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10 Video Tutorials on Mobile Game Monetization:

10 video tutorials on mobile game monetization: 1. What Makes a Great In-Game Shop? 2. Why Modern Games Can’t Quit Microtransactions3. Choice Architecture: Manipulation for Fun and Profit4. How to Make Money from Your Game in 20255. Let’s Go Whaling: Monetizing F2P Mobile Players6. Mastering F2P Cosmetics Monetization7. Genshin Impact’s Bizarre Monetization Model8. How Free Games Trick You Into Spending9. Hybrid Gamers: UA & Monetization Strategies10. Basics of F2P Game Economy Design

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Game Shop best practices in Dice Dreams from SuperPlay

Game Shop best practices in Dice Dreams As I'm writing the book on Game Shops in f2p mobile games, I check many top games for best practices. And for bad ones, too.Let's see, show many of them are presented in Dice Dreams' game shop:✅ General list, divided into sections. No tabs or bookmarks. You have to scroll it all through.✅ Top section is for bundles and offers. They are the first thing you will see there, no chance to miss.✅ Labels, such as Best Value or Most Popular. The first one motivates shifting towards higher check by using common sense. The second one is tapping into community driven decisions ("so should I").✅ Resource panel on top. You will always know how much you have, so you spend carefully.✅ Both resource sections contain 6 packs, with the same price points. Familiar […]

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Meta with AI: Fully Automated Ad Creation by 2026

Meta plans to let advertisers fully create and target campaigns using AI tools by the end of next year. Shall challenge traditional advertising and media agencies. The new AI tools in development would allow brands to simply upload a product image and define their marketing budget. From there, Meta’s system would generate the entire ad, complete with visuals, video, text, and automatically target it to the right users across Facebook and Instagram, factoring in elements like Geolocation & User Behavior. While Meta already offers AI-powered tools to help brands modify ads before launch, the upcoming features represent a more significant shift. They could bypass the need for external ad agencies by automating creative, planning, and media buying processes, opening the door for smaller advertisers with limited budgets. The news had an immediate market impact on shares of major ad firms. […]

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Mediations in 2025: 9 facts out there.

Back in March 2022, I wrote an article titled "RIP MoPub - MAX vs ironSource is on," which tackled 10 key questions for publishers deciding between mediation platforms. At the time, MAX and LevelPlay (then ironSource) were neck and neck - each offering a solid, competitive product with unique strengths and weaknesses. Fast forward to May 2025, and the mediation landscape has seen significant shifts. MAX now appears to be dominating the space, while LevelPlay - once a clear contender - seems to be falling behind. Conversations with peers, combined with industry chatter and online sentiment, all reinforce this impression. But what’s the real story? Who truly holds the market today? How do the major mediation platforms measure up? And what does the future hold? Let’s dig into the facts. Methodology To gain a clearer picture of the current mediation […]

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Design Discipline: The Difference Between Shipping and Sinking

The mistake every game studio keeps making: stop jizzing the game design! Game studios often sabotage their projects by endlessly iterating on minor features while ignoring foundational flaws. In today's essay, I explore why design discipline is critical for shipping successful games. Key insights include: How lack of discipline leads to project failures. Three essential pillars to foster effective design discipline. Practical strategies to prioritize wisely and ship faster. Why perfection can be your biggest enemy in game development. The Rise, the Fall, and the Rise Again of Mobile 4X games: AppMagic Data Singular recently released its Q2 Quarterly Trends report. A few data highlights from that report. Global ad spend is up: Tale of Two Platforms: Android dominates installs, and iOS dominates revenue. Major gap in global CPI with USA leading the way: CPI by game genre: There's a […]

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Top 10 Puzzle Subgenres in 2025

Welcome to our new series where we break down big genres to spotlight rising subgenres and standout games developers should keep an eye on 😉We’re kicking off with Puzzle — one of the loudest genres lately. So far in 2025, it has generated $4B in IAP revenue, growing 15% year-on-year (YoY) 🚀Match-3 remains the dominant subgenre, bringing in 58% of Puzzle revenue, up 9% YoY. It’s driven by well-known Royal Match and Candy Crush 👑 Merge follows with 18% of Puzzle revenue, showing impressive 64% YoY growth. The subgenre thrives on Merge-2 titles with complex meta layers like Gossip Harbor, Travel Town, and Seaside Escape 🔥 Two smaller subgenres worth watching due to their fast growth are Block Puzzle (12x YoY) and Sort Puzzle (1.2x YoY). Block Puzzle’s rise is largely driven by Block Blast!, while the Sort Puzzle space […]

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Puzzle game market is finally started to change things.

