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When to Scale a Mobile Game?

Hey, FAM! Whatโ€™s up? ๐Ÿฅƒ Drink talk First, it was vibe coding; now, I have started seeing vibe prompting and even vibe marketing. Jesus fucking Christ. Are you serious? ๐ŸฆฉTip of the week When to Scale a Mobile Game? 1. Analyze Soft Launch Performance Before scaling, a game must pass a soft launch and ideally some time after global launch. This phase serves as a litmus test for: Cohort Profitability: Tracking how different cohorts of players perform in terms of lifetime value (LTV). Retention Metrics: This includes Day 1, Day 7, and Day 30 retention rates. Successful scaling typically requires a minimum of 10-15% retention after Day 30. Monetization Consistency: Ensure that in-app purchases (IAP) and ad revenues are consistent and can be predicted over time. 2. Confirm Cohort Consistency While early cohorts may perform well, consistency is key. The […]

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Good RV Placement in Cake Await

Good RV Placement in Cake Await Really like this approach to rewarded video at the level start screen. Instead of a generic RV offer, the game presents three boostersโ€”giving players a clear and immediate benefit for watching an ad. This placement makes the decision feel natural, reinforcing the value of RV while improving gameplay. A small but effective way to boost engagement and monetization without disrupting the player experience.

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Beyond Battle Passes and Gacha: Retention-Driven Monetization Models

Battle passes and gacha mechanics have become standard monetization strategies in F2P games. However, they often lead to predictable engagement patterns and donโ€™t always foster deep, long-term player investment. This post exploresย severalย new innovative monetization modelsย designed to drive engagement and retentionย without relying solely on battle passesย (including event and season passes) and/or gacha mechanics. These models explored in this article can create monetization opportunities that align with player behavior, community participation, and overall game experience. 1. Prestige & Legacy Systems (Monetizing Long-Term Engagement) Example: A game where high-level players can โ€œretireโ€ their progress in exchange for exclusive content. How It Could Work: Players who reach a certain milestone (e.g., max level, final tier of progression) can โ€˜prestigeโ€™ to gain exclusive benefits from a premium track (of e.g., cosmetics, skills, or VIP content). Monetization comes from prestige passes, premium tracks or premium currency […]

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Mobile Gaming Today: April’1 Week

Hey Fam, Was Ramadan Festival week! I had the best time playing Mo-co, Squad Busters & Brawl Stars with my nephews! Lots of laughs & sweet moments all around (: ๐Ÿ‘Œ๐Ÿป Top Gaming Content ยป Helping Your Players In a Smart Way ๐ŸŒฟ Top puzzle games know the secret: support players, even if it means less short-term cash. From Royal Matchโ€™s smart propeller targeting to Toon Blastโ€™s clean levels, these subtle touches help players win without feeling squeezed ยฏ\_(ใƒ„)_/ยฏ Help is Help. Royal Matchโ€™s โ€œtake a lookโ€ before end-game offers might lower conversions, but it builds trust. These arenโ€™t just kind gestures; theyโ€™re smart, player-first design that drives long-term loyalty and revenue. And itโ€™s not just puzzles. A helpful AI or clear progression works wonders in any genre. Quick wins are easy, but great games play the long game by […]

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Roblox Levels Up Advertising With Google Partnership

Roblox just pressed play on a major ad power-up, teaming up with Google to bring immersive ad formats, like Rewarded Video, straight into the game world through Google Ad Manager. This move lets brands seamlessly tap into Robloxโ€™s massive Gen Z audience, reaching tens of millions of daily players. Advertisers can now buy video spots directly or programmatically, turning in-game moments into marketing magic. And? For creators, itโ€™s a game-changer. Rewarded Videos offer players real perksโ€”watch a 30-second ad, and score in-game rewards. Early tests? A jaw-dropping 80%+ completion rate. Thatโ€™s what engagement marketers dream about. So? To boost credibility, Roblox is also partnering with heavyweights like Nielsen, Kantar, DoubleVerify, IAS, and Cint to give advertisers sharp tools to measure impact. This isnโ€™t just ads in gamesโ€”itโ€™s a new era of immersive, measurable, and meaningful marketing.

