000. ๐Ÿฐ. ๐—ฆ๐—ฎ๐˜ƒ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ฑ๐—ฎ๐˜๐—ฎ โ€ข Download the CSV file by clicking โ€œDownload CSV.โ€ ๐Ÿฑ. ๐—”๐—ป๐—ฎ๐—น๐˜†๐˜‡๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐—–๐—ต๐—ฎ๐˜๐—š๐—ฃ๐—ง โ€ข Go to: https://chatgpt.com/ โ€ข Open the GPT-4 model. โ€ข Attach the CSV file. โ€ข Use this prompt: https://lnkd.in/gEUyZkwr โ€ข Enter "continue" several times. ๐Ÿฒ. ๐—š๐—ฒ๐˜ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ถ๐—ป๐˜€๐—ถ๐—ด๐—ต๐˜๐˜€ โ€ข Discover trends, revenue changes, common mechanics, popular settings, styles, and even helpful graphs. Enjoy!

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60+ Gamedev Learning Resources

60+ Gamedev Learning Resources --- CODE1. YouTube โ€ข Brackeys (https://lnkd.in/gChH3YcW) โ€ข The Cherno (https://lnkd.in/gY4tWAH6) โ€ข CodeMonkey (https://lnkd.in/ghDu7nxh) โ€ข FreeCodeCamp (https://lnkd.in/ghDu7nxh) 2. Blogs โ€ข Unity Learn (https://learn.unity.com/) โ€ข GameDev.net (https://www.gamedev.net/) โ€ข Stack Overflow [gamedev] (https://lnkd.in/ghjn2Y5M) โ€ข FreeCodeCamp News (https://lnkd.in/gfeY3RBh) 3. Courses โ€ข Codecademy (https://lnkd.in/grprAvrn) โ€ข Udemy (https://lnkd.in/gSWtv6aB) โ€ข edX CS50 (https://lnkd.in/g6mCxmH7) โ€ข Coursera: C# (https://lnkd.in/g-bDzrYk) 4. Books โ€ข Unity in Action (https://lnkd.in/g7856DEg) โ€ข Clean Code (https://lnkd.in/gjh36jum) 5. LinkedIn โ€ข Jason Lovett โ€ข Frรฉdรฉric Nowak โ˜ --- ART1. YouTube โ€ข ArtStation (https://lnkd.in/gRaeb__T) โ€ข Marco Bucci (https://lnkd.in/gKXrDRf8) โ€ข FZD School (https://lnkd.in/gYv8jGY6) โ€ข Cubebrush (https://lnkd.in/g6ZPdrtj) 2. Blogs โ€ข 80.lv (https://80.lv/) โ€ข Polycount (https://polycount.com/) โ€ข Concept Art World (https://lnkd.in/gJbsgZwn) โ€ข ArtStation Magazine (https://lnkd.in/g78VG2aC) 3. Courses โ€ข Schoolism (https://schoolism.com/) โ€ข Udemy (https://lnkd.in/gRUzJubR) โ€ข Coursera: Art and Concept (https://lnkd.in/gqJAsUgk) โ€ข CG Master Academy (https://lnkd.in/g98n5Dja) 4. Books โ€ข Drawing Basics Video Game Art (https://lnkd.in/gycFewTr) โ€ข How to Draw […]

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Designing a Great First-Time User Experience

How to design a great First-Time User Experience Together with devtodev, weโ€™ve compiled a list of tips for FTUE:๐Ÿญ. ๐—ฆ๐˜๐—ฎ๐—ฟ๐˜ ๐˜„๐—ถ๐˜๐—ต ๐—ฎ ๐—ต๐—ผ๐—ผ๐—ธ. โ€ข First impressions matter. โ€ข Grab attention with visuals, a quick story, or a fun challenge. โ€ข Highlight what makes your game unique (art, story, mechanics). ๐Ÿฎ. ๐—ž๐—ฒ๐—ฒ๐—ฝ ๐—ผ๐—ฏ๐—ท๐—ฒ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€ ๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ. โ€ข Show players what to do immediately. โ€ข Use short, skippable instructions (e.g., tooltips, highlights). โ€ข Let actions teachโ€”avoid long explanations. ๐Ÿฏ. ๐—œ๐—ป๐˜๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐—ฒ ๐—บ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€ ๐—ด๐—ฟ๐—ฎ๐—ฑ๐˜‚๐—ฎ๐—น๐—น๐˜†. โ€ข Unveil one mechanic at a time. โ€ข Reinforce learning before adding more. โ€ข Reward players for mastering new features. โ€ข Use animations or story to connect mechanics to gameplay. ๐Ÿฐ. ๐—›๐—ถ๐—ด๐—ต๐—น๐—ถ๐—ด๐—ต๐˜ ๐—ฝ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป. โ€ข Early wins = emotional investment. โ€ข Keep first levels easy for high success rates. โ€ข Show progress with bars, collectibles, or milestones. โ€ข Celebrate with sound or visual […]

