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Homa Games Reaches 2B Cumulative Downloads!

Homa Reaches 2B Cumulative Downloads! 💥 This incredible milestone reinforces Homa’s position as one of the top 10 hypercasual publishers. 🏅Timeless hits like Sky Roller, Merge Master and Attack Hole continue to lead the way, contributing 21% of total downloads for the lifetime 🏆But it’s not just about the classics—Homa is pushing forward with fresh titles as well! 🎮Two of our favorites, Agent Hunt and Frontline Heroes, show how the publisher can blend hypercasual mechanics with a more realistic art style 🎨While we’re celebrating this download milestone, Homa is also achieving strong revenue growth by embracing the hybrid casual trend and placing greater emphasis on IAPs 📈

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Zynga Reaches 2B Installs: Soon to hit $8B

Zynga Reaches 2B Installs and Is Soon to hit $8B in IAP Revenue 🎊 Believe it or not, these numbers don’t even include Rollic or Peak Games' metrics! 🤯Zynga’s flagships like CSR 2, Zynga Poker, and Merge Dragons show just how timeless great mobile games can be ⏰The top 10 games contribute 44% of total installs, emphasizing the diversity of Zynga’s portfolio 💫

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Pokémon TCG Pocket hit record daily revenue of $8M/Day

Pokémon TCG Pocket recently hit record daily revenue of $8 Mil a day! 🤑 and finally introduced Trading 💱 and it is, how to put it, "complicated" 😅. We all knew this was coming, but we really didn't expect this execution. Read the latest on all you need to know on one of the biggest new games on the market 😎. Every Gacha (lootbox = random rewards game) is based on the premise that everything you get goes through random chance. You can't chose what you get and there are very small chances to get the best content, because the game pretty much ends when you get it, which will never happen as they will add more "new best content" later 😅 Trading or any sort of mechanics that is directly skipping through the randomness is completely breaking this system. Imagine […]

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Why Some Puzzle Games are More Addicting?

The puzzle genre is a powerhouse in mobile gaming, generating over $7 billion annually in in-app purchases (IAP). Despite this immense market, more than half of the revenue comes from a single subgenre: Match-3. Established giants dominate not only Match-3 but also other popular subgenres like Merge and Blast, making it incredibly difficult for new entrants to gain traction. In such a highly competitive space, innovation is the key to creating new opportunities, and we've seen that with the rise of Physical Match and Tile Match games. Titles like Match Factory, Triple Match 3D, and Tile Busters have successfully carved out space by introducing fresh mechanics to the puzzle category. “Pair” games mainly consisting of Physical Match and Tile Match titles didn’t take long to become the third largest puzzle subgenre. As the puzzle market evolves, a new wave of […]

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Mobile Gaming Brands Winning with UGC

We all know that gaming marketers are loving UGC ads right now, I've spoken about this multiple times recently and it's definitely a trend that is going to keep gaining in traction and user performance (ROI). I was recently approached by the folks at Ramdam to review their market report on just this subject and I found a world of really useful data points that further validate my whole hypothesis around the ad-type shaping the cultural norms in marketing.Probably my favourite state overall was that ads incorporating UGC achieve on average a 7.5% higher Day 30 retention rate! I think all studios right now could do with seeing those kinds of performance bumps from using this strategy!Download the report here.

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How to Monetize Whales Through Milestone Events

How to Monetize Whales Through Milestone Events 🐋 Monetization features for whales are designed to target the highest-spending players, while also engaging less-spending players with the potential to convert them into whales.💡 How milestones tied to hard currency spend work:Players complete milestones and receive rewards by spending standard hard currency during the event.🐳 In-game Examples:— “Emerald Waterfalls” event in Hero Wars is held weekly, starting on Wednesdays. While its long duration and regularity make its exact impact on revenue harder to measure, its continuous rotation demonstrates its importance.— “More Than Gems” event in Rise of Kingdoms is held on weekends during major clan events like the “Sunset Canyon Tournament” and “Alliance Mobilization,” resulting in a 12–40% revenue increase on the following Mondays.✅ Why it’s important:Whales are one of the most important cohorts that can generate the absolute majority of revenue […]

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Merge-2 with Complex Meta: The Year of LiveOps & Monetization

Merge-2 with Complex Meta: The Year of LiveOps & Monetization 🚀 The genre surged in 2024, with revenue up 106% YoY and downloads rising 43%.But here’s the catch—this growth comes from just a few dominant titles, including Merge Mansion, Travel Town, Gossip Harbor, and Seaside Escape. 👑How did they achieve this? By doubling down on LiveOps and refining monetization strategies, drawing inspiration not just from each other but also from Match-3 and Casual Casino. 🎰Want the details? You’ll find them all in our report.Casual Games Report 2024 also covers:🏆 How Two games outperformed Merge Mansion, which dominated the niche for three years.🔄 How Merge Mansion is fighting back to reclaim its position.📈 How three new games broke into the Top 10—and what set them apart.

