Background
  • arrow_back Home
  • keyboard_arrow_right#Marketing

#Marketing

trending_flat

Top 10 Puzzle Subgenres in 2025

Welcome to our new series where we break down big genres to spotlight rising subgenres and standout games developers should keep an eye on 😉We’re kicking off with Puzzle — one of the loudest genres lately. So far in 2025, it has generated $4B in IAP revenue, growing 15% year-on-year (YoY) 🚀Match-3 remains the dominant subgenre, bringing in 58% of Puzzle revenue, up 9% YoY. It’s driven by well-known Royal Match and Candy Crush 👑 Merge follows with 18% of Puzzle revenue, showing impressive 64% YoY growth. The subgenre thrives on Merge-2 titles with complex meta layers like Gossip Harbor, Travel Town, and Seaside Escape 🔥 Two smaller subgenres worth watching due to their fast growth are Block Puzzle (12x YoY) and Sort Puzzle (1.2x YoY). Block Puzzle’s rise is largely driven by Block Blast!, while the Sort Puzzle space […]

trending_flat

Puzzle game market is finally started to change things.

Puzzle game market is finally started to change things. Here are 7 games got caught our attention: New mechanics like screw are back on the menu,Saturated tetris board looks keeps CPI high..New "casual" gameplay attempts,Grinding and ASMR are still strong catches,Finally, long-complex but easy levels.Take a look start iterating these ideas.Mobile games are complex things but,New hits wont come out of thin air:They're all iterated existing ideas.Your "hit", could be here.Watch carefully.

trending_flat

Century Games into Match-3 Arena: 4X Giant to Crack the Puzzle Code?

You may know Century Games as the leader of 4X genre with Whiteout Survival ❄️ and now Kingshot, but did you know that they are actively going into casual Match3 genre? The most difficult thing for successful companies is to diversify into different genres, where they are not that strong. If we exclude 4X, Century games is actively trying to push into casual with Match 3 being just the most common attempt. There are also games from Sort genre, Merge genre and even Farming genre 👨‍🌾, where Century already did $300 Mil. revenue with Family Farm Seaside and Family Farm Adventure. So why Match3? Because 4X is the biggest genre category on mobile doing $1,2 Bil. a month 😲 and Puzzle is right in the 3rd place going neck to neck with RPG making $800 Mil. a month, so its […]

trending_flat

Sharing insights and real data on my new ADC campaign

Last week, I was one of the first guys announcing the new setup that TikTok offers for iOS campaigns, where you can basically enable or disable SKAN and trust in ADC only. I was not going to miss the chance of being one of the first with the new update so I started a new campaign the exact same day when I posted that to see how good ADC can be compared to SKAN.Today, as usual, I am sharing insights and real data so you can draw your own conclusions 😉Here's what the new ADC campaign has generated for me in one AEO campaign based on Purchases for a mobile game (casual category) whose SKAN schema is simply formed by revenue buckets:👉Installs ADC: 618👉Installs SKAN: 270 (-56% than ADC)👉Installs ASC: Not available ❌ --> first time in my life I […]

trending_flat

Biggest Mobile Games by DAU?

Do you know which mobile games are the biggest by 𝐃𝐚𝐢𝐥𝐲 𝐀𝐜𝐭𝐢𝐯𝐞 𝐔𝐬𝐞𝐫𝐬? And I mean really big 👀 😁 Felix always jokes (or not?🤣) on our podcast that Block Blast has the biggest DAU of all mobile games (17 Mil.), but this isn't event close to the the actual biggest games on the market. Roblox having 90 Mil. is of course the biggest, but realistically it is a game ecosystem platform rather than a specific game. Which leaves the throne to Garena Free Fire 👑. This battle royal phenomenon is currently celebrating its 8th anniversary. It had its peak DAU 150 Mil. 😱 in June 2021. Then we have Clash Royale, which despite its user size being around 10% bigger (45 Mil.) than Clash of Clans makes around 50% monthly revenue of what Clans does 🤔. So what pattern […]

trending_flat

Mobile Gaming and Apps Revenue Concentration is Crazy!

Revenue concentration (in-app + subscriptions) in mobile apps (gaming + non-gaming) is crazy.... It is huge market, although at the same time 66% of revenue in 2025 (based on Sensor Tower, Jan-April 2025 data) comes from apps that were built in 2019 and earlier.Interesting aspects ▪️ Just 1% of revenue in 2025 came from apps that were built in 2025 ▪️ Revenue concentration in subscriptions + in-app is actually higher in mobile non-gaming apps than in mobile gaming apps (it is different market, although not necessarily easier) ▪️ From positive side share of revenue from apps that are 2-3 years old is pretty high already (16% already so for sure that share will increase till end of the year)What it means? 👑 As I was mentioning a few times already, apps market is getting "the winner takes all" type of […]

