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Sharks are getting eaten by All in Hole! ๐Ÿฆˆ๐Ÿ•ณ๏ธ

Sharks are getting eaten by All in Hole! ๐Ÿฆˆ๐Ÿ•ณ๏ธ Homa's latest hit made over $8M in IAP revenue in March 2025 alone!But even more impressively, itโ€™s reshaping the entire Eat & Grow subgenre.I checked AppMagic: among 21 new releases in 2025, only 2 feature sharks. The other 19? Holes.Youโ€™ll spot the same shift in the top-grossing chart โ€” sharks are falling out of the top 10, all because of the holes.How did All in Hole pull it off?It built on an ultra-addictive, player-first core (as Homa always does) โ€” and layered it with best-in-class casual and hybridcasual monetization systems.Want the full story?Weโ€™ve just published a deep dive on hybridcasual games in Q1 2025 โ€” and All in Hole gets the spotlight it deserves.

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Colors in Ads = Emotions in Action

Colors in Ads = Emotions in Action ๐ŸŽจ Colors arenโ€™t just a design choice, theyโ€™re a psychological trigger.Iโ€™ve been exploring how color impacts performance in ads, based on Player Motivations.๐Ÿ“Š Around ๐Ÿด๐Ÿฑโ€“๐Ÿต๐Ÿฌ% ๐—ผ๐—ณ ๐—ณ๐—ถ๐—ฟ๐˜€๐˜ ๐—ถ๐—บ๐—ฝ๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป๐˜€ are based on color. So what if we mapped Player Motivations to Color Psychology and used that to guide ad design?๐—›๐—ฒ๐—ฟ๐—ฒโ€™๐˜€ ๐˜„๐—ต๐—ฎ๐˜ ๐—œ ๐—ฑ๐—ถ๐—ฑ: โ€“ Used ๐—–๐—ต๐—ฎ๐˜๐—š๐—ฃ๐—ง to generate a matrix of colors per Motivation. โ€“ Built a Spider chart to map different emotional tones. โ€“ Created color palettes to ๐—”/๐—• ๐˜๐—ฒ๐˜€๐˜ Static Banners.Trigger the right Player Motivation for your Ad and start testing, examples below ๐Ÿ‘‡

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Top 10 Gaming Publishers by Tier-1 West Revenue in Q1 2025

Top 10 Gaming Publishers by Tier-1 West Revenue in Q1 2025 ๐Ÿ‘‘ We couldnโ€™t leave you without a Q1 wrap-up, so today, letโ€™s look at how publishers performed this quarter.Thereโ€™s an indisputable growth leader: Funfly, boosting its quarterly revenue by 223% compared to Q1 2024 (YoY) and 27% compared to Q4 2024 (QoQ) โ€” mostly thanks to Last War: Survival, still climbing toward its peak!Next fast climber is Diandian Interactive, up 58% YoY and 31% QoQ. As you already know, the main driver here is Whiteout Survival โ„๏ธAnother success story is Dream Games, ranked โ„–2 in the top, with quarterly revenue up 39% YoY and 22% QoQ. Royal Match peaked again in March ๐ŸฅณWhile Scopely keeps leading the pack, 23% ahead of the โ„–2, its quarterly revenue dropped 48% YoY and 25% QoQ.Will Monopoly Go! bounce back, or are we […]

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Extraordinary results from Monopoly Go’s Tycoon Racers event

