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Fortnite is back! After 5-year Apple ban.

Fortnite is back!  After 5-year Apple ban. Let's take a look at their purchase flow.1. Tap an item to purchase, then choose payment method:  Epic or 'In-app purchase'2. That 'In-app purchase' button doesn't look very inviting to me, Epic store has a nice icon AND a 20% back kicker.  Probably will choose that route. ๐Ÿ˜… 3. No scary popup confirmation after tap!Wild.Is this the beginning of a new era?

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Rollic’s Color Block Jam scaled past $500K in IAP

Rollic's Color Block Jam ๐ŸŸฅ, continues to scale past $500K in IAP ๐Ÿค‘ revenue only and 200K downloads a day. What new features have they added recently to continue this monster growth? ๐Ÿ•ต The team is adding a standard "level based puzzler" systems such as: โ—พ 2 Pre-level boosters (Time + Rocket) โ—พ 1 new booster during gameplay (Rocket from previous step) โ—พ 5 steps streak mechanic, which ties this all together giving you those 2 boosters as you win in a rowAs the new king of Hybrid-casual puzzlers, even Color Block Jam is no exception to its continuous evolution towards going full casual. These latest features that they added are a clear sign of that direction. As the game is currently more and more driven by IAP ๐Ÿ’ธ revenue instead of Ad revenue, this ratio will now get even […]

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7 things to know about Voodoo

Here are 7 things you need to know about Voodoo in 2025. I'm introducing new series flash takes for quick insights! 2025 started tough for many mobile publishers.Pressure from Eastern Developers,Saturated market in hybridcasual games,Lower profit margins...All pushes big publishers to try new things.Here are flash takes:1. Quality > Quantity prototyping,2. Still depending on its older titles,3. Most unique - innovative portfolio,4. Still follows market "puzzle" trends,5. Bigger testing groups on early stage,6. Choosing talented but smaller studios,7. Hybrid casual strategy figured out well..So innovative gameplay with proven mechanics,Crazy creative ideas and high retention player base.The most powerful creative scale & budget in market.

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TikTok changed the iOS campaign setup

๐Ÿšจ TikTok has changed the iOS campaign setup ๐Ÿšจ Today, I noticed a new option when creating an iOS campaign on TikTok: you can now enable or disable SKAN attribution.This is essentially the same approach Meta uses with AEM, but TikTok still gives you the option to activate SKAN attribution so you can view SKAN data directly in the dashboard (something that you can also do with Meta but not in TikTok if you disable this option)The question is: What signals are the campaigns using now? Previously, you couldn't disable SKAN when ADC was enabled so I assumed the campaigns were still relying on SKAN signals for optimization. But now, it looks like TikTok has taken things a step further. It appears the algorithm is ready to optimize based on probabilistic signal attribution only.Time to test!

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Mobile Game Meta Guide

Mobile Game Meta Guide ๐Ÿก ๐—ช๐—ต๐—ฎ๐˜ ๐—ถ๐˜€ ๐— ๐—ฒ๐˜๐—ฎ?โ€ข Itโ€™s not a new hero, booster, or ability.โ€ข Itโ€™s the layer outside the core loop: rewards, progression, collectibles, narrative.โ€ข It gives players goals that feel freshโ€”without breaking the gameโ€™s balance.โ“ ๐—ช๐—ต๐˜† ๐—ฎ๐—ฑ๐—ฑ ๐—บ๐—ฒ๐˜๐—ฎ?Because it:โ€ข Adds depth without power creepโ€ข Scales cheaply (mostly art & narrative)โ€ข Opens up easy A/B testsโ€ข Boosts retention and ARPUโ€ข Creates endless Live-Ops hooks: collections, events, FOMOโญ ๐—ฃ๐—ผ๐—ฝ๐˜‚๐—น๐—ฎ๐—ฟ ๐—บ๐—ฒ๐˜๐—ฎ ๐—ฎ๐—ฟ๐—ฐ๐—ต๐—ฒ๐˜๐˜†๐—ฝ๐—ฒ๐˜€: โ€ข Decoration: rooms, gardens (Homescapes)โ€ข Leaderboards: ranks, badges (Marvel SNAP)โ€ข City-building: slots โ†’ coins โ†’ village (Coin Master)โ€ข Collections: stickers, pets (Merge Mansion)โ€ข Storylines: chapters, cut-scenes (Episode)โ€ข Campaigns: world maps, biomes (mid-core RPGs)โ€ข Customization: skins, outfits (Overwatch)โ€ข Romance: branching relationships (Choices)๐Ÿ•ต๏ธ ๐—ช๐—ต๐—ฎ๐˜ ๐—บ๐—ฒ๐˜๐—ฎ ๐—ณ๐—ถ๐˜๐˜€ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ด๐—ฎ๐—บ๐—ฒ?โ€ข Match-3: decoration + light storyโ€ข PvP: skins + ranksโ€ข Mid-core: base-building + epic cut-scenesโ€ข Casual sims: expansive city + collectionsBut skip meta […]

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Chinese-built 4X survival-sim: Lands of Jail making 250K a day!

Lands of Jail making ๐Ÿค‘ $๐Ÿฎ๐Ÿฑ๐Ÿฌ๐—ธ/๐—ฑ๐—ฎ๐˜†, a Chinese-built 4X survival-sim mashup that combines Frozen City onboarding, Whiteout Survival progression, and King Shot-style map layering ๐Ÿ‘‡ All dressed in prison jumpsuits, toy factories, and riot suppression mechanics. ๐—•๐˜‚๐—ถ๐—น๐˜ ๐—ฏ๐˜† ๐—–๐—ต๐—ถ๐—ป๐—ฒ๐˜€๐—ฒ ๐˜€๐˜๐˜‚๐—ฑ๐—ถ๐—ผ ๐—ฒ๐—ช๐—ผ๐—ฟ๐—น๐—ฑ, ๐—ถ๐˜ ๐—บ๐—ถ๐˜…๐—ฒ๐˜€:Frozen City-style idle onboardingHardcore 4X warfareSaga events, riots, gacha, and Discord-forced alliance spamA prison toy factory (yes, really)And some of the most absurd AI-generated creatives on mobile๐—ฌ๐—ผ๐˜‚ ๐˜„๐—ถ๐—น๐—น ๐—น๐—ฒ๐—ฎ๐—ฟ๐—ป: Whatโ€™s working in monetization, pacing, and theme alignmentWhy KingShot might be its closest cousinWhere the game borrows from Whiteout Survival, and where it improvesHow creative strategy blends GTA, toilet humor, AI anime, and frozen family failsWhy this might be the next 4X template other Chinese devs will clone. https://www.youtube.com/watch?v=k-r2MT16zlc&ab_channel=two%26ahalfgamers

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Gaming Industry Professions

Think games are made only by programmers? Think again! Hereโ€™s a glimpse into the professionals it takes to bring a game to life:Development โ€ข Programming: gameplay programmers, AI engineers, full-stack developers โ€ข Art: concept artists, 3D modelers, illustrators โ€ข Game Design: level designers, narrative designers, system designers โ€ข Quality Assurance: QA testers, compliance testers, automation engineers โ€ข Animation & Audio: character animators, sound designers, audio engineers Localization & Community โ€ข Localization: translators, cultural adaptation specialists โ€ข Community Management: community managers, social media managers, moderators Marketing & Sales โ€ข Marketing: creative producers, content makers, growth managers โ€ข Business Development: sales managers, licensing managers, monetization experts Administration โ€ข Management: CEOs, CTOs, product managers โ€ข HR & Finance: recruiters, payroll managers, legal counsel โ€ข Support: customer service reps, player support specialists Other Key Roles โ€ข Esports & Events: tournament organizers, coaches, commentators โ€ข […]

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Jobs in Mobile Gaming: May’24

1111 Jobs in Mobile Gaming ๐Ÿฆ„ ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs ๐Ÿ•บ๐Ÿป Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Unity Client Engineer - Scopely ๐Ÿ‡ช๐Ÿ‡ธ Tech Team Lead (Shanghai based) Scopely ๐Ÿ‡ธ๐Ÿ‡ฌ ๐Ÿ‡จ๐Ÿ‡ณ ๐Ÿ‡ฐ๐Ÿ‡ท ๐Ÿ‡ฎ๐Ÿ‡ช ๐Ÿ‡ช๐Ÿ‡ธ Engineering Manager - LiveOps Automation Scopely ๐Ÿ‡ช๐Ÿ‡ธ ๐Ÿ‡ต๐Ÿ‡น Staff Engineer - Monopoly GO! Scopely ๐Ÿ‡จ๐Ÿ‡ฆ ๐Ÿ‡บ๐Ÿ‡ธ Technical Lead, Esports Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ LLM Engineer Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Senior Gameplay Programmer, Clash Royale Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Senior Software Engineer II Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Principal Software Engineer Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Senior Network Engineer Playtika ๐Ÿ‡บ๐Ÿ‡ฆ Corporate Development Manager Moon Active ๐Ÿ‡ฎ๐Ÿ‡ฑ Full Stack Developer Moon Active ๐Ÿ‡ฎ๐Ÿ‡ฑ Automation Developer Moon Active ๐Ÿ‡ฎ๐Ÿ‡ฑ Software Engineer (Part-time) Dream Games ๐Ÿ‡น๐Ÿ‡ท Software Engineer Dream Games ๐Ÿ‡น๐Ÿ‡ท Game Developer Dream Games ๐Ÿ‡น๐Ÿ‡ท Senior Software Engineer Dream Games ๐Ÿ‡น๐Ÿ‡ท SecOps Engineer Dream Games ๐Ÿ‡น๐Ÿ‡ท Senior Art Engineer, Unity […]

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Dream Games knows how to keep players engaged

Dream Games knows how to keep players engaged ๐Ÿญ. ๐—ฆ๐—ถ๐—ฑ๐—ฒ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐˜„๐—ถ๐˜๐—ต ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€ ๐Ÿงฉ โ€ข Use event currency from core gameplay โ€ข Add familiar puzzles from other games โ€ข Encourage smart spending with fun problem-solving๐Ÿฎ. ๐—ง๐—ฒ๐—ฎ๐—บ ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿค โ€ข Team-based item collection โ€ข Shared and bonus rewards for top players โ€ข Builds social bonds and gives players mid-term goals๐Ÿฏ. ๐—Ÿ๐—ฎ๐˜ƒ๐—ฎ ๐—ค๐˜‚๐—ฒ๐˜€๐˜-๐—น๐—ถ๐—ธ๐—ฒ ๐—ฆ๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐Ÿ”ฅ โ€ข Win streaks vs. 100 players โ€ข One loss = out โ€ข Big prize for the top, high-stakes excitement๐Ÿฐ. ๐—ฅ๐—ฒ๐—ด๐˜‚๐—น๐—ฎ๐—ฟ ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿ โ€ข 1โ€“7 day cycles, solo or team โ€ข Harder levels give more event resources โ€ข Keeps players returning with daily goals๐Ÿฑ. ๐—ฆ๐—ต๐—ผ๐—ฟ๐˜-๐—ง๐—ถ๐—บ๐—ฒ ๐—–๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ถ๐—ผ๐—ป โฑ๏ธ โ€ข 30 or 60-minute events โ€ข Starts when the player joins โ€ข One leaderboard winner โ€” short, intense fun๐Ÿฒ. ๐—ฆ๐—ฒ๐—ฎ๐˜€๐—ผ๐—ป ๐—ฃ๐—ฎ๐˜€๐˜€ ๐ŸŽŸ๏ธ โ€ข Free and paid tiers โ€ข More points […]

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Top 10 Hybrid Casual by Revenue

TOP 10 HYBRID CASUAL# 3 WEEK, MAY, 2025 Hey Hybrid Maniacs! ๐Ÿ˜œThe newcomer to the Top 10 list in the third week of May is โ€œEpic Plane Evolutionโ€. ๐Ÿ’ซPublished by Voodoo and developed by Walk Talk with Heseri Games, โ€œEpicโ€ is an arcade flight simulator with a typical clicker economy.This blend makes requests for video rewards go through the roof. ๐Ÿ“ˆ๐Ÿ’ตWith an easy hyper-style mechanic, โ€œEpicโ€ makes players want to see the whole plane. โœˆ๏ธThis drives monetization. ๐Ÿ’ฐMy proudest moment. ๐Ÿคฉ๐Ÿ’– I mentioned โ€œEpic Plane Evolutionโ€ in my Releases and Transfers List for the fifth week of September 2024. ๐Ÿ’Other highlights.โ€œKingdom Clashโ€ comes back to the list. โš”๏ธ๐Ÿ”›Itโ€™s an excellent strategy game published by Azur with a deep meta.Last but not least, โ€œScrewdomโ€ jumped to second place for the first time.Yes, Screw Puzzles are still on fire! ๐Ÿ”ฉ ๐Ÿ”ฅDon't want […]

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Thread vs Screw: How Wool Sort Stands Out in the Screw Puzzle Subgenre

Thread vs Screw: How Wool Sort Stands Out in the Screw Puzzle Subgenre ๐Ÿค” A new type of the Screw Puzzle hit our Top Trending with 2M installs in May alone. Wool Sort swaps screws for threadsโ€”but thatโ€™s just the start. Letโ€™s see how it stacks up against its closest reference, Screw Jam ๐Ÿ‘‡1๏ธโƒฃ GenreWhile Wool Sort beats Screw Jam in daily installs (180k vs 75k in the peak), its IAP revenue is much lower ($2.6k vs $211k in the peak). It clearly follows a Hypercasual model driven by ads.2๏ธโƒฃ Core Gameplay ๐Ÿ”ฉScrew Jam offers short, progressively harder levels and a โ€œlimited livesโ€ system to boost retention and drive early purchases.๐ŸงถWool Sort opens with tougher levels to spark a sense of achievement and maximize rewarded ad views, though this might hurt long-term retention.3๏ธโƒฃ Meta Systems๐Ÿ”ฉScrew Jam features light city-building: players […]

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RevenueCat raises $50M: Monetizing Mobile Amid AI Boom

RevenueCat, now the backbone of over 70,000 subscription-based mobile apps, just announced a $50M Series C to level up its mission: helping developers make more money, faster. Founded in 2018 as a side project by Jacob Eiting and Miguel Carranza, RevenueCat started as a simple tool to manage in-app subscriptions. Today, it's handling billions in payments and is used by 1 in 3 new subscription apps. Now valued at $500M, the company plans to go far beyond subscriptions. Why It Matters: New funding round led by Bain Capital Ventures (with support from Index, YC, and others) $100M total raised 2,000+ devs already testing RevenueCatโ€™s web billing engine, now a serious Stripe/Chargebee contender CEO Jacob Eiting says: โ€œWe want to build the most important software company for appsโ€”by a mile.โ€ Whatโ€™s Next for RevenueCat: Web billing: After the Apple-Epic ruling, devs […]

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