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The Monetization Engine Behind Magic Sort’s Rise

What stood out to me this week while digging into the sorting genre was just how much of a competitive advantage Magic Sort by Grand Games has. Over the last 30 days, the top 10 sorting games collectively garnered 29 million downloads and 15 million daily active users (DAU). These games generated a total of $7.7 million in in-app purchases (IAPs). Magic Sort, by Grand Games, pulled in $3.3 million in IAPs or 43% of the top 10’s total IAP revenue, from just 478k DAU (only 3.4% of the top 10's total DAU). That level of monetization efficiency is rare in the sorting genre and impressive, to put it mildly. I calculated the total revenue of other category leaders, such as Bus Out (iKame) and Hexa Sort (Lion Studios), to showcase their total revenue. Although the games monetize in a […]

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Consolidated view of the current UA pain points

🦩Tip of the week A deep dive across recent 1:1 interviews with marketers reveals consistent pressure points in User Acquisition (UA), Monetization, Platform Strategy, and Creative Execution. Despite different game genres and team sizes, recurring themes emerged: Rising CPIs (no shiiiiiiiiiiit) Creative fatigue Monetization model fragility Channel dependence Here’s a consolidated view of the current pain points and, more importantly, what you can do about them. User Acquisition: CPI Crisis & Channel Saturation Challenges Identified: CPIs rising across the board Over-reliance on AppLovin, Facebook, or Google Self-publishers with small budgets are struggling to validate games without high CPIs. TikTok conversion tracking is still limited, but the creative opportunity is strong. Opportunities: TikTok Creator Challenges to generate low-cost, authentic content at scale. You can replicate on other channels with AI Diversify spend across 3–5 networks Creative Strategy & speed is key […]

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Are aggressive ad campaigns killing the value of rewarded ads?

Are aggressive ad campaigns killing the value of rewarded ads?Let’s talk about ad fatigue.Someone asked me: “Can players really get tired of rewarded ads? Aren’t they opt-in by design?”In theory - yes. Rewarded ads are player-initiated.You tap the button, you get a reward. Simple. Controlled. Fair.But in practice? There’s a problem no one likes to talk about:🤯 Content fatigue.When a player sees the same ad over and over - especially from the same game running an aggressive campaign - they stop caring.Then they stop watching.Then the value of rewarded ads collapses.Latest example for me is Royal Kingdom from Dream Games.I don’t know how much they’re spending, but their ads are everywhere. Same video. Same art. Same everything.It got to the point where I stopped watching rewarded ads entirely.🎯 So yes - rewarded ads can absolutely cause fatigue.Not because of frequency. […]

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Arcade Genres Success Tier-list

Arcade Genres Success Tier-list Based on the analysis of 1,000+ arcade games over the past year that reached at least 1M+ downloadsHere’s the 2025 success rate tier list:🟢 𝗧𝗼𝗽 𝘁𝗶𝗲𝗿 (>𝟳% 𝘀𝘂𝗰𝗰𝗲𝘀𝘀 𝗿𝗮𝘁𝗲)Best genres for newcomers𝗗𝗲𝘀𝘁𝗿𝘂𝗰𝘁𝗶𝗼𝗻• Kick the Buddy: Second Kick• Kick the Buddy — Fun Action Game• Solar Smash𝗦𝗮𝘁𝗶𝘀𝗳𝗮𝗰𝘁𝗶𝗼𝗻• Phone Case DIY• Ice Cream Inc. ASMR• Dessert DIY------🟡 𝗠𝗶𝗱 𝘁𝗶𝗲𝗿 (𝟱–𝟳% 𝘀𝘂𝗰𝗰𝗲𝘀𝘀 𝗿𝗮𝘁𝗲)Growing genres with solid traction𝗙𝗶𝗴𝗵𝘁𝗶𝗻𝗴• Spider Fighter 3• Shadow Fight 2• I, The One — Fun Fighting Game𝗘𝗮𝘁 & 𝗚𝗿𝗼𝘄• Hungry Shark Evolution• Attack Hole• Hungry Shark World------🟠 𝗖𝗼𝗺𝗽𝗲𝘁𝗶𝘁𝗶𝘃𝗲 𝘁𝗶𝗲𝗿 (𝟯–𝟱% 𝘀𝘂𝗰𝗰𝗲𝘀𝘀 𝗿𝗮𝘁𝗲)Tougher to stand out, but still viable𝗣𝗶𝗻𝗯𝗮𝗹𝗹• Pinball Masters• Pinball: Smash Arcade• Space Pinball.𝗶𝗼• Bridge Race• Hole.io• Snake Clash!𝗜𝗱𝗹𝗲 𝗔𝗿𝗰𝗮𝗱𝗲• Pizza Ready!• My Perfect Hotel• Outlets Rush𝗖𝗹𝗶𝗰𝗸𝗲𝗿 / 𝗜𝗱𝗹𝗲• Family Life• Idle Bank Tycoon• Money Empire------🔴 𝗟𝗼𝘄 𝘁𝗶𝗲𝗿 (𝟭–𝟯% 𝘀𝘂𝗰𝗰𝗲𝘀𝘀 𝗿𝗮𝘁𝗲)Highly saturated genres with limited […]

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5 New Wool Puzzle Games Released

5 New Wool Puzzle Games Released — Just a Week After Our Article 🤯 Each week, we scan Top Trending to spot rising hits. That’s how we noticed Wool Sort—a game that jumped from nearly 0 to 180k daily downloads in just a month 🚀The game itself reminds us of Screw Jam, one of the most advanced games on the growing Screw Puzzle market 🧩However, it falls short on IAP monetization and relies heavily on ad revenue instead💡That is why, we see two scenarios for Wool puzzle trend to get into the top grossing charts:1️⃣ Wool Sort will double down on monetization and LiveOps like Screw Jam, pushing beyond download charts. 2️⃣ Big players, like iKame Games, will pick up the formula and scale it further.

