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Offline Games – No Wifi Games Reaches 10.8 million DAU

🚀Offline Games Reaches 10.8 million DAU 😲 👏Credit is due where Credit is due. Offline Games by Jindoblu has reached 10.8 million daily active users. Launched in 2023, the game has averaged 6 million (4.8 million Organic) monthly downloads. 🔥The game skips Banners and Interstitials and monetizes entirely from Rewarded Ads. Assuming that 40% of users watch an average of 4 Rewarded ads daily, and adjusting for organic eCPMs, Offline Games generates about $80k/day in ad revenue or close to $30 million annually. 🤑Offline Games did a classic roll-up and took the best-performing hypercasual games in the market: Water Sort, Fruit Merge, Backgammon, etc., removed all the intrusive ads, centralized, and made all gameplay free but available with optional hints that are activated with tokens. One token = 1 hint, and one hint can be activated with a rewarded ad. […]

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River Game Arrived at $2B Lifetime User Spending

River Game Arrived at $2B Lifetime User Spending 🔥 River Game is best known for its 2019 4X Strategy hit Top War: Battle Game, which accounts for a massive 83% of the publisher’s total revenue 🤯However, looking at the latest portfolio dynamics, Top War’s monthly revenue is on the decline, making space for a rising star: Top Heroes: Kingdom Saga! In April, Top Heroes hit $20M in monthly revenue, compared to Top War’s $8M, and it’s still on an upward trend. In just over a year, the game already contributes 16% of River Game’s total revenue 💪Could Top Heroes overtake Top War as the portfolio leader in a few years?Have a closer look at River Game’s portfolio here.

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PlaySimple’s Word Search Explorer makes $163K a day in Ad Revenue

PlaySimple Games's Word Search Explorer is doing $163K a day in ad revenue 🤑, which is more than the current word category IAP leader NYT Games: Word, Number, Logic 👀 (which makes $150K a day) What is the catch? Looking at these games even though their overall daily revenue is similar, the difference is of course the volume of installs they are pulling in. Word Search Explorer is doing more than 200K install a day, while the NYT game is doing barely 20K. So there is a 10x difference here 😵. Oh, but Jakub, that is bad traffic. No its not. Even though the NYT one is mostly US downloads, Word Search Explorer is doing more than 30K only US installs a day + the other countries on top. It also wins on current Daily Active Users of 3,3 Mil […]

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Supercell’s Clash of Clans is coming to Netflix!

Barbarians, Arrows & Absurdity. Supercell’s Clash of Clans is getting the animated series treatment. Yep, it’s official: Netflix is bringing the world of Clash to life with a brand-new animated series straight out of Supercell’s chaotic, comedy-filled universe. Think epic raids, legendary mustaches, and the kind of ridiculous war drama only Clash could deliver. At the heart of the show? A gutsy Barbarian way in over his head, leading a crew of lovable misfits to defend their village—and survive the hilariously dysfunctional politics of battle. 🎬 Fletcher Moules, the mind behind the OG Clash animations, is showrunning. And it gets better: the writing's powered by Ron Weiner (Silicon Valley, Futurama, 30 Rock). Animation’s handled by Icon Creative Studio, the same team behind some of the slickest visuals in town. 💬 “Fans have been begging for a Clash series—and now it’s […]

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Mobile game monetization is both art and science.

Mobile game monetization is both art and science. 𝟭. 𝗜𝗻-𝗔𝗽𝗽 𝗣𝘂𝗿𝗰𝗵𝗮𝘀𝗲𝘀 (𝗜𝗔𝗣) 💰Players spend money directly inside the game. These are usually tied to value, progress, or customization.• 𝗦𝗵𝗼𝗽– Premium currency– In-game currency– Energy/lives– Resources, characters, decorations– Bundles and boosters• 𝗢𝗳𝗳𝗲𝗿𝘀– Starter packs– No ads offer– Seasonal and flash sales– Double/triple value bundles– Build-your-own offer• 𝗣𝗮𝘀𝘀𝗲𝘀– Basic, premium, and elite battle passes– Daily, weekly, and VIP passes• 𝗦𝘂𝗯𝘀𝗰𝗿𝗶𝗽𝘁𝗶𝗼𝗻𝘀– Monthly benefits– Weekly perks– VIP status or premium features• 𝗥𝗮𝗻𝗱𝗼𝗺 𝗠𝗲𝗰𝗵𝗮𝗻𝗶𝗰𝘀– Loot boxes– Gacha systems– Mystery rewards and lucky wheels– Energy refills, bonus currency– Progress or power-up boosters𝟮. 𝗜𝗻-𝗔𝗽𝗽 𝗔𝗱𝘃𝗲𝗿𝘁𝗶𝘀𝗶𝗻𝗴 (𝗜𝗔𝗔) 📺Players watch or engage with ads in exchange for rewards. It’s a balance between revenue and retention.• 𝗥𝗲𝘄𝗮𝗿𝗱𝗲𝗱 𝗔𝗱𝘀– Refill lives or energy– Extra currency or items– Ship timers, speed-ups, multipliers– Bonus chests, lucky draws– Double rewards, special access• 𝗜𝗻𝘁𝗲𝗿𝘀𝘁𝗶𝘁𝗶𝗮𝗹 𝗔𝗱𝘀– […]

