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5 Proven UGC Formats Crushing it in 2025

5 Proven UGC Formats Crushing it in 2025 Last year alone, we produced over 5,000 UGC creatives.Here's a fresh batch of UGC trends to fuel your campaigns this year1️⃣ Engaging Setup for Language-Learning AppsA fun, relatable concept that can be adapted to highlight language-learning journeys or other educational apps. • Example: Instagram (https://lnkd.in/gzFVU2Dm)2️⃣ Quick-Hit Visuals for an Instant HookSnappy transitions and engaging visuals are a powerful way to hook your audience from the first second. • Example: Instagram (https://lnkd.in/gPk67s85)3️⃣ Long Flight Essentials with a TwistShowcase practical “must-haves” for travelers—like cozy pillows and headphones—before surprising viewers with a catchy mobile game or app. • Example: TikTok (https://lnkd.in/gbKi7vEc)4️⃣ Street Talk Format for Authentic TestimonialsCapture raw, on-the-spot reactions and opinions to add a layer of authenticity and realness to your campaign. • Example: Instagram (https://lnkd.in/gA62yarz)5️⃣ Eye-Catching ThumbstopperMake viewers pause their scroll with bold […]

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Mobile Ad Monetization #7

2025 is the year of the app developer. 🤔Who’s Being Downloaded the Most?🤔 40-50% of all downloads on Mobile are paid. That’s just a fact. Here are the mobile games companies that have amazed the most downloads in the last 30 days. What’s nuts is that the large non-mega-app companies are gaining serious traction in absolute download terms. I keep hearing anecdotes about more and more developers shifting their focus to developing apps instead of games. Will 2025 be the year of the app? Azur Interactive Games - 96m DownloadsSayGames - 78m DownloadsSupersonic - 76m DownloadsVoodoo - 70m DownloadsMiniclip - 66m DownloadsEmbracer - 62m DownloadsiKame - 59m DownloadsOutfit7 - 57m DownloadsTencent - 55m DownloadsBabybus Group - 47m Downloads But what about App Companies? I’ve excluded the normal e-commerce and social media giant apps to show you the largest app companies […]

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Block Blast by Hungry Studio is doing $1M a Day

Block Blast by Hungry Studio is currently doing 🤑 $1 Mil. a day with around 1 Mil. downloads a day on 40 Mil. daily active users 😱. This is the biggest Ad revenue game on the planet right now. We got our review ready for you 😎... There is of course the very close likeness to Tetris 🟦, that the game cleverly uses, but it definitely has its own iteration. Blocks are coming in trios at the bottom, and until you place all 3 you won't get new ones. Blocks are destroyed by placing full 8 blocks both horizontally or vertically. You are given points based on your moves, which gives you your score. This creates a very satisfying blasting environment , with even callouts such as Perfect or Excellent, based on your placements. The secret of success is of […]

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Finding Your USP and Value Propositions

How deep you usually go for defining your game’s unique selling points (USPs) and value propositions (value props)? Do you just play a competitor game quickly and scratch the surface of this layer, or do you go deeply in breaking down your competitor games? This article focuses on discussing USPs and value props for games and why they matter — as well as giving an example exercise (one way among many) on defining USPs more better, if you haven’t ever done it thoroughly (which you should always do). Why USPs and Value Props Matter In today’s industry, where competition is fierce and player expectations are ever-evolving, the importance of USPs and value propos cannot be overstated. USPs and value props aren’t just marketing buzzwords — they are the DNA of your game’s success. They guide development, attract the right players, […]

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Top Casual Games LiveOps Strategy

Top Casual Games LiveOps Strategy Based on Playliner research, here’s what’s working for the top titles: 𝗠𝗼𝗻𝗼𝗽𝗼𝗹𝘆 𝗚𝗼 • $92M/month revenue, 3M downloads • Focus: Co-op activities • Supporting features: Collection, passes, mini-games, task-based rewards 𝗚𝗮𝗿𝗱𝗲𝗻𝘀𝗰𝗮𝗽𝗲𝘀 • $41M/month revenue, 4M downloads • Focus: Expeditions & Adventures • Supporting features: PvP, tournaments, win streaks, passes 𝗥𝗼𝘆𝗮𝗹 𝗠𝗮𝘁𝗰𝗵 • $120M/month revenue, 4M downloads • Focus: Tournaments • Supporting features: Co-op, mini-games, collections, gacha 𝗖𝗼𝗶𝗻 𝗠𝗮𝘀𝘁𝗲𝗿 • $53M/month revenue, 2.8M downloads • Focus: Task-based rewards • Supporting features: Tournaments, passes, win streaks 𝗖𝗮𝗻𝗱𝘆 𝗖𝗿𝘂𝘀𝗵 • $86M/month revenue, 7.7M downloads • Focus: Win streaks • Supporting features: Mini-games, tournaments, task-based rewards 𝗧𝗼𝘄𝗻𝘀𝗵𝗶𝗽 • $35M/month revenue, 6.5M downloads • Focus: Expeditions & mini-games • Supporting features: Co-op (Regata), passes, tournaments 𝗚𝗼𝘀𝘀𝗶𝗽 𝗛𝗮𝗿𝗯𝗼𝗿 • $23M/month revenue, 2M downloads • Focus: Mini-games & decoration events • Supporting […]

