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Chess.com App: Record revenue after 16 years

Chess.com's Chess app scaled to $200K a day Its record revenue after unbelievable 16 years in the mobile stores. How is this possible? 😱 This is an all you can eat buffet for everything Chess. The feature set is super robust from around 10 different modification of main chess gameplay such as blitz, ranked, limited time from 3 minutes to 14 days a move ⏲️ to single player content of puzzles to solve in level based fashion and of course a chess coach with fully fledge coaching lessons. The best part about this app is that it takes great focus on analysis of your previous matches, training you and giving you real advice. In the end you will really be better at chess, not just play a game. The most unbelievable part is that there is NO UA. Yes, you […]

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Mobile Gaming Today: April’22 Week

Ciao Fam, Heading to HGC Berlin soon. Hit me up if around 🕺🏻 👌🏻 Top Gaming Content » Royal Kingdom’s Hollywood Power Play: Last Hurrah or Royal Rebirth? Launching a new Match-3 game in today’s mobile market is like trying to sell umbrellas in the Sahara. Saturation, soaring CPIs, and razor-thin differentiation margins make even the most technically sound games struggle to scale. When Dream Games soft-launched Royal Kingdom two years ago, they entered this same storm, which quickly showed itself. After years of pivots and a rocky soft launch, Royal Kingdom is back. This time with what may be mobile gaming’s priciest celebrity campaign, starring LeBron James, Jimmy Fallon & Shakira. Dream Games’ high-stakes play has reignited speculation: is this a desperate revival, or the launchpad for a broader Royal IP? Now, nearly a clone of Royal Match, Dream’s […]

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New Market Research Drop: Sports, Puzzle & Simulation Games

New Market Research Drop – Sports, Puzzle & Simulation Games In this latest part of my market research series, I dive into three of the most promising mobile game categories based on actual performance data:- Success rate of newly launched games- Top-1 and top-3 revenue concentration- Share of revenue coming from new titlesPuzzle games show massive scale but intense competition.Sports games offer longevity, but breaking in is tough.Simulation games are dominated by incumbents and hard to crack.The analysis is based entirely on AppMagic data and built for F2P game developers looking to validate their next move with data, not guesswork.

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Live Activities Beyond Games: Real-World Example

👀 Exploring Live Activities Beyond Games: A Real-World Example Just took a ride with Gett and noticed this very slick use of Apple’s Live Activities on the lock screen. It tracks your ride progress in real time, lets you know when the driver is about to arrive, and even gives you the option to always allow Live Activity updates from the app.This kind of UX is so amazing.✅ Keeps the user informed ✅ Reduces app-switching ✅ Feels premium and personalWhile more and more apps are tapping into Live Activities for delivery, ride-hailing, and fitness… I’m still hoping to see more MOBILE GAMES do something cool here — especially for live-ops, streaks, or energy timers. The potential is there 👀

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Blend Textures and Icons with ChatGPT

🥚 Had a long Easter weekend off! So I had some time to play around with 𝗖𝗵𝗮𝘁𝗚𝗣𝗧 and ended up diving into its 𝗧𝗲𝘅𝘁𝘂𝗿𝗲𝘀 functionality.You can blend Textures like Candy or Fabric and combine it with your existing 𝗔𝗽𝗽 𝗜𝗰𝗼𝗻, to create visuals that feel hyper-realistic, tactile, and just way more scroll-stopping.The effects are subtle but powerful, it instantly makes your icon 𝗣𝗢𝗣!🧠 It tricks the brain into thinking the icon is more “real”. 👀 It grabs attention and make your icon stand out. 🎯 And it can lift your store performance without a full rebrand.Check out the slides for a few examples 👇

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What’s Wrong with Gin Rummy Stars from BeachBum?

Want to know what’s wrong with Gin Rummy Stars from Beach Bum? I’ve been playing this game for a very long time, and I have two major things I don’t love about it. But first of all, I want to be clear — the game’s great. The LiveOps schedule is fully packed, all the features are in place, and the core mechanic is very engaging. But sometimes, it feels like they either don’t care, or just know nothing about me as a player. The game could definitely benefit from some personalized approach. So here are the two examples I want to discuss: 1. “No Ads” Purchase From the first session, they highlight everywhere that the first purchase will grant No Ads — so I won’t see those damn interstitials anymore. I love that. This is my top personal monetization driver in any […]

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Casual Mobile Games 2025

The best casual mobile game lessons you'll learn today. 6+1 Insights from my custom dashboard: Watch the change in the top games,But define your own path...✦ Not every game needs to be on top,↳ They do need to be profitable though.✦ Market saturation is an excuse,↳ Your game needs to be better (sorry!)✦ Definition of genre definer has changed,↳ Level Design > Game Mechanics, deal with it.✦ Long-tail games need time to make,↳ IPs are not a must, but a good touch.✦ Consistent power user stickiness wins,↳ Reach out for longer retention, always.✦ There is no such thing as “old” game,↳ There is outdated gameplay.Bonus:✦ LiveOps teams matter a lot. (DUUH)↳ Take care of your team.I created many dashboards on AppMagicyou can do too, it really is so easy to start:Player stickiness re-defined. DM me if you want to discuss.

