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Jakub Remiar

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Uma Musume has the best in class roguelite system design.

Warning โ˜ข๏ธ Heavy Game Design podcast ahead. Uma Musume has the best in class roguelite system design, which is confirmed by its surprising growth in the west as the game already passed $400K a day on English versions only ๐Ÿค‘. No other Roguelite game on the market gets even close to how the rogue-lite legacy system works in Uma Musume. It is based on the principle that once you finish training your horse girl, she became a veteran and her "inheritance" benefits, called sparks, roll. This is random for each of the 3 types of sparks - Main stat Blue, Affinity Pink, and extra white sparks of additional skills and stat boost. This essentially means that after every run you have a chance to create a perfect "parent" for your trainee on the next run. Even though you made all […]

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Knit Out by Rollic already scaled past $100k a day revenue!

Knit Out by Rollic has already scaled past ๐Ÿค‘ $100k a day in revenue. It is another unique puzzler ๐Ÿงตfrom Rollic's signature template, which is on fire lately ๐Ÿ˜. You see from the middle image that they are again iterating the core gameplay with the bench mechanic (the 6 slots in the middle for yarns), which already worked so well for all the Bus ๐ŸšŒ and Screw games. This adds an elegant fail state, where you can get stuck on a full bench. This is much less obvious than the usual moves or time mechanics, putting much softer pressure on the player.The bottom part of the core gameplay screen is basically reversed Block Jam 3D, which is another proven setup. And then we have the top part of the screen, which is the actual iteration + putting all of these […]

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Uma Musume Pretty Derby: Daily $300K IAPs & 80K Downloads

Uma Musume Pretty Derby ๐Ÿ‡ is currently doing $300K a day with 80K downloads a day just with English versions ๐Ÿ˜ฎ. Why is this the best rogue-lite game ever made? Finally the Japanese hit, which earned more than $2.5 Bil. mainly in Japan was released in English last month, 4 years after its release in 2021. It's an iteration of an arcade game Derby Owners Club ๐ŸŽ by Sega released in 1999. Actually all of the horse girls are direct references to real life horses together with all the tracks and mechanics of the game. This gives the game amazing real world authenticity. No wonder Small Giant Games already tried to clone this.But the main success is its unique gameplay, that is like no other game on the market currently. You train your horse girl during 3 years of her […]

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OFFLINE Capable Mobile Shooter: FPS Strike Ops is doing $50K a Day

FPS Strike Ops is doing $50K ๐Ÿค‘ revenue a day on 250K downloads a day with a fully OFFLINE capable mobile shooter ๐Ÿ˜… What is happening here? If you look at the store screenshots, the game looks like Call of Duty ๐Ÿช–, but if you actually play it you will see that it is basically a watered down version of counterstrike. You can play a lot of different modes such as boss mode, survival mode or the usual deathmatch. The twist is that this game can be played fully offline, which basically means that there are no players against you, it's all bots ๐Ÿ˜ฎ. This cuts down 50% of shooter genre problems such as matchmaking, stable CCU, difficulty etc. Wait, a shooter without actual PvP? Yes, this works because the game is focused only on low paying countries, 40% of […]

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Tasty Travels by Century Games already scaled past $170k a day

The competition in merge genre is heating up ๐Ÿ”ฅ as Tasty Travels by Century Games already scaled past $170k ๐Ÿค‘ revenue a day. Its the 6th biggest game by revenue in the merge2 genre coming from a 4X company? ๐Ÿ˜ฎ You read that right, Century Games, the masters of 4X, that we all know by watching that unmissable Kingshot ad these days (it is currently making $1,5 Mil a day!) was already heavily going after casual genre games. We already covered their match 3 attempts on the podcast with their Truck Star ๐Ÿšš success. But this time it is a merge game (and they did few already) that is actually scaling heavily in the charts and its currently their 3rd biggest portfolio game by daily revenue after Whiteout Survival โ„๏ธ and Kingshot. Its a great move to diversify their portfolio […]

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Raid Rush by Panteon scaled already past $100K revenue a day

Raid Rush by Panteon scaled already past $100K revenue a day IAP + ads and it is one of the most innovative tower defense games we covered, what's new ๐Ÿ•ต? This whole game is a combination of very smart design, where most of the systems are actually taken from other games such as Clash Royale or Survivor io, but there is still key innovation to drastically differentiate the game from the other genre games. Here you actually build your road and select your towers ๐Ÿฐ simultaneously through the 3 choice rogue lite randomizer. This creates a lot of strategic depth as you now need to make a choice between building the road or selecting tower upgrades. Building the road is also quite fleshed out as you need to also get more land, turns and plan curved sections to create choke […]

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Are you capturing the spend depth of your live-ops events to its maximum?

