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‘Freezing Families’ Trend

๐ŸงŠ ๐—ง๐—ต๐—ฒ โ€œ๐—ณ๐—ฟ๐—ฒ๐—ฒ๐˜‡๐—ถ๐—ป๐—ด ๐—ณ๐—ฎ๐—บ๐—ถ๐—น๐—ถ๐—ฒ๐˜€โ€ ๐Ÿ‘ถ ๐˜๐—ฟ๐—ฒ๐—ป๐—ฑ ๐—ถ๐˜€ ๐—ฎ ๐—ต๐—ถ๐—ด๐—ต๐—น๐˜† ๐—ฒ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—น ๐—ฎ๐—ป๐—ฑ ๐—ฑ๐—ฟ๐—ฎ๐—บ๐—ฎ๐˜๐—ถ๐˜‡๐—ฒ๐—ฑ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ฐ๐—ผ๐—ป๐—ฐ๐—ฒ๐—ฝ๐˜ ๐˜†๐—ผ๐˜‚ ๐—ฐ๐—ฎ๐—ป'๐˜ ๐—บ๐—ถ๐˜€๐˜€. Why is it mandatory now? ๐Ÿ‘‡ This trend has gained popularity in casual mobile game ads and is mandatory, especially in genres like match-3, merge games, or narrative-driven games.I always thought Playrix is the OG of freezing families, but nope. Looks like it goes way back to Matchington Mansion. Good old days of Matchington Mansion. A freezing mother and child shivering in a dilapidated house.A dramatic voiceover or visual urgency (โ€œHelp them survive!โ€).Gameplay shown as the way to restore warmth, fix the heater, or renovate the house.Then Lilly's Garden (Tactile Games) jumps on the trend, Playrix, and slowly the whole casual genre.ย Looking at you, Arsen,y too ๐Ÿ‘€ Microfun is taking this to the extreme levels with all games. You are using the "๐—ฆ๐—ฎ๐˜ƒ๐—ฒ […]

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Those who buy are more likely to repurchase, so drive those initial conversions!

Unity Report 2025: "Those who buy are more likely to repurchase, so drive those initial conversions!" ๐Ÿ˜  โš ๏ธ ๐—ช๐—”๐—œ๐—ง ๐—” ๐— ๐—œ๐—ก๐—จ๐—ง๐—˜ โš ๏ธ ๐Ÿ˜  This argument has been a subtle pet peeve of mine for years.โš ๏ธ Disclaimer: I acknowledge that the world faces larger problems than arguments about correlation vs. causation and IAP purchase behavior. ๐Ÿ˜…YES, the 2% of people who buy are most likely the type of people who will buy again, vs the 98% of players who don't spend. ๐Ÿ™„This is not the same as saying:"If you can coax Bob into making an initial purchase, this further inclines Bob to make a second purchase."๐˜Š๐˜ฐ๐˜ณ๐˜ณ๐˜ฆ๐˜ญ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ช๐˜ด ๐˜ฏ๐˜ฐ๐˜ต ๐˜ค๐˜ข๐˜ถ๐˜ด๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ.Except when it is... In this case, the casual relationship here ๐—บ๐—ถ๐—ด๐—ต๐˜ exist. It might even feel intuitive that it should.๐Ÿ‘† But, over the past 4 years we have run hundreds of split […]

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CPI kills 93+% of mobile games.

CPI kills 93+% of mobile games.13 Creative Video Insights --> Lower your CPI with these: (Also check Bitesize 13!) Creating CREATIVE creatives, is a science! ๐Ÿ‘ฉโ€๐Ÿ”ฌ ๐Ÿ‘จโ€๐Ÿ”ฌ "Someone quote me on this."Here are 13 Personal Insights:1- Early game creatives should be actual gameplay:--> a Iteration of mid long level gameplay.--> b Fast complete on an early level. 2- Majority of videos fail to communicate players:--> a Check your avg view on your creatives.--> b Impress within few seconds.--> c Colors and Movements are all you need.3- Fail videos comes with different variations:--> a Too complex to solve.--> b Obvious solution, still cant do it.--> c Absolute non-sense.4- Real Life mix with gameplay usually works:--> a They are unreliable long term.--> b CTR needs to be checked every 12 hrs.PS: IF you are constantly getting 3-5 dollars, you are not alone, […]

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How to Set Up Meta AdROAS Campaigns