trending_flat

Game Publisher Insights: Homa

The other day, my bank teller asked what I do,I said I design mobile games.He lit up: “Oh wow… like Royal Match?” I laughed ,“Well… kind of. But not really.”Is this what people think all of us do?Like does he even know its almost a $4B game, or how big of an operation it is to run that...Anyways...I think I deconstruct way MORE games than I construct on daily basis.Today's flash takes is about Homa,Major mobile publisher in France, 🇫🇷 Increasing their activities in Türkiye as well.. 🇹🇷 👀 My flash takes goes as: ⚡ 86% IAP is All in Hole,⚡ No major 2025 release,⚡ Ad Revenue > IAP Revenue,⚡ 20% downloads are arcade idles,⚡ 30% downloads are action shooters,⚡They are trying to shift focus on puzzles,⚡ But their action games keeps their low CPI,⚡Figuring out IAP monetization will scale […]

trending_flat

Mobile Gaming Today: Jun’2

Hei Fam! 🕺🏻 PocketGamer Barcelona week? The weather here? PERFECTION. ☀ Will moderate a panel on June 3 at 12:20, 'The Evolution of UA'. Cya over there! 🍻 🦄 Game of the Week: Match Villains by Good Job Games ⚡️ Match Villains: A Dracula-Led Heist Into the Most Brutal Market in Mobile The absolute worst moment to launch a new Match-3 game. UA costs are sky-high, payback takes forever, and players expect console-level polish. That’s why Match Villains from Good Job Games turns heads—not because it’s a breakout yet, but because it might be. Match Villains isn’t a hit yet. But it’s the one to watch. 👌🏻 Top Gaming Update: Hybridcasual Time 🦄 The Rise of Hybridcasual: Supersonic’s Vision for the NEXT Just sat down with Igor Bereslavski, GM at Supersonic, to unpack the studio’s bold leap from hyper-casual dominance […]

trending_flat

Ad Creatives is a hot topic.

🔥 'Ad Creatives' is a hot topic. Seen AppsFlyer's State of Creative Optimization 2025 Report?+ Big shot by Meta & dentsu💰 Data out of 1.1M creatives, $2.4B in ad spend.One massive insight: Performance is personal.🦄 Mobile Gaming?Top 2% of Ad Creatives DOMINATE, pulling 53% of TOTAL SPEND!• Failure > Success on Social (Casual)• Challenge > Excitement for Retention (Hypercasual)• Community & Competition = Retention Gems in Midcore• Social Casino = Pure Fantasy Wins 😶‍🌫️ Strategic Shifts• Scale alone ≠ Success — Emotion + Measurement matter• Retention & IPM don’t always align — Balance is everything• UGC formats like Gameplay Reviews & Arcs like Failure-to-Success are undervalued gold.⚡️ More?AI. Transforming creative optimization out there.Full Report here

trending_flat

Apple launches a dedicated Games App

Apple is reportedly launching a dedicated Games app across iPhone, iPad, Mac & Apple TV. It will replace Game Center and will centralize game launch, achievements, and Arcade. Why it matters (imo):🟣 More inventory for Apple Ads🟣 Clearer separation between games & apps = less competition in placements like Search tab & Today tab🟣 Multi-platform setup (iOS, macOS, tvOS) = cross-device user journeys🟣 New ad formats possible (like playables?)Bonus: Apple just acquired its first-ever game studio, RAC7 (Sneaky Sasquatch).My take?Apple is getting ready for a world of alternative app stores.And it wants to keep a slice of the pie + grow its ad business/inventory.This move protects traffic, revenue, and monetization.

trending_flat

The Monetization Engine Behind Magic Sort’s Rise

What stood out to me this week while digging into the sorting genre was just how much of a competitive advantage Magic Sort by Grand Games has. Over the last 30 days, the top 10 sorting games collectively garnered 29 million downloads and 15 million daily active users (DAU). These games generated a total of $7.7 million in in-app purchases (IAPs). Magic Sort, by Grand Games, pulled in $3.3 million in IAPs or 43% of the top 10’s total IAP revenue, from just 478k DAU (only 3.4% of the top 10's total DAU). That level of monetization efficiency is rare in the sorting genre and impressive, to put it mildly. I calculated the total revenue of other category leaders, such as Bus Out (iKame) and Hexa Sort (Lion Studios), to showcase their total revenue. Although the games monetize in a […]

trending_flat

Consolidated view of the current UA pain points

🦩Tip of the week A deep dive across recent 1:1 interviews with marketers reveals consistent pressure points in User Acquisition (UA), Monetization, Platform Strategy, and Creative Execution. Despite different game genres and team sizes, recurring themes emerged: Rising CPIs (no shiiiiiiiiiiit) Creative fatigue Monetization model fragility Channel dependence Here’s a consolidated view of the current pain points and, more importantly, what you can do about them. User Acquisition: CPI Crisis & Channel Saturation Challenges Identified: CPIs rising across the board Over-reliance on AppLovin, Facebook, or Google Self-publishers with small budgets are struggling to validate games without high CPIs. TikTok conversion tracking is still limited, but the creative opportunity is strong. Opportunities: TikTok Creator Challenges to generate low-cost, authentic content at scale. You can replicate on other channels with AI Diversify spend across 3–5 networks Creative Strategy & speed is key […]

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation