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Pin Out Master & Hamster Kombat

I was playing 'Pin Out Master' and got this collab code for Hamster Kombat. 🐹🔑I know it’s something related to cryptocurrency, but that’s about it. Can anyone explain more about what Hamster Kombat is? I’m curious!---#GamingCollab #HamsterKombat #GameCommunity #MobileGaming

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10 Advice to Ruin Your Game

10 bad pieces of advice to ruin your game.(and 10 tips to make it decent)10 spots to nail or fail:• Gameplay• Story• Sound• Replay• Setting• Controls• Graphics• Challenge• Originality• PromotionAsk your inner Gru 😈What bad advice would he give?Then, ask your inner anti-hero how to fix it!

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Money-printing Machine: ReelShort by Crazy Maple

ReelShort by Crazy Maple Studio scaled to more than $1 Mil. a day 🤑 with around 200K downloads a day. Is it an App? Is it a game? It's a money-printing machine 😅. This story is one of the craziest games we covered this year, redefining the whole interactive story genre to its base. Get the full rundown here 😎ReelShort "App" is in the Film & TV streaming category with contenders such as Disney+, HBO or Netflix. By hiding its gaming nature it is much more approachable and mainstream. The overall UI as seen in the images really looks like a streaming app, but don't be fooled 😵, beneath the polished exterior lies the tried and tested interactive story game, that has took its monetization to the next level. By the use of soft currency in interactive choices, clever ad […]

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Best free resources for game developers

Some of the best free resources for game developers(It's all in one place for you to grab)Game Development Resources:My Career Guidehttps://lnkd.in/dRG5kTeZThe Ultimate Collectionhttps://lnkd.in/dbKb8xjJTop 10 Tools Every Game Developer Must Knowhttps://lnkd.in/dmibFbxeLearn to Code for Freehttps://lnkd.in/deeE86-CGame Programming Patterns - Free ebookhttps://lnkd.in/deppg78qProgramming Patterns on Unity - Guide from Unityhttps://lnkd.in/dC_Pux8cIntroduction to Game Development with Unity https://lnkd.in/dhKQtjigGitHub Student Developer Pack - Access real dev toolshttps://lnkd.in/d2iiW8nZ________________________Game Design Resources :Game Accessibility Guidelines - Principles and exampleshttps://lnkd.in/dNaRrEysGuide on game development and businesshttps://www.develop.games/Game Design Concepts - Free videos about game designhttps://lnkd.in/dhz4pzSE________________________Game Art/Asset ResourcesFree Blender textures, models and morehttps://lnkd.in/dp7jFUMMFree tutorials and brushes for digital paintinghttps://lnkd.in/dCeCcySzRepository of freely licensed game art and assetshttps://opengameart.org/________________________Community ResourcesActive Reddit community for discussing game devhttps://lnkd.in/dma-dUE4Game Design Communitieshttps://lnkd.in/dCkDrQw4

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How to keep your game fresh?

What to keep your game fresh?ENTERTAIN YOUR PLAYERS WITH EVENTS!An event is a time-limited experience that boosts engagement and monetization.These 11 parts give you a full event view 👇 𝟭. 𝗣𝘂𝗿𝗽𝗼𝘀𝗲• Why are you starting this event?• No clear purpose means scattered focus.• Tip: Express the purpose in 1-2 sentences.𝟮. 𝗦𝘂𝗰𝗰𝗲𝘀𝘀 𝗖𝗿𝗶𝘁𝗲𝗿𝗶𝗮• What targets will define success?• No criteria, no way to measure success.• Tip: Make criteria specific and achievable.𝟯. 𝗩𝗶𝘀𝘂𝗮𝗹 𝗥𝗲𝗳𝗲𝗿𝗲𝗻𝗰𝗲𝘀• What’s the look and feel of the event?• No clear visuals disrupt development.• Tip: Use images to inspire creativity.𝟰. 𝗖𝗼𝗻𝗰𝗲𝗽𝘁• How can you summarize the event?• No concept, no stakeholder alignment.• Tip: Keep the concept jargon-free, and simple.𝟱. 𝗠𝗲𝗰𝗵𝗮𝗻𝗶𝗰𝘀• How will players interact with the event?• No depth in mechanics, no lasting interest.• Tip: Tie mechanics to the core concept.𝟲. 𝗦𝗰𝗼𝗽𝗲• What’s inside or outside the event?• No […]

