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Any actionables from Epic vs Apple rulings?

F2P mobile game publisher: "Any actionables from Epic v. Apple ruling(s) to consider NOW (Q2)?" 🤠 𝗧𝗟𝗗𝗥: 𝗔𝗰𝘁𝗶𝗼𝗻𝗮𝗯𝗹𝗲𝘀• For US users, you can 𝘭𝘪𝘯𝘬-𝘰𝘶𝘵 '𝘣𝘶𝘺 𝘯𝘰𝘸' 𝘣𝘶𝘵𝘵𝘰𝘯𝘴 𝘵𝘰 𝘸𝘦𝘣❗• You can do this 𝘱𝘦𝘳 𝘱𝘳𝘰𝘥𝘶𝘤𝘵• So the 'shop' can still be native, in-App UI• E.g. see XSolla's new 'Buy Button' (pictured, rel. May5)🧑‍⚖️ 𝗧𝗵𝗲 𝗿𝘂𝗹𝗶𝗻𝗴:• iOS apps can include ext. payment links• Apple can't collect 27% 🙄 of web-based revenue• Apple has appealed, but must comply for now...📍 𝗔𝗽𝗽𝗹𝗶𝗲𝘀 𝘁𝗼:• U.S.-based players only (for now). • Other countries = biz as usual.Note that Apple's popup conf. still required: "You are about to leave and go to an external website."That said, pretty cool! 🤠

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Century Games’s Kingshot just passed $1M a Day

Century Games's Kingshot just passed $1 Mil. a day 🤑 in revenue in less than 3 months from launch, scaling downloads to 200K a day. Do you know on which game it based its onboarding? 🕵 There is a Steam PC game called Thronefall, by a tiny indie studio called Grizzly Games 🐻. Released for $12,99 in October 2024, to a great player reception, currently having nearly 20K reviews with 96% positive rating. It sold around 600K units for $4.1 Mil. revenue. Currently it gets around 500 daily active players. Its a Tower Defense, where you control you King in order to build your base during the day, steer your forces and defend against enemies during the night. So what happened here???Because in the current 4X market, where the big players are all up to standard from product perspective, the […]

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Another Turkish Breakout? TaleMonster Grabs $7M from Global VC Giants

Written by our partner, InvestGame. Notable Transactions MERGERS & ACQUISITIONS🤝 US-based mobile game developer Ares Interactive, Inc. has acquired Heroes vs Hordes from Germany-based mobile game publisher Swift Games for an undisclosed sum. Legal documentation changes suggest a potential full acquisition of Swift Games as well. According to AppMagic, Heroes vs Hordes is a mobile roguelike RPG that has generated $31m in IAP revenue. Ares Interactive was founded in 2024 by former Glu Mobile executives. UK-based game distributor Rokky has acquired China-based digital game store ChinaPlay for an undisclosed sum. The acquisition is part of Rokky’s strategic expansion into the Chinese market. After the deal, ChinaPlay will distribute game keys directly from Rokky’s publishing partners. France-based esports organization Team Vitality has acquired Indonesia-based esports organization Bigetron by Vitality for an undisclosed sum. The acquisition aims to strengthen Team Vitality’s position […]

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Daily login streaks: reward… or illusion?

Daily login streaks: reward… or illusion? I recently saw a post praising a mechanic in This is Blast! by Voodoo Miss a day? Watch an ad to recover your streak.On the surface, it’s clever.Re-engagement and monetization all in one.But here’s the thing — it feels wrong.If I missed a day, I missed it.Watching an ad won’t make that not happen.It starts to feel like everything can be bought.And when I see someone with a long streak now, I’m no longer impressed.Did they show up consistently… or just pay not to break it?⸻Want to make streaks fair and engaging? Try this:Display three values:- Current streak- Max streak- Number of resetsLet those stats speak for themselves.A clean profile (max = current, resets = 0) becomes something players are proud of.No money needed to impress.Optionally, add achievement tiers:- “Flawless streak”: never broken- “Comeback […]

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New Puzzles: Bite Size Insights!

Out of 552 new puzzle games released last week, 87 (15% success rate) made it* with a decent CPI, is your chance the same though? It's actually higher if you are testing the right game.What developers often miss out is the fact that:"the" right game does not exist universally.Your right game does...If you create an iteration strategy path,Following the right games andIdeas in creative side,You, eventually,Will make it.Mobile puzzle games are tough,But odds are in your favor.Bitesize 14 shows 8 new puzzle games.Hope it helps your design process!

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Offline Games – No Wifi Games Reaches 10.8 million DAU

🚀Offline Games Reaches 10.8 million DAU 😲 👏Credit is due where Credit is due. Offline Games by Jindoblu has reached 10.8 million daily active users. Launched in 2023, the game has averaged 6 million (4.8 million Organic) monthly downloads. 🔥The game skips Banners and Interstitials and monetizes entirely from Rewarded Ads. Assuming that 40% of users watch an average of 4 Rewarded ads daily, and adjusting for organic eCPMs, Offline Games generates about $80k/day in ad revenue or close to $30 million annually. 🤑Offline Games did a classic roll-up and took the best-performing hypercasual games in the market: Water Sort, Fruit Merge, Backgammon, etc., removed all the intrusive ads, centralized, and made all gameplay free but available with optional hints that are activated with tokens. One token = 1 hint, and one hint can be activated with a rewarded ad. […]

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River Game Arrived at $2B Lifetime User Spending

River Game Arrived at $2B Lifetime User Spending 🔥 River Game is best known for its 2019 4X Strategy hit Top War: Battle Game, which accounts for a massive 83% of the publisher’s total revenue 🤯However, looking at the latest portfolio dynamics, Top War’s monthly revenue is on the decline, making space for a rising star: Top Heroes: Kingdom Saga! In April, Top Heroes hit $20M in monthly revenue, compared to Top War’s $8M, and it’s still on an upward trend. In just over a year, the game already contributes 16% of River Game’s total revenue 💪Could Top Heroes overtake Top War as the portfolio leader in a few years?Have a closer look at River Game’s portfolio here.

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An event gated behind a paywall, from Coin Master.

📆 Here’s another example of an event gated behind a paywall — this time from Coin Master. 🎁The Rewards Road event locks progression until you make a one-time purchase, after which you can start collecting rewards along the path.✅It’s a similar strategy to what I saw recently in MONOPOLY GO!, and likely another A/B test to measure monetization impact vs. friction.

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PlaySimple’s Word Search Explorer makes $163K a day in Ad Revenue

PlaySimple Games's Word Search Explorer is doing $163K a day in ad revenue 🤑, which is more than the current word category IAP leader NYT Games: Word, Number, Logic 👀 (which makes $150K a day) What is the catch? Looking at these games even though their overall daily revenue is similar, the difference is of course the volume of installs they are pulling in. Word Search Explorer is doing more than 200K install a day, while the NYT game is doing barely 20K. So there is a 10x difference here 😵. Oh, but Jakub, that is bad traffic. No its not. Even though the NYT one is mostly US downloads, Word Search Explorer is doing more than 30K only US installs a day + the other countries on top. It also wins on current Daily Active Users of 3,3 Mil […]

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Supercell’s Clash of Clans is coming to Netflix!

Barbarians, Arrows & Absurdity. Supercell’s Clash of Clans is getting the animated series treatment. Yep, it’s official: Netflix is bringing the world of Clash to life with a brand-new animated series straight out of Supercell’s chaotic, comedy-filled universe. Think epic raids, legendary mustaches, and the kind of ridiculous war drama only Clash could deliver. At the heart of the show? A gutsy Barbarian way in over his head, leading a crew of lovable misfits to defend their village—and survive the hilariously dysfunctional politics of battle. 🎬 Fletcher Moules, the mind behind the OG Clash animations, is showrunning. And it gets better: the writing's powered by Ron Weiner (Silicon Valley, Futurama, 30 Rock). Animation’s handled by Icon Creative Studio, the same team behind some of the slickest visuals in town. 💬 “Fans have been begging for a Clash series—and now it’s […]

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Doesn’t play, still wins

Zelnick’s gamer status matters less than his segmentation strategy. Take-Two CEO Strauss Zelnick doesn’t play video games. That’s what made headlines. Some were surprised to hear such a candid admission from the head of the second-largest publicly traded game publisher in the U.S. Should it, though? I’ll admit, I’ve asked people the same question for years. It is a quick litmus test at conferences: Do you actually play games, or are you just here for the open bar? Too often, vendors (think: payment processors, ad tech firms) show up at major gaming events without the faintest clue about the industry they were trying to sell into. Internally, it was an unofficial screening tool during hiring. Sure, having a new analyst who knows the space helps. But more than raw talent, cultural fluency matters. If you don’t know what your clients […]

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Mobile game monetization is both art and science.

Mobile game monetization is both art and science. 𝟭. 𝗜𝗻-𝗔𝗽𝗽 𝗣𝘂𝗿𝗰𝗵𝗮𝘀𝗲𝘀 (𝗜𝗔𝗣) 💰Players spend money directly inside the game. These are usually tied to value, progress, or customization.• 𝗦𝗵𝗼𝗽– Premium currency– In-game currency– Energy/lives– Resources, characters, decorations– Bundles and boosters• 𝗢𝗳𝗳𝗲𝗿𝘀– Starter packs– No ads offer– Seasonal and flash sales– Double/triple value bundles– Build-your-own offer• 𝗣𝗮𝘀𝘀𝗲𝘀– Basic, premium, and elite battle passes– Daily, weekly, and VIP passes• 𝗦𝘂𝗯𝘀𝗰𝗿𝗶𝗽𝘁𝗶𝗼𝗻𝘀– Monthly benefits– Weekly perks– VIP status or premium features• 𝗥𝗮𝗻𝗱𝗼𝗺 𝗠𝗲𝗰𝗵𝗮𝗻𝗶𝗰𝘀– Loot boxes– Gacha systems– Mystery rewards and lucky wheels– Energy refills, bonus currency– Progress or power-up boosters𝟮. 𝗜𝗻-𝗔𝗽𝗽 𝗔𝗱𝘃𝗲𝗿𝘁𝗶𝘀𝗶𝗻𝗴 (𝗜𝗔𝗔) 📺Players watch or engage with ads in exchange for rewards. It’s a balance between revenue and retention.• 𝗥𝗲𝘄𝗮𝗿𝗱𝗲𝗱 𝗔𝗱𝘀– Refill lives or energy– Extra currency or items– Ship timers, speed-ups, multipliers– Bonus chests, lucky draws– Double rewards, special access• 𝗜𝗻𝘁𝗲𝗿𝘀𝘁𝗶𝘁𝗶𝗮𝗹 𝗔𝗱𝘀– […]

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