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2025 Mobile Gaming Report: Key Insights for Marketers

Sensor Tower recently released a 50-page report about the state of mobile gaming in 2025. I spent several hours reading and preparing a TL: DR version for you. I added some custom graphs and creatives for visual experience! Enjoy .. Key KPIs: Growth & Engagement In-App Purchase (IAP) Revenue: Mobile game spending returned to growth in 2024, with global IAP revenue up about 4% YoYโ€‹ (reaching roughly $82 billionโ€‹). Notably, 84% of this revenue came from games with live operations features, underscoring the importance of ongoing content and events. User Engagement:ย Players spent more time and came back more oftenโ€”total hours in-game rose ~7.9%, and sessions jumped 12% compared to 2023. This indicates that existing users are playing more frequently and for longer durations, even as new user growth slows. Daily engagement per user increased, helping offset aย 6.6%ย drop in new game […]

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Dreamy Room: Home Design With Puzzle Touch

Dreamy Room: Home Design With Puzzle Touch โœจ ABI Games Studioโ€™s new hypercasual hit Dreamy Room has taken offโ€”surpassing 7.2M downloads within its first month and attracting 309K daily active users (and counting!) ๐Ÿš€In the game, players are challenged to strategically arrange all the furniture, considering space layout and functionality, to complete levels that progressively increase in difficulty ๐Ÿ’ชTo maintain engagement, developers are continuously adding new levels, daily challenges, progress tracking, and rewards ๐Ÿ…Try it out yourself

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Top 1% Game Producers?

Want to become a top 1% game producer? ๐Ÿญ. ๐—ฃ๐—ฎ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—ถ๐˜€ ๐—บ๐—ฎ๐—ป๐—ฑ๐—ฎ๐˜๐—ผ๐—ฟ๐˜† โค๏ธ โ€ข You have to love games to make great ones.๐Ÿฎ. ๐—ข๐˜„๐—ป ๐˜†๐—ผ๐˜‚๐—ฟ ๐—บ๐—ถ๐˜€๐˜๐—ฎ๐—ธ๐—ฒ๐˜€ โš ๏ธ โ€ข Hiding errors breaks trust.๐Ÿฏ. ๐—ก๐—ผ ๐—ฑ๐—ฒ๐—ฐ๐—ถ๐˜€๐—ถ๐—ผ๐—ป ๐—ถ๐˜€ ๐Ÿญ๐Ÿฌ๐Ÿฌ% ๐—ฟ๐—ถ๐—ด๐—ต๐˜ ๐Ÿค” โ€ข Every choice comes with trade-offs.๐Ÿฐ. ๐—ฆ๐˜๐—ผ๐—ฝ ๐—น๐—ผ๐—ผ๐—ธ๐—ถ๐—ป๐—ด ๐—ณ๐—ผ๐—ฟ ๐˜€๐—ฒ๐—ฐ๐—ฟ๐—ฒ๐˜ ๐˜€๐—ฎ๐˜‚๐—ฐ๐—ฒ ๐Ÿงช โ€ข There's no magic formula for success.๐Ÿฑ. ๐—œ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ฒ, ๐—ถ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ฒ, ๐—ถ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ฒ ๐Ÿ” โ€ข No game is perfect from the start.๐Ÿฒ. ๐—˜๐˜…๐—ฒ๐—ฐ๐˜‚๐˜๐—ถ๐—ผ๐—ป ๐—ฏ๐—ฒ๐—ฎ๐˜๐˜€ ๐—ถ๐—ฑ๐—ฒ๐—ฎ๐˜€ ๐Ÿ’ก โ€ข Cool concepts are common โ€” delivery is rare.๐Ÿณ. ๐—ฅ๐—ฒ๐˜€๐—ฝ๐—ฒ๐—ฐ๐˜ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐Ÿ™ โ€ข Treat them like guests, or theyโ€™ll leave.๐Ÿด. ๐—™๐˜‚๐—ป ๐—ถ๐˜€ ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐˜†๐˜๐—ต๐—ถ๐—ป๐—ด ๐Ÿ˜„ โ€ข No feature can save a boring game.๐Ÿต. ๐—ฆ๐˜๐—ฎ๐—ฟ๐˜ ๐˜€๐—บ๐—ฎ๐—น๐—น, ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐—ฒ๐—ฑ ๐—ฏ๐—ถ๐—ด ๐Ÿ“ฆ โ€ข If you canโ€™t ship a small game, more resources wonโ€™t help.๐Ÿญ๐Ÿฌ. ๐—ฃ๐—ฟ๐—ผ๐—ณ๐—ถ๐˜ ๐—ถ๐˜€ ๐˜๐—ต๐—ฒ ๐˜‚๐—น๐˜๐—ถ๐—บ๐—ฎ๐˜๐—ฒ ๐—บ๐—ฒ๐—ฎ๐˜€๐˜‚๐—ฟ๐—ฒ ๐Ÿ’ฐ โ€ข Downloads mean nothing if the game isnโ€™t sustainable.๐Ÿญ๐Ÿญ. ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—ฎ๐—ฟ๐—ฒ๐—ปโ€™๐˜ […]