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Introducing the Playable Testing Flow

🎯🧪 Introducing the Playable Testing Flow: a tiered, data-driven system actually to scale what performs. 𝗛𝗲𝗿𝗲’𝘀 𝗵𝗼𝘄 𝗶𝘁 𝘄𝗼𝗿𝗸𝘀 👇 No more guesswork. No more budget-burn.Start with a proven winner – use your best-performing video as the baseline.Build playables around it, not the other way around.Test against a control, so you can prove uplift and avoid regression.Iterate fast – kill bad combos early, double down on winners.Only scale what hits KPIs. Lower CPIs, better engagement, higher ROAS.This structured flow isn’t just theory. It’s how I and top studios refine performance before going full throttle.

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Lands of Jail passed $250K a day, after 2 months from launch.

Lands of Jail already passed $250K 🤑 a day in revenue after 2 months from launch. What is this prison themed game about ??? 🤔 The game is clearly following a Century Games 4X template of Idle Core first and then 4X map later. You start the game as jail warden, which later operates a force labor toy factory in the jail itself 😅 - that is the idle part modeled after Frozen City. There are some "flavor" mechanics added into the gameplay to spice it up, such as jail rebellion, similarly how Kingshot added the occasional enemy units invasion. In the auto combat based level saga you are capturing prisoner "villains", which you then collect in a sticker album style fashion, giving you boosts to your whole facility. Our narrator character gets captured around 1 hour mark (as always […]

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What’s wrong with 5-0 Poker from Mobile Brain?

Want to know what's wrong with 5-0 Poker from Mobile Brain? Prepare for a deep dive into first hour of gameplay, but beware - the game is highly addictive! The message texts are poorly written, looking like a bad localization job. The formatting is odd, as if not written by a person — or at least never reviewed by one. The tutorial is good and clearly explains the rules. But linking to YouTube is questionable. Will it take the player out of the game and interrupt the session? It doesn’t seem like a good idea to direct players away from the game during the tutorial. A strange decision, in my opinion, is using four colors for suits: in addition to red and black, there’s blue and green. I’m no poker purist, but I’ve never seen this before. It feels odd […]

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Putting emoji in your App’s name?

Wait… you can actually put emojis in your app’s name? Just noticed the ⚔️ icon in Empires & Puzzles — and apparently it’s not some weird glitch. It’s part of the app name itself!Had no idea this was a thing, but turns out developers can use emoji or symbols in their App Store titles, and they’ll show up right on your home screen.Cool little trick for standing out — and now I’m curious how many other games do this…

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Facetune’s localization strategy on the App Store is next-level.

Facetune's localization strategy on the App Store is next-level. Lightricks did not just translate copy for their AppStore page.They went above & beyond for their photo editing app:→ Fully localized visuals→ Different faces, styles, aesthetics→ Matching each market’s beauty standards + cultural cues🇺🇸 Inclusive & polished in the US🇬🇧 Clean, glowy in the UK🇯🇵 Soft & natural in Japan🇰🇷 K-pop glam in Korea🇫🇷 Editorial chic in France🇦🇪 Luxe & HD in the UAEThis isn’t just ASO.It’s knowing your audience, and showing it clearly.Make people feel like the app was made for them.

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Rollic’s Color Block Jam scaled past $500K in IAP

Rollic's Color Block Jam 🟥, continues to scale past $500K in IAP 🤑 revenue only and 200K downloads a day. What new features have they added recently to continue this monster growth? 🕵 The team is adding a standard "level based puzzler" systems such as: ◾ 2 Pre-level boosters (Time + Rocket) ◾ 1 new booster during gameplay (Rocket from previous step) ◾ 5 steps streak mechanic, which ties this all together giving you those 2 boosters as you win in a rowAs the new king of Hybrid-casual puzzlers, even Color Block Jam is no exception to its continuous evolution towards going full casual. These latest features that they added are a clear sign of that direction. As the game is currently more and more driven by IAP 💸 revenue instead of Ad revenue, this ratio will now get even […]

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7 things to know about Voodoo

Here are 7 things you need to know about Voodoo in 2025. I'm introducing new series flash takes for quick insights! 2025 started tough for many mobile publishers.Pressure from Eastern Developers,Saturated market in hybridcasual games,Lower profit margins...All pushes big publishers to try new things.Here are flash takes:1. Quality > Quantity prototyping,2. Still depending on its older titles,3. Most unique - innovative portfolio,4. Still follows market "puzzle" trends,5. Bigger testing groups on early stage,6. Choosing talented but smaller studios,7. Hybrid casual strategy figured out well..So innovative gameplay with proven mechanics,Crazy creative ideas and high retention player base.The most powerful creative scale & budget in market.

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