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Adventure events are one of the most engaging features.

Adventure/Expedition events are one of the most engaging features. ๐Ÿญ. ๐—ง๐—ต๐—ฒ ๐—–๐—ผ๐—ฟ๐—ฒ ๐—Ÿ๐—ผ๐—ผ๐—ฝ โ€ข Players explore a special event map using point-and-click controls โ€ข Progress requires โ€œevent energyโ€ to remove obstacles and collect resources โ€ข The map is revealed section by section as obstacles are cleared ๐Ÿฎ. ๐—œ๐—บ๐—บ๐—ฒ๐—ฟ๐˜€๐—ถ๐˜ƒ๐—ฒ ๐—ฆ๐˜๐—ผ๐—ฟ๐˜†๐˜๐—ฒ๐—น๐—น๐—ถ๐—ป๐—ด โ€ข Each event begins with a dynamic intro video โ€ข Characters deliver dialogue during milestones โ€ข Players can skipโ€”but most stay for the story ๐Ÿฏ. ๐—ฆ๐˜๐—ฟ๐˜‚๐—ฐ๐˜๐˜‚๐—ฟ๐—ฒ๐—ฑ ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป โ€ข Tasks are grouped into chapters โ€ข Players can complete tasks in any order โ€ข Completing all tasks in a chapter unlocks new content and rewards ๐Ÿฐ. ๐—›๐—ถ๐—ฑ๐—ฑ๐—ฒ๐—ป ๐—–๐—ผ๐—น๐—น๐—ฒ๐—ฐ๐˜๐—ถ๐—ฏ๐—น๐—ฒ๐˜€ & ๐—ข๐—ฏ๐—ท๐—ฒ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€ โ€ข Key items are scattered across the map โ€ข Players gather, combine, and redeem them for prizes โ€ข Some objectives require building or repairing key structures ๐Ÿฑ. ๐—›๐—ฒ๐—น๐—ฝ๐—ณ๐˜‚๐—น ๐—•๐—ผ๐—ผ๐˜€๐˜๐˜€ โ€ข โ€œDynamiteโ€ clears multiple […]

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Step-by-Step Playbook for Hybrid Casual

Turbine's Step-by-Step Playbook for Hybrid Casual Development ๐Ÿ‘‡ โœ… 1. Find talented dev team in India, Turkey, Ukraine, Malaysia, Romania or Poland. ๐Ÿ˜†โœ… 2. Build 'core gameplay prototypes' in service of core gameplay ads, until you find < $1 CPI in US iOS FB.โœ… 3. Assume you will repeat #2 many, many times. If you can produce ads without prototypes, all the better.โœ… 4. Commit to one (or more) of the six proven IAP econ structures most appropriate for your core GP.โœ… 5. Prove D1 retention with 30m gameplay (Tier2-3 Geos, aOS) of 35%.โœ… 6. Prove D7 retention with 120m gameplay (Tier 2-3 Geos, aOS) of 15%.โœ… 7. Implement RVs, Interstitials, basic IAP, HC sinks as per econ model in #4.โœ… 8. Optimize for D7 payback of 50%, D30 of 100%.โœ… 9. Assume you need to attempt the above 3-5 […]

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The Addictive and Wildly Profitable World of Solitaire Grand Harvest

How Solitaire Grand Harvest Turned a Simple Card Game into a $1 Billion Mobile Empire? If you told someone that a solitaire game could generate over $1 billion in revenue, they might raise an eyebrow and ask, "Is it made of gold cards?" But that's exactly what Solitaire Grand Harvest has done. From humble beginnings as a card game,ย Solitaire Grand Harvestย  has grown into one of the most successful and addictive mobile games of all time. With a brilliantly balanced blend of solitaire mechanics, farm-themed progression, and casino-inspired monetization, this game redefines what a casual title can achieve. Whether you're a casual gamer curious about why this game is so beloved, a game designer trying to dissect its secret sauce, or just someone who appreciates clever mobile design, this is one journey through the fields of innovation worth taking. And for me personally? This […]

