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Supercell teased their “Boat Game”

Yesterday Supercell teased their new game called "Boat Game" โ›ต in a very cryptic video of gameplay and random images. There is also a hidden message in the video I am sure Internet will decode by now ๐Ÿ˜…. So what is Boat game about? On the surface look it looks like a simplification of Sea of Thieves โ˜ ๏ธ, the pirate hit from Microsoft. We can see that there will be 2 core gameplays, one for the naval combat with completely different abilities and one for the land combat ๐Ÿ”ซ. Again with different set of abilities. Both controlled by the typical virtual joystick on the left and ability buttons on the right control scheme. Both cores seems to have their separate inventories as seen in the image of Gear & Boat buttons. I am guessing both will be based on gacha […]

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20 Key Mobile Game Metrics

20 Key Mobile Game Metrics ๐Ÿญ. ๐——๐—”๐—จ (๐——๐—ฎ๐—ถ๐—น๐˜† ๐—”๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—จ๐˜€๐—ฒ๐—ฟ๐˜€) โ€ข Unique users active daily โ€ข Indicates daily engagement โ€ข Improve with limited-time events & push notifications ๐Ÿฎ. ๐— ๐—”๐—จ (๐— ๐—ผ๐—ป๐˜๐—ต๐—น๐˜† ๐—”๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—จ๐˜€๐—ฒ๐—ฟ๐˜€) โ€ข Shows long-term retention โ€ข Boost with progression rewards & fresh content ๐Ÿฏ. ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐—ฅ๐—ฎ๐˜๐—ฒ โ€ข % of users returning after a set period โ€ข Key metric for player stickiness โ€ข Improve onboarding & mid-term goals ๐Ÿฐ. ๐—–๐—ต๐˜‚๐—ฟ๐—ป ๐—ฅ๐—ฎ๐˜๐—ฒ โ€ข % of users who stop playing โ€ข Reflects player drop-off points โ€ข Fix pain points in user flow ๐Ÿฑ. ๐—ฃ๐—น๐—ฎ๐˜†๐˜๐—ถ๐—บ๐—ฒ โ€ข Total time spent in-game daily โ€ข Add timed actions & missions to increase ๐Ÿฒ. ๐—ฆ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—Ÿ๐—ฒ๐—ป๐—ด๐˜๐—ต โ€ข Avg. duration of a game session โ€ข Indicates depth of engagement โ€ข Use multi-step goals & time-limited bonuses ๐Ÿณ. ๐—”๐˜ƒ๐—ด. ๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น๐˜€ ๐—ฝ๐—ฒ๐—ฟ ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐——๐—ฎ๐—ถ๐—น๐˜† โ€ข Shows interaction with core gameplay […]

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Goods Puzzle Scaled Past $300K a Day!

Goods Puzzle by FALCON GAME STUDIO already scaled past $300K a day ๐Ÿค‘ with around 200K downloads a day. It is another recent hit from a studio in Vietnam, where gaming ecosystem is booming ๐Ÿ“ˆ. How did they do it? This is a sort game, where you need to match 3 same items on a supermarket ๐Ÿ›’ bench for them to disappear. Compared to other sort games you can freely move items around the shelves disregarding their type when placing them beside each other, which is the opposite of the usual sort core, where only the same colors/items can be placed near each other. This is then smartly scaled through level design mechanics such as moving conveyor belts, chained shelves, and vending shelves, which creates difficulty through time pressure โฒ๏ธ as you fail only if you don't have any more […]

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Bus Games in the charts?

Wondering how Bus Games are in the top charts? โ€‹๐ŸšŒโ€‹โ€‹๐Ÿš Check out some insights into the trend and dive into the fastest growing Bus Games in the world! ๐Ÿš€โ€‹๐Ÿš™In my opinion these games are great for those who love organizing ๐Ÿ”ฅโ€‹โ€‹โ€‹Data from SocialPeta LtdCrazyLabs ABI Game Studio iKame Global

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Call of Duty Mobile Hits $3B in User Spending!

Call of Duty Mobile Hits $3B in User Spending ๐Ÿ”ฅ Activision Publishingโ€™s top-grossing and most-downloaded mobile game has reached a major milestone, now accounting for 97% of the publisherโ€™s total mobile revenue ๐Ÿ’ฐMoreover, if we factor in the user spending from CoD Mobile Garenaโ€”a Southeast Asian version of the gameโ€”total user spending increases by an additional $340M!The game has also maintained a stable monthly download rate, consistently ranging between 3M and 4M over the past two years ๐Ÿ’ชA well-deserved applause for the studioโ€™s ability to sustain both engagement and revenue for such an extended period! ๐Ÿ‘

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Playrix LiveOps Strategy

Playrix LiveOps Strategy โ€ข ๐Ÿ†š PvP Duel โ†ณ Players face off 1v1, earning duel points by completing levels. The winner gets boosters. โ€ข ๐Ÿ Race Tournament โ†ณ A 3-day challenge against 4 others. The top 3 finishers receive rewards. โ€ข ๐Ÿ”ฅ Lava Quest-like Win Streak โ†ณ A group of 100 competes to complete 7 consecutive levels. Winners split hard currency. โ€ข ๐ŸŽฏ Personal Win Streak โ†ณ Players complete levels without losing to stack boosters. Losing resets progress. โ€ข ๐Ÿ† Standard Tournament โ†ณ A personal competition where players collect special items on main levels. Top performers get rewards. โ€ข ๐ŸŒ Expedition โ†ณ Players explore themed locations, complete tasks, and progress through a story.โ€ข ๐Ÿค Co-op Club: Team Chest โ†ณ Teams collect event items by completing levels. Rewards are shared, with extra prizes for top contributors. โ€ข ๐ŸŽŸ๏ธ Season Pass โ†ณ Free […]

