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Body Shaming Ad Creatives for low CPIs?

What the F*** is actually happening? Using ๐š–ฬถ๐šŠฬถ๐š”ฬถ๐šŽฬถ๐š˜ฬถ๐šŸฬถ๐šŽฬถ๐š›ฬถ body shaming creatives to drive low CPIs? ๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐˜„ ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ & ๐— ๐—ฎ๐—ธ๐—ฒ๐—ผ๐˜ƒ๐—ฒ๐—ฟ & ๐— ๐—ฎ๐˜๐—ฐ๐—ต๐Ÿฏ๐—— ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ ๐˜๐—ฟ๐—ฒ๐—ป๐—ฑ is here! ๐Ÿ‘‡ In the last couple of weeks, there has been a significant increase of these bodyshaming/makeover ads on Facebook. First, I thought it was only one game. Nothing major. But then I saw multiple games like ๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐˜„ ๐— ๐—ฎ๐˜๐—ฐ๐—ต, ๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐˜„ ๐—”๐˜„๐—ฎ๐˜† ๐—ฃ๐—ถ๐—ป ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ ๐Ÿฏ๐——, ๐—›๐—ฎ๐—ฝ๐—ฝ๐˜† ๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐˜„, ๐—ฒ๐˜๐—ฐ.. All these games are using the same combination. Screw Puzzle + Makeover. Having two cores built in the game. Using one core in the creatives to drive low CPIs. Masquerading behind ๐—”๐—ฆ๐— ๐—ฅ ๐—ฎ๐—ป๐—ฑ ๐˜€๐˜๐—ฟ๐—ฒ๐˜€๐˜€ ๐—ฟ๐—ฒ๐—น๐—ถ๐—ฒ๐—ณ ๐—บ๐—ฒ๐˜€๐˜€๐—ฎ๐—ด๐—ถ๐—ป๐—ด. Is this really a stress relief? Am I missing something? That is not the whole story. Screw Match adding even 3rd core with is Match3D. Sounds familiar, Jakub? When we say you have […]

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AppLovin’s Gaming Portfolio

Yesterday AppLovin announced that it is selling it's whole gaming portfolio for $900 mil. ๐Ÿค‘ in order to focus only on Ad tech. The buyer was not announced. ๐Ÿค” Who could it be? Let's look closer at the performance of the games portfolio to get some hints ๐Ÿ˜Ž โ–ช๏ธ The ten studios that are being sold are Magic Tavern, Zero Gravity, PeopleFun, Lion Studios, Belka, Zenlife, Clipwire, Leyi, Machine Zone and Athena. On a surface look, the whole games portfolio did around $50 Mil. in IAP revenue only for last month. This is exactly half ๐Ÿ“‰ of what it did at its peak in January 2021. Downloads wise last month there was around 19 Mil. downloads, which is 10 times less compared to its peak in January 2021, which was 190 Mil. ๐Ÿ˜ฑ Of course let's be real, the peak […]

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Monetization in Sort Games โ€“ A Sneak Peek!

๐Ÿ’ก Monetization in Sort Games โ€“ A Sneak Peek! ๐Ÿ’ก Hereโ€™s a small teaser for my upcoming two-part blog series on monetization strategies in sort games! ๐Ÿงฉ ๐Ÿ”น Part 1: IAP Strategies โ€“ How sort games design their in-game purchases for maximum impact. ๐Ÿ”น Part 2: RV Strategies โ€“ How rewarded video is integrated to drive engagement and retention. Stay tuned โ€“ plenty of insights coming soon! ๐Ÿš€โœจ

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Sort Puzzle: The Hottest Genre Of 2024

Sort Puzzle: The Hottest Genre Of 2024 ๐Ÿ”ฅ The genre saw explosive 460% YoY revenue growth in 2024! Already popular in Tier-1 West, it made a breakthrough by finding the right monetization strategies ๐Ÿ’ช๐Ÿคฉ 6 out of the top 10 grossing games are 2024 newcomers.๐Ÿ‘‘ Newcomer Hexa Sort by Lion Studios replaced Block Jam 3D after its 15-month reign.๐ŸฆWater Sort Puzzles are fading from the rankings, while a new theme of household goods sorting is gaining momentum.

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Brutally Honest #151

Hey, FAM! Whatโ€™s up? ๐Ÿฅƒ Drink talk Jumped on a podcast last week with our dear friends from Gamigion! Check it out because this wasnโ€™t about the UA! ๐ŸฆฉTip of the week When should we start Applovin as a channel? I often get this question: When should we start? Is it a good channel? Are we ready? First, we need to ensure that our in-app purchase volume is strong enough for the algorithm to optimize effectively. We aim for at least 10โ€“15 unique purchases per day. To figure out if weโ€™re ready, we can do a quick math exercise using our D7 cost per purchase (CPPD7). For example, if our CPPD7 is $800, then multiplying that by 10 tells us we need an $8,000 daily budget to kick things off. If our CPPD7 is lower, say $150, then around $1,500 […]

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Be Careful with TikTokโ€™s Attribution Settings!

