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Here is the WORST way to generate game ideas:

Here is the WORST way to generate game ideas: (avoid it at all costs)1. Open the top-grossing charts.2. Pick two random top games.3. Mash them together, Frankenstein-style.โ†ณ Get a clunky, unplayable game, appealing to no one.Yet, I see so many studios still follow this terrible pipeline.Hereโ€™s how to do it right:๐Ÿญ. ๐—ฆ๐˜๐˜‚๐—ฑ๐˜† ๐˜๐—ต๐—ฒ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜.Look for blue ocean opportunities:โ€ข Genres growing year over year.โ€ข Low oligopoly index (top 5 games have <50% of the market).โ€ข High success rates for newcomers (reaching 1M+ in revenue or downloads).๐Ÿฎ. ๐—–๐—ต๐—ผ๐—ผ๐˜€๐—ฒ ๐—ฎ ๐—ด๐—ฒ๐—ป๐—ฟ๐—ฒ ๐˜„๐—ต๐—ฒ๐—ฟ๐—ฒ ๐˜†๐—ผ๐˜‚๐—ฟ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ต๐—ฎ๐˜€ ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฟ๐˜๐—ถ๐˜€๐—ฒ.๐Ÿฏ. ๐—”๐—ป๐—ฎ๐—น๐˜†๐˜‡๐—ฒ ๐˜๐—ผ๐—ฝ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ผ๐—ฟ๐˜€ โ€ข Their strengths and weaknesses.โ€ข Dive into player reviews. Learn what they love and hate.โ€ข Study the ads. Ads often highlight what players want but rarely get.โ†ณ ๐˜๐˜ฅ๐˜ฆ๐˜ฏ๐˜ต๐˜ช๐˜ง๐˜บ ๐˜ถ๐˜ฏ๐˜ฅ๐˜ฆ๐˜ณ๐˜ด๐˜ฆ๐˜ณ๐˜ท๐˜ฆ๐˜ฅ ๐˜ฅ๐˜ฆ๐˜ด๐˜ช๐˜ณ๐˜ฆ๐˜ด ๐˜ฐ๐˜ณ ๐˜จ๐˜ข๐˜ฑ๐˜ด ๐˜ช๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ ๐˜จ๐˜ฆ๐˜ฏ๐˜ณ๐˜ฆ.๐Ÿฐ. ๐—•๐—ฟ๐—ฎ๐—ถ๐—ป๐˜€๐˜๐—ผ๐—ฟ๐—บ ๐˜„๐—ฎ๐˜†๐˜€ ๐˜๐—ผ ๐—ฒ๐—ป๐—ต๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ฒ๐˜…๐—ถ๐˜€๐˜๐—ถ๐—ป๐—ด ๐—ด๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† ๐˜๐—ผ ๐—บ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ๐˜€๐—ฒ […]

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2025 Mobile Games Marketing Predictions

As we enter 2025, the digital advertising and mobile gaming industries are transforming remarkably. Despite initial concerns in the post-IDFA era, there are encouraging signs of growth and opportunity, albeit on a smaller scale than many of us anticipated just a few years ago. As always, there are winners and losers, and within mobile gaming, certain genres stand out as clear frontrunners. Casino, Puzzle (Casual), and Strategy games are flourishing, with blockbuster titles like Monopoly Go and Royal Match driving incredible success. Even when factoring out these standout performers, these categories continue to experience levels of growth, propelled by a broader shift in player preferences. Post-hyper-casual, todayโ€™s gamers are seeking more engaging and robust experiences, which is evident in the shift toward casual gaming and the surging popularity of live ops in leading titles. One game Iโ€™ll be keeping a […]

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How Is Your Soul Doing?

Happy New Year โœจ! Letโ€™s open the year with an important topic regarding self-leadership: Health. Last Sunday, I hosted the first womenโ€™s circle as part of my new coaching program, ORIN (more details below). We started this journey with a discussion on health, and one powerful realization emerged from the group: most of us neglect our souls when we think about health. How often do we consider our soulโ€™s well-being when discussing taking care of ourselves? The Missing Piece in Our Health Conversation Typically, when we discuss health, we focus on mental health and physical health. Mental health usually refers to how we feel. Are we rested, calm, and content? Or are we stressed, exhausted, and overwhelmed? When we feel mentally depleted, we often try to โ€œfixโ€ it with restโ€”taking a break or going on a vacation. But do these […]

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๐—ง๐—ต๐—ฒ ๐—˜๐˜ƒ๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป ๐—ผ๐—ณ ๐—ฆ๐˜๐—ฎ๐—ฐ๐—ธ๐—ถ๐—ป๐—ด ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€ ๐—ถ๐—ป ๐— ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€