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Old Vs. New Mobile Gaming

The mobile game industry has changed. What worked five years ago? Wonโ€™t cut it today.Hereโ€™s how the game has changed ๐Ÿ‘‡ ๐—ž๐—ฃ๐—œ๐˜€ ๐Ÿ”ด Old way: DI1โ€“D7 retention, downloads, conversion rate ๐ŸŸข New way: Playtime, ARPU, ROAS, D30โ€“D360 retention ๐—š๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† ๐Ÿ”ด Old way: Copy top games, no originality ๐ŸŸข New way: Unique, deep, and engaging gameplay ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป & ๐—ฟ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ๐˜€ ๐Ÿ”ด Old way: Slow grind, hard paywalls, rewards locked behind IAPs ๐ŸŸข New way: Fast progression, soft paywalls, generous free rewards ๐— ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐Ÿ”ด Old way: Choose either IAP or Ads ๐ŸŸข New way: Hybrid model: a mix of IAP, Ads, and subscriptions ๐—Ÿ๐—ถ๐˜ƒ๐—ฒ๐—ข๐—ฝ๐˜€ ๐Ÿ”ด Old way: Optional; launch and forget ๐ŸŸข New way: Mandatory: constant support drives success ๐— ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜๐—ถ๐—ป๐—ด & ๐—จ๐—” ๐Ÿ”ด Old way: Rely on paid UA and fake creatives ๐ŸŸข New way: Mix paid and organic, focus on real gameplay […]

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6 Pillars of Game Production

40+ Tools cheat sheet, highlighting 6 main pillars of the game development that I find useful for the Video Games Industry. Game development is a form of Art.6 Pillars are essential for a strong foundation:โ†ณ Researchโ†ณ Designโ†ณ Artโ†ณ Developmentโ†ณ Live Ops Dataโ†ณ MonetizationMaster these for success.

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Supercell’s Clash of Clans’ WWE Update

Supercell's Clash of Clans just had a massive update this week, not only because the WWE (World Wrestling Entertainment) collaboration event ClashMania, but also doing some radical changes, so what happened ๐Ÿ•ต? All training timers โฒ๏ธ for troops, heroes healing, spells, siege machines were removed from the game. This is a continuation of the removal of unit costs in 2022, which already created a much more strategic experience with out the worry of spending resources. Similarly during the economy revamp during the introduction of the battle pass in 2019, this again accelerated the content progression speed of the game, which now has townhall ๐Ÿ›๏ธ 17 as max level. It started with max level 8 during its initial release during August 2012. You can see how Supercell is continuously adjusting the game according to the current content length in order to […]

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14 Game Dev Dos and Don’ts

14 game development dos and don'ts from my perspective. Game development is a serious business,Often people oversee major mistakes,Lose time on unrelated small details,Under estimates,โ€จthe alternatives! ๐Ÿ†• For new game developers,๐Ÿ“ I listed my go to advices:โ›” Try NOT to do:โ†ฑ Ideation without data,โ†ฑ Creative focus strategy,โ†ฑ Aggressive monetization,โ†ฑ Tangled in legal challenges,โ†ฑ Sell where everyone else sell,โ†ฑ Ignore alternative profit channels.โœ… Try to DO:โ†ณ Data driven game design idea,โ†ณ Valuable creative marketing,โ†ณ Always put players first,โ†ณ Consider alternatives,โ†ณ Check Gamehaap,โ†ณ See the value,โ†ณ Sell games,โ†ณ Profit.

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Tech TENSION: Unity 6 Pulled from China

It's official. Unity 6, the worldโ€™s most popular game engine, has been pulled offline in mainland China, Hong Kong, and Macau, and future updates wonโ€™t reach Chinese users. In its place? A new, homegrown version: ๅ›ข็ป“ๅผ•ๆ“Ž. Unity Technologies says the move ensures services are better tailored to China's game development scene. But timing is everything, and this shift lands squarely in the middle of escalating U.S.-China trade tensions, suggesting the tech cold war just leveled up. See: Gaming Under Fire: China vs. Tariffs Released on January 1, 2024, ๅ›ข็ป“ๅผ•ๆ“Ž will now carry the torch. A newly announced pricing model takes effect June 2025, mirroring Unity's global structure: a free Personal license for small teams and a Pro license for studios making over $200K annually. The mission? Catch up fast. The local roadmap prioritizes replicating Unity 6โ€™s key features โ€” but […]

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How to Create the MONOPOLY GO! Effect

Monopoly Goโ€™s economy design makes social casino accessible. The roll-move-resolve loop is more approachable on a board than on a slots reel, so the game can create a real sense of tension (the board piece will sometimes enter bullet time before landing on a tile). Another achievement is the gameโ€™s events, which cut to the core of the design. Recurring events are a key source of how the game creates โ€œrunsโ€ by stringing together level climbing in different, interconnected progression centres. While Monopoly Go certainly wasnโ€™t the first to invent โ€œmove around board, trigger eventsโ€, itโ€™s undoubtedly popularized it. Itโ€™s starting to appear as its own genre, and even morphing into Archero 2 mini-games. Excel Sheet here. The events โ€œtickleโ€ the mind by creating cascading effects where multiple reward centres trigger, in some time interconnected ways. The economy is of […]

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IP collaborations arenโ€™t just cool, theyโ€™re game changers.