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Top Casual Games LiveOps Strategy

Top Casual Games LiveOps Strategy Based on Playliner research, hereโ€™s whatโ€™s working for the top titles: ๐— ๐—ผ๐—ป๐—ผ๐—ฝ๐—ผ๐—น๐˜† ๐—š๐—ผ โ€ข $92M/month revenue, 3M downloads โ€ข Focus: Co-op activities โ€ข Supporting features: Collection, passes, mini-games, task-based rewards ๐—š๐—ฎ๐—ฟ๐—ฑ๐—ฒ๐—ป๐˜€๐—ฐ๐—ฎ๐—ฝ๐—ฒ๐˜€ โ€ข $41M/month revenue, 4M downloads โ€ข Focus: Expeditions & Adventures โ€ข Supporting features: PvP, tournaments, win streaks, passes ๐—ฅ๐—ผ๐˜†๐—ฎ๐—น ๐— ๐—ฎ๐˜๐—ฐ๐—ต โ€ข $120M/month revenue, 4M downloads โ€ข Focus: Tournaments โ€ข Supporting features: Co-op, mini-games, collections, gacha ๐—–๐—ผ๐—ถ๐—ป ๐— ๐—ฎ๐˜€๐˜๐—ฒ๐—ฟ โ€ข $53M/month revenue, 2.8M downloads โ€ข Focus: Task-based rewards โ€ข Supporting features: Tournaments, passes, win streaks ๐—–๐—ฎ๐—ป๐—ฑ๐˜† ๐—–๐—ฟ๐˜‚๐˜€๐—ต โ€ข $86M/month revenue, 7.7M downloads โ€ข Focus: Win streaks โ€ข Supporting features: Mini-games, tournaments, task-based rewards ๐—ง๐—ผ๐˜„๐—ป๐˜€๐—ต๐—ถ๐—ฝ โ€ข $35M/month revenue, 6.5M downloads โ€ข Focus: Expeditions & mini-games โ€ข Supporting features: Co-op (Regata), passes, tournaments ๐—š๐—ผ๐˜€๐˜€๐—ถ๐—ฝ ๐—›๐—ฎ๐—ฟ๐—ฏ๐—ผ๐—ฟ โ€ข $23M/month revenue, 2M downloads โ€ข Focus: Mini-games & decoration events โ€ข Supporting […]

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Want to be a top 1% game producer?

Want to be a top 1% game producer? Here are 20 lessons every great game producer lives by: 1. Passion matters. โ†ณ You canโ€™t lead gamers without being one. 2. Own your mistakes. โ†ณ Transparency builds trust within your team. 3. No decision is perfect. โ†ณ Every choice comes with trade-offs and uncertainty. 4. Thereโ€™s no magic formula. โ†ณ Chasing mythical insights leads to failure. 5. Iteration is key. โ†ณ No game starts perfectโ€”refine it continuously. 6. Ideas are worthless without execution. โ†ณ Cool ideas are common; great execution is rare. 7. Respect your players. โ†ณ Treat them like valued guests, or theyโ€™ll leave. 8. Fun comes first. โ†ณ Features or monetization canโ€™t fix a boring game. 9. Start small, succeed big. โ†ณ Prove a small concept before scaling up. 10. Profit is the ultimate measure of success. โ†ณ Revenue […]

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How to use Player Segmentation to boost LTV

