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Jakub Remiar

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US Only soft-launch: Top Girl scaled to $80K/Day

Top Girl by A3 Games (ehm, tap4fun ๐Ÿ˜…) scaled to $80K a day in US only a soft-launch release. Is the Japanese Idol Master genre finally coming to the West? NO NOT, it is again another, ehm, ..., read the rest here ๐Ÿ˜… The game starts as Idol Master, and you as CEO manage a company of girls that produce music ๐ŸŽต, have different abilities to increase the sales of the music itself and it is all nicely wrapped around the Idle generation mechanic, where dollars per second is the main progression of the game. Girls are given through gacha, there is a tour mechanic, which gates the upgrades, and the idle timer mechanic as you sell the new songs. And EVERYTHING is done with AI - the characters, the videos, the creatives, the "animations" ๐Ÿ˜ฑ . So what's next? […]

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Dark War Survival by Rivergame scaled to $300K a Day

Dark War Survival by Rivergame already scaled to $300K a day ๐Ÿค‘ with 120K downloads a day. This is one of the craziest stories in 4X this year ๐Ÿ˜ฑ Get the latest here from the 4X war that rages on in the market at the top of the charts โš”๏ธ. This is the same team that did Last War Survival (Also Top War & Top Heroes). As you see in the screenshots, not even icons were changed ๐Ÿ˜…. The key iteration here is that the Last War team took their game and put a Century Games's Whiteout Survival (their biggest rival) onboarding onto it ๐Ÿ˜ต. No more gate mechanics but a shelter like idler in the FTUE with a walking dead survival theme. There is an emotional story, there is the auto-combat minigame, even with Survivor. io style input and […]

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Archero 2 global launched last week: 5th iteration

Archero 2 by Habby global launched last week and with it, the 5th iteration ๐Ÿ˜ of the passive power progression side system. This has been iterated over 5 years from the days of Archero 1(2019). Capybara GO and Survivor.io have a more complex version of this system unlocked much later, but Archero 2 simplified it and put it into the early game, replacing the infinite "upgrade" button. Now the button is even called "gacha" ๐Ÿ˜… as the whole thing feels like a collectible album with various rarities. In the end it is just a much more randomized and high production visualisation of the passive power ๐Ÿ’ช progression system.It is very intriguing to see these different iterations done within the same studio and genre, launched very close to each other. Will Archero 2 compete with Capybara GO? I can't wait to […]

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Pokรฉmon TCG Pocket Past $60M

Pokรฉmon TCG Pocket is already past $60 Mil. ๐Ÿค‘ 2 weeks from its launch, with a stable 700K downloads per day. Developed by DeNA (The Pokรฉmon Company International) this is your childhood nostalgia done right! Ready why ๐Ÿ˜Ž: The rules of the original TCG were heavily streamlined and adapted for mobile ๐Ÿ“ฑ, but still offer enough depth to form a healthy metagame of diverse decks. As they will add more and more mechanics through later expansions, this will just get better. And speaking about those, this is one of the main strengths of this game, as it is already running 3 events currently and the leaked Live ops pipeline is super packed, with Black Friday, mini expansion before Christmas and full new expansion by the end of January. The content treadmill won't stop anytime soon it seems ๐Ÿ˜Ž. The biggest […]

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Pokemon TCG Pocket is making more than $5M A Day!

Pokemon TCG Pocket is killing it ๐Ÿคฉ still doing more than $5 Mil. ๐Ÿค‘ a day! I had to pull out my old cards from the "childhood box" to confirm that a lot of them are now in the mobile game using the exact OG illustrations ๐Ÿ˜. Couldn't be more happy to play again with these familiar faces ๐Ÿ˜Š. The DeNA team did a great job by streamlining the original physical Trading Card Game rules. Instead of 60 cards you now only have 20 cards in your whole deck. Energy system was again simplified. Similarly how Hearthstone removed the lands as it was streamlining Magic the Gathering gameplay, Pocket also removed energy cards out of the deck and made it an automatic resource that is constantly given to you each round regardless of your cards. If you go for double […]

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My Supermarket Simulator 3D by Game District is the winner

My Supermarket Simulator 3D by Game District is the winner ๐Ÿ† of the Supermarket mobile race with 20 Mil. downloads for last month still doing around 600K ๐Ÿ˜ฑ downloads and $50K revenue a day. Why did it won? Out of all the supermarket games ๐Ÿ›’ (as this whole trend is based on a successful PC game on Steam) it has the most polish, most smooth tutorial and even ads some of its own on top of the original concept. Hard work did really payed off here ๐Ÿ’ช. We covered the first big mobile port in May and despite launching only in July, the Game District team was able to come on top. There is much clearer meta progression with goods ๐Ÿ›๏ธ ordered into milestone unlocks through license categories and even an automation of gameplay as you can hire your own […]

