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Color Block Jam is the most successful new puzzle in 2025.

Color Block Jam is the most successful new puzzle in 2025. โ€ข $44M lifetime revenueโ€ข 33M downloadsโ€ข +17,000% growthSo whatโ€™s the game?A colorful 3D puzzle in the block & slide subgenre.โ€ข Move blocks to their matching exitsโ€ข Blocks block each other (pun intended)โ€ข Limited time, logic-based challengesโ€ข Swipe or drag-and-drop controlsItโ€™s like LEGO meets logic meets urgency.What makes it work?1. Onboarding is light. Just a quick tutorial. Then itโ€™s all player-led discovery.2. Progression is smart. 12 intro levels, then menu loop, regular new mechanics, harder levels.3. Monetization blends ads + in-apps: โ€ข Watch ads to earn coins โ€ข Spend coins on boosters โ€ข Buy infinite lives, coins, and boostersPopular boosters include:โ€ข Freeze Timeโ€ข Hammerโ€ข Vacuumโ€ข +20s post-boosterThis game competes with big names:โ€ข Farm Jam (animals)โ€ข Traffic Escape (cars)โ€ข Block Blast (Tetris-style)But stands out with minimal UI, 3D clarity, and spatial […]

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Missed a day in your daily login streak?

๐ŸŽ Missed a day in your daily login streak? No worries โ€” watch an ad and recover your rewards! Saw this clever implementation in This is Blast! by Voodoo. Instead of punishing players for missing a day or forcing them to start over, they offer a simple recovery option via rewarded video. ๐Ÿ’กItโ€™s a smart and fair mechanic that turns a missed session into a moment of re-engagement โ€” and monetization.

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Jobs in Mobile Gaming: May’17

๐ŸŽจ 1100 Jobs in Mobile Gaming ยป 10-17 May ๐Ÿ“† ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs ๐Ÿ•บ๐Ÿป Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Vice President, Corporate Development Scopely ๐Ÿ‡จ๐Ÿ‡ณ IT Systems & Platform Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ ๐Ÿ‡ฒ๐Ÿ‡ฝ Senior Analytics Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ Engineering Manager Scopely ๐Ÿ‡ฒ๐Ÿ‡ฝ Analytics Engineer Scopely ๐Ÿ‡ฒ๐Ÿ‡ฝ Tech Team Lead Scopely ๐Ÿ‡จ๐Ÿ‡ณ Senior/Software Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Analytic Engineer Scopely ๐Ÿ‡ฒ๐Ÿ‡ฝ Sr Director of Engineering - Yahtzee with buddies Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Game Programmer, Brawl Stars Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Senior Game Tech Programmer Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Senior Software Engineer, Groups & Chat Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Principal Software Engineer Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Engineering Manager - GOTL Zynga ๐Ÿ‡จ๐Ÿ‡ฆ Technical Product Owner Playtika ๐Ÿ‡ต๐Ÿ‡ฑ SOC Engineer Playtika ๐Ÿ‡ต๐Ÿ‡ฑ C# Client Developer Playtika ๐Ÿ‡ต๐Ÿ‡ฑ Technical Designer Moon Active ๐Ÿ‡ฑ๐Ÿ‡ท Senior Art Engineer, Unity PeopleFun ๐Ÿ‡บ๐Ÿ‡ธ Unity […]

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8 New Casual Games with IAP Revenue

Working on a mobile game but concerned about revenue? These 8 new casual games figured In App Purchases, so can you! Daily IAP Revenue climbs up to $14.000!These games are released recently.Puzzles, arcade idles and sports.They are all generating IAP revenue by day.While Australia ๐Ÿ‡ฆ๐Ÿ‡บ is leading this list,We see strong presence of Vietnam ๐Ÿ‡ป๐Ÿ‡ณ .Start checking them out,List things that could benefit your game.โœ… Core Gameplay Loopโœ… Player Journeyโœ… Monetization Optionsโœ… Theme, Art etc. Learn from what works,Benefit your game..PS: Yea they are not making big money but they hint โš ๏ธ how to earn IAP Revenue on a small scale with a newly released game, which is really, absolutely VALUABLE.