โœ…How to Set Up Meta AdROAS Campaignsโœ… I wanted to highlight a recent episode of Two and a Half Gamers in which Matej dives into how AdROAS campaigns work on Meta. If you're looking to boost your ad revenue and optimize your user acquisition strategy for ad-monetized apps, this feature is definitely worth exploring! ๐Ÿ’ฐSome highlights:๐ŸŽฏ Target High-Value Users: Optimize your campaigns to reach users who contribute the most through ad views.๐Ÿ“ฑ Android Focus (for now): Currently available for Android campaigns due to iOS privacy limitations.๐Ÿ“Š Data-Driven Optimization: Requires a minimum of 15 attributed ad impression events with value in the last 28 days.๐Ÿ“ˆ Proven Results: Early adopters have seen higher ROAS, improved retention, and more balanced monetization. https://www.youtube.com/watch?v=vsjIGV_w2m4&t=799s&ab_channel=two%26ahalfgamers

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Make ANY purchase and get rewarded?

๐Ÿ›’ Make ANY purchase and get rewarded? Saw this โ€œShopping Crazeโ€ screen in Fish of Fortune and loved how clear and generous it feels. No tiers. No complexity. Just 'buy anything' and get bonus rewards.Itโ€™s a smart nudge โ€” especially for hesitant spenders who might just need that extra push.Quick, colorful, and straight to the point.

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iOS Growth: Personalizing the Full Funnel

Discover how to scale your iOS app in 2025 by aligning every step of the funnel, from user acquisition to ASO, onboarding, and monetization. Growthย isย multiโ€“channel,ย multimodal, and deeplyย fragmented. A few years ago, youโ€™d set up an ad campaign, monitor, optimize, and scale. But now, growth on iOS is different. Itโ€™s no longer linear, especially sinceย SKAdNetwork. It got messy. We lost visibility, granularity, and targeting.ย  So here we are, having to juggle all of this and keep reaching our ROAS goals without precious data.  But it means having to focus on creating better experiences. We must align data, innovation, creativity, and engagement. We must align UA, ASO, product, and monetization. We now have to look at the entire user journey, from the first ad impression until the user completes their first purchase or subscription. In the highly competitive iOS landscape, where privacy rules and performance loops […]

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Fishdom by Playrix: Fantastic Results

What I truly admire about Playrixโ€™s games is their innovative approach to monetization and retention. Let's explore the event that led to fantastic ๐Ÿ“ˆ results according to Sensor Tower data:+32.3% ๐‘๐ž๐ฏ๐ž๐ง๐ฎ๐ž+44.4% ๐€๐‘๐๐๐”+13% ๐ƒ๐š๐ข๐ฅ๐ฒ ๐’๐ž๐ฌ๐ฌ๐ข๐จ๐ง๐ฌ+16.6% ๐ƒ๐š๐ข๐ฅ๐ฒ ๐“๐ข๐ฆ๐ž ๐’๐ฉ๐ž๐ง๐ญ Over the past two years, Fishdom has introduced long-term meta-events that run for nearly a month. These arenโ€™t just side contentโ€”theyโ€™re strategic systems with independent mechanics layered over the core gameplay, keeping players engaged on multiple levels.๐Ÿ” On the Playliner calendar below, you can see two examples: One with a Merge mechanicOne with an Expedition mechanicLetโ€™s dive deeper into the ๐„๐ฑ๐ฉ๐ž๐๐ข๐ญ๐ข๐จ๐ง ๐„๐ฏ๐ž๐ง๐ญโ€”especially how it evolved in 2024 with the introduction of the ๐†๐ž๐ฆ๐ฌ๐ญ๐จ๐ง๐ž ๐“๐ซ๐š๐ข๐ฅ ๐ฆ๐ข๐ฅ๐ž๐ฌ๐ญ๐จ๐ง๐ž ๐ž๐ฏ๐ž๐ง๐ญ.๐Ÿ—บ๏ธ Expedition is an exploration event with its own map, storyline, and energy system. Players explore, clear obstacles, collect resources, and help characters progress.๐Ÿ’Ž Gemstone Trail runs alongside […]

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The fastest-growing mobile games of 2025