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10 Gaming Creative Takeaways: NOT Working

Here are the top 10 gaming creative takeaways on what’s NOT working based on many GamePlan diagnostics we did for publishers of all sizes: 1. Gameplay mechanic not recognizable in a fraction of a second. 2. Too much repetition in visual execution. 3. Content that is too generic or too niche. 4. Stock footage. 5. Trying to say too much. 6. Visual clutter (such as unnecessary UI elements). 7. Everything is too small (made on a large screen, viewed on a tiny mobile). 8. Not isolating variables when testing creatives = no learning. 9. Doing only basic ad iterations. 10. Not utilizing affordable 3D hooks.

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Want to start your career in Game Dev?

Want to start your career in Game Dev?FOLLOW THESE THREE STEPS:𝗦𝗧𝗘𝗣 𝟭: 𝗦𝗘𝗟𝗙-𝗟𝗘𝗔𝗥𝗡𝗜𝗡𝗚. ↳ Get familiar with the field.📚 BOOKS:The Art of Game Designhttps://lnkd.in/e7pAJpdwBlood, Sweat, and Pixelshttps://lnkd.in/escwgRZBReality is Brokenhttps://lnkd.in/ePCtAzr8Game Feelhttps://lnkd.in/eXwTAa7v▶️ YOUTUBEBrackeyshttps://lnkd.in/eyFD6UEZExtra Creditshttps://lnkd.in/e3kSmPGQGame Maker's Toolkithttps://lnkd.in/eShb3qwdGame Developers Conference (GDC)https://lnkd.in/eppfYqi4📢 COMMUNITIES Reddit (r/gamedev)https://lnkd.in/ecnH3JbcSlack (IndieDev)https://lnkd.in/eAmJaE96Discord (Game Dev League)https://lnkd.in/eagsjDPGDeconstructor of Funhttps://lnkd.in/eNuy5Hc8𝗦𝗧𝗘𝗣 𝟮: 𝗦𝗧𝗨𝗗𝗬𝗜𝗡𝗚. ↳ Advance with guided education.🌍 ONLINE COURSESEpic Games: Game Design Professionalhttps://lnkd.in/evHMusAcUnity: The Ultimate Guide to Game Devhttps://lnkd.in/egBjQJrAIntroduction to Game Developmenthttps://lnkd.in/e54cp42mHP: From Code to Creation.https://lnkd.in/e4usFaqF🎓 UNIVERSITIESExplore game development at Harvardhttps://lnkd.in/eB2vtfBz Introduction to Game Design at MIThttps://lnkd.in/eSbMXMUFAnimation at BHUhttps://lnkd.in/etz8_MNt Introduction to Game Audio at Berkleehttps://lnkd.in/e_ppj67y𝗦𝗧𝗘𝗣 𝟯: 𝗘𝗫𝗣𝗘𝗥𝗜𝗘𝗡𝗖𝗘. ↳ Turn knowledge into results.🕹️ GAME JAMSitch.iohttps://itch.io/jamsLudum Darehttps://ludumdare.com/Global Game Jamhttps://globalgamejam.org/Nordic Game Jamhttps://nordicgamejam.com/🚀 INTERNSHIPSWargaming Forgehttps://lnkd.in/esg2VjmtEpic Internshipshttps://lnkd.in/etDHGqa9Activision Early Careershttps://lnkd.in/er3K3hwVElectronic Arts Early Careershttps://lnkd.in/e8k-eqQ5💼 PORTFOLIOArtStationhttps://lnkd.in/e6ghghpNGitHubhttps://github.com/Behancehttps://www.behance.net/LinkedInhttps://www.linkedin.com/________Found this valuable?♻️ Repost to help your network.

