10 common game dev mistakes
10 common game dev mistakes โ ๏ธ (and how to avoid them)If you're building games, avoid these traps.Each one can cost you months of work and serious $$.๐ญ. ๐ต๏ธ ๐๐๐ถ๐น๐ฑ๐ถ๐ป๐ด ๐ฏ๐ฒ๐ณ๐ผ๐ฟ๐ฒ ๐๐ฎ๐น๐ถ๐ฑ๐ฎ๐๐ถ๐ป๐ด ๐๐ต๐ฒ ๐บ๐ฎ๐ฟ๐ธ๐ฒ๐ โข Research the market and genre first โข Spot gaps and trends before prototyping๐ฎ. ๐ญ ๐๐ฎ๐น๐น๐ถ๐ป๐ด ๐ถ๐ป ๐น๐ผ๐๐ฒ ๐๐ถ๐๐ต ๐๐ต๐ฒ โ๐ฏ๐ถ๐ด ๐๐ถ๐๐ถ๐ผ๐ปโ โข Ship a prototype every month โข Track D1/D7/D30 metrics โข Cut anything that doesnโt improve them๐ฏ. ๐งฉ ๐๐ฒ๐ฎ๐๐๐ฟ๐ฒ ๐ฐ๐ฟ๐ฒ๐ฒ๐ฝ ๐ฑ๐๐ฟ๐ถ๐ป๐ด ๐๐ผ๐ณ๐-๐น๐ฎ๐๐ป๐ฐ๐ต โข Lock your MVP scope โข New features must beat existing KPIs in A/B tests๐ฐ. ๐ฎ ๐๐ผ๐ฟ๐ด๐ฒ๐๐๐ฎ๐ฏ๐น๐ฒ ๐๐ง๐จ๐ โข One mechanic per screen โข Finish the tutorial in <2 mins โข End the first session with a wow moment๐ฑ. ๐ธ ๐ ๐ผ๐ป๐ฒ๐๐ถ๐๐ฎ๐๐ถ๐ผ๐ป > ๐ฟ๐ฒ๐๐ฒ๐ป๐๐ถ๐ผ๐ป ๐บ๐ถ๐ป๐ฑ๐๐ฒ๐ โข Hit โฅ40% D1 and >10% D7 before adding monetization โข Retention first โ monetization will follow๐ฒ. ๐ ๐ญ๐ฒ๐ฟ๐ผ […]