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Merge Fellas: No More Fruitsโ€”Merge Memes Instead

Merge Fellas: No More Fruitsโ€”Merge Memes Instead ๐Ÿ˜„ Over the past two weeks, we spotted a new Simple Merge-2 puzzle rising fast in the Top Trending โ€” Merge FellasOn May 10, the game peaked at 788k daily installs, less than two weeks after almost zero downloads number ๐ŸคฏMerge Fellas is a fresh reinterpretation of the Suika Game โ€” the once-viral console title where players merged fruits to create the ultimate watermelon ๐Ÿ‰Weโ€™ve seen plenty of mobile versions inspired by Suika (like Fruit Merge), but Merge Fellas stands out by swapping fruit for memes: think cute animals, capybaras, and yes โ€” Italian Brainrot ๐Ÿฆˆ๐Ÿ‘Ÿ๐Ÿ–๏ธ While the spike is already cooling off a week later, letโ€™s see if this pop-culture twist on a familiar mechanic can hold its ground against the visuals weโ€™ve gotten used to ๐Ÿ˜‰

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New Games in May 2025

NEW GAMES ON THE RISE# 2 WEEK, MAY, 2025 Hi, mobile gaming fanatics! ๐Ÿคฉ ๐Ÿ“ฒI am returning this week with our helpful list of โ€œNew Games on the riseโ€.Here I bring you titles debuting at the top of the charts. ๐Ÿ“ˆ๐Ÿ‘‡ Below are my highlights from last week. ๐Ÿ‘‡โžก๏ธ Last Tuesday, I published a brief report on the new mega-trend in social media, Italian Brainrot. ๐Ÿ‡ฎ๐Ÿ‡น ๐Ÿง  According to my research, mobile games inspired by Italian Brainrot have accumulated more than 30MM downloads in just a few weeks, mostly organic installs. ๐Ÿคฏโžก๏ธ The big publisher Supersonic from Unity has started growing another hybrid casual title. โ€œCar Screw Escapeโ€ mixes the mechanics of Sort & Jam with Screw Puzzle 3D. ๐Ÿš ๐Ÿ”ฉ Alongside โ€œScrew Masterโ€, โ€œCar Screwโ€ is the publisher's second hit Screw Puzzle.โžก๏ธ The big publisher Supercent has started growing […]

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Hottest New Genre in Mobile Gaming: Creative Copy-Paste Simulator

๐Ÿ“ฃ ๐—œ๐—ป๐˜๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ต๐—ผ๐˜๐˜๐—ฒ๐˜€๐˜ ๐—ป๐—ฒ๐˜„ ๐—ด๐—ฒ๐—ป๐—ฟ๐—ฒ ๐—ถ๐—ป ๐—บ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—ด๐—ฎ๐—บ๐—ถ๐—ป๐—ด: ๐Ÿ“ฃ ๐˜Š๐˜ณ๐˜ฆ๐˜ข๐˜ต๐˜ช๐˜ท๐˜ฆ ๐˜Š๐˜ฐ๐˜ฑ๐˜บ-๐˜—๐˜ข๐˜ด๐˜ต๐˜ฆ ๐˜š๐˜ช๐˜ฎ๐˜ถ๐˜ญ๐˜ข๐˜ต๐˜ฐ๐˜ณ 2025. ๐Ÿ‘‡ ๐—ข๐—ป ๐˜๐—ต๐—ฒ ๐—น๐—ฒ๐—ณ๐˜: Match Villains by Good Job Games.๐—ข๐—ป ๐˜๐—ต๐—ฒ ๐—ฟ๐—ถ๐—ด๐—ต๐˜: Matching Story by Vertex Games Studio Spot the difference? You canโ€™t, because there isnโ€™t one.Same layout. Same mechanic. Same โ€œrocks fall, drama happensโ€ edit.Even the same lantern.๐—•๐˜‚๐˜ ๐˜€๐—ฒ๐—ฟ๐—ถ๐—ผ๐˜‚๐˜€๐—น๐˜†, ๐˜๐—ต๐—ถ๐˜€ ๐—ถ๐˜€ ๐˜„๐—ต๐—ฒ๐—ฟ๐—ฒ ๐˜„๐—ฒ ๐—ฎ๐—ฟ๐—ฒ ๐—ป๐—ผ๐˜„:If a creative performs, expect five clones by next Tuesday.Performance > originality.Speed > soul.And whoโ€™s to blame?UA teams under pressure to scale yesterdayAlgorithms that reward samenessAnd maybeโ€ฆ just maybeโ€ฆ all of us ๐Ÿคท๐—ช๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ฑ๐—ผ ๐˜„๐—ฒ ๐—ด๐—ผ ๐—ณ๐—ฟ๐—ผ๐—บ ๐—ต๐—ฒ๐—ฟ๐—ฒ?Do you copy what works or build your own meta?Is this innovation or just lazy performance art?