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The Gaming Industry’s Big Problem

The Gaming Industry's 'Big' Problem Remember the movie 𝘉𝘪𝘨 with Tom Hanks?It's a perfect mirror to today's gaming industry.I've been in gaming for 30 years.And I'm seeing a worrying trend.Game execs aren't 𝘱𝘭𝘢𝘺𝘪𝘯𝘨 anymore.They're lost in:- Corporate meetings- Disconnection from players- Misaligned prioritiesResult? Games suffering.(Think Concord's recent struggles)In 𝘉𝘪𝘨, Tom Hanks' character thrives because:1. He's passionate about toys2. He understands what kids want3. He brings fresh, honest perspectivesWhat today's gaming industry lacks:1. Passion for the Product Like Josh's love for toys, we need execs who genuinely love games.2. Market Understanding Josh knows what kids want. Do our execs know what gamers want?3. Real Solutions vs. Toxic Positivity Josh cuts through corporate noise. We need leaders who do the same.4. Aligned Leadership In 𝘉𝘪𝘨, execs lose sight of fun. Sound familiar?The solution?We need more 'Josh-like' leaders:- Passionate about games- In tune […]

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How to approach marketability for your mobile games?

How to approach marketability for your mobile games? Do you go full-blown scientific within current commercial sentiment, approach it differently with more research-based means, or through some other means and methods? 🎯 Overall there are many schools on this, whilst I've recently been part of myself on these two: 1. Very scientific process from concept and marketability testing to proving marketability first - followed by product as quickly as possible, at the earliest stage possible. 🧪 - Aiming for good marketability through e.g., intuitive and understandable mechanics with e.g., a mix of satisfying, skill-requiring, entertaining, and emotional appeals; on top of which investing further into the product once marketability is nailed. 2. Very product/market/audience/competitor/USPs/etc. -led approach with a thorough understanding of everything and tailoring theses-honoring games and messages and Ads/creatives out of that for the players. 🎮 - Aiming for an […]

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Can Tencent Actually Acquire Ubisoft?

Can Tencent Actually Acquire Ubisoft? 🤔There've been talks about it lately, but Guillemot Brothers took some strategic steps to protect their company from acquisition back in September 2022. 📅 At that time, Tencent increased its stake in Ubisoft from 4.5% to 9.99%, but the deal came with an important condition:❗ Tencent wouldn’t be able to increase its stake in the company for the following 8 years.So far, only two years have passed, and six more are still to go. This condition was specifically structured to safeguard the Guillemot family’s control and prevent any aggressive acquisition attempts from Tencent. 🚫So if both companies were to pursue a deal, they’d have to navigate this restriction—meaning a lot of paperwork and negotiations. If you want to learn more about it, I left the link for the Sep’22 deal analysis we made for InvestGame in […]

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25 Unusual Tips for Game Designers

25 Unusual Tips for Game Designers (To level up your GD skills faster)1. Play a wide variety of games → Not just your favorite genres. → Explore indie games, retro titles, and even NFT and casino games. 2. Rapid prototype your ideas → Test concepts quickly to see what works and what doesn’t.3. Analyze successful games → Dissect what makes them fun. → Is it the mechanics, the story, or the progression?4. Join game jams → Short deadlines force creativity and help you collaborate.5. Embrace failure → Test bad ideas, break things, and learn from what doesn’t work.6. Play bad games → Study why they fail. It's just as valuable as learning from good games.7. Watch Let's Plays → Observe how different players interact with the same game. → You’ll get a range of perspectives.8. Try speedrunning → Mastering a […]

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