Puzzle game market is finally started to change things. Here are 7 games got caught our attention: New mechanics like screw are back on the menu,Saturated tetris board looks keeps CPI high..New "casual" gameplay attempts,Grinding and ASMR are still strong catches,Finally, long-complex but easy levels.Take a look start iterating these ideas.Mobile games are complex things but,New hits wont come out of thin air:They're all iterated existing ideas.Your "hit", could be here.Watch carefully.

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Century Games into Match-3 Arena: 4X Giant to Crack the Puzzle Code?

You may know Century Games as the leader of 4X genre with Whiteout Survival ❄️ and now Kingshot, but did you know that they are actively going into casual Match3 genre? The most difficult thing for successful companies is to diversify into different genres, where they are not that strong. If we exclude 4X, Century games is actively trying to push into casual with Match 3 being just the most common attempt. There are also games from Sort genre, Merge genre and even Farming genre 👨‍🌾, where Century already did $300 Mil. revenue with Family Farm Seaside and Family Farm Adventure. So why Match3? Because 4X is the biggest genre category on mobile doing $1,2 Bil. a month 😲 and Puzzle is right in the 3rd place going neck to neck with RPG making $800 Mil. a month, so its […]

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Sharing insights and real data on my new ADC campaign

Last week, I was one of the first guys announcing the new setup that TikTok offers for iOS campaigns, where you can basically enable or disable SKAN and trust in ADC only. I was not going to miss the chance of being one of the first with the new update so I started a new campaign the exact same day when I posted that to see how good ADC can be compared to SKAN.Today, as usual, I am sharing insights and real data so you can draw your own conclusions 😉Here's what the new ADC campaign has generated for me in one AEO campaign based on Purchases for a mobile game (casual category) whose SKAN schema is simply formed by revenue buckets:👉Installs ADC: 618👉Installs SKAN: 270 (-56% than ADC)👉Installs ASC: Not available ❌ --> first time in my life I […]

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Biggest Mobile Games by DAU?

Do you know which mobile games are the biggest by 𝐃𝐚𝐢𝐥𝐲 𝐀𝐜𝐭𝐢𝐯𝐞 𝐔𝐬𝐞𝐫𝐬? And I mean really big 👀 😁 Felix always jokes (or not?🤣) on our podcast that Block Blast has the biggest DAU of all mobile games (17 Mil.), but this isn't event close to the the actual biggest games on the market. Roblox having 90 Mil. is of course the biggest, but realistically it is a game ecosystem platform rather than a specific game. Which leaves the throne to Garena Free Fire 👑. This battle royal phenomenon is currently celebrating its 8th anniversary. It had its peak DAU 150 Mil. 😱 in June 2021. Then we have Clash Royale, which despite its user size being around 10% bigger (45 Mil.) than Clash of Clans makes around 50% monthly revenue of what Clans does 🤔. So what pattern […]

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Mobile Gaming and Apps Revenue Concentration is Crazy!

Revenue concentration (in-app + subscriptions) in mobile apps (gaming + non-gaming) is crazy.... It is huge market, although at the same time 66% of revenue in 2025 (based on Sensor Tower, Jan-April 2025 data) comes from apps that were built in 2019 and earlier.Interesting aspects ▪️ Just 1% of revenue in 2025 came from apps that were built in 2025 ▪️ Revenue concentration in subscriptions + in-app is actually higher in mobile non-gaming apps than in mobile gaming apps (it is different market, although not necessarily easier) ▪️ From positive side share of revenue from apps that are 2-3 years old is pretty high already (16% already so for sure that share will increase till end of the year)What it means? 👑 As I was mentioning a few times already, apps market is getting "the winner takes all" type of […]

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Game Publisher Insights: Homa

The other day, my bank teller asked what I do,I said I design mobile games.He lit up: “Oh wow… like Royal Match?” I laughed ,“Well… kind of. But not really.”Is this what people think all of us do?Like does he even know its almost a $4B game, or how big of an operation it is to run that...Anyways...I think I deconstruct way MORE games than I construct on daily basis.Today's flash takes is about Homa,Major mobile publisher in France, 🇫🇷 Increasing their activities in Türkiye as well.. 🇹🇷 👀 My flash takes goes as: ⚡ 86% IAP is All in Hole,⚡ No major 2025 release,⚡ Ad Revenue > IAP Revenue,⚡ 20% downloads are arcade idles,⚡ 30% downloads are action shooters,⚡They are trying to shift focus on puzzles,⚡ But their action games keeps their low CPI,⚡Figuring out IAP monetization will scale […]

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