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Homescapes Level Design Insights

Homescapes Level Design Insights 𝟭. 𝗠𝗮𝗽 𝗹𝗮𝘆𝗼𝘂𝘁 🗺️ • Straight 100-level progression • New rooms open at Lv 1, 2, 3, 4, 42 • Event layers added at Lv 26, 36𝟮. 𝗙𝗿𝗲𝘀𝗵 𝗺𝗲𝗰𝗵𝗮𝗻𝗶𝗰𝘀 🧩 • 7 new blocks (Lv 8, 18, 22, 32, 35, 51, 92) • 4 new elements (Lv 6, 12, 41, 71) • 4 boosters (Lv 7, 14, 19, 29) • 2 event rules (Lv 26, 36) • 2 one-shot win levels (Lv 82, 93)𝟯. 𝗗𝗶𝗳𝗳𝗶𝗰𝘂𝗹𝘁𝘆 𝘁𝗶𝗲𝗿𝘀 💀 • Normal: ~1.1–1.4 attempts, 12–20 moves • 10 hard levels (Lv 37, 45, 50, 54, 64, 75, 85, 98) – Avg 1.8 attempts, ~17 moves • 6 super-hard peaks (Lv 67, 69, 80, 88, 95) – Avg 2.3–2.6 attempts – Example: Lv 95 → 2.55 attempts / 14 moves𝟰. 𝗠𝗼𝘃𝗲 𝗲𝗰𝗼𝗻𝗼𝗺𝘆 ⏳ • Early (Lv 1–20): 14–33 moves • […]

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The Power of Partnership in Mobile Gaming – Part #10

Welcome back to The Power of Partnership, where we track the wildest, smartest, and most unexpected collaborations that keep the gaming universe spinning. In Part #10, we’re taking it beyond mobile. That’s right—this roundup spans mobile, console, and PC collabs that are not just slapping IP skins on characters, but reinventing gameplay, building communities, and blending genres in ways that didn’t feel possible even a few years ago. Let’s dive into the latest wave of partnerships pushing the boundaries of creativity and connectivity in gaming. Sonic Racing: CrossWorlds × Minecraft, SpongeBob, TMNT, Avatar Featuring guest racers like Steve (Minecraft), SpongeBob, TMNT, and Aang (Avatar), this multiverse kart racer intertwines track themes like BiKiNi BOTTOM and Lion Turtle Islands with signature style. These DLCs deliver new vehicles, tracks, and bending mechanics for avatars racing at warp speed. Fortnite Festival × Rock […]

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Epic Plane Evolution: Voodoo’s HyperCasual Revival

We’ve all heard it: HyperCasual is dead. But in mobile gaming, nothing ever really dies without a revival.🔥 Voodoo’s Epic Plane Evolution is generating $29,000 per day in IAPs and an impressive $140,000 per day in ad revenue. 80–84% ads, "minimal" IAP 100K+ daily downloads, ~13 mins daily playtime VIP & gem purchases only on iOS → 85% of revenue from Apple Basic hypercasual creatives (gates + crash gameplay) Why Vietnam will clone this and add IAP depth The loop is simple but highly effective: • Shoot airplanes and pilot them downrange to finish levels • Earn coins based on distance • Use coins to upgrade your plane, sling, or income • Runs last just 20 to 30 secondsThen comes the monetization design: • After each run, players can watch a Rewarded Video to double coins • Skip it, and […]

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More money raised ≠ higher chances of success.

More money raised isn't equal to higher chances of success. I’ve launched two studios and learned this first-hand.I once believed:more investment → more resources → more chances → instant win.Sounds logical, right?Wrong.Funding and success don’t walk hand-in-hand.Sometimes they sprint in opposite directions.Why?• You hire pricey specialists.• Investors expect quick, outsized returns.• A big round invites big spending, cash isn’t raised to sit still.• The small startup turns into a flaming train laying track at speed.Steering becomes nearly impossible.Mistakes get zero buffer.Massive funding turns your venture into a moonshot:-> hit the bullseye and strike gold-> miss and lose it all.A lean studio plays a different game:• Ship one small, profitable title.• Reinvest.• Ship the next, slightly bigger.• Repeat.Step by step, you still reach a breakout hit, just not overnight.Think of the hare and the tortoise.The cash-flooded studio is the hare.The bootstrapped […]

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New Puzzle Games #32

I think there are 2 types of mobile game studios testing new games: ones trying to get paid per prototype and the.. Ones putting a bit of extra work on every game,and creating a meaningful KNOW HOW.And these two are NOT the SAME.Guess what they have in common?They both make creative iterations.To do that, -> you need the following:1-  Playing successful games,2- Playing terrible games,3- Watching the market,4- Spot innovations,Mix them all up and get to work!No excuses will get you a hit game.Smart and innovative hard work will. --------------------------------------Cheers!PS: There is nothing wrong with just getting paid per prototype, but many miss the opportunity of getting know of while getting paid.

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Two of the biggest hypocrisies from Gaming Execs

1. Titles don't matter 2. Juniors spend too much time wedded to specific ideas rather than outcomes, unlike Seniors Of course, titles matter! Of course, they mean something! This hasn't changed since Aristotle described man as a political animal.The worst part is that everyone is in on the game and knows this. Part of the game is pretending that these things don't matter. You'll hear this over and over again: "I care about the work, not the title." Yet, as I've sat on interview panels for smaller firms, you'd be absolutely gobsmacked at how much of the negotiation comes down to title.I recall a story fondly where an individual spent many months negotiating because they had "Chief" in their title at a smaller startup and felt that taking a "Vice" title would be a step backward, despite a substantial pay […]

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Short Drama Rocks: ReelShort & DramaPop

𝗥𝗲𝗲𝗹𝘀𝗵𝗼𝗿𝘁 made 🤑$40 mil in the last 30 days. Short drama category is booooooooooming. Yep. 𝗪𝗲 𝗰𝗮𝗹𝗹𝗲𝗱 𝗶𝘁 𝟭𝟬 𝗺𝗼𝗻𝘁𝗵𝘀 𝗮𝗴𝗼. Let me unpack again 👇 Apps such as DramaBox, ShortMax, and ReelShort were pivotal in growth, collectively accounting for 76% of total downloads in 2024Since the start of 2024, in-app revenue from short drama apps has grown rapidly, rising from USD $178 million in Q1 2024 to nearly USD $700 million in Q1 2025, which has expanded the market by almost four times. As of March 2025, global cumulative in-app revenue from short drama apps reaches approximately USD $2.3 billion.ReelShort 𝗮𝗰𝗵𝗶𝗲𝘃𝗲𝗱 𝘁𝗵𝗲 𝗵𝗶𝗴𝗵𝗲𝘀𝘁 𝗔𝗥𝗣𝗗𝗔𝗨 among leading short-drama apps in 2024, with the US ranking among its top five markets for per-user revenue generation.DramaBox 𝗱𝗲𝗺𝗼𝗻𝘀𝘁𝗿𝗮𝘁𝗲𝗱 𝗲𝘅𝗰𝗲𝗽𝘁𝗶𝗼𝗻𝗮𝗹 𝗹𝗼𝗻𝗴-𝘁𝗲𝗿𝗺 𝗿𝗲𝘁𝗲𝗻𝘁𝗶𝗼𝗻, with 17% of users retained by month six and 15% by month […]

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Don’t Miss These New Mobile Games – August 22 to 28, 2025

Hei, Hallo& SELAM! Here are the notable mobile games released between August 22-28, 2025 and why they might be worth your attention. Curated weekly by Gamigion. Enjoy! 👉🏻 Also, check August 15–21 releases, some great games you don’t want to overlook! ✅ TLDR – Quick Summary Color Sort: Stack Sorting Game Color Ball Sort - головоломка Weapon Ball Battles Last Ride: Zombie War Super Grinder! Word Puzzle Cash Screw Master 3D: Match & Solve Money Out Light Puzzle: Laser Crystal Idle Knight! Mother Family Life Simulator Vehicle Driving Masters Sharp Aim Icy Hearts: Merge & Story Stormborn Era Hex Shooter: FPS Defense Kingdom of Desert Wool Sort: Knit Away Poker Dreams Doom Strider Charmies Land: Sticker Doodle Hole Up! Ace Alliance: Realm of Heroes Helix Fight Tank Jam Onur Dede Box It Up: Can Factory Miners Cove: Idle Island Gears […]

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TikTok surpassed Meta in Revenues in Q2 2025

This doesn't surprise me at all. The algorithm is way better (just look at Facebook feed these days - certified garbage), plus creators have more ways to actually make money: live stream donations, TikTok Shops, etc. All this pushes TikTok high in mobile app revenue charts since IAPs are what really matter there.TikTok's biggest advantage? It's basically the only social platform that still rewards good content. Make cool videos, and the algo will eventually push them. On Facebook - zero chance. You can't even reach your existing audience without paying.Another factor is broken performance marketing - advertisers can't justify these insane CPMs for terrible audience quality that has nothing to do with their product.We at Lumora are switching from mostly paid to mostly organic UA. Not easy - you have to rethink everything. Every process, every mental model changes completely. […]

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Royal Match by Dream Games: Golden standard on LiveOps

Royal Match by Dream Games has become the golden standard for many studios on how to run LiveOps. What if I told you that you could add their calendar into your own game in less than 2 minutes?Sounds like magic, but it’s real. I’m excited to share the new Balancy system update, which includes:🧩 Pre-made LiveOps templates inspired by top grossing games like Royal Match.👷🏻‍♀️Visual UI builder that lets you simulate and customize these templates in your game without coding.⚙️Engine-agnostic SDK compatible with Unity, Cocos, as well as custom clients.Check out this YouTube playlist to see the new update in action

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