๐Ÿšจ Be Careful with TikTokโ€™s Attribution Settings! ๐Ÿšจ Today I am sharing a case study that I recently saw with one of my clients on TikTok.We started this channel to see if we could outperform Meta with the new creatives that we produced so we simply copied the setup that was working well on Meta:๐Ÿ‘‰One campaign based on signup (upper funnel event) --> Campaign 1 - Event 1 if you look at the screenshot๐Ÿ‘‰One campaign based on an activation event (lower funnel event) --> Campaign 2 - Event 2 if you look at the screenshotAfter running both campaigns for a couple of weeks, we analyzed attribution types to compare them with Meta and Google. We do this because we have a strong organic presence in the country that we are targeting so we wanted to avoid as much as we […]

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5 takeaways from Supercell CEO’s Blog Post

I donโ€™t think thereโ€™s many people in gaming who doesnโ€™t look forward to reading Supercellโ€™s CEO Illka Paananen yearly blog post that addresses the industry. If you havenโ€™t already read it I suggest you check out the article and look over it, but if you want my key 5 takeaways and highlights it would be:โ€ข Brawl Starsโ€™ Remarkable Surge: Over five years post-launch, Brawl Stars achieved unprecedented growth, with metrics such as player count, engagement, and revenue increasing multiple times over. To go from $10-20m a month to $70m+ is one of the biggest success stories Iโ€™ve ever seen in mobile, another key indication of the importance of live ops in todays games. โ€ข Squad Bustersโ€™ Introduction: Supercell released Squad Busters, its first new game in over five years, which generated over $100 million in gross revenue during its first […]

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The dollar value of 1 impression on Mobile?

๐Ÿ’ธWhatโ€™s the dollar value of an impression๐Ÿ’ธ? How much is an impression worth to a mobile publisher? Honestly, it dependsโ€ฆ It's such a boring answer, I know. I donโ€™t like boring answers, so let's break down the factors that decide what an impression is worth and make some models you can use to factor in impressions in your game design. Ok, everyone! Off into the ad revenue Rabbit hole๐Ÿ‡! First, hereโ€™s a helpful formula: Ad Revenue = Fill x eCPM. Letโ€™s start with eCPM. eCPM (effective Cost Per Mile) is the price an ad network will pay for 1k impressions. Letโ€™s go down one more layer. How do ad networks calculate eCPM? All ad networks consider various factors to decide what an impression of a publisherโ€™s user is worth. Google is roomered to use 94 different factors in their algorithm […]

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Wondering how Cat Games are in the top charts?

Wondering how Cat Games are in the top charts? โ€‹๐Ÿ˜บโ€‹โ€‹โœจโ€‹ Check out some insights into the trend and dive into the fastest-growing Cat Games in the world! ๐Ÿš€โ€‹In my opinion, these games are great for those who like anything that's cat related๐Ÿ”ฅโ€‹โ€‹โ€‹Data from SocialPeta LtdMirai Studio, ABI Game Studio, Agave Games

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7 New Released Puzzle Games

I did the digging on new released puzzles, hand picked 7 recent games worth checking for you: These games are not scaling, yet.Next big hit in this genre could be hidden here.๐Ÿงฉ Bringing an old mechanic up to date,๐ŸŽจ Working with colors and sorting,๐Ÿ•ณ๏ธ Adding โ€œholesโ€ to levels,๐Ÿ”ข A bit of numbers and math,and the good old elevator CPI.๐Ÿ—๏ธThese are my top picks.Thanks to AppMagic auto features.Remember, the next big hit wonโ€™t be random!Itโ€™ll be a creative iteration backedby strong metrics and design.Stay informedโ€ฆ

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State of 4X Games

While the 4X war rages on โš”๏ธ between Last War and Whiteout Survival, both doing well over $110 Mil. a month ๐Ÿค‘ the 4X genre is becoming the mirror of the whole mobile game industry based on its latest evolution to survive in the current market. Why so? โ–ช๏ธ Because 4X is so Cost Per Install intensive, it created a new way of lowering CPIs by literally adding a different game into its onboarding. Those games being very accessible, increase the total addressable market of the genre itself. This went into overdrive in High Seas Hero , which actually added 2 different games ๐Ÿ˜ฑ before you get into 4X endgame. โ–ช๏ธ Because 4X is so Cost Per Install intensive, its creatives are being copied by the whole mobile game industry. What is new in 4X will be in a week […]

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Core Loop in Top Casual Games

Core Loop in Top Casual Games Analyzed the main gameplay loop of several games:- Homescapes- Monopoly GO- Royal Match- Match Factory- Coin Master- Travel TownThe most interesting observation is that the live ops of top games are deeply integrated into the gameplay loop, becoming an essential part of it rather than a separate activity.

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