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Supercell ran the 2nd Beta test for Project R.I.S.E

Supercell ran the 2nd Beta test for Project R.I.S.E. during last weekend and there were some major changes ๐Ÿคฉ done to the core of the game from the 1st test, that we saw during July this year. Get the latest run down here ๐Ÿ˜Ž The biggest change is the perk selection as it is going be asynchronous, meaning you don't need to wait โณ for other players to choose and the game won't stop during this time as in previous version. Each player now has their own pool to chose from, which is affected by their overall progression. Perks now cost elixir giving it a strategic choice, with the possibility to save it between floors. This is a great change as it removed a lot of friction and unlocked more metagame options to affect the perk pools ๐Ÿ˜.Heroes got a […]

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Hexa Sort is crushing it with $15M A Month

Hexa Sort by Lion Studios is really crushing it with around $15 Mil. a month ๐Ÿค‘ and around 3,5 Mil downloads a month. We had it on our radar for some time, but it seems it reached a record scale just this month, kudos to the team ๐Ÿ˜Ž Why is it so successful? The core gameplay is very unique, as it basically created its own sorting sub-genre in a very crowded segment. The core is deliberately design to have long level โŒ› times as users can hop in and out of the level at any point, no time or moves pressure. Only space on the board is the main fail state mechanic. If you can't put additional hexes on the board that is full you lose ๐Ÿ˜ต. The other important fact is that new hexes spawn only in trio, so […]

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Soft-launch Sonar #6

Soft-launch Sonar #6 ๐Ÿ“ก is back with 15 brand new soft launched games with no particular filter ๐Ÿ˜…. There are games from a lot of big players in the market such as MY.GAMES, tap4fun, Rollic, Wooga, Habby, Lion Studios, Supercent, Kwalee, CrazyLabs & Estoty Riga LLC. Come check out what we caught this time ๐Ÿ˜Ž. MY.GAMES continues some bold iterations with a combat version of Hexasort - Hex Heroes. This is done in the same manner as Empires & Puzzles took match3 gameplay and put it into a puzzle ๐Ÿงฉ RPG combat. Also, there is an iteration on Clash Quest - Castle Duels with merging elements and Bounty Buddies, which is taking notes from Rumble Heroes. Looks very similar to the newest Supercell soft-launched title R.I.S.E, just single-player.Wooga is stepping again out of its comfort zone trying its meta with […]

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Balatro makes $40K a day as a premium game!

Balatro is currently doing $40K a day ๐Ÿค‘ on mobile as a premium game! as it launched there on Sep. 26th. Already past $1,8 Mil. in less than a month and 300K+ downloads. We couldn't ignore this design masterpiece so here is the rundown ๐Ÿ˜ŽOriginally published by Playstack & developed by Localthunk, Balatro was released on Feb. 20th on Steam as a premium game for $14.99. With more than 44K reviews and a 97% positive rating currently, it is one of this year's big indie hits. In August PC Gamer reported that it already sold past 2 Mil. copies, which we can assume is then around $30 Mil. !!! ๐Ÿ’ฐ. Then it launched now on mobile for $9.99, in pretty much identical condition as the PC. Now it is literally #2 on mobile premium grossing charts, right behind Minecraft. The […]

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Scopely & Marvel Collaboration

Scopely's Monopoly GO is currently running its Marvel collaboration and I was curious ๐Ÿ•ต how it actually used the IP game mechanics-wise. The event is running from Sep. 26th till Dec. 5th. so there is plenty of time to check it out. The main driver is of course the Marvel themed sticker album ๐Ÿ“•, which is the core progression mechanic of the game that gets a season reset. The interesting part is that you get cosmetic rewards not only for completing the whole album but also for some specific sets such as the Wolverine token in the image. This makes it worthwhile even for someone not aiming to finish the whole album to get the Deadpool token. For example, you can get Iron Man shield skin for completing his set or Thor's emoji.There will be also special Marvel-themed in-game events. […]

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Money-printing Machine: ReelShort by Crazy Maple

ReelShort by Crazy Maple Studio scaled to more than $1 Mil. a day ๐Ÿค‘ with around 200K downloads a day. Is it an App? Is it a game? It's a money-printing machine ๐Ÿ˜…. This story is one of the craziest games we covered this year, redefining the whole interactive story genre to its base. Get the full rundown here ๐Ÿ˜ŽReelShort "App" is in the Film & TV streaming category with contenders such as Disney+, HBO or Netflix. By hiding its gaming nature it is much more approachable and mainstream. The overall UI as seen in the images really looks like a streaming app, but don't be fooled ๐Ÿ˜ต, beneath the polished exterior lies the tried and tested interactive story game, that has took its monetization to the next level. By the use of soft currency in interactive choices, clever ad […]

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