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The Future of F2P Games and Hybrid Monetization

Systematic and emergent gameplay mechanics are a powerful tool in game design; shaping some of the most memorable and engaging player experiences.From physics-driven mechanics, puzzles, etc. to open-ended economic and systemic simulations, these mechanics allow players to interact dynamically with a game world rather than following pre-scripted paths. However, despite their growing popularity, their full potential for F2P mobile games and premium games incorporating F2P economies is still largely untapped.In this article, we'll explore how systematic and emergent gameplay can be leveraged for monetization, engagement, and live service sustainability — making it a cost-efficient alternative to content-heavy LiveOps while maintaining player retention. We’ll also take a look into how these mechanics align with intrinsic motivations, intrinsic monetization and social group monetization, creating deep and meaningful engagement-monetization loops that extend beyond e.g., traditional extrinsic reward systems.The Efficiency of Systematic and Emergent […]

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1287326723 new AI tools every day!

1287326723 new AI tools every day! If you don't use these AI tools, you are already obsolete. 𝗝𝘂𝘀𝘁 𝗾𝘂𝗶𝘁 𝘆𝗼𝘂𝗿 𝗨𝗔 𝗷𝗼𝗯 𝗿𝗶𝗴𝗵𝘁 𝗻𝗼𝘄👇 🔍 𝗦𝗲𝗮𝗿𝗰𝗵 & 𝗥𝗲𝘀𝗲𝗮𝗿𝗰𝗵 • OpenAI o1 — The most advanced reasoning model. • DeepSeek AI - yes. I use it too! • Gemini Live — Engage with AI as it watches your screen. • Perplexity — Combines AI with powerful web search.⚡ 𝗣𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝘃𝗶𝘁𝘆 • Superhuman AI — Turbocharge your email writing. • Wispr Flow — Achieve 99% accuracy in speech-to-text dictation. • Lindy — Simplify your life with seamless task automations. • Delphi — Create a digital version of yourself. • Granola — Your go-to AI meeting notes assistant.🎨 𝗖𝗿𝗲𝗮𝘁𝗶𝘃𝗲 𝗧𝗼𝗼𝗹𝘀 • Midjourney (DALL-E Open Ai, Stable Diffusion AI, Leonardo.Ai) — Generate stunning AI-crafted images. • Krea — Your AI-powered visual design companion. • Freepik […]

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Be Careful with the new adROAS campaigns in Meta

🚨Be Careful with the new adROAS campaigns in Meta🚨 As I recently shared on LinkedIn (I’ll leave the link in the comments), Meta has rolled out a new Value Optimization (VO) campaign specifically for mobile games that monetize mainly through ads rather than in-app purchases. For now, this is only available on Android..I started testing this with one of my clients, and the initial results were impressive. We were reaching profitability in a much shorter period compared to other main channels like AppLovin and Google. Naturally, we began scaling gradually, as you can see in the graph.But then... things took a turn. Once we reached $1k/day in ad spend, we saw a drastic drop in efficiency, which is clearly reflected in the declining ROAS.The main reason seems to be the steady decline in retention rate (see screenshot 2), which is […]

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Review Radar #7

Review Radar #7 📡 is back with 15 games that we already covered on the podcast in last 3 months, as we keep them on our "radar" 😅. Get the latest status updates from big names such as Homa, Habby, Voodoo, Tencent, Crazy Maple Studio, Lion Studios, Game District, Burny Games 😎. Reelshort continues to scale, breaking $31 Mil. for last month January 🤑 Pokémon TCG Pocket released the second set which mean they did $70 Mil. in last 30 days 💹, steady on its way to $1 Bil. after 12 months from launch. Homa finally started to scale up All in Hole, making $3,5 Mil. just from IAPs 😅 last 30 Days. Lastly both Impulse and Colorwood Sort are continuing to take on scale in the winner bracket 😁. On the looser bracket, Valve's Deadlock has run out of […]

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Mobile Gaming Today: 45

Hola Fam ☃️ I guess many of you are in Gamesforum Barcelona right now. Perfect time for it. 🕺🏻 ENJOY! Soooo - Lezgo 👇🏻 Mobile Marketing » Surprise, You’re Hooked: The Fun World Of Gacha Games 📩 Mobile Ad Monetization Newsletter #8 🎮 Color Block Jam by Rollic scaled to $300K A Day 📢 How Top 100 Games implement Interstitial Ads & IAP 💖 Love this rolling offer design in Coin Master! 🛠️ 25 Live-Ops Features Starter Pack 🔥 Not just great gameplay, master Live Ops. 🔍 Google Ads will cannibalize your organic traffic 👋 “Welcome Back!” screen from Travel Town by Moon Active Industry Highlights » Casual Games Report 2024 by AppMagic 🎰 Playtika Owns 4 of the Top 10 Casual Casino Games 📈 Evolution of F2P Monetization in Premium Games 🎯 9 truths about game product management. ⚖️ […]

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