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12 Lessons Helsinki Can Learn from Istanbul’s Mobile Gaming Boom

In the competitive landscape of mobile game development, two cities have emerged as fascinating case studies with contrasting trajectories: Istanbul and Helsinki. Both have produced notable success stories. Helsinki gave us the global phenomenon Supercell, while Istanbul birthed Peak Games and Dream Games. Yet over the past five years, these gaming ecosystems have evolved along dramatically different paths. Helsinki, once considered the undisputed top hub for mobile gaming innovation, has seen its startup momentum slow considerably. Meanwhile, Istanbul has experienced an explosive surge in new studios and investment attraction, creating a vibrant ecosystem that shows no signs of slowing down. What makes this difference so interesting is that both cities started with similar strengths: strong technical talent pools, successful predecessor companies creating wealth and knowledge spillover, and geographic positions somewhat outside the traditional tech centers. Yet their current trajectories could […]

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How AI Is Redefining the Roles, Teams & Talent Behind Games

In game development, it once took a village to ship a feature. Today, it might only take a curious designer, a good AI assistant, and a couple of hours. Soon, that same developer might be getting advice from an AI-trained CPO or sparring with a virtual co-founder over product-market fit. As AI tools embed themselves into the workflows of game studios, we’re not just talking about productivity. We’re witnessing a deep, structural shift: how roles are defined, how people learn, how teams are formed, and how the games themselves evolve. This isn’t about replacing artists or designers — it’s about unlocking multidimensional creativity. Note: This post discusses strong foundational AI concepts and is written with a thought-provoking tone, intentionally. Why? Because, overall, I don’t think what’s happening on global level stops — and everyone needs to buckle up for what’s […]

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‘Freezing Families’ Trend

🧊 𝗧𝗵𝗲 “𝗳𝗿𝗲𝗲𝘇𝗶𝗻𝗴 𝗳𝗮𝗺𝗶𝗹𝗶𝗲𝘀” 👶 𝘁𝗿𝗲𝗻𝗱 𝗶𝘀 𝗮 𝗵𝗶𝗴𝗵𝗹𝘆 𝗲𝗺𝗼𝘁𝗶𝗼𝗻𝗮𝗹 𝗮𝗻𝗱 𝗱𝗿𝗮𝗺𝗮𝘁𝗶𝘇𝗲𝗱 𝗰𝗿𝗲𝗮𝘁𝗶𝘃𝗲 𝗰𝗼𝗻𝗰𝗲𝗽𝘁 𝘆𝗼𝘂 𝗰𝗮𝗻'𝘁 𝗺𝗶𝘀𝘀. Why is it mandatory now? 👇 This trend has gained popularity in casual mobile game ads and is mandatory, especially in genres like match-3, merge games, or narrative-driven games.I always thought Playrix is the OG of freezing families, but nope. Looks like it goes way back to Matchington Mansion. Good old days of Matchington Mansion. A freezing mother and child shivering in a dilapidated house.A dramatic voiceover or visual urgency (“Help them survive!”).Gameplay shown as the way to restore warmth, fix the heater, or renovate the house.Then Lilly's Garden (Tactile Games) jumps on the trend, Playrix, and slowly the whole casual genre. Looking at you, Arsen,y too 👀 Microfun is taking this to the extreme levels with all games. You are using the "𝗦𝗮𝘃𝗲 […]

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Cautiously Optimistic about the Future of Tech

Feeling cautiously optimistic about the future of tech more broadly, as well as adtech and gaming, thanks to some recent developments: •⁠ ⁠The pace of innovation in AI is staggering. I keep nudging colleagues (and even tech laggard friends) to try these tools, they’re just too useful to ignore•⁠ ⁠The recent US court ruling is cracking open the iOS payment ecosystem. Massive opportunity here with billions in value ready to be unlocked•⁠ ⁠Gaming M&A is heating up again: Tripledot Studios acquiring AppLovin’s studios, Arcadia Gaming Partners (amongst others) investing in Sett...signs of life and long-term conviction.•⁠ Rewarded UA continues to evolve. I’m hearing exciting developments from both large players and new entrants. AppLovin’s dominance in traditional ad networks is helping fuel real innovation in this space.

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A day without special offers is a lost day.

“A day without special offers is a lost day.”That’s what someone in my network said recently. But I’ve seen the opposite work — intentionally.While working on Hero Wars Mobile at Nexters ($GDEV), we tested the idea of empty days — no LiveOps, no events, no offers. Just the basic shop with hard currency packs.At first glance, it sounds like leaving money on the table.But what we got was gold: a clear baseline.These days gave us:👉A true read on our core monetization floor👉Clean data for forecasting and revenue modeling👉A reference point to measure the real uplift from LiveOps(Spoiler: LiveOps was driving revenue x2 on average.)We scheduled these days deliberately — one per quarter — as a health check for our LiveOps strategy. Take a look at the picture attached, purely fictional, but give you idea.So no, it’s not always true that […]

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Those who buy are more likely to repurchase, so drive those initial conversions!