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“Welcome Back” reward screen in Dice Dreams

Really liked this “Welcome Back” reward screen in Dice Dreams by SuperPlay. Instead of dropping all the rewards at once, they use a timed collection system — claim one, start the countdown for the next. It’s a smart way to increase session time for returning players, nudging them to hop back into the gameplay and hopefully enjoy it again.

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Disney Solitaire: A Promising Start to Something Bigger

A Cozy Classic Gets the Disney Treatment Let’s be honest—most solitaire games are fine. Some are fun. But Disney Solitaire? It’s something else. SuperPlay teamed up with Disney ( help from Playtika ofc. ) to launch a game that feels like flipping through a deck of nostalgia. The game dropped globally in 17th April 2025, and it’s basically what happens when TriPeaks solitaire crashes into the Disney universe and they decide to throw a party. Think: cards, characters, cozy vibes, and just enough challenge to keep things interesting. Also, full disclosure: I’m someone who absolutely loves Solitaire Grand Harvest. It’s one of my favorite games. So when I saw Disney Solitaire pop up—especially with Disney IP behind it—I was immediately curious. My hope is that with the right liveops, events, and regular updates, it can rise to that same level. And honestly? It’s off […]

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Jobs in Mobile Gaming: April’19

🎨 1166 Jobs in Mobile Gaming » 12-19 April 👉🏻 Data from Gamigion.com/jobs 🕺🏻 Dev 💻 Art 🎨 Product 📱 Marketing 🎯 Business 💰 Data 📈 QA ⚒️ Hottest Job of the Week - Fully Remote! Senior Mobile Growth Manager - AppAgent 🇨🇿 Founded in 2017, AppAgent is a team of 30+ Strategists, Marketers & Designers from different backgrounds - united by the same passion for Mobile Games. The agency has helped over 150 game publishers, including industry giants such as Supercell, Netflix, Metacore, and Outfit7, reach their full growth potential and unlock creativity. 💻 Dev VP, Corporate Development Scopely 🇨🇳 Engineering Manager Scopely 🇲🇽 IT Systems & Platform Engineer Scopely 🇪🇸 🇲🇽 Senior/Software Engineer Scopely 🇪🇸 Senior Analytics Engineer Scopely 🇪🇸 Executive Producer - Scopely 🇨🇳 🇺🇸 Unity Client Engineer - Scopely 🇪🇸 Senior Director of Engineering - Unannounced […]

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R.E.P.O. Mobile: From PC to Mobile

R.E.P.O. Mobile: From PC to Mobile 📲 Newly launched horror game R.E.P.O. Mobile has reached 4.7M downloads since its late March release! Though it's already showing signs of a downtrend 👀The original R.E.P.O. started as a PC single-player game about cleaning a haunted mansion while avoiding a creature called the Headman—before evolving into a co-op experience and quickly gaining popularity on Steam ⭐️Once again, drawing inspiration from popular PC titles proves to be an effective strategy!

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Dream Games launched a celebrity advertising campaign.

Royal Kingdom 𝗲𝗮𝗿𝗻𝗶𝗻𝗴 $𝟮.𝟱M/𝘄𝗲𝗲𝗸 (Not a day, just yet!) and growing. ​ In a bold move to capture global attention, Dream Games has launched a 𝗰𝗲𝗹𝗲𝗯𝗿𝗶𝘁𝘆 𝗮𝗱𝘃𝗲𝗿𝘁𝗶𝘀𝗶𝗻𝗴 𝗰𝗮𝗺𝗽𝗮𝗶𝗴𝗻. Why? This campaign features a lineup of renowned celebrities, including Lebron James, Kevin Hart, Jimmy Fallon, Shakira, Kaley Cuoco, Johnny Galecki, and others, each bringing their unique flair to promote the game.​ 𝗠𝘆 𝗳𝗮𝘃𝗼𝘂𝗿𝗶𝘁𝗲𝘀 𝗮𝗿𝗲 𝗱𝗲𝗳𝗶𝗻𝗶𝘁𝗲𝗹𝘆 𝗝𝗶𝗺𝗺𝘆 𝗮𝗻𝗱 𝗞𝗲𝘃𝗶𝗻. Dream games already tried this in the past for Royal Match, but it was waaaay smaller (although Simon Cowell allegedly 𝗲𝗮𝗿𝗻𝗲𝗱 𝘀𝗲𝘃𝗲𝗻 𝗳𝗶𝗴𝘂𝗿𝗲𝘀 𝗳𝗿𝗼𝗺 𝘁𝗵𝗲 𝗥𝗼𝘆𝗮𝗹 𝗠𝗮𝘁𝗰𝗵 𝗮𝗱) This reminds me of the good old Coinmaster celebrity creative play with J.Lo, Terry Crews, Kardashians, and others. This was a huge success from the download and revenue perspective for Coinmaster. Is this supposed to be the big push to drive more players to Royal […]

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