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Game Development Renaissance: LiveOps & Forever Games

For many game developers, 2025 looks set to be the dawn of a new creative and technological era. The industry is in the midst of a transformation in which the best games arenโ€™t necessarily the newest, but rather the smartest in how they evolve and endure. That's the view of industry veteran John Wright, who believes we're no longer talking about short-lived hits, but โ€˜forever gamesโ€™ - titles that thrive for a decade or more. Read on to learn why John reckons the studios that master live operations, embrace smart monetization, and leverage external tools will be the ones defining the industryโ€™s next golden age. Why Live Service Games will be the Backbone of 2025โ€™s Top Games โ€œThe biggest successes in 2024 didnโ€™t come from new games,โ€ John tells us. โ€œThey came from live ops.โ€ The data backs this up. […]

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Breaking the Charts for Hybrid and Hypercasual in 2025

๐—›๐—ผ๐˜„ ๐˜๐—ผ ๐—ฏ๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐˜๐—ต๐—ฒ ๐—ฐ๐—ต๐—ฎ๐—ฟ๐˜๐˜€ ๐—ถ๐—ป ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฑ ๐—ณ๐—ผ๐—ฟ ๐—ต๐˜†๐—ฏ๐—ฟ๐—ถ๐—ฑ ๐—ฎ๐—ป๐—ฑ ๐—ต๐˜†๐—ฝ๐—ฒ๐—ฟ-๐—ฐ๐—ฎ๐˜€๐˜‚๐—ฎ๐—น ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€? Buckle up for this takeaway-packed interview - it might just be the spark your game needs to blow up. ๐Ÿ‘‡ Mobile game growth in 2025 is driven by three key aspects: speed, monetization, and globalization.Now, it's all about rapid iteration: how quickly you can develop and launch multiple games.This hybrid model balances immediate ad revenue with the potential for significant IAP income from engaged players, creating a more sustainable and profitable game in the long run.AI tools arenโ€™t just handy- they are a necessity for keeping up with the demand for fresh content. As I explained:โ€œ๐˜–๐˜ฏ ๐˜๐˜ข๐˜ค๐˜ฆ๐˜ฃ๐˜ฐ๐˜ฐ๐˜ฌ ๐˜ข๐˜ฏ๐˜ฅ ๐˜›๐˜ช๐˜ฌ๐˜›๐˜ฐ๐˜ฌ, ๐˜บ๐˜ฐ๐˜ถ ๐˜ฏ๐˜ฆ๐˜ฆ๐˜ฅ ๐˜ต๐˜ฐ ๐˜ณ๐˜ฆ๐˜ง๐˜ณ๐˜ฆ๐˜ด๐˜ฉ ๐˜ค๐˜ณ๐˜ฆ๐˜ข๐˜ต๐˜ช๐˜ท๐˜ฆ๐˜ด ๐˜ฐ๐˜ง๐˜ต๐˜ฆ๐˜ฏโ€”๐˜ญ๐˜ช๐˜ฌ๐˜ฆ ๐˜ฆ๐˜ท๐˜ฆ๐˜ณ๐˜บ ๐˜ต๐˜ธ๐˜ฐ ๐˜ฐ๐˜ณ ๐˜ต๐˜ฉ๐˜ณ๐˜ฆ๐˜ฆ ๐˜ฅ๐˜ข๐˜บ๐˜ด. ๐˜ˆ๐˜ฏ๐˜ฅ ๐˜ช๐˜ง ๐˜บ๐˜ฐ๐˜ถ ๐˜ฅ๐˜ฐ๐˜ฏ'๐˜ต ๐˜ถ๐˜ด๐˜ฆ ๐˜ˆ๐˜ ๐˜ต๐˜ฐ๐˜ฐ๐˜ญ๐˜ด, ๐˜ช๐˜ต'๐˜ด ๐˜ช๐˜ฎ๐˜ฑ๐˜ฐ๐˜ด๐˜ด๐˜ช๐˜ฃ๐˜ญ๐˜ฆ.โ€ With over a decade of experience under their belts, […]

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The Mobile Ad Monetization: 11

I always joked that a term that was used in the early days of mobile gaming was: โ€œIf you want to win, hire a Finn๐Ÿ‡ซ๐Ÿ‡ฎ.โ€ Now I say, โ€œIf you want to make it work, Hire a Turk๐Ÿ‡น๐Ÿ‡ทโ€ The Turkish gaming market has seen some crazy exits throughout the years. Iโ€™d argue that the Turkish gaming scene is now in its third generation or cohort of gaming companies. We had the first generation led by Peak Games, which Zynga acquired for $1.8 billion. The second generation of gaming companies, led by Dream Games, which just announced that itโ€™s raising $2.5 billion in a financing round. So, the way I see it, weโ€™re now in the 3rd Generation of Turkish Gaming companies. Itโ€™s early days, but Iโ€™ve made a list of which 3rd-generation Turkish Studios I think are most likely to […]

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Mobile Gaming Today: 48

Hallo Fam, Crazy how Hamburg is enjoying amazing weather this week while Istanbul is buried under snow! โ˜ƒ๏ธ Guess I should study Geography to make sense of it... or maybe it's just global warming doing its thing, huh? Game of the Week ๐Ÿญ Candy Crush Solitaire by King Having its global launch on Feb 6th, looking at the numbers the game did just $260K on 3M+ downloads. Doesn't seem like the result King was looking for. Why? ๐Ÿค” Compared to competitors, and there are many, there is one major change in core gameplay, where players can store 1 extra card as another "connecting" card, instead of just linear connecting all the cards on the board. This gives them much more tactical gameplay โš”๏ธ, where they can save this card for later when they run out of their current chain to […]

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