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Michael Kopelovich

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Live Activities Beyond Games: Real-World Example

👀 Exploring Live Activities Beyond Games: A Real-World Example Just took a ride with Gett and noticed this very slick use of Apple’s Live Activities on the lock screen. It tracks your ride progress in real time, lets you know when the driver is about to arrive, and even gives you the option to always allow Live Activity updates from the app.This kind of UX is so amazing.✅ Keeps the user informed ✅ Reduces app-switching ✅ Feels premium and personalWhile more and more apps are tapping into Live Activities for delivery, ride-hailing, and fitness… I’m still hoping to see more MOBILE GAMES do something cool here — especially for live-ops, streaks, or energy timers. The potential is there 👀

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“Welcome Back” reward screen in Dice Dreams

Really liked this “Welcome Back” reward screen in Dice Dreams by SuperPlay. Instead of dropping all the rewards at once, they use a timed collection system — claim one, start the countdown for the next. It’s a smart way to increase session time for returning players, nudging them to hop back into the gameplay and hopefully enjoy it again.

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Daily + Weekly Challenge setup in Time Blast

Really liking this Daily + Weekly Challenge setup in Time Blast by Wildlife Studios 👏 Daily challenges are simple, quick, and come with instant rewards. But what really shines is how they tie it into a "weekly meta challenge" — complete all dailies and you unlock even juicier prizes.It’s a great way to drive short-term engagement while rewarding long-term commitment.Simple. Motivating. Effective.

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Wheel of Cats… with a twist!

🎡 Wheel of Cats… with a twist! While playing 'Find The Cat' by Agave Games, I came across something that genuinely surprised me in the best way: a free spin wheel where one of the rewards is... a 3-day free trial to remove ads 😮Why I like it:✅ Encourages players to spin ✅ Introduces the subscription passively ✅ Makes winning feel exciting and generousSmart, playful, and effective. More of this please.

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Level failed? No problem.

Level failed? No problem — here comes the *nudge*. While playing Match Factory by Peak, I spotted this smart little UX touch: after failing a level, the game gives you the option to activate boosters for 1 hour and jump right back in.It’s a simple yet effective tactic — no hard sell, just a well-timed prompt to keep players engaged and progressing. Small design choices like this can have a big impact on session time and retention.Loved seeing this one in action 👏

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Perfect Gaming App Icon?

You: the perfect gaming app icon doesn’t exist me: hold my beer! 📌 Shoutout to 'Color Block Jam' for this beautiful icon. It's simple. It's bold. It's basically a LEGO brick — and they used the natural rounded-square icon shape to their full advantage. With a 3D feel, soft shadows, and no extra noise, this icon does exactly what it should: catch your eye and spark curiosity.Game icon design at its best.

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Parental controls in Mobile Games?

Parental controls in mobile games? Now that's a smart move! 👏 Just noticed that Royal Match has a built-in parental control option, allowing parents to set PIN-protected restrictions on in-app purchases and chat. With younger audiences engaging more with mobile games, having built-in safeguards is a great step towards responsible gaming. 🎮🔒 A few things I like: ✅ Easy toggle for purchases and chat ✅ Requires an email to activate, ensuring parents set it up ✅ Keeps the interface simple and accessible While many platforms offer parental control at the OS level, integrating it directly into the game makes it more visible and user-friendly. What do you think? Should more mobile games adopt in-game parental controls? 🚀

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Sort Games Monetization: Complete Guide

Hello and welcome back, everyone! Thank you for joining me for another genre exploration in our journey through the diverse world of mobile gaming monetization. If you missed our last discussion on the most utilized monetization strategies in merge games, be sure to check it out here. It's full of insights that might inspire your next big idea, regardless of the genre you're currently working on. Today, we're delving into the captivating world of sort games. While different from merge games, the principles of monetization remain universal and highly adaptable. So, let's uncover how this genre keeps players engaged and, more importantly, how it turns that engagement into revenue. Market Trends and Evolution in Sort Games Sort games have seen a massive surge in popularity over the past few years, evolving from ultra-casual tap experiences into deeper, more strategic titles […]

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