How Social Gameplay Can Help Your Game Grow At Every Stage
Social gameplay is often treated like a final boss in game development. It’s the cherry on top that studios promise themselves they’ll add once they’ve made it. And as Adam and Laura jokingly mentioned on the TWIG podcast some time ago, it ends up becoming “social gameplay jazz hands”. A flashy but often empty gesture toward something fundamentally valuable. It perfectly captured how social layers are often treated as the endgame in a title’s lifecycle. You go through all the necessary steps (building, launching, scaling) and if you're lucky enough to end up with a game that gains traction and shows evergreen potential, then and only then are you “supposed” to start thinking about social features. But that mindset limits what social gameplay can actually do for a title. What if, instead of being an afterthought, social mechanics were baked […]