How to use Player Segmentation to boost LTV Based on Playliner research, here are the most common approaches to player segmentation๐—ช๐—ต๐˜† ๐˜‚๐˜€๐—ฒ ๐—ถ๐˜: โ€ข Tailored experiences: Match offers to player preferences. โ€ข Optimized monetization: Align pricing with spending capacity. โ€ข Better engagement: Address player needs, reduce churn. โ€ข Smarter resource allocation: Focus on what works. ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐˜€๐—ฝ๐—ฒ๐—ป๐—ฑ๐—ถ๐—ป๐—ด ๐˜€๐—ฒ๐—ด๐—บ๐—ฒ๐—ป๐˜๐˜€: 1. Non-payers: $0 spent. 2. Minnows: Under $10 (75% of paying players). 3. Dolphins: $10โ€“$50 (15%). 4. Whales: $50โ€“$150 (9%). 5. Grand Whales: $200+ (1%). ๐—ฃ๐—ฟ๐—ถ๐—ฐ๐—ถ๐—ป๐—ด ๐˜€๐˜๐—ฟ๐—ฎ๐˜๐—ฒ๐—ด๐—ถ๐—ฒ๐˜€: โ€ข Non-payers: Ad rewards, starter bundles. โ€ข Minnows: Affordable offers. โ€ข Dolphins: Upsell with double offers. โ€ข Whales: High-value bundles. โ€ข Grand Whales: Exclusive premium content. ๐—ข๐˜๐—ต๐—ฒ๐—ฟ ๐˜„๐—ฎ๐˜†๐˜€ ๐˜๐—ผ ๐˜€๐—ฒ๐—ด๐—บ๐—ฒ๐—ป๐˜: โ€ข Engagement: Hardcore vs. casual players. โ€ข Demographics: Age, region. โ€ข Behavior: Social vs. solo. โ€ข Device type: High-end vs. low-end. โ€ข Play style: Achievers, […]

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Here is the WORST way to generate game ideas:

Here is the WORST way to generate game ideas: (avoid it at all costs)1. Open the top-grossing charts.2. Pick two random top games.3. Mash them together, Frankenstein-style.โ†ณ Get a clunky, unplayable game, appealing to no one.Yet, I see so many studios still follow this terrible pipeline.Hereโ€™s how to do it right:๐Ÿญ. ๐—ฆ๐˜๐˜‚๐—ฑ๐˜† ๐˜๐—ต๐—ฒ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜.Look for blue ocean opportunities:โ€ข Genres growing year over year.โ€ข Low oligopoly index (top 5 games have <50% of the market).โ€ข High success rates for newcomers (reaching 1M+ in revenue or downloads).๐Ÿฎ. ๐—–๐—ต๐—ผ๐—ผ๐˜€๐—ฒ ๐—ฎ ๐—ด๐—ฒ๐—ป๐—ฟ๐—ฒ ๐˜„๐—ต๐—ฒ๐—ฟ๐—ฒ ๐˜†๐—ผ๐˜‚๐—ฟ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ต๐—ฎ๐˜€ ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฟ๐˜๐—ถ๐˜€๐—ฒ.๐Ÿฏ. ๐—”๐—ป๐—ฎ๐—น๐˜†๐˜‡๐—ฒ ๐˜๐—ผ๐—ฝ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ผ๐—ฟ๐˜€ โ€ข Their strengths and weaknesses.โ€ข Dive into player reviews. Learn what they love and hate.โ€ข Study the ads. Ads often highlight what players want but rarely get.โ†ณ ๐˜๐˜ฅ๐˜ฆ๐˜ฏ๐˜ต๐˜ช๐˜ง๐˜บ ๐˜ถ๐˜ฏ๐˜ฅ๐˜ฆ๐˜ณ๐˜ด๐˜ฆ๐˜ณ๐˜ท๐˜ฆ๐˜ฅ ๐˜ฅ๐˜ฆ๐˜ด๐˜ช๐˜ณ๐˜ฆ๐˜ด ๐˜ฐ๐˜ณ ๐˜จ๐˜ข๐˜ฑ๐˜ด ๐˜ช๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ ๐˜จ๐˜ฆ๐˜ฏ๐˜ณ๐˜ฆ.๐Ÿฐ. ๐—•๐—ฟ๐—ฎ๐—ถ๐—ป๐˜€๐˜๐—ผ๐—ฟ๐—บ ๐˜„๐—ฎ๐˜†๐˜€ ๐˜๐—ผ ๐—ฒ๐—ป๐—ต๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ฒ๐˜…๐—ถ๐˜€๐˜๐—ถ๐—ป๐—ด ๐—ด๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† ๐˜๐—ผ ๐—บ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ๐˜€๐—ฒ […]

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10 Live Ops traps to avoid

10 Live Ops traps to avoid I teamed up with Sergei to break down the most common mistakes in Live Ops and share tips on improving them:1. Over-focusing on a single metric ๐Ÿ“Š Track retention, engagement, and happinessโ€”not just revenue. 2. Event overload ๐Ÿ”„ Too many events burn players out. Space them out. 3. Copy-paste strategies ๐Ÿ“‹ What worked before might not work now. Adapt and test. 4. Ignoring feedback ๐Ÿ—ฃ๏ธ Complaints = insights. Use them to catch problems early. 5. Over-relying on whales ๐Ÿ‹ Cater to all players, not just big spenders. 6. Content drought ๐ŸŒต No new content? Players leave. Keep it fresh. 7. Inconsistent updates โฐ No schedule = frustrated players. Be reliable. 8. Misusing A/B testing โš–๏ธ Bad tests, bad data. Test properly to improve. 9. Weak onboarding ๐Ÿ› ๏ธ Confusion = churn. Make onboarding fun and […]

