Ad overload killing your eCPM?
🤯Ad overload killing your eCPM? Screw Master 3D found a fix🤯 🤔One of the biggest challenges in ad monetized games is managing impression load. As users see more ads, ad networks pay less per impression due to recency effects. This creates a tricky tradeoff: Do you increase ad placements to drive more volume, or limit them to maintain high eCPMs?In a recent live review with Supersonic from Unity’s Samantha Benjamin and Guy Agiv, we looked at how Screw Master 3D tackles this dilemma with dynamic strategies:Smart ad swapping 🔁The game dynamically switches between interstitials and rewarded videos based on which is predicted to generate higher revenue. Even if a user requests a rewarded video, it may serve an interstitial instead if the forecasted yield is stronger. Note, this only works for RV placements.Rewarded video-first experience💰With over 80 percent of users […]