IP collaborations arenโ€™t just cool, theyโ€™re game changers. โ€ข Double user engagement through gamified experiencesโ€ข Keep players around longer with familiar charactersโ€ข Increase loyalty by 22%โ€ข Raise revenue by 10โ€“30%, especially during eventsโ€ข Reach younger audiences in ways traditional media canโ€™tStill not convinced?Letโ€™s look at the numbers:๐—ง๐—ผ๐—ฝ๐˜„๐—ฎ๐—ฟ ๐—ซ ๐—ฃ๐—ฎ๐—ฐ๐—ถ๐—ณ๐—ถ๐—ฐ ๐—ฅ๐—ถ๐—บโ€ข +5% DAUโ€ข +12% downloadsโ€ข iOS revenue rank in China: #30 โ†’ #2๐—ง๐—ผ๐—ฝ๐˜„๐—ฎ๐—ฟ ๐—ซ ๐—ง๐—ฟ๐—ฎ๐—ป๐˜€๐—ณ๐—ผ๐—ฟ๐—บ๐—ฒ๐—ฟ๐˜€โ€ข 13M players in 2 weeksโ€ข Broke all-time revenue record on Day 1๐——๐—ฟ๐—ฎ๐—ด๐—ผ๐—ป๐—ต๐—ฒ๐—ถ๐—ฟ ๐—ซ ๐——๐˜‚๐—ป๐—ด๐—ฒ๐—ผ๐—ป๐˜€ & ๐——๐—ฟ๐—ฎ๐—ด๐—ผ๐—ป๐˜€โ€ข 208% revenue boostโ€ข 161% ARPPU increaseโ€ข 52% pay rate jump๐—œ๐—ฑ๐—น๐—ฒ ๐—ฆ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐—ซ ๐—”๐˜๐˜๐—ฎ๐—ฐ๐—ธ ๐—ผ๐—ป ๐—ง๐—ถ๐˜๐—ฎ๐—ปโ€ข 87.5% revenue boostโ€ข 70% more downloads๐— ๐—ถ๐—ป๐—ถ๐˜„๐—ผ๐—ฟ๐—น๐—ฑ ๐—ซ ๐—ง๐—ฟ๐—ฎ๐—ป๐˜€๐—ณ๐—ผ๐—ฟ๐—บ๐—ฒ๐—ฟ๐˜€ & ๐— ๐˜† ๐—Ÿ๐—ถ๐˜๐˜๐—น๐—ฒ ๐—ฃ๐—ผ๐—ป๐˜†โ€ข 180K skins sold in 1 weekโ€ข 10M views & 750K comments in 2 weeksThe results speak for themselves.Brands win.Studios win.Players win.If youโ€™re not exploring IP collabs in 2025, you might be leaving serious […]

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Netflix Just Dropped a Black Mirror Mobile Game

Welcome to Black Mirror: Thronglets, the brand-new mobile game launching alongside the latest season of Black Mirror on Netflix. Inspired by the episode Plaything, this isnโ€™t your average nostalgia trip. Itโ€™s a dark dive into digital affection, emotional manipulation, and what happens when your virtual pet wants something more than just snacks. Seen the episode? You already know the vibe.Havenโ€™t yet? Sad. https://www.youtube.com/watch?v=sJ7tXCvTfWE&ab_channel=NetflixGames Inside The Glitchy Heart Of Thronglets When Andrea Jacobson pitched the idea of turning Playthingโ€™s fictional game into reality, we were all in. Who could resist a project that turns childhood comfort into high-tech dread? Thronglets starts out sweet. Itโ€™s cute. Quirky. Even lovable.Then it gets curious.+ Gets clingy. A Story You Donโ€™t Just Watch, You Play This isnโ€™t a promo. Itโ€™s a full-blown narrative extension. Netflix is pushing the boundaries of storytelling, letting you step inside […]

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