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New Take in Coin Master: Team Up for Daily Challenges

Teaming Up for Daily Challenges โ€“ A New Take in Coin Master Daily challenges have been a staple in mobile games, but Coin Master is testing an interesting twist. Instead of completing them solo, players can invite a friend or a team member to tackle the tasks together. This adds a social layer to progression, making the experience more engaging while increasing retention. Havenโ€™t seen this approach tested before in daily missions โ€“ curious to see how players respond to it!

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Revenue Drop? Here’s Your Detective Kit

๐Ÿ•ต๏ธโ€โ™‚๏ธ๐Ÿ’ธ Revenue Dropped? Here's Your Detective Kit! Tired of staring at analytics with no clue what's going on? I built a simple spreadsheet that cuts through the noise.๐Ÿ”Ž What This IsA no-BS template to track why your appโ€™s revenue is up or down. It helps you quickly figure out if:โœ… Fewer people are buyingโœ… Prices changedโœ… Ad impressions droppedโœ… Refunds went crazyโš™๏ธ How It Works1๏ธโƒฃ Grab the template ๐Ÿ‘‡2๏ธโƒฃ Input your numbers from two time periods3๏ธโƒฃ See exactly what moved the needle๐Ÿš€ Why This MattersWhen someone asks, โ€œWhat happened to our revenue?โ€, youโ€™ll have a clear answerโ€”instead of mumbling something about "changing market conditions..."Worked great when I was managing thousands of campaigns at AppLike. Saves hours of digging through data.Kudos to the BI team who came up with this (original article)My Excel Template๐Ÿ’ก Bonus: For teams wanting to level up, […]

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Take-aways from playing Block Blast

Want to know whatโ€™s wrong with Block Blast from Hungry Studio ? The game is #1 in the casual category at the moment (March 20), but from a monetization perspective it is pure AdMon and much more simple that many other casual games on the market. Static banners at the bottom. Interstitials after every level, short ones, easily skippable. The only case of rewarded videos โ€“ revival after losing. In this case, the video ad is long because the player is motivated to wait, providing better CPM. Revival happens only one time. If you lose again, it will be final. There are no IAPs, so there is no game shop, no offers, no resources, no energy, no lives, you name it. Players can play as long as they want. Game sessions are not limited. But absence of IAPs also means […]

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Helping Your Players In a Smart Way

The point of making a game is to provide players with entertainment they value enough to spend money on. At its core, a gameโ€™s success hinges on this simple principle. But how you deliver that entertainment varies dramatically between genres, and each genre comes with different monetization strategies. Some games rely on energy or life systems, where players hit a play limit unless they spend to continue. Others focus on boosters and power-ups that enhance the playerโ€™s chances of clearing a level. Some offer skip or ease options that allow players to pay to bypass difficulty spikes. The most successful games do not rely on just one method. Instead, they carefully combine and calibrate these levers to appeal to the broadest possible audience. This balancing act between challenge, friction, and monetization is constantly discussed and optimized. Yet, what often gets […]

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