Warning โ˜ข๏ธ Heavy Game Design post ahead. Are you capturing the spend depth of your live-ops events to its maximum? Here is a "little trick" ๐Ÿ˜Ž Did you know that after you complete Royal Match's card collection album, it actually unlocks another Grand collection album? ๐Ÿ˜ฎ Your collection will reset and all previous cards will be lost. You will then have to ๐œ๐จ๐ฅ๐ฅ๐ž๐œ๐ญ ๐š๐ ๐š๐ข๐ง ๐š๐ฅ๐ฅ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐œ๐š๐ซ๐๐ฌ for the remaining time of the original 2 months event! ๐Ÿ˜ฑ for better prizes of course. You see the top prize is now 15K soft currency + 15x3 boosters instead of 10K + 10x3 and of course a more special version of the original exclusive cosmetic ๐Ÿ. So what is happening here? Its important to have even the opportunity of the spend depth to capture the potential LTV of your biggest spenders. I guess […]

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$2B Later, Umamusume Pretty Derby Launches Globally!

After more than 4 years and nearly $2 Billion in revenue Umamusume Pretty Derby is finally launching in the west on this week's Thursday (26th) ๐Ÿ˜ ๐ŸŽ . It has one of the most unique Rogue lite core gameplays out there, where you have to strategize which training activities you will spend your energy between the races of your horse girl and then you just watch the races ๐Ÿ‡, which makes the core fully automated. When the season ends you start with another racer, retaining some bonuses of your previous run. It has been already picked up once by Small Giant Games in the west, with the name of Charge Champions, but was killed in soft launch.Of course because its a gacha game, the game was doing massive revenue during its launch in 2021, having a baseline of $2,5 Mil. […]

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Puzzle & Dragons: $5 Billion Made, 0 Influence in the West

GungHo last month released Puzzle & Dragons 0. It seems not everything is going as expected for a company that released the original Puzzle & Dragons with $5 billion revenue on 60 Mil. downloads ๐Ÿค”. A little bit of history, Puzzle & Dragons released in 2012 is the first mobile game that did $1 Bil. in revenue. You may know its western iteration from Small Giant Games under the name of Empires & Puzzles, which streamlined its core. In the original you not only match the tokens but you literally drag one token across the board, with which you can rearrange it and match the whole board in one move ๐Ÿ’ฅ. So now they released a version 0 again and we just had to take a look at on the podcast. Surprisingly, there is no gacha in it. You read […]

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AI hooks in mobile game creatives are evolving.

AI hooks in mobile game creatives are evolving. Now you not only need a great AI hook, but also a seamless transition into the creative itself ๐Ÿ˜Ž We have seen more and more AI generated hooks being used at the start of the ad creatives lately. They are mainly based on the either shock value ๐Ÿ˜ฑ, being weird or overly bizarre. This had a problem that after this, they would sharply cut into a completely different creative concept. Now you need to seamlessly transition them into your ad, so that once you capture the user's attention with the hook, it continues smoothly into your whole creative concept, so the ad is consistent from start to the end ๐Ÿ˜. (Examples from Lands of Jail) In May Creative trends episode we again saw some interesting creatives such as Gold & Goblins iterating […]

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Review Radar #8 is back with 15 games!

Review Radar #8 ๐Ÿ“ก is back with 15 games that we already covered on the two & a half gamers podcast in last 3 months, as we keep them on our "radar" ๐Ÿ˜…. Get the latest status updates from big names such as RiverGame, Century Games, tap4fun, Habby, Dream Games, KRAFTON Inc., Grand Games, Hungry Studio, Rollic, King ๐Ÿ˜Ž. So the winner's ๐Ÿ† bracket -Triple match continues to scale on amazingly high revenue ๐Ÿค‘ per download, with its new casual approach to hidden object. Dark War Survival is scaling up as expected of Rivergame's new 4X games. Royal Kingdom is going bananas after one of the biggest celebrity campaigns in mobile gaming ๐Ÿ‘€. Block Blast is still hitting new record heights with its download volumes, 31,4 Mil. for the last 30 days ๐Ÿ˜ฑ. Both Goods Puzzle, Blossom Sort and Magic […]

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Century Games into Match-3 Arena: 4X Giant to Crack the Puzzle Code?

You may know Century Games as the leader of 4X genre with Whiteout Survival โ„๏ธ and now Kingshot, but did you know that they are actively going into casual Match3 genre? The most difficult thing for successful companies is to diversify into different genres, where they are not that strong. If we exclude 4X, Century games is actively trying to push into casual with Match 3 being just the most common attempt. There are also games from Sort genre, Merge genre and even Farming genre ๐Ÿ‘จโ€๐ŸŒพ, where Century already did $300 Mil. revenue with Family Farm Seaside and Family Farm Adventure. So why Match3? Because 4X is the biggest genre category on mobile doing $1,2 Bil. a month ๐Ÿ˜ฒ and Puzzle is right in the 3rd place going neck to neck with RPG making $800 Mil. a month, so its […]

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