Unity Report 2025: "Those who buy are more likely to repurchase, so drive those initial conversions!" 😠 ⚠️ 𝗪𝗔𝗜𝗧 𝗔 𝗠𝗜𝗡𝗨𝗧𝗘 ⚠️ 😠 This argument has been a subtle pet peeve of mine for years.⚠️ Disclaimer: I acknowledge that the world faces larger problems than arguments about correlation vs. causation and IAP purchase behavior. 😅YES, the 2% of people who buy are most likely the type of people who will buy again, vs the 98% of players who don't spend. 🙄This is not the same as saying:"If you can coax Bob into making an initial purchase, this further inclines Bob to make a second purchase."𝘊𝘰𝘳𝘳𝘦𝘭𝘢𝘵𝘪𝘰𝘯 𝘪𝘴 𝘯𝘰𝘵 𝘤𝘢𝘶𝘴𝘢𝘵𝘪𝘰𝘯.Except when it is... In this case, the casual relationship here 𝗺𝗶𝗴𝗵𝘁 exist. It might even feel intuitive that it should.👆 But, over the past 4 years we have run hundreds of split […]

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CPI kills 93+% of mobile games.

CPI kills 93+% of mobile games.13 Creative Video Insights --> Lower your CPI with these: (Also check Bitesize 13!) Creating CREATIVE creatives, is a science! 👩‍🔬 👨‍🔬 "Someone quote me on this."Here are 13 Personal Insights:1- Early game creatives should be actual gameplay:--> a Iteration of mid long level gameplay.--> b Fast complete on an early level. 2- Majority of videos fail to communicate players:--> a Check your avg view on your creatives.--> b Impress within few seconds.--> c Colors and Movements are all you need.3- Fail videos comes with different variations:--> a Too complex to solve.--> b Obvious solution, still cant do it.--> c Absolute non-sense.4- Real Life mix with gameplay usually works:--> a They are unreliable long term.--> b CTR needs to be checked every 12 hrs.PS: IF you are constantly getting 3-5 dollars, you are not alone, […]

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How to Set Up Meta AdROAS Campaigns

✅How to Set Up Meta AdROAS Campaigns✅ I wanted to highlight a recent episode of Two and a Half Gamers in which Matej dives into how AdROAS campaigns work on Meta. If you're looking to boost your ad revenue and optimize your user acquisition strategy for ad-monetized apps, this feature is definitely worth exploring! 💰Some highlights:🎯 Target High-Value Users: Optimize your campaigns to reach users who contribute the most through ad views.📱 Android Focus (for now): Currently available for Android campaigns due to iOS privacy limitations.📊 Data-Driven Optimization: Requires a minimum of 15 attributed ad impression events with value in the last 28 days.📈 Proven Results: Early adopters have seen higher ROAS, improved retention, and more balanced monetization. https://www.youtube.com/watch?v=vsjIGV_w2m4&t=799s&ab_channel=two%26ahalfgamers

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Social Casino LiveOps Strategy

Social casino LiveOps Strategy Here are 15 event types that keep players hooked:(used by top games like Monopoly Go, Coin Master, and Dice Dreams)1. 🏆 Leaderboard Tournament • Players collect event items in core gameplay • Enter a leaderboard for 1–2 days • Top players win real-time rewards2. 🗺️ Treasure Hunt • Hidden rewards with empty slots to build suspense • Players earn picks from gameplay or offers • Multi-stage events lasting up to 9 days3. 📶 Milestone Rewards • Collect target items to unlock better rewards • Progress bar shows advancement • Great for 1–6 day events4. 🃏 Collection: Album • Cards drop from different events • Complete time-limited collections • Finish all collections = major reward5. 🎰 Rolling Offer • Series of rewards revealed one by one • Starts free to pull players in • Paid steps get […]

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Make ANY purchase and get rewarded?

🛒 Make ANY purchase and get rewarded? Saw this “Shopping Craze” screen in Fish of Fortune and loved how clear and generous it feels. No tiers. No complexity. Just 'buy anything' and get bonus rewards.It’s a smart nudge — especially for hesitant spenders who might just need that extra push.Quick, colorful, and straight to the point.

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How to improve your mobile game metrics?

How to improve your mobile game metrics? From retention to monetization, here’s what the best teams focus on:1. 🎮 First-Time User Experience • Focus: D1 retention, tutorial completion • Keep tutorials short, clear, and rewarding • Add early premium rewards or bonus levels • Avoid aggressive monetization or long tutorials2. ⏱ Short-Term Engagement • Focus: D3–D7 retention, level churn • Build clear player progression • Use daily quests, upgrade systems, progress bars • Make progression feel valuable, not trivial3. 🔁 Long-Term Engagement • Focus: D30–D90 retention