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10 Game Genres to Avoid in 2025

10 Game Genres to Avoid in 2025 (backed by data)๐Ÿญ. ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ-๐—ฅ๐—ฃ๐—š (https://lnkd.in/eXaSg-Fg) โ€ข New Games Released in 2024: 39 โ€ข Games Reached $1M IAP Revenue: 0 โ€ข Games Reached 1M Downloads: 0 โ€ข Success Rate (Revenue): 0% โ€ข Success Rate (Downloads): 0% โ€ข ๐—”๐—น๐˜๐—ฒ๐—ฟ๐—ป๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ: ๐—œ๐—ฑ๐—น๐—ฒ ๐—ฅ๐—ฃ๐—š (https://lnkd.in/eSU2EBSG)๐Ÿฎ. ๐— ๐—ฎ๐˜๐—ฐ๐—ต-๐Ÿฏ (https://lnkd.in/eCK7KeAx) โ€ข New Games Released in 2024: 284 โ€ข Games Reached $1M IAP Revenue: 2 โ€ข Games Reached 1M Downloads: 7 โ€ข Success Rate (Revenue): 0.7% โ€ข Success Rate (Downloads): 2.5% โ€ข ๐—”๐—น๐˜๐—ฒ๐—ฟ๐—ป๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ: ๐— ๐—ฎ๐˜๐—ฐ๐—ต-๐Ÿฏ ๐—ง๐—ถ๐—น๐—ฒ (https://lnkd.in/eVdgx3fu)๐Ÿฏ. ๐—–๐—ฎ๐˜€๐—ถ๐—ป๐—ผ ๐—ฆ๐—น๐—ผ๐˜๐˜€ (https://lnkd.in/ebZmjNAm) โ€ข New Games Released in 2024: 1,143 โ€ข Games Reached $1M IAP Revenue: 0 โ€ข Games Reached 1M Downloads: 11 โ€ข Success Rate (Revenue): 0% โ€ข Success Rate (Downloads): 1% โ€ข ๐—”๐—น๐˜๐—ฒ๐—ฟ๐—ป๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ: ๐—”๐—ฟ๐—ฐ๐—ฎ๐—ฑ๐—ฒ ๐—ฆ๐—ฝ๐—ผ๐—ฟ๐˜๐˜€ (https://lnkd.in/emagsy63)๐Ÿฐ. ๐—ฅ๐—ฒ๐—ฎ๐—น-๐—ง๐—ถ๐—บ๐—ฒ ๐—ฆ๐˜๐—ฟ๐—ฎ๐˜๐—ฒ๐—ด๐˜† (https://lnkd.in/etqA8wBD) โ€ข New Games Released in 2024: 344 โ€ข Games Reached $1M IAP Revenue: 11 โ€ข […]

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The harsh reality of Mobile Game Dev in 2025

The harsh reality of mobile game dev in 2025: 97% of mobile games fail. Over the past 3 years, 139,396* games were launched. Only 3,704 reached at least 1 million downloads. โ†ณ Thatโ€™s a success rate of less than 3%. Most games donโ€™t even cover their development costs. Does that mean success is impossible? No. But itโ€™s very difficult, even for experienced teams. Plus, the mobile market isnโ€™t growing like it did during the pandemic.Here are two main paths forward for new teams:๐Ÿญ. ๐—ฅ๐—ฒ๐˜€๐—ถ๐—น๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ & ๐—œ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป โ€ข Build a strong testing pipeline. โ€ข Keep learning from multiple failures. โ€ข Have a very long runway (>2 years) until success๐Ÿฎ. ๐—˜๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ฒ ๐—ข๐˜๐—ต๐—ฒ๐—ฟ ๐—ฃ๐—น๐—ฎ๐˜๐—ณ๐—ผ๐—ฟ๐—บ๐˜€ โ€ข Think about PC, UGC, or web games. โ€ข They might offer smaller revenue, but better chances. โ€ข Itโ€™s a different risk-to-reward ratio.One thing is clear: Thereโ€™s no easy […]

