Background
  • arrow_back Home
  • keyboard_arrow_rightBlog classic sidebar

Blog classic sidebar

Results 121-133 of 2215 remove Page 11 of 185

trending_flat

Investing in Gaming Stocks?

2020 feels like yesterday... but $1,000 then could’ve made you $15,300 today. 16 gaming companies listed! 💰 I am sure you all invest in here and there,I particularly keep investing in gaming.5 Years sounds like a long timeBut it really is not. ⏳ Some companies went down,While others rise.. 📊 From semi conductor manufacturers,Console makers, game developers tohardware producers.PS: Not a financial advise. Just a list of game industry related companies and their performance over 5 years.

trending_flat

Missed a day in your daily login streak?

🎁 Missed a day in your daily login streak? No worries — watch an ad and recover your rewards! Saw this clever implementation in This is Blast! by Voodoo. Instead of punishing players for missing a day or forcing them to start over, they offer a simple recovery option via rewarded video. 💡It’s a smart and fair mechanic that turns a missed session into a moment of re-engagement — and monetization.

trending_flat

“Fail fast” is one of those startup mantras.

“Fail fast” is one of those startup mantras that sounds smart, until it isn’t. I’ve seen teams fail fast.And then fail again.And again.And again.Not because the product was broken.But because the thinking was.In one case, a team I worked with tried to rapidly iterate on monetization features.Every two weeks, a new offer, new layout, new pricing.No segmentation. No goals. No understanding of player behavior.Each version failed.So they failed faster.By the end of the quarter, they hadn’t learned much.But they had definitely shipped 12 different failures.And confused their players in the process.But you should know:🚫 Failing fast without a plan isn’t iteration — it’s noise.🚫 Speed without clarity just gets you lost quicker.If you want to fail fast and actually grow, here’s what to do:✅ Set a clear hypothesis for what success looks like✅ Track the right metric (not just revenue […]

trending_flat

A new game studio is doomed if you see these deadly signs.

You can be sure a new game studio is doomed if you see these deadly signs: • They talk about “disrupting the genre” despite having built nothing.• They care more about a fancy office than making a great game.• Hiring is focused on big-name studios, not actual skill or fit.• Swag gets ordered before a single line of code is written.• They brag about funding rounds, not product results.• There are more managers than developers.• Studio culture is defined by slogans, not workflows.• Founders are getting rich from their salaries, not equity.• Player feedback? Who needs it when you’ve got a “vision”!• Everyone’s working on a trailer, but no one’s playing a prototype.• MVP means “Maximum Vanity Pitch,” not “Minimum Viable Product.”Hype doesn’t replace product.Flash doesn’t equal substance.Build the game first.Let everything else follow.

trending_flat

Jobs in Mobile Gaming: May’17

🎨 1100 Jobs in Mobile Gaming » 10-17 May 📆 👉🏻 Data from Gamigion.com/jobs 🕺🏻 Dev 💻 Art 🎨 Product 📱 Marketing 🎯 Business 💰 Data 📈 QA ⚒️ 💻 Dev Vice President, Corporate Development Scopely 🇨🇳 IT Systems & Platform Engineer Scopely 🇪🇸 🇲🇽 Senior Analytics Engineer Scopely 🇪🇸 Engineering Manager Scopely 🇲🇽 Analytics Engineer Scopely 🇲🇽 Tech Team Lead Scopely 🇨🇳 Senior/Software Engineer Scopely 🇪🇸 Senior Analytic Engineer Scopely 🇲🇽 Sr Director of Engineering - Yahtzee with buddies Scopely 🇪🇸 Senior Game Programmer, Brawl Stars Supercell 🇫🇮 Senior Game Tech Programmer Supercell 🇫🇮 Senior Software Engineer, Groups & Chat Supercell 🇫🇮 Principal Software Engineer Zynga 🇮🇳 Engineering Manager - GOTL Zynga 🇨🇦 Technical Product Owner Playtika 🇵🇱 SOC Engineer Playtika 🇵🇱 C# Client Developer Playtika 🇵🇱 Technical Designer Moon Active 🇱🇷 Senior Art Engineer, Unity PeopleFun 🇺🇸 Unity […]

