I've worked with many offer types, but the 'Endless Offer' type is still my favorite. Want to know WHY? There is always something for Player to buy↪ A typical common offer runs for 24 hours; if a player buys it within the first hour, there's nothing left to purchase. An Endless Offer, however, is like having "8-in-1". Once launched, it guarantees there's always something for players to spend on. Self-segmentation↪ Prices within the offer gradually increase with each purchase, gently guiding players to spend more. There's no pressure — players spend as much as they're comfortable with. Some might buy only 2 offers, others 5, and some will take them ALL.↪ Segmenting your offers allows for even better personalization. Moreover, you only need a few segments to see the impactVisual hook↪ With every purchase, players receive an additional 3-5 rewards "for FREE."↪ While both […]