The fastest-growing mobile games of 2025 (some of these numbers are insane)Hereโ€™s whoโ€™s topping the charts so far this year:๐Ÿงฉ Puzzleโ€ข Sort Puzzle (Rollic Games) โ€“ +15,805,000% ๐ŸŸขโ€ข Screwdom (iKame) โ€“ +597%โ€ข Knit Out (Rollic Games) โ€“ +1,580,500% ๐ŸŸขโš”๏ธ RPGโ€ข ่‹ฑ้›„ๆฒกๆœ‰้—ช โ€“ +177,329,100% ๐ŸŸขโ€ข Chiikawa Pocket (Applibot) โ€“ +118,676,700% ๐ŸŸขโ€ข ๋งˆ๋น„๋…ธ๊ธฐ ๋ชจ๋ฐ”์ผ (NEXON) โ€“ +404,149,000% ๐ŸŸข๐Ÿ•น๏ธ Arcadeโ€ข Idle Weapon Shop (HOT GAMES) โ€“ +48,159,200% ๐ŸŸขโ€ข Fancy Hole (Tuan Anh Nguyen) โ€“ +39,583,600% ๐ŸŸขโ€ข Chainsaw Juice King (SayGames) โ€“ +283%๐Ÿ—๏ธ Simulationโ€ข I Am Cat (Estoty) โ€“ +956,613,000% ๐ŸŸขโ€ข Good Coffee, Great Coffee (TapBlaze) โ€“ +894,890,100% ๐ŸŸขโ€ข Dreamy Room (ABI Games) โ€“ +706,464,400% ๐ŸŸข๐Ÿง  Strategyโ€ข DC: Dark Legion (FunPlus) โ€“ +310,723,300% ๐ŸŸขโ€ข Kingshot (Diandian) โ€“ +302,210,800% ๐ŸŸขโ€ข ์—‰๋ง ํŠน๊ณต๋Œ€ - 8282ํšŒ ๋ฝ‘๊ธฐ ์ฆ์ • (Kingnet) โ€“ +7,335,000% ๐ŸŸข๐ŸŽฏ Shooterโ€ข Armor Attack (Kek) โ€“ +159%โ€ข Arena Breakout (VNGGames) โ€“ +27%โ€ข Delta Force (Tencent) โ€“ […]

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Top Grossing Mobile Casual Games

Hit games arenโ€™t born from just ideas! They scale with relentless data-driven creative decisions over time. Top Casual games of 2024!Let's check 5 things:1- Market is growing rapidly,2- Live ops matter more than ever,3- Long term retention drives IAP revenue,4- Puzzles still offer the best sticky mechanics,5- Player segmentation boosts profits significantly.

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Game over, Apple? Unlock 50% of iOS revenue via web for every game!

๐Ÿšจ EMERGENCY EPISODE๐Ÿšจ Game over, Apple? What you need to know & do NOW! This ruling could unlock 50%+ of iOS revenue via web for every game! ๐Ÿ‘‡ Historically, only the biggest players like Playtika, Scopely, and Moon Active could justify the investment in web stores โ€” using concierge programs, retargeting, and even shipping iPads to VIPs to get around Appleโ€™s restrictions.Now, even small studios can tap into:Higher LTV from off-platform purchasesLower transaction fees (vs. Appleโ€™s 30%)Direct player relationships (email capture, re-engagement, bundling)This ruling dramatically lowers the barrier to entry. If youโ€™re not rethinking your monetization funnel today, youโ€™re likely giving away 30% of your profits for no reason.The Numbers That MatterBefore the ruling, best-in-class midcore games saw 40โ€“50% of revenue via web after years of investmentCasual games managed 20โ€“25% at bestNow, with direct promotion allowed, any game could hit […]

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Screwdom: Top Grossing Game In Screw Puzzle Genre

Screwdom โ€” The Top Grossing Game In The Screw Puzzle Genre ๐Ÿ”ฅ In our new Hybridcasual report for Q1 2025, we shared that Puzzle games are dominating the market, with Screw Puzzles accounting for 20% of total Hypercasual Puzzles IAP Revenue ๐ŸงฉScrewdom is already leading the subgenre โ€” and this is just the beginning. In April 2025 alone, it earned $6.7M โ€” almost twice as much as in Q1 2025ย ๐Ÿš€Part of the success goes to iKame Global experience โ€” they already have 9 Screw Puzzle titles in their portfolio ๐Ÿ‘‘But what truly sets Screwdom apart is its leap from 2D to 3D. This shift makes gameplay more tactile and challenging โ€” rotating the camera adds spatial depth, making every move count ๐Ÿ”ฉ

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