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Brutally Honest: UA Rocks

Hey, FAM! What’s up? 🦩Tip of the week This hierarchy highlights platform-specific creatives for user acquisition (UA) campaigns. Key Breakdown: Facebook: Prioritizes vertical formats for Reels/Stories with flexible video lengths. Google: Favors longer videos (30+ seconds) in both orientations. TikTok: Short, hook-driven TTCC videos for quick engagement. Moloco: Mix of static and mid-length videos. Applovin: Combines videos with interactive playables. Mintegral: Short videos paired with playables. 🐊 Cornelius: The Suspicious Investi-gator True detective-like exploration of creative trends and historical influences. Delving deep into the world of creatives to uncover hidden patterns and inspirations: 𝗛𝗲𝗿𝗼 𝗪𝗮𝗿𝘀 𝗺𝗮𝗸𝗶𝗻𝗴 $𝟲𝟬𝟬𝗸/𝗱𝗮𝘆 𝗮𝗴𝗮𝗶𝗻 𝗮𝗻𝗱 𝘀𝗰𝗮𝗹𝗶𝗻𝗴. This would have been my statement a few days ago, but now they are back to $200k/day. What is happening? Their revenue has been declining since January 2025. The stable $10-12 million/month revenue for the whole of 2024 is now […]

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All in Hole by Homa Scaled to $300K a Day

All in Hole by Homa scaled to $300K a day 🤑, which is 6x its revenue since we last did an episode on it in November. In the other corner of the ring Hole.io by Voodoo took notes, and it is currently doing 500K downloads a day 😲. Who is going to win the battle ⚔️ for this innovative core gameplay? All in Hole changed the original Hole.io gameplay to level-based progression with Royal Match style events metagame, turning the game into an IAP driven monster 🤩. There are boosters, level fail states, teams, battle pass, and some ads. We can see again here that Royal Match events metagame just works so well for literally any core gameplay that is done in a setup of a based puzzler. This is now a must-have feature set when doing these. I would […]

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ASO Secrets: How Reviews Impact Organic Rankings?

Reviews might be impacting your rankings more than you think. Metadata (title, subtitle, description) gets all the focus in ASO, but there’s another lever that’s often overlooked: user reviews.While it’s unofficial & not something we talked about at Apple Search Ads, I’ve recently started noticing apps get indexed for keywords in reviews, even when those keywords aren’t in their metadata.+ with iOS 18.4 bringing AI-generated review summaries, Apple could start surfacing frequently mentioned terms even more.A good example? When Squid Game Season 2 dropped, Roblox’s organic ranking for “Squid Game” spiked in the US (data from MobileAction). Not because they had the keyword in their metadata. Because users kept mentioning it in reviews. So how to take advantage of this?- Encourage users to mention key features- Respond strategically, reinforcing important keywords- Monitor AI summaries (once live) to see which terms […]

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Alternative App Stores: The Post-DMA Opportunity

In the world of alternative app stores, all eyes have been on the Digital Markets Act (DMA). Last week marked the deadline for compliance by @Google’s Play Store and Apple’s App Store. However, predictably, no substantial changes have been made, and the status quo persists. While pressure from the European Commission or other governments may eventually force some movement like in Brazil recently, Google and Apple have historically found ways to implement half-measures that prolong their dominance. A prime example is Apple, which introduced a “core technology fee” on every download (among other dissuasive measures), making alternative app stores financially unviable for both the app store and the developers. Another example is Korea’s mandate requiring Play Store to allow third-party billing. Google complied "technically" by allowing and reducing its revenue share from 30% to 26% (!?), rendering third-party payment adoption […]

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How Much Ad Revenue Mobile Games Make Per 100k DAU?

How much ad revenue should a game generate per 100k of DAU? “Quiet wealth” or “quiet luxury” emphasizes privacy and discourages overt displays of wealth that cause attention. In Mobile, once you earn IAP revenue, it’s akin to firing off a giant flare gun to the development community. Anyone with Sensor Tower access can, in real time, track your progress and if your project is worth copying or not. IAP revenue is loud, brash, and easy to track. Whereas ad revenue, the second income stream for mobile apps, is opaque, concealed, and difficult to estimate. In mobile, Ad Revenue is “Quiet Revenue”, and IAP is “Loud Revenue”. I estimate that the mobile ad monetization market pays mobile publishers between $38 and $55 million per day to show impressions in their apps. This means mobile publishers collectively receive between $14 and […]

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Conversions on iOS Campaigns: Meta Underestimates, Google Overestimates

📢If you run iOS campaigns on Google Ads and Meta using their modeling technologies simultaneously, you need to know this: 👉Google ALWAYS tends to overestimate conversions👉Meta ALWAYS tends to underestimate conversionsAnd to prove it, I will share a recent case I had with one new client which I recently audited and had NOT SKAN schema in place (they just had cv=0 for installs and that's it)First, let's analyze Google Ads numbers: They were running one AEO campaigns for "start_trial" in the US. Since they didn't set up any event in SKAN schema, these trials were purely modeled by Google.➡Google modeled installs: 537➡SKAN installs: 427➡ASC App Referrer: 419 installs With ASC and SKAN being so close, it’s hard to trust Google’s numbers. (I know ASC & SKAN are not attributed in the same way, and they're even different conversions)➡Google modeled trials: 139 […]

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Tripledot is making $1.3M a Day!