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Mobile Gaming’s Dirty Little Secrets: Confessions from the UA Underground

โš ๏ธ ๐—”๐—ป ๐—ฎ๐—ป๐—ผ๐—ป๐˜†๐—บ๐—ผ๐˜‚๐˜€ ๐—ถ๐—ป๐˜€๐—ถ๐—ฑ๐—ฒ๐—ฟ ๐˜ƒ๐—ผ๐—ถ๐—ฐ๐—ฒ-๐—บ๐—ผ๐—ฑ๐˜‚๐—น๐—ฎ๐˜๐—ฒ๐—ฑ ๐—ณ๐—ผ๐—ฟ ๐—ฝ๐—ฟ๐—ผ๐˜๐—ฒ๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐—ท๐—ผ๐—ถ๐—ป๐˜€ ๐˜‚๐˜€ ๐˜๐—ผ ๐—ฒ๐˜…๐—ฝ๐—ผ๐˜€๐—ฒ ๐˜๐—ต๐—ฒ ๐˜๐—ฟ๐˜‚๐˜๐—ต ๐—ฎ๐—ฏ๐—ผ๐˜‚๐˜ ๐—บ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—จ๐—”. ๐Ÿคฏ Whoโ€™s the most overrated studio in mobile gaming? Why do so many UA teams ๐—ป๐—ผ๐˜ ๐—ธ๐—ป๐—ผ๐˜„ ๐˜„๐—ต๐—ฎ๐˜ ๐˜๐—ต๐—ฒ๐˜† ๐—ฎ๐—ฟ๐—ฒ ๐—ฑ๐—ผ๐—ถ๐—ป๐—ด? ๐Ÿ‘‡ ๐˜–๐˜ฏ๐˜ฆ ๐˜ˆ๐˜ฏ๐˜ฐ๐˜ฏ๐˜บ๐˜ฎ๐˜ฐ๐˜ถ๐˜ด ๐˜๐˜ฏ๐˜ด๐˜ช๐˜ฅ๐˜ฆ๐˜ณ ๐˜ซ๐˜ถ๐˜ด๐˜ต ๐˜ณ๐˜ฐ๐˜ข๐˜ด๐˜ต๐˜ฆ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฆ๐˜ฏ๐˜ต๐˜ช๐˜ณ๐˜ฆ ๐˜”๐˜ฐ๐˜ฃ๐˜ช๐˜ญ๐˜ฆ ๐˜œ๐˜ˆ ๐˜๐˜ฏ๐˜ฅ๐˜ถ๐˜ด๐˜ต๐˜ณ๐˜บWhat happens when you spend $50 million on a brand campaign... and no one cares?Why might Dream Games and Royal Kingdomโ€™s celeb-driven UA strategy not pay off? Or does it?The epidemic of UA teams bullshitting internal teams with fake ROAS success stories.How Chinese studios scale 4X games with 300+ person creative teamsWhy measurement is broken, and most founders canโ€™t evaluate UA teams properlyWhether itโ€™s still worth building a 4X game, or if AI and creative automation will flip the entire modelThe silent return of download manipulation and review buying in 2025And yes,ย we talk about […]

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The Event Strategy That Got Players Hooked and Paid Off