trending_flat

7 Things Squad Busters Needs to Experiment with NOW

7 Things Squad Busters Needs to Experiment with NOW The game needs to go crazier. If game development aligns with an explore-exploit model, Squad Busters must continue exploring. That means covering as much exploration space as possible. Eric Seufert makes similar claims in UA creative testing, and those lessons apply similarly to games. The changes from 2.0 were big, but they need to be bigger. 1. Deck Loadout EverywhereDue to short mobile session times, there is insufficient time to build depth through in-round progression. Marvel Snap is a goddamn gift from the CCG gods in this light, and remains the top tier benchmark. Players must be able to theory craft, which rarely happens in real-time. In auto chess, players have specific deployment phases, which is also true for CCGs, MOBAs, and Vampire Survivors. Players also enter with a known strategy.Squad […]

trending_flat

Squad Busters’ original thesis has been falsified.

𝗦𝗤𝗨𝗔𝗗 𝗕𝗨𝗦𝗧𝗘𝗥𝗦 𝟮.𝟬 & 𝗦𝗣𝗔𝗖𝗘𝗫’𝗦 𝗥𝗔𝗣𝗧𝗢𝗥 𝟯 𝗘𝗡𝗚𝗜𝗡𝗘 Squad Busters’ original thesis has been falsified. What once seemed like KPI paradise: hypercasual-esque core, aggregating Supercell’s beloved IPs à la Super Smash Bros., and infinite consumable-based monetization with zero marginal cost, is now unrecognizable. 𝘐 𝘸𝘢𝘴 𝘣𝘳𝘰𝘶𝘨𝘩𝘵 𝘪𝘯, 𝘢𝘯𝘥 𝘤𝘢𝘭𝘭𝘦𝘥 𝘪𝘵 𝘵𝘩𝘦 𝘨𝘢𝘮𝘦 𝘸𝘪𝘵𝘩 𝘚𝘶𝘱𝘦𝘳𝘤𝘦𝘭𝘭’𝘴 𝘣𝘪𝘨𝘨𝘦𝘴𝘵 𝘤𝘦𝘪𝘭𝘪𝘯𝘨! Yet, just a year later, the hypercasual core has vanished, giving way to multiple player-activated abilities and completely removing consumables. Squad Buster 2.0 attempts to simplify nagging launch criticisms, including combat readability, character UX, progression speed, agency out-of-round with unit selection, and agency in-round with abilities. It gets halfway there, but in solving some issues, surfaces others.The original mechanics captured contemporary design zeitgeist: merging, star systems, in-round progression and economy, roguelike, consumables, hero collections, and mods. It’s a system designer’s dream, but it’s spun the […]

trending_flat

Super Banana Studio Secures Investment to Build Next-Gen Puzzle Games

Super Banana secured funding from Griffin Gaming Partners. Source: PocketGamer While the investment amount remains under wraps, what’s clear is the ambition: reinvent the puzzle genre with depth, speed, and style. Founded by Danil Moskovoy and Nikolay Ternovoy, two industry veterans with roots in Zeptolab, Voodoo, Tripledot, Popcore, and Playrix, Super Banana is built on a sharp thesis: build fast, build smart, build with purpose. Currently based in the UK and hiring remotely across Europe, the studio is already prototyping its first wave of titles, zeroing in on sorting mechanics, hybrid monetization (IAP/IAA), and untapped design spaces in casual games. “Casual puzzle games are full of white space if you know where to look,” said CEO Danil Moskovoy. “We’ve seen what works—and more importantly, what doesn’t. Now’s our chance to go deeper and build games that stick.” With tight feedback […]

trending_flat

8 New Casual Games with IAP Revenue

Working on a mobile game but concerned about revenue? These 8 new casual games figured In App Purchases, so can you! Daily IAP Revenue climbs up to $14.000!These games are released recently.Puzzles, arcade idles and sports.They are all generating IAP revenue by day.While Australia 🇦🇺 is leading this list,We see strong presence of Vietnam 🇻🇳 .Start checking them out,List things that could benefit your game.✅ Core Gameplay Loop✅ Player Journey✅ Monetization Options✅ Theme, Art etc. Learn from what works,Benefit your game..PS: Yea they are not making big money but they hint ⚠️ how to earn IAP Revenue on a small scale with a newly released game, which is really, absolutely VALUABLE.