๐ŸŽ‰๐—ง๐—ต๐—ฒ ๐—˜๐˜ƒ๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป ๐—ผ๐—ณ ๐—ฆ๐˜๐—ฎ๐—ฐ๐—ธ๐—ถ๐—ป๐—ด ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€ ๐—ถ๐—ป ๐— ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€ ๐ŸŽ‰An early form of the โ€œstackingโ€ mechanic has been around for a while, but it caught the industryโ€™s attention ๐Ÿ‘‡ ..when Fortnite introduced its dynamic building features in 2017. Fast-forward to 2020, and we see Cube Surfer (May) and Shortcut Run (October) hitting the hyper-casual scene, both developed by Voodooโ€”refining and popularizing stacking in a whole new way. Early 2021 saw High Heels (Rollic) and a surge of similar stacking games dominating the top hyper-casual charts. One standout was Bridge Race by Garawell Games in partnership with Supersonic from Unity, which took stacking to the next level by adding an extra output: players collect tiles to build bridges and advance through levels. This not only resulted in 750 seconds of average playtime and 45% D1 retention but also helped drive down CPI […]

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The gaming industry is NOT what you think.

The gaming industry is NOT what you think. Let me drop some truth bombs.Here are 10 harsh realities many ignore:๐Ÿญ. ๐˜”๐˜ข๐˜ฌ๐˜ช๐˜ฏ๐˜จ ๐˜จ๐˜ข๐˜ฎ๐˜ฆ๐˜ด ๐˜ช๐˜ด ๐˜ฆ๐˜ข๐˜ด๐˜บ.LOL, no. Itโ€™s brutal. Itโ€™s art, tech, and business smashed into one impossible puzzle.๐Ÿฎ. ๐˜Œ๐˜ท๐˜ฆ๐˜ณ๐˜บ๐˜ฐ๐˜ฏ๐˜ฆ ๐˜ช๐˜ด ๐˜ข๐˜ฎ๐˜ข๐˜ป๐˜ช๐˜ฏ๐˜จ ๐˜ต๐˜ฐ ๐˜ธ๐˜ฐ๐˜ณ๐˜ฌ ๐˜ธ๐˜ช๐˜ต๐˜ฉ.Theyโ€™re not. Pressure shows you whoโ€™s in it for the team and whoโ€™s out for themselves.๐Ÿฏ. ๐˜๐˜ตโ€™๐˜ด ๐˜ข ๐˜ค๐˜ข๐˜ด๐˜ฉ ๐˜ค๐˜ฐ๐˜ธ.For who? Not you. Not yet. Youโ€™ll grind for 7-10 years before the moneyโ€™s decent. ๐Ÿฐ. ๐˜ ๐˜ฐ๐˜ถ ๐˜ค๐˜ข๐˜ฏ ๐˜ฎ๐˜ข๐˜ฌ๐˜ฆ ๐˜จ๐˜ข๐˜ฎ๐˜ฆ๐˜ด ๐˜ธ๐˜ช๐˜ต๐˜ฉ๐˜ฐ๐˜ถ๐˜ต ๐˜ฑ๐˜ญ๐˜ข๐˜บ๐˜ช๐˜ฏ๐˜จYou canโ€™t. Playing games isnโ€™t optional - itโ€™s homework. And itโ€™s never-ending.๐Ÿฑ. ๐˜๐˜ตโ€™๐˜ด ๐˜ข ๐˜ด๐˜ฆ๐˜ค๐˜ถ๐˜ณ๐˜ฆ ๐˜ค๐˜ข๐˜ณ๐˜ฆ๐˜ฆ๐˜ณ.Wake up. Studios shut down. Projects fail. Stability in gaming has always been fragile. ๐Ÿฒ. ๐˜ ๐˜ฐ๐˜ถโ€™๐˜ญ๐˜ญ ๐˜จ๐˜ฆ๐˜ต ๐˜ต๐˜ฐ ๐˜ฃ๐˜ฆ ๐˜ค๐˜ณ๐˜ฆ๐˜ข๐˜ต๐˜ช๐˜ท๐˜ฆ ๐˜ณ๐˜ช๐˜จ๐˜ฉ๐˜ต ๐˜ข๐˜ธ๐˜ข๐˜บ.Nope. Youโ€™ll follow orders for YEARS before your ideas even hit the table. ๐Ÿณ. ๐˜๐˜ตโ€™๐˜ด ๐˜ข ๐˜ณ๐˜ฆ๐˜ข๐˜ญ, ๐˜ฎ๐˜ข๐˜ต๐˜ถ๐˜ณ๐˜ฆ ๐˜ช๐˜ฏ๐˜ฅ๐˜ถ๐˜ด๐˜ต๐˜ณ๐˜บ.No chance. Itโ€™s a […]