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Live Ops Holiday Events Cheatsheet

Live Ops Holiday Events Cheatsheet Based on Playliner research, here is a list of the most popular holiday and event themes:--- ๐—ช๐—œ๐—ก๐—ง๐—˜๐—ฅ โ„๏ธ ---๐Ÿญ. ๐—–๐—ต๐—ฟ๐—ถ๐˜€๐˜๐—บ๐—ฎ๐˜€ ๐ŸŽ„ (๐——๐—ฒ๐—ฐ๐—ฒ๐—บ๐—ฏ๐—ฒ๐—ฟ) Thematic attributes: โ€ข Snowy landscapes, festive lights, and winter wonderland maps โ€ข Holiday soundtracks and cozy loading screens Features: โ€ข Holiday pass with exclusive festive skins โ€ข Gift-giving mechanics (Advent Calendar-style) โ€ข Story-driven quests with holiday spirit ๐Ÿฎ. ๐—ก๐—ฒ๐˜„ ๐—ฌ๐—ฒ๐—ฎ๐—ฟโ€™๐˜€ ๐—™๐—ฒ๐˜€๐˜๐—ถ๐˜ƒ๐—ฎ๐—น ๐ŸŽ† (๐—Ÿ๐—ฎ๐˜๐—ฒ ๐——๐—ฒ๐—ฐ โ€“ ๐—˜๐—ฎ๐—ฟ๐—น๐˜† ๐—๐—ฎ๐—ป) Thematic attributes: โ€ข Fireworks, glittery effects, and countdown visuals โ€ข Festive city-themed locations Features: โ€ข Special currency resets for limited-time items โ€ข Collection mechanics for unique celebration tokens โ€ข Story-driven event: Celebrate heroes and fresh beginnings ๐Ÿฏ. ๐—Ÿ๐˜‚๐—ป๐—ฎ๐—ฟ ๐—ก๐—ฒ๐˜„ ๐—ฌ๐—ฒ๐—ฎ๐—ฟ ๐Ÿฎ (๐—Ÿ๐—ฎ๐˜๐—ฒ ๐—๐—ฎ๐—ป โ€“ ๐—˜๐—ฎ๐—ฟ๐—น๐˜† ๐—™๐—ฒ๐—ฏ) Thematic attributes: โ€ข Red lanterns, firecrackers, and gold decorations โ€ข Lantern-lit streets with themed dรฉcor Features: โ€ข Themed pass with […]

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Your game features arenโ€™t USPs.

Sorry, but your game features arenโ€™t USPs. Hereโ€™s why: ๐Ÿญ. ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฐ๐˜๐—ฒ๐—ฑ โ†ณ Players expect your game to have upgrades, boosters, weapons, cool graphics, etc. โ†ณ A USP makes your game truly memorable โ€“ like a unique narrative or a fresh gameplay twist. ๐Ÿฎ. ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐—ฐ๐—ฎ๐—ป ๐—ฏ๐—ฒ ๐—ฐ๐—ผ๐—ฝ๐—ถ๐—ฒ๐—ฑ, ๐—จ๐—ฆ๐—ฃ๐˜€ ๐—ฐ๐—ฎ๐—ปโ€™๐˜ โ†ณ Competitors can copy features. โ†ณ But a USP that evokes emotion, like excitement or nostalgia, is much harder to replicate. ๐Ÿฏ. ๐—จ๐—ฆ๐—ฃ๐˜€ ๐—ฐ๐—ต๐—ฎ๐—ป๐—ด๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฝ๐—ฒ๐—ฟ๐—ฐ๐—ฒ๐—ฝ๐˜๐—ถ๐—ผ๐—ป โ†ณ Even with similar mechanics, a strong USP positions your game as unique. ๐—˜๐˜…๐—ฎ๐—บ๐—ฝ๐—น๐—ฒ๐˜€: โ€ข ๐—™๐—ผ๐—ฟ๐˜๐—ป๐—ถ๐˜๐—ฒ โ€“ More than a battle royale; itโ€™s the only one integrating live pop culture events and collaborations. โ€ข ๐—”๐—บ๐—ผ๐—ป๐—ด ๐—จ๐˜€ โ€“ Simple gameplay, but the USP lies in social deduction and group psychology. โ€ข ๐—š๐—ฒ๐—ป๐˜€๐—ต๐—ถ๐—ป ๐—œ๐—บ๐—ฝ๐—ฎ๐—ฐ๐˜ โ€“ Combines AAA quality with free-to-play accessibility in an open-world RPG. […]

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