Tripledot Studios is making around 1,3 million a day 🤑 in ad revenue within its portfolio, and it is the secret buyer 😲 of AppLovin gaming business, as we learned last week 💡. Why is the company so successful, and how big are they? Check out: $900M Deal: Tripledot Buys AppLovin’s Games As said, the key lies in ad revenue 💸, which is a little bit hard to spot with our usual industry tools, but as we have Felix on the team, the problem is solved 😎.The game that did put the company on the map is Woodoku, which is an ultra-casual Tetris like puzzler, which even though does currently just low, 30K daily downloads, still has a monster 1,3 Mil. DAU, with US playerbase being 15% of that. That's where the money is made 💰. Looking at last months […]

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Your LiveOps not working effectively without branches?

⚒️💥 Let’s break down complex things in simple words. Have you ever heard of 𝗯𝗿𝗮𝗻𝗰𝗵𝗲𝘀 in LiveOps?In the meantime, without branches, your team’s workflow is slower, faces development conflicts, and increases the risk of delivering wrong balance to the main game version 🫢 Check out this 𝟭-𝗺𝗶𝗻𝘂𝘁𝗲 𝗴𝘂𝗶𝗱𝗲 to learn what branches are and how to integrate them into your workflow.

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Mobile Gaming Today: Beyond China & AI Wars

Moin Fam, Seen the hot news? Smt big, PRETTY BIG 👇🏻 🇨🇳 China’s AI Revolution: Manus, the Game-Changer While we’re all busy watching American AI Stars ChatGPT & Musk’s Grok, China just dropped Manus, ‘Game-changer Super-smart AI’. Chinese call it “First General AI agent.” » Better? “OpenAI-killer” 😅 👌🏻 Top Gaming Content » Collectible Albums: Motivation for Players Casual games thrive on simplicity, but long-term engagement needs fresh incentives. Collectible albums deliver just that, turning virtual card collecting into a compelling progression system that boosts Retention & Monetization without disrupting gameplay. Hits like Monopoly Go & Royal Match prove their power, and as Devs refine the concept, new variations will emerge. The secret? Refreshing albums with Quality Content & Meaningful Goals. Panini sticker books & Pokémon cards have been around for quite a while. 🤟🏻 Game of the Week » […]

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Mobile Game Leaders: February 2025

Hallo, Hei, Ahoj & SELAM! Welcome to the Feb'25 version of Mobile Game Leaders 🦄 Data source: AppMagic Global Leaderboard: Game Publishers Just Hypercasual? Ad Creative World Keep an eye on Saudi Arabia & Mintegral. Big moves there 👇🏻 Out of 207,000 Creatives on iOS Top GEOs by Impression US: 32% UK: 8% Japan: 7% Saudi Arabia: 7% Germany: 4% South Korea: 4% France: 4% Canada: 4% Turkey: 3% Australia: 4% Top Ad Networks by Impression Mintegral: 40% Facebook: 26% AppLovin: 11% Smadex: 6% Unity: 4% Out of 348,000 Creatives on Android Top GEOs by Impression Indonesia: 14% Mexico: 12% Brazil: 12% India: 10% US: 9% Turkey: 6% Saudi Arabia: 4% Ukraine: 4% Top Ad Networks by Impression Mintegral: 34% AppLovin: 30% Facebook: 14% AdMob: 10% YouTube: 3% Unity: 2% Global Games Leaderboard #1 Block Blast by Hungry Studio is on fire! […]

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Magic Sort by Grand Games continues to scale to $120K per day

Magic Sort by Grand Games continues to scale to $120K per day 🤑 doubling its daily revenue from the last time we looked at it in January episode. It is currently the #1 sort genre game by IAP revenue, even taking over Hexa Sort by Lion Studios (Hexa still makes a lot of ad revenue on top of this, of course 😅) I would have guessed that there would be some major feature added in the meantime in Magic Sort, but it seems the team is just rigorously updating the game with more and more levels, which just shows how level design and content frequency is the backbone of this genre 🛠️. But I am still guessing that we will see elements from Royal Match, such as the event metagame and collectible album, being added in the next few months. […]

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