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Ad overload killing your eCPM?

🤯Ad overload killing your eCPM? Screw Master 3D found a fix🤯 🤔One of the biggest challenges in ad monetized games is managing impression load. As users see more ads, ad networks pay less per impression due to recency effects. This creates a tricky tradeoff: Do you increase ad placements to drive more volume, or limit them to maintain high eCPMs?In a recent live review with Supersonic from Unity’s Samantha Benjamin and Guy Agiv, we looked at how Screw Master 3D tackles this dilemma with dynamic strategies:Smart ad swapping 🔁The game dynamically switches between interstitials and rewarded videos based on which is predicted to generate higher revenue. Even if a user requests a rewarded video, it may serve an interstitial instead if the forecasted yield is stronger. Note, this only works for RV placements.Rewarded video-first experience💰With over 80 percent of users […]

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0 to 100K Daily Spend: SuperSonic reveals the True UA Playbook.

🚨 From 𝗭𝗲𝗿𝗼 𝘁𝗼 𝟭𝟬𝟬𝗞 𝗗𝗮𝗶𝗹𝘆 𝗦𝗽𝗲𝗻𝗱: Supersonic from Unity Reveals the True UA Playbook. 𝟭𝟱% 𝗗𝟯𝟬 𝗥𝗲𝘁𝗲𝗻𝘁𝗶𝗼𝗻 and 80K a Day in Ad Revenue.𝗧𝗵𝗲 𝗥𝗲𝗮𝗹 𝗛𝘆𝗯𝗿𝗶𝗱 𝗖𝗮𝘀𝘂𝗮𝗹 𝗞𝗣𝗜𝘀 👇 How Screwmaster 3D Became Hybrid Casual’s Breakout Hit and What Every Studio Needs to Learn: In this week’s episode, we sat down with Supersonic’s Samantha Benjamin & Guy Agiv to get the full story on Screw Master 3D’s explosive growth. 𝗪𝗵𝗮𝘁’𝘀 𝘁𝗵𝗲𝗶𝗿 𝘀𝗲𝗰𝗿𝗲𝘁? Ruthless speed, data obsession, and relentless creative testing + not punishing the player!Screw Master 3D went from a WeChat trend to a global top-grosser in record time.The Supersonic team A/B tests everything: ad formats, session intervals, meta features.Playables are not just for hyper casual; here, they actually drive scale and retentionThe team balances 80 percent ad revenue with real IAP, skip-its, and boostersCreative production is AI-assisted, data-driven, […]

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Jobs in Mobile Gaming: June 7

⚡️ 1111 Jobs in Mobile Gaming 👉🏻 Data from Gamigion.com/jobs Dev 💻 Art 🎨 Product 📱 Marketing 🎯 Business 💰 Data 📈 QA ⚒️ 💻 Dev Analytics Engineer Scopely 🇲🇽 Engineering Manager Scopely 🇲🇽 Executive Producer - External Development Scopely 🇨🇳 🇺🇸 Senior/Software Engineer Scopely 🇪🇸 Senior Analytics Engineer Scopely 🇪🇸 Senior Fullstack Engineer - Monopoly GO! Scopely 🇺🇸 Senior Analytic Engineer Scopely 🇲🇽 Sr Director of Engineering - Yahtzee with buddies Scopely 🇪🇸 Lead Platform Engineer Scopely 🇪🇸 Lead Client Engineer - Scrabble Scopely 🇪🇸 Senior Game Programmer, Brawl Stars Supercell 🇫🇮 Tools Programmer, mo.co Supercell 🇫🇮 Senior Software Engineer, Supercell ID Supercell 🇫🇮 Asset Pipeline Engineer, TNT Supercell 🇫🇮 Software Engineer Zynga 🇮🇳 Engineering Manager - Zynga Poker Zynga 🇺🇸 Engineering Manager - GOTL Zynga 🇨🇦 Technical Designer Moon Active 🇱🇷 Generative AI Engineer Spyke Games 🇹🇷 Unity […]

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Puzzle Insights #18

5 typical old vs new generation of mobile publisher mindset on the new production for game devs (4 will surprise you) : As an ex big publisher professional myself,I listed 5 things to help you understand.Old - 1Puzzles are high CPI, don't do it.New - 1Puzzles are high retention, go ahead! Old 2 We need the game yesterday, rush!New 2Take your time till its actually playable.Old - 3Let's randomly generate 100 cpi videos.New - 3Strategically align 4 selected creative videos.Old - 4Levels don't matter, produceral generated works.New - 4Level design above all, craft it carefully.Old - 5We will let you know what works so you do it.New -5Watch the market and innovate on your own, as well.Carefully follow your competitors andInnovate on your own pace,Create your next hit!Bite Size Puzzle 18 with 6 new puzzle gamesTo watch, play and learn […]

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SensorTower Southeast Asian Mobile Gaming Market Report 2025

The mobile gaming market in Southeast Asia (SEA) continues to surge in 2025, cementing its position as one of the most promising regions for game developers and publishers. This report, based on SensorTower data, explores App Store and Google Play performance across SEA, including top-performing genres, market-specific trends, and leading games by downloads and revenue. 🌏 SEA is a mobile gaming powerhouse, ranking #2 globally for downloads (1.93B in Q1 2025) with $625M in IAP revenue (ranked #7). 🇮🇩 Indonesia leads SEA in downloads (870M in Q1 2025), while Thailand tops IAP revenue ($162M). 🎮 Arcade & Simulation subgenres dominate downloads, while Strategy, RPGs & Shooters lead IAP revenue. Mobile Legends: Bang Bang remains the top earner. 🔎 Subgenre deep dives are included for Indonesia, Thailand, Vietnam, and the Philippines. 💼 A special case study on Mobile Legends: Bang Bang […]

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Ad Monetisation in Mobile Games in 2025

We continue to see AppLovin, Unity & ironSource and Mintegral dominate the ad revenue share on iOS with Google holding its pole position on Android. Ad revenue on Android also remains more diversified outside of the US and comprises a higher percentage of revenue for its apps. That said, US still remains the top audience for ad revenue monetization.Feel free to go through the slides or check out the link to the previous data sets below.