In June 2024, Scopely's Monopoly Go introduced "Tycoon Racers," Team-based event that delivered extraordinary results: a 48.8% revenue increase and a 71% jump in Average Revenue Per Daily Active User, according to Sensor Tower data. This marks the second consecutive year a Monopoly Go event has ranked among the top five monetization events in mobile gaming.What made it work? Building on the success of their 2023 "Baking Partners" event, the team enhanced:โœ… ๐“๐ž๐š๐ฆ ๐๐ฒ๐ง๐š๐ฆ๐ข๐œ๐ฌ - expanding from pairs to teams, creating stronger social obligationsโœ… ๐‚๐จ๐ฆ๐ฉ๐ž๐ญ๐ข๐ญ๐ข๐ฏ๐ž ๐ž๐ฅ๐ž๐ฆ๐ž๐ง๐ญ๐ฌ - introducing real-time competition against other teamsโœ… ๐„๐ง๐ ๐š๐ ๐ž๐ฆ๐ž๐ง๐ญ ๐œ๐ฒ๐œ๐ฅ๐ž๐ฌ - breaking into shorter tournaments requiring daily participationโœ… ๐‘๐ž๐ฐ๐š๐ซ๐ ๐ฉ๐ฌ๐ฒ๐œ๐ก๐จ๐ฅ๐จ๐ ๐ฒ - implementing choice-based rewards with higher perceived valueโœ… ๐€๐ง๐ญ๐ข๐œ๐ข๐ฉ๐š๐ญ๐ข๐จ๐ง ๐›๐ฎ๐ข๐ฅ๐๐ข๐ง๐  - allowing resource collection before events beginThe evolution from "Baking Partners" to "Tycoon Racers" demonstrates how thoughtful enhancement of social mechanics, competition frameworks, and reward […]

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Top Hybrid Casual Game Publishers

I listed top 10 IAP monetization powered publishers because it actually defines the true hybrid casual strategy. List has been very similar for the past years.I have been describing the Hybrid Casual as:Long termย strategy driven by Live Ops teams;rather than a game sub-genre or a design.Ability to increase IAP revenue is not only a talent:It"s data driven experience over time,And requires hard working live ops teams.While my list shows top publishers,We can absolutely break this down to each game,Which AppMagic made it very loud and clear.

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Word Games are a massive part of the mobile gaming ecosystem.

Word Games are a massive part of the mobile gaming ecosystem. 1.09% of Googleโ€™s, 1.42% of Metaโ€™s, and 2.61% of Applovinโ€™s overall USA Impressions are served through Applovinโ€™s Wordscapes. Words of Wonder by Fugo Games boasts a daily active user base of 3.1 million users. These two titles have been dominating the Word category since 2023. Their reign may be coming to an end, challenged by Word Search Explorer, by Playsimple Games. Word games tend to follow one of two monetization playbooks: the hybrid approach pursued by Wordscapes, which blends ads (IAA) and in-app purchases (IAPs). Or the ad-heavy model championed by Words of Wonder. Based on public data and estimated ad revenue, Wordscapes likely generates 55% of its $226,000 daily revenue from ads, while Words of Wonder relies almost entirely on ads, accounting for 90% of its approximately $100,000 […]

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Solitaire BOOM! Candy Crush and Disney Solitaires

Old Genre, New Momentum Solitaire isnโ€™t a new genre โ€” in fact, itโ€™s one of the oldest and most familiar in mobile gaming. But recently, the genre seems to be gaining new momentum. Itโ€™s not often that 2 major studios release Solitaire games almost back-to-back, but thatโ€™s exactly what happened with Candy Crush Solitaire and Disney Solitaire. Both come from strong brands. Both use the familiar Tri-Peaks formula. But once you dive in, the experiences feel very different. In this article, Iโ€™ll break down the Core Gameplay, standout Features, Live Ops, Monetization, and the subtle tricks that make each game tick. And yes - Iโ€™ve played and paid them both ... a lot ;) Letโ€™s deconstruct. Core Game Loop Both Solitaire titles are built around the classic Tri-Peaks Core Mechanic โ€” a proven formula thatโ€™s been successful for years. Naturally, […]

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Top 10 Hybridcasual Games in Q1 2025: The Great Puzzle Takeover

The Great Genre Shift: from Hyper to Hybrid Last year was all about embracing Hybridcasual and adding depth to Hypercasual. Both large publishers and small studios took the simple, catchy cores of Hypercasual games and layered them with Casual features, adding boosters, meta systems, and more refined monetization. We covered this shift in detail in our Casual Games Report 2024! This wave of change also led us to adjust our own approach. As developers enhanced their UA with LiveOps and monetization upgrades, we realized it was time to level up our reporting, too, which is why our quarterly Hypercasual Games reports are going Hybridcasual! IAP growth of the Hypercasual market If youโ€™re familiar with our navigation system (and if not, just have a quick look here), you might be wondering how we analyzed the Hybridcasual segment if thereโ€™s no dedicated tag for […]

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Most Monopolized Puzzle Genres 2025