trending_flat

How To Pitch Your Game

How To Pitch Your Game 🎯 𝗦𝘁𝗲𝗽 𝟭: 𝗦𝘁𝗮𝗿𝘁 𝘄𝗶𝘁𝗵 𝗮 𝗰𝗹𝗲𝗮𝗿 𝘃𝗶𝘀𝗶𝗼𝗻• What is the essence of your game?• Why is it unique?• Who will play it and why?🎮 𝗦𝘁𝗲𝗽 𝟮: 𝗦𝗵𝗼𝘄 𝘁𝗵𝗲 𝗴𝗮𝗺𝗲𝗽𝗹𝗮𝘆• Use exciting gameplay footage• Share mockups or prototypes• Highlight the core mechanics📊 𝗦𝘁𝗲𝗽 𝟯: 𝗣𝗿𝗼𝘃𝗲 𝘁𝗵𝗲 𝗺𝗮𝗿𝗸𝗲𝘁 𝗳𝗶𝘁• Show research and trends• Add wishlist stats, feedback, or retention• Explain how your game stands out🎨 𝗦𝘁𝗲𝗽 𝟰: 𝗨𝘀𝗲 𝘀𝘁𝗿𝗼𝗻𝗴 𝘃𝗶𝘀𝘂𝗮𝗹𝘀• Include concept art and screenshots• Demonstrate experience with prototypes• Keep visuals consistent with the gameplay👥 𝗦𝘁𝗲𝗽 𝟱: 𝗛𝗶𝗴𝗵𝗹𝗶𝗴𝗵𝘁 𝘆𝗼𝘂𝗿 𝘁𝗲𝗮𝗺• Share past successes• Be clear about roles• Show how well you work together💰 𝗦𝘁𝗲𝗽 𝟲: 𝗘𝘅𝗽𝗹𝗮𝗶𝗻 𝗺𝗼𝗻𝗲𝘁𝗶𝘇𝗮𝘁𝗶𝗼𝗻• Is it F2P, premium, or hybrid?• Why does this model fit your game?• Share forecasts and potential revenue🛣️ 𝗦𝘁𝗲𝗽 𝟳: 𝗕𝗿𝗲𝗮𝗸 𝗱𝗼𝘄𝗻 𝘆𝗼𝘂𝗿 𝗿𝗼𝗮𝗱𝗺𝗮𝗽• Be transparent about your budget• […]

trending_flat

Merge Fellas: No More Fruits—Merge Memes Instead

Merge Fellas: No More Fruits—Merge Memes Instead 😄 Over the past two weeks, we spotted a new Simple Merge-2 puzzle rising fast in the Top Trending — Merge FellasOn May 10, the game peaked at 788k daily installs, less than two weeks after almost zero downloads number 🤯Merge Fellas is a fresh reinterpretation of the Suika Game — the once-viral console title where players merged fruits to create the ultimate watermelon 🍉We’ve seen plenty of mobile versions inspired by Suika (like Fruit Merge), but Merge Fellas stands out by swapping fruit for memes: think cute animals, capybaras, and yes — Italian Brainrot 🦈👟🏖️ While the spike is already cooling off a week later, let’s see if this pop-culture twist on a familiar mechanic can hold its ground against the visuals we’ve gotten used to 😉

trending_flat

New Games in May 2025

NEW GAMES ON THE RISE# 2 WEEK, MAY, 2025 Hi, mobile gaming fanatics! 🤩 📲I am returning this week with our helpful list of “New Games on the rise”.Here I bring you titles debuting at the top of the charts. 📈👇 Below are my highlights from last week. 👇➡️ Last Tuesday, I published a brief report on the new mega-trend in social media, Italian Brainrot. 🇮🇹 🧠 According to my research, mobile games inspired by Italian Brainrot have accumulated more than 30MM downloads in just a few weeks, mostly organic installs. 🤯➡️ The big publisher Supersonic from Unity has started growing another hybrid casual title. “Car Screw Escape” mixes the mechanics of Sort & Jam with Screw Puzzle 3D. 🚐 🔩 Alongside “Screw Master”, “Car Screw” is the publisher's second hit Screw Puzzle.➡️ The big publisher Supercent has started growing […]

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation