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Casual Games LiveOps in Q1 2025

Casual Games LiveOps in Q1 2025 1๏ธโƒฃ Luck-Based Cooking Mechanics โ€ข Dice rolls for ingredients (Family Farm Adventure, Seaside Escape) โ€ข Adds gambling excitement to cooking 2๏ธโƒฃ PvP Sprint Tournaments โ€ข 1v1 battles feel more achievable โ€ข Short (1-hour) duration boosts urgency 3๏ธโƒฃ New Mini-Game Variations โ€ข Arcade mechanics like Block Blast (Royal Kingdom) โ€ข Adds skill-based engagement 4๏ธโƒฃ Social Co-Op Enhancements โ€ข Coin Master: Social reward multipliers in Plinko โ€ข Monopoly Go: Solo or team progress options 5๏ธโƒฃ Point Multipliers Everywhere โ€ข Top 10 games use them to extend playtime โ€ข Loss aversion increases resource spending 6๏ธโƒฃ Temporary Subscriptions โ€ข 7-day passes (Merge Mansion) โ€ข Daily rewards boost retention & monetization 7๏ธโƒฃ Rise of Short-Term Events โ€ข 1-2 hour challenges (tournaments, mini-games) โ€ข Quick to start, easy to understand 8๏ธโƒฃ Live Ops Calendar Compression โ€ข More frequent, shorter events […]

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The Economics of Match Events

Nearly all economic activity in match-based or โ€œsagaโ€-based metas follows the fundamental relationship: Revenuei=Gold Sinki=Attemptsiโ‹…Gold Sink Per AttemptiRevenuei=Gold Sinki=Attemptsiโ‹…Gold Sink Per Attempti where, โˆ™โˆ™ RevenueiRevenuei is the revenue for the iith player.โˆ™โˆ™ AttemptsiAttemptsi is the number of attempts made by the iith player.โˆ™โˆ™ Gold Sink Per AttemptiGold Sink Per Attempti is the average of gold spent per attempt by the iith player. Holding Gold Sink Per AttemptGold Sink Per Attempt constant, an increase in AttemptsAttempts leads to higher RevenueRevenue. Similarly, increasing the Gold Sink Per AttemptGold Sink Per Attempt while holding AttemptsAttempts constant also raises RevenueRevenue. Many innovations in match economies operate within this framework. For instance, a โ€œsuper light ballโ€ mechanic increases AttemptsAttempts but reduces the Gold Sink Per AttemptGold Sink Per Attempt. Events follow the same structure. Basic Match Model At the aggregate level, revenue across all players is:Revenue=โˆ‘i(Attemptsiโ‹…Gold Sink Per Attempti)Revenue=โˆ‘i(Attemptsiโ‹…Gold Sink Per Attempti) Event Uplift Events affect revenue by shifting the number of attempts or the gold sink […]

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How do publishers find and sign new games?

If youโ€™re a game developer looking to get noticed by a publisher, understanding how their sourcing process works is key. Whoโ€™s responsible for finding your game? Where do they look? And most importantly, how can you improve your chances of being discovered?๐ŸŽฏ The People Behind Game DiscoveryMost publishers have a dedicated โ€œnew businessโ€ or โ€œsourcingโ€ team whose main job is to scout new games. In some cases, this responsibility falls under the publishing manager, who not only finds and signs developers but also manages the commercial relationship post-signing.Regardless of their job title, this person is your gateway to the publisher. Making them an advocate for your game and studio can be the difference between getting signed or staying in the shadows.๐Ÿ•ต๏ธโ€โ™‚๏ธ Where Do Publishers Find Games?Game scouts use a mix of tools and strategies to discover potential hits before their […]

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What Game to Build, Which Publisher to Go?

What Game to Build, Why, and Which Publisher is Right for You?If youโ€™re a game developer looking to pitch to publishers, the real question isnโ€™t just what to build, itโ€™s why youโ€™re building it and who you should be partnering with. Here are three critical things to consider:1๏ธโƒฃ Choose Your Development Strategy: Innovation vs. +1I see two main ways to approach game development:๐Ÿ’  True Innovation - Creating something the market has never seen before (think Roblox).โœ… Upside: If you succeed, you own a genre and might be diving into money like Scrooge McDuck.โŒ Downside: Most fail. Itโ€™s a high-risk, high-reward play.๐Ÿ’  The โ€œ+1โ€ Strategy - Taking an existing, successful game and adding a new twist or meta.โœ… Upside: Lower risk, faster validation, and a better fit for most publishers. a good example would Match 3D evolved from Match-3, creating a […]

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10 signs you are working on a DEAD Game

10 signs you are working on a DEAD game โ˜ ๏ธ (you don't want to miss them)๐Ÿญ. ๐—ก๐—ผ ๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ ๐˜ƒ๐—ถ๐˜€๐—ถ๐—ผ๐—ป ๐Ÿ‘€โ†ณ Without direction, priorities scatter and time is wasted. ๐Ÿฎ. ๐—˜๐˜ƒ๐—ฒ๐—ป ๐˜๐—ต๐—ฒ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ฑ๐—ผ๐—ฒ๐˜€๐—ป'๐˜ ๐˜„๐—ฎ๐—ป๐˜ ๐˜๐—ผ ๐—ฝ๐—น๐—ฎ๐˜† ๐˜๐—ต๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ. ๐ŸŽฎ โ†ณ If developers donโ€™t enjoy it, players wonโ€™t either. ๐Ÿฏ. ๐—–๐—ผ๐—ป๐˜€๐˜๐—ฎ๐—ป๐˜ ๐—ฝ๐—ถ๐˜ƒ๐—ผ๐˜๐˜€ ๐Ÿ”„ โ†ณ Frequent changes derail progress and drain morale. ๐Ÿฐ. ๐—ก๐—ผ ๐—จ๐—ฆ๐—ฃ ๐Ÿชโ†ณ A generic game canโ€™t stand out in a crowded market. ๐Ÿฑ. ๐—จ๐—ป๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ ๐—ฟ๐—ผ๐—น๐—ฒ๐˜€ ๐ŸŒ€ โ†ณ When no one knows whoโ€™s responsible, chaos reigns. ๐Ÿฒ. ๐—•๐—น๐—ฎ๐—บ๐—ฒ ๐—ฐ๐˜‚๐—น๐˜๐˜‚๐—ฟ๐—ฒ ๐Ÿ›‘ โ†ณ Finger-pointing creates toxicity and stalls solutions. ๐Ÿณ. ๐—Ÿ๐—ผ๐˜„ ๐—ฒ๐—ฎ๐—ฟ๐—น๐˜† ๐—ฟ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐Ÿ“‰ โ†ณ Players donโ€™t come back if the game doesnโ€™t hook them early. ๐Ÿด. ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ ๐—ฐ๐—ฟ๐—ฒ๐—ฒ๐—ฝ โ‰๏ธ โ†ณ Adding more instead of fixing the basics only bloats the game. ๐Ÿต. ๐—ก๐—ผ ๐—ฐ๐—ผ๐—บ๐—บ๐˜‚๐—ป๐—ถ๐˜๐˜† ๐Ÿ—จ๏ธ โ†ณ Empty forums and social channels […]

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Genre-Blending Extraction Shooters, Looter Shooters, Action RPGs, and MMORPGs

Gaming is undergoing an exciting evolution, with genre boundaries becoming increasingly blurred.Some of the most exciting innovations, in my opinion (after playing and developing, in some cases, games on these segments), are potentially emerging from the fusion of Extraction Shooters, Looter Shooters, Action RPGs, and MMORPGs. When executed right, the โ€œhybridsโ€ of these can offer deep, replayable experiences that cater to a variety of playstyles while enabling innovative monetization strategies.In this post, Iโ€™ll explore how blending these genres together could create unique and compelling games, including how they could work across PC, console, and mobile (with cross-play, as applicable). Iโ€™ll also delve into the monetization strategies that fit these experiences โ€” moving beyond simple battle passes to include social-tiered milestones and group-based economy mechanisms, which Iโ€™ve written a lot about in my articles here:On top of monetization side, Iโ€™m also […]

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Jobs in Mobile Gaming: 33

๐Ÿ•บ๐Ÿป 1212 Jobs in Mobile Gaming ยป 15-22 Feb ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Senior Director of Engineering Scopely ๐Ÿ‡บ๐Ÿ‡ธ Technical Team Lead (Client) Scopely ๐Ÿ‡จ๐Ÿ‡ณ Technical Director Unannounced Title Scopely ๐Ÿ‡ช๐Ÿ‡ธ Sr. Director, Engineering - Head of Game Tools Scopely ๐Ÿ‡บ๐Ÿ‡ธ Staff Engineer - Monopoly GO! Scopely ๐Ÿ‡ช๐Ÿ‡ธ Lead Engineer Scopely ๐Ÿ‡ฒ๐Ÿ‡ฝ Platform Account Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ Technical Lead of Analytics Engineering Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Fullstack Engineer - Live Services Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Engineer - Monopoly GO! Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Software Engineer, Supercell ID Supercell ๐Ÿ‡ฌ๐Ÿ‡ง Senior Game Tech Programmer Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Software Engineer Zynga ๐Ÿ‡จ๐Ÿ‡ฆ Senior Software Engineer 1 Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Engineering Manager 2 Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Software Engineer - Ad Monetization Zynga ๐Ÿ‡จ๐Ÿ‡ฆ Mobile Game Engineer Zynga ๐Ÿ‡น๐Ÿ‡ท Lead Technical Program Manager/Lead Producer […]

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Are MMPs Evolving into MMMs?