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Most Downloaded 2024 Release Puzzle Games

If new game alerts were paid in 2024, I’d be writing this on my private jet, thanks to color sort puzzles. What do you mean you don’t get new game alerts?If you’re competing in this market, Which by now, I assume you are because you’re still readingit’s about time to subscribe to AppMagic.Competitors keep those new puzzle games coming,In fact, as you read this, another color-sort game Has been probably released for testing.As the majority stayed in the “Color” lane in 2024,How much will they scale in 2025? Let’s see who’s really going to take off.

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Archero 2: Onboarding done right!

🚀 Onboarding done right! Archero 2, the sequel to the popular Archero game by Habby, has a fantastic 3-day offer for new players. It's clever because it tackles retention right from the start—once you buy the pack, you’re motivated to log in daily to claim the rewards you’ve already paid for. This helps bring players back during the critical first few days, setting strong engagement habits early on. What’s even better? The twist! They’ve added three pricing tiers, offering better rewards as you move up, ensuring value at every level. It’s a smart mix of monetization and retention.

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20 metrics all game devs should hold close.

20 metrics all game devs should hold close. (there are more, but I’ll keep it simple)First, remember 3 core pillars:1. New Players ↳ How you acquire your audience.2. Active Players ↳ How you retain your audience.3. Paying Players ↳ How you monetize your audience.Second, there’s no one-size-fits-all set ofmetrics, but here's the truth:20% of your game’s metrics drive80% of your game’s performance.Here are the 20 most important metrics:📊 Acquisition Metrics• New Daily or Monthly Active Users• CPA (Cost Per Install/Login/Battle)• Fraud Share: Invalid ad metrics• New Players Retention Rate• New Players Churn Rate• K-Factor: Viral growth📊 Retention Metrics• Daily/Monthly Active Users• 1, 7, 30 Day Retention• Session Length• Session Count• Churn Rate• Lifetime📊 Monetization metrics• LTV: Revenue over player Lifetime• ARPPU: Revenue Per Paying User• Daily/Monthly Paying Users• Average Transaction Value• ARPU: Revenue per User• Number of Transactions• Payer Retention• […]

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90% of Games Fail at Monetization

90% of Games Fail at Monetization The truth? Monetization Model isn’t about squeezing every dollar - it’s about finding what WORKS for YOUR game.I’ve laid out 6 models with:🟢 The wins.🔴 The pitfalls.But first, focus on these 4 factors:1. Game Genre• Story-heavy? Go premium.• Fast-paced? Free-to-play wins.2. Target Audience• Casuals love “free.”• Hardcore? They’ll pay for the good stuff.3. Game Lifespan• Subscriptions win with long-term play.• Short-term? In-game payments do the job.4. Game Design & Value• Players will pay if it’s worth it.• But don’t pull shady pay-to-win moves.Monetization is NOT just about the money.It’s about building trust, delivering value, and creating something players want to come back to.

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Mobile Gaming Today: 43

Hola Fam ☃️ Lezgo with hot stuff. Bye, TikTok. Aaand - Already back, lol. Strong reminder: Don't rely heavily on a single UA channel. Smt fun? Game of The Week: Block Blast Block Blast has created the biggest ad revenue game from a simplistic block-blasting mechanic. It's using the Tetris "likeness" to its advantage, but it still has a lot of iteration to differentiate from its predecessor. But don't be fooled, under the surface, there is a lot of hidden stuff that is the secret sauce of the game such as difficulty balancing. More? Here on YouTube & Spotify Mobile Marketing » Magic Sort Analysis: Grand Games’ New Treasure 📈 Paid campaign effect on organic traffic 🤟🏻 Evolution of Stacking Mechanics 👥 Player Segmentation to boost LTV 📱 Mobile Games Marketing Predictions 🇹🇷 Top 10 Turkish Mobile Game Publishers 👾 […]

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How TikTok’s US Ban Could Reshape Mobile Gaming Marketing

TikTok went offline on Saturday. The law passed by Congress last year gave TikTok's Chinese parent company ByteDance until Jan 19 to divest from TikTok or be cut off from U.S. App Stores and hosting services. TikTok said a sale wasn't possible and challenged the law in court, but the Supreme Court rejected it on Friday. Trump on Sunday posted that he'd restore TikTok, first writing "SAVE TIKTOK" and then vowing to issue an executive order on Monday to extend the time before the law takes effect. However, TikTok is already back. After being banned for not even 1 full day, it displays a "Welcome Back" pop-up. More? Marvel Snap is now banned following the TikTok US Ban. Marvel Snap's publisher Nuverse is owned by TikTok parent company ByteDance. Industry's Take? I think TikTok ban is kind of not the […]

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