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Trends in Different Mobile Gaming Genres

What are the trends and opportunities in different mobile gaming genres after the first few months of 2025? I did quite deep analysis (based on Sensor Tower data) and I am sharing part of it here. In that data: - each of the categories is presented with 2024 data (illustrating the growth from 2023 to 2024), - and with 2025 data (illustrating the growth from Jan-April 2024 vs Jan-April 2025) - Size of the bubble presents the in-app/subscriptions revenue (2025 is extrapolation from current data). - iOS data from China is excluded (I do not see it relevant for 99.9% of developers) - you can see the "journey" of specific genre in the last years.Limitations of the analysis - the data does not include web stores data - for that reason especially core gaming genres will be a little underrepresented […]

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How Applovin Scared Google

I recently spoke with The Information for a feature titled “How Applovin Scared Google”. It examines how one of the most aggressive ad tech players successfully challenged Google in the Mobile ad monetization and user acquisition space. The article dives into: How Google’s growth in app install ads slowed as Applovin gained ground Google reversed its privacy policy to allow IP tracking again How Applovin got publishers to switch to MAX mediation from competing platforms How MAX’s growth surged after acquiring MoPub and consolidated supply One point I touched on was how MoPub’s shutdown shifted the balance in mobile mediation: “With the acquisition of MoPub, Applovin got a lot more market share. Before then, it was quite an even distribution between MoPub, Google, Applovin and IronSource.” Based on my experience working with publishers that generate between $10,000 and $350,000 per […]

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Review Radar #8 is back with 15 games!

Review Radar #8 📡 is back with 15 games that we already covered on the two & a half gamers podcast in last 3 months, as we keep them on our "radar" 😅. Get the latest status updates from big names such as RiverGame, Century Games, tap4fun, Habby, Dream Games, KRAFTON Inc., Grand Games, Hungry Studio, Rollic, King 😎. So the winner's 🏆 bracket -Triple match continues to scale on amazingly high revenue 🤑 per download, with its new casual approach to hidden object. Dark War Survival is scaling up as expected of Rivergame's new 4X games. Royal Kingdom is going bananas after one of the biggest celebrity campaigns in mobile gaming 👀. Block Blast is still hitting new record heights with its download volumes, 31,4 Mil. for the last 30 days 😱. Both Goods Puzzle, Blossom Sort and Magic […]

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TOP 10 Hybrid Casual now?

TOP 10 HYBRID CASUAL# 5 WEEK, MAY, 2025 Hi, Hybrid Maniacs! 😜The newcomer to the Top 10 list in the fifth week of May is “Knit Out”. 💫Published by Rollic and developed by SuperBlast, “Knit” is a clever sort jam puzzle.Instead of cars and trucks, the Turkish giant's 🇹🇷 new hit uses bobbins as containers.This means the items don't have to be unitary, like dolls, but have a variable amount of thread 🧶, making the gameplay more complex.It brings a freshness to the sub-genre.My proudest moment. 🤩💖 I mentioned “Knit Out” in my Releases and Transfers List for the first half of March. 💝Let's list the top 10 hybrid casual games by revenue from the 26th of May to the 1st of June.🥇- “Color Block Jam” by Rollic & Gybe Games.🥈- “Screwdom” by Zego Studio (iKame Global).🥉- “All In Hole” […]

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10 Video Tutorials on Mobile Game Monetization:

10 video tutorials on mobile game monetization: 1. What Makes a Great In-Game Shop? 2. Why Modern Games Can’t Quit Microtransactions3. Choice Architecture: Manipulation for Fun and Profit4. How to Make Money from Your Game in 20255. Let’s Go Whaling: Monetizing F2P Mobile Players6. Mastering F2P Cosmetics Monetization7. Genshin Impact’s Bizarre Monetization Model8. How Free Games Trick You Into Spending9. Hybrid Gamers: UA & Monetization Strategies10. Basics of F2P Game Economy Design

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Game Shop best practices in Dice Dreams from SuperPlay

Game Shop best practices in Dice Dreams As I'm writing the book on Game Shops in f2p mobile games, I check many top games for best practices. And for bad ones, too.Let's see, show many of them are presented in Dice Dreams' game shop:✅ General list, divided into sections. No tabs or bookmarks. You have to scroll it all through.✅ Top section is for bundles and offers. They are the first thing you will see there, no chance to miss.✅ Labels, such as Best Value or Most Popular. The first one motivates shifting towards higher check by using common sense. The second one is tapping into community driven decisions ("so should I").✅ Resource panel on top. You will always know how much you have, so you spend carefully.✅ Both resource sections contain 6 packs, with the same price points. Familiar […]

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