The mobile app industry has long relied on Mobile Measurement Partners (MMPs) to track and attribute user acquisition efforts. These platforms provide deterministic attribution, helping advertisers understand which campaigns drive installs and revenue. However, with increasing privacy regulations, signal loss, and the rise of AI-driven analytics, a new measurement approach is gaining traction: Marketing Mix Modeling (MMM). As deterministic tracking becomes more challenging, will MMPs evolve into MMM platforms? Letโ€™s explore the future of mobile measurement and the shift from event-level attribution to probabilistic modeling. The Challenges Facing MMPs MMPs have traditionally been the source of truth for app marketers, but their dominance is now being challenged by: 1. Privacy-First Changes โ€ข iOS 14.5+ (App Tracking Transparency โ€“ ATT): Appleโ€™s privacy framework has drastically reduced the effectiveness of IDFA-based tracking, limiting MMPsโ€™ ability to attribute users accurately. โ€ข Googleโ€™s Privacy […]

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Scopely GOes and MONOPOLIZES One Genre After Another ๐Ÿฅ‡

Scopely GOes and MONOPOLIZES One Genre After Another ๐Ÿฅ‡ Adding another GO to its portfolio could make Scopely the dominant force across THREE genres! And thatโ€™s not even counting the genres where the company already has a solid presence, like 4X with Star Trek Fleet Command and Team Battlers with MARVEL Strike Force. ๐Ÿš€If the $3.5B deal goes through, Scopely will control 76% of the Location-Based Market, the vast majority coming from Pokรฉmon GO. Here are a few key insights on the location-based market from AppMagic's latest post: https://lnkd.in/gaEPUwug ๐Ÿ”ท Niantic owns 4 out of the top 10 location-based games. This is one of the most monopolized segments in gaming, with incredibly high entry barriers.๐Ÿ”ท Having a major IP is almost essential in this market, yet even that doesnโ€™t guarantee success. ๐Ÿ”ท Niantic has seen multiple failures with titles based […]

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Current state of publishing in Mobile Games?

Mobile game publishing is set to thrive in 2025, building on the momentum of a strong 2024. Hits like Hexa Sort and Twisted Tangle have demonstrated the power of effective publishing strategies, and itโ€™s no surprise that 9 out of the top 10 gaming companies by downloads have dedicated publishing divisions or strategies in place.For developers, partnering with a strong publisher has never been more essential. Here are my three key reasons why: 1. Funding challenges are growing.Investment in game studios is at a five-year low. According to the latest Konvoy report (see graph in the comments), Q4 2024 saw a 47% QoQ decline in funding. While early-stage investments are still happening, they are primarily small checks meant for prototyping or MVP development. Securing the capital needed for scaling and doing UA at scale? highly unlikely, or at least most […]

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Monopoly GO Top Revenue-Driving Events

Monopoly GO Top Revenue-Driving Events ๐Ÿญ. ๐—ฃ๐—ฟ๐—ถ๐˜‡๐—ฒ ๐——๐—ฟ๐—ผ๐—ฝ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐ŸŽฏ โ€ข Plinko-style mini-game using chips. โ€ข Chips can be bought or earned. โ€ข Multipliers boost spending and rewards. ๐Ÿฎ. ๐—›๐—ฎ๐˜‚๐—ป๐˜๐—ฒ๐—ฑ ๐— ๐—ฎ๐—ป๐˜€๐—ถ๐—ผ๐—ป ๐Ÿ‘ป โ€ข 8-player teams add social pressure. โ€ข Solo and team goals drive spending. โ€ข Blackjack-style mechanic encourages retries. โ€ข Limited time adds urgency. ๐Ÿฏ. ๐—ฃ๐—ฎ๐—ฟ๐˜๐—ป๐—ฒ๐—ฟ๐˜€ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿค โ€ข Team up with a friend. โ€ข Land on special tiles to earn currency. โ€ข Spin the lucky wheel for event points. โ€ข Grow 4 objects to unlock the final reward. ๐Ÿฐ. ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜ ๐—ฅ๐—ฎ๐—ฐ๐—ฒ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿ โ€ข Compete in teams of three. โ€ข Spend flags to roll dice and earn points. โ€ข Rewards for laps and placement. โ€ข Medals from three tournaments decide the winner. ๐Ÿฑ. ๐—ง๐—ฟ๐—ฒ๐—ฎ๐˜€๐˜‚๐—ฟ๐—ฒ ๐—›๐˜‚๐—ป๐˜ ๐Ÿ’Ž โ€ข Tap squares to find hidden treasures. โ€ข Each tap costs a […]

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Apple Just Removed 135,000 Apps across EU App Stores

The deadline came, and Apple didnโ€™t hesitate. Over 135,000 apps vanished from EU App Stores overnight, casualties of the Digital Services Act (DSA). The new rule? Developers must publicly list their address, phone number, and email to keep their apps live. No compliance, no app. Apple made it crystal clear: as of February 18, 2025, any app without a verified โ€œtrader statusโ€ is gone. And theyโ€™re not coming back until developers cough up the required details. While the DSA aims for transparency, itโ€™s hitting small and indie developers the hardest. Many work from home, relying on a simple support email rather than sharing personal contact details. Now, theyโ€™re scrambling for solutionsโ€”virtual offices, coworking spaces, and burner numbersโ€”just to stay compliant without sacrificing privacy. The rule applies to any app that makes moneyโ€”whether through in-app purchases, ads, or even one-time downloads. […]

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