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Royal Mach Hits a New High With $6B User Spending

Royal Mach Hits a New High With $6B User Spending 🚀 Last week we discussed the Top 10 Puzzle Publishers and noticed how Dream Games quickly climbed up to the 5th place. All thanks to Royal Match! 👑The game added one more billion in user spend in just 4 months 🤯 Royal Match overtook Candy Crush Saga in June 2023, becoming the Match-3 revenue leader—and hasn’t given up the top spot since. In April 2025, it continued to dominate, outperforming Candy Crush by 14% in monthly revenue🥇In the beginning of the year, we highlighted that the game started maturing. It followed the path of previous market leaders like Gardenscapes and Project Makeover, focusing on monetization and LiveOps. That’s reflected in its RpD—up 17.3% YoY, reaching $15.6 in April 2025. Learn more about approaches Dream Games used in our report.And have […]

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11 tips for Killer UA operations (Q2 2025)

Here we go again! The previous UA killer articles were super successful, so I started writing a UA killer tips segment. I will keep sharing these tips; don’t worry. Keep reading the tips to improve your UA. They are simple, practical, and efficient! That’s it, no bullshit and brutally honest! No fluff intro, straight to the point. 1. When should we start Applovin as a channel? I often get the following questions: When should we start? Is it a good channel? Are we ready? First, we must ensure that our in-app purchase volume is strong enough for the algorithm to optimize effectively. We aim for at least 10–15 unique purchases per day. We can do a quick math exercise to determine if we're ready using our D7 cost per purchase (CPPD7). For example, if our CPPD7 is $800, then multiplying that […]

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Puzzle & Dragons “0” launches in May!

Puzzle & Dragons "0" launches in May! 😮 Its predecessor is an absolute juggernaut.• 7.3B gross revenue • WW RPDs over $100  🧠 💥Staggering.That said, the revenue trend has been slowly negative since IDFA deprecation in April 2022.It ONLY made $43M (net) in Q1... so I suppose its a good time for a reboot.Anyone else looking forward to playing this one? 🤠Revenue data from AppMagic 🪄✨

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Supersonic’s SuperPitch: Studio Speed-Date?

Pitching games & Standing out in Hybrid-casual? Just sat down with my dear friend Guy Yogev from SuperSonic. Sharing our Studio Speed-Date chat with you since I find it valuable for the studios. 🤟🏻 Anyone not knowing them? From Trash Tycoon to Screw Master, Supersonic has already published 130+ Games, hit 190M+ MAU, and racked up 6.4 Billion installs. What's SuperPitch? They're opening the door to just 8 studios, a live pitch session where selected teams will present their games and get real-time expert feedback. As a part of the TEAM, let’s hear from THE GUY. SuperPitch happens June 16. 🧩 What’s the quickest way to lose your audience during a game pitch? Guy: Complexity kills. We’ve seen hundreds of decks. The ones that win us over get to the point fast. Your pitch should scream “this is the fun” […]

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Top Grossing Publlishers 2025

Choosing the right publisher is still an important task for game studios in 2025. Here are quick tips: I would look for the following before I startany conversation with publishers:1- Hybrid Casual games with IAP revenue know how,2- Amount of recent downloads on sub genres,3- Amount of new games released.This will kick off the conversation with theircurrent and future strategy on games.Also, this makes you see if your current game(s)align with what they are trying to scale.For example:1- If you are good with puzzles, Rollic;2- If you make arcade idles, SayGames;3- If you have "different" games, Voodoo;4- If you are somewhere between, Homa;Would be an ideal start for discussions.Of course, you cant be sure before you talk.Big publishers always have different plans...

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Word Search Explorer reaches $163k/day in Ad Revenue!

🇮🇳Word Search Explorer reaches $163k/day in ad revenue🤑 Word Search Explorer by PlaySimple Games from India 🇮🇳 has been shaking up the highly competitive and stagnant word category. In the last 30 days, it’s been downloaded 8.2 million times (1 million US 🇺🇸 downloads) and grown to 3 million daily active users. Word Search Explorer's active user base is now the same as category-leading Words of Wonder by Fugo Games. 🤓Word Search Explorer uses clever level design to keep users engaged for longer session times. As the game has no fail state, progression is controlled by how many words users have to find in each level. Generally, levels alternate between boards that contain 56 letters and 42 letters. A 42-letter level follows a 56-letter level to keep users engaged. 📈Word Search Explorer, compared to other word games, starts showing interstitial […]

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