Some puzzle genres are nearly impossible to break into. The top 5 games often take over 90% of the entire market.Hereโ€™s the full list of the most monopolized puzzle genres in 2025, ranked by how much of the market is controlled by just 5 games:๐Ÿญ. ๐—ฃ๐—ต๐˜†๐˜€๐—ถ๐—ฐ๐˜€ ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ โ€“ ๐Ÿต๐Ÿฑ% โ€ข $77M IAP revenue (2024) โ€ข Angry Birds still rules the roost. โ€ข Top games: https://lnkd.in/e7KJPFUR๐Ÿฎ. ๐—–๐—ต๐—ฎ๐—ถ๐—ป ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ โ€“ ๐Ÿต๐Ÿฏ% โ€ข $152M in IAP โ€ข LINE: Disney Tsum Tsum leads the pack. โ€ข Top games: https://lnkd.in/edZNn3fY๐Ÿฏ. ๐— ๐—ฎ๐˜๐—ฐ๐—ต-๐Ÿฎ โ€“ ๐Ÿต๐Ÿฎ% โ€ข $539M in IAP โ€ข Toon Blast, Toy Blast, Angry Birds Dream Blast dominate. โ€ข Top games: https://lnkd.in/eQ9VeDfV๐Ÿฐ. ๐— ๐—ฎ๐˜๐—ฐ๐—ต ๐Ÿฏ๐—— โ€“ ๐Ÿด๐Ÿฑ% โ€ข $440M in IAP โ€ข Triple Match 3D and Happy Match Cafeโ„ข hold their ground. โ€ข Top games: https://lnkd.in/eBv4fJaK๐Ÿฑ. ๐— ๐—ฎ๐˜๐—ฐ๐—ต-๐Ÿฏ ๐—ง๐—ถ๐—น๐—ฒ โ€“ ๐Ÿด๐Ÿฎ% โ€ข $138M in IAP โ€ข Tile Busters […]

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Midcore Made You Click (And Lied About It)

ย  Letโ€™s be honest: Midcore games didnโ€™t just define the genre. They defined the art of misleading ads. Remember this? A hero climbing a deadly towerโ€ฆ (not in the game) Epic boss fights with 5-button combosโ€ฆ (not in the game) A full-on dungeon crawler? Nope. Just a turn-based RPG under the hood. And the wild part? It worked. For years. Because showing the actual game was either: 1. Too complex 2. Too boring 3. Or just too mid So they did what marketers do best: They sold the fantasy. Not the product. --- ๐Ÿง  The โ€œPromiseโ€ Era The golden era of fake ads wasnโ€™t about fraud. It was about emotion-first targeting. UA teams optimized for: curiosity frustration problem-solving instinct Not clarity. It was smart โ€” until it broke. Now, everyoneโ€™s seen the traps. Everyoneโ€™s watched tower puzzles turn into turn-based […]

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Top 10 Hybridcasual Games in Q1 2025

Top 10 Hybridcasual Games in Q1 2025: The Great Puzzle Takeover ๐Ÿงฉ With the trend of Hypercasual games enhancing their UA and monetization, we knew it was timeโ€”our quarterly reports had to go Hybridcasual too! ๐ŸSo, here we go!In this article, weโ€™ll cover:๐Ÿ“ˆ The dynamics of the Hybridcasual games market: +67% YoY in net IAP revenue ๐Ÿ”Ž Key Hybridcasual market trends: meta and boosters from Match-3 and Social Casino ๐Ÿ‘‘ Leading titles and how they innovate: analysing the success of ะกolor Block Jam, All in Hole, Mob Control, and Screwdom The full report here.Let us know in the comments what you think about this format ๐Ÿ’›

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For those looking to understand the mobile market.

For those looking to understand the mobile market, A treasure trove of data in Udonis' 2025 blog post...Some highlights:โ€ข There are over 700,000 mobile games on iOS/GPโ€ข Users spend 3.5 hr/d on mobile devices, 11% on gamesโ€ข Roblox was most downloaded mobile game in 2024.โ€ข Azur Games was the most downloaded publisher, by a long shot (1.4B DL)โ€ข Monopoly GO was the highest-earning game โ€ข Tencent was the top-earning Publisherโ€ข US aOS Banner Ad eCPM are 2x iOS' ($0.60 vs. $0.27)

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