๐“๐ก๐ž ๐„๐ฏ๐ž๐ง๐ญ ๐’๐ญ๐ซ๐š๐ญ๐ž๐ ๐ฒ ๐“๐ก๐š๐ญ ๐†๐จ๐ญ ๐๐ฅ๐š๐ฒ๐ž๐ซ๐ฌ ๐‡๐จ๐จ๐ค๐ž๐ โ€“ ๐€๐ง๐ ๐๐š๐ข๐ ๐Ž๐Ÿ๐Ÿ Century Games launched the Moonlight Festival in ๐–๐ก๐ข๐ญ๐ž๐จ๐ฎ๐ญ ๐’๐ฎ๐ซ๐ฏ๐ข๐ฏ๐š๐ฅ, showcasing how deeply integrated event design can drive engagement and monetization.๐Ÿ“ˆ The result was +23.8% ๐ข๐ง ๐ซ๐ž๐ฏ๐ž๐ง๐ฎ๐ž ๐š๐ง๐ +20% ๐€๐‘๐๐ƒ๐€๐”, according to Sensor Tower. This is a powerful reminder that event design pays off for players and publishers when it is purposeful and player-centric. ๐ŸŽฏ The Festival featured six synergistic components โ€” all woven together to create a sense of purpose, urgency, and progression:๐Ÿ”น ๐˜๐˜ข๐˜ณ๐˜ท๐˜ฆ๐˜ด๐˜ต ๐˜”๐˜ฐ๐˜ฐ๐˜ฏ ๐˜ž๐˜ช๐˜ด๐˜ฉ๐˜ฆ๐˜ด โ€“ A 21-level battle pass acting as the central hub, offering both free and premium tracks. ๐Ÿ”น ๐˜’๐˜ช๐˜ฏ๐˜จ ๐˜ฐ๐˜ง ๐˜ต๐˜ฉ๐˜ฆ ๐˜๐˜ข๐˜ณ๐˜ท๐˜ฆ๐˜ด๐˜ต โ€“ Daily tasks with tournament-style leaderboards. ๐Ÿ”น ๐˜“๐˜ช๐˜จ๐˜ฉ๐˜ต๐˜ด' ๐˜š๐˜บ๐˜ฎ๐˜ฑ๐˜ฉ๐˜ฐ๐˜ฏ๐˜บ โ€“ A table-based task system with clear goals and instant feedback. ๐Ÿ”น ๐˜ž๐˜ช๐˜ด๐˜ฉ๐˜ง๐˜ถ๐˜ญ ๐˜™๐˜ข๐˜ฅ๐˜ช๐˜ข๐˜ฏ๐˜ค๐˜ฆ โ€“ Rewarding regular in-game activity. ๐Ÿ”น ๐˜›๐˜ฐ๐˜ฑ-๐˜ถ๐˜ฑ ๐˜‰๐˜ฆ๐˜ฏ๐˜ฆ๐˜ง๐˜ช๐˜ต๐˜ด โ€“ […]

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84% of New Playable Ad Impressions Came from AppLovin in Q1 2025!

Building or testing mobile ads? Concise, no-BS Q&A here! ๐Ÿ˜… We deep dive with Brijesh, Co-Founder of Segwise, to decode exactly whatโ€™s working right now!  We chatted about their latest Playable Winning Patterns Report! Segwise has built AI Agents to improve creative ROAS, and they used their AI Creative Agent to tag and analyze top-performing playables launched between Jan-March 2025! They also dropped a lifetime free tool that will help you experiment with playables! Brijesh, what made you put this report together? Itโ€™s pretty straightforward, at Segwise we want UA teams to create high-impact creatives that convert. And we feel this can be achieved by swapping subjective hunches with hard data-backed creative decisions.  Which is why we tagged and analyzed over 200 top-performing playables launched in Q1 2025 using our Creative Agent. We used it to tag 30 variables/creative elements […]

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I paid $25,000 for an influencer collaboration, they brought in only $96

I paid $25,000 for an influencer collaboration... but they brought in only $96.89.... and that was 11 months ago. Did that mean we stopped working with Influencers altogether? Absolutely not. The results of singular collaborations are NEVER an accurate sign of the potential of influencer marketing as a whole. In fact, you will have campaigns where 70% of your influencer collaborations may be unprofitable.But thereโ€™s 2 key things to remember with that Once youโ€™ve got your ideal set up, even if only 30% of the collaborations are profitable, the returns will usually be enough to meet your overall goals.The unsuccessful collaborations are as important as the successful ones to collect data and flash out your strategic understanding.It is SO important to treat every influencer collaboration and campaign as a learning and data collection opportunity. With each campaign, you need to […]

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