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Magic Sort Analysis: Grand Games’ New Treasure

Hereโ€™s whatโ€™s covered in this analysis article on Magic Sort: The Rise of Magic Sort: Financial Success and Funding Gameplay and Monetization: Relaxation Meets Revenue User Acquisition Challenges Visual Appeal and Player Experience Grand Games: A Unique Player in Casual Gaming Future Opportunities: LiveOps, Progression, and Global Expansion Check out: The โ€˜Whyโ€™ Behind Grand Gamesโ€™ $30M Investment Magic Sort: Impressive Earnings, But Can It Scale Globally? The buzz surrounding Magic Sort has been undeniable. With the game already raking in impressive daily revenues between $80K to $100K and securing $30 million in Series A funding, things are looking bright for the puzzle game. However, thereโ€™s an interesting question lingering: Can the game sustain this momentum with its current user acquisition (UA) strategy? And more importantly, is it really set for scaling on a global level? Magic Sortโ€™s initial performance, especially […]

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Huuuge Games Lays Off 122 Employees

Poland office faces 89 layoffs as studios in the Netherlands and Finland shut down. Huuuge Games Restructures, Laying Off Nearly a Third of Its Workforce Huuuge Games is downsizing its global workforce by 29%, letting go of 122 employees as it shifts focus back to social casino titles. The layoffs include 89 positions in its Poland office, representing 21% of that branch's headcount. The company is also closing its Netherlands and Finland studios, known as 'Huuuge Pods,' and halting new game development. Additionally, funding for Bananaz Studios will cease, leading to a $3.5 million write-down. Huuuge expects the restructuring to be completed by February 2025, asserting it will not negatively affect revenue. Despite an 18.2% year-over-year decline in net income to $15.3 million in Q3 2024, the company remains profitable, holding $125 million in cash reserves and exploring potential mergers […]

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Ex-King and Ex-Apple Team Raise $9 Million Seed Round for Metica to Revolutionize Gaming Growth with AI-Powered Personalization and Monetization

Metica, a cutting-edge technology company building AI-driven customer engagement and personalization solutions for the gaming industry, has announced the successful raise of $9 million seed round. The round was led by top-tier venture capital firms Play Ventures, 13books, and Firstminute Capital, with participation from renowned angel investors including Riccardo Zacconi, founder and ex-CEO of King (makers of Candy Crush), Caro Krenzer, CEO of Trailmix, Klaas Kersting, CEO of Phoenix Games, Michail Katkoff, Founder of Deconstructor of Fun,ย  Roland Rudd, Chairman of FGS Global, Nigel Morris, former CEO of Dentsu, and Renรฉ Rechtman, founder of Moonbug Entertainment.ย  Metica is on a mission to help games grow faster by uniting user acquisition (UA), in-game monetization, and AI-driven personalization. Founded by serial entrepreneurs Phil Mohr and Puli Liyanagama, Metica marks their third successful venture together. Their previous startups include Comufy, acquired by King, […]

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Top 10 Turkish Mobile Game Publishers

๐Ÿ‡น๐Ÿ‡ท Top 10 Tรผrk mobile game publishers you need to know!What makes a publisher successful in your eyes? We, have been rapidly growing over the years.While getting faster in game production,Adapting to the marketing trends is a MUST.These studios not only mastered the development,They also kept their marketing uplift.Now thatโ€™s the challenge.Now thatโ€™s successโ€ฆ ๐Ÿฅ‚ Cheers!Data by AppMagic as always. PS: These publishers/self publisher developers have all different strategies.DM for deeper conversations. Data is worldwide, numbers are approximate estimations, rounded for better display.Not included in game ad revenue, which can significantly change the listing. #gamedevelopment #videogames

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10 Live Ops traps to avoid

10 Live Ops traps to avoid I teamed up with Sergei to break down the most common mistakes in Live Ops and share tips on improving them:1. Over-focusing on a single metric ๐Ÿ“Š Track retention, engagement, and happinessโ€”not just revenue. 2. Event overload ๐Ÿ”„ Too many events burn players out. Space them out. 3. Copy-paste strategies ๐Ÿ“‹ What worked before might not work now. Adapt and test. 4. Ignoring feedback ๐Ÿ—ฃ๏ธ Complaints = insights. Use them to catch problems early. 5. Over-relying on whales ๐Ÿ‹ Cater to all players, not just big spenders. 6. Content drought ๐ŸŒต No new content? Players leave. Keep it fresh. 7. Inconsistent updates โฐ No schedule = frustrated players. Be reliable. 8. Misusing A/B testing โš–๏ธ Bad tests, bad data. Test properly to improve. 9. Weak onboarding ๐Ÿ› ๏ธ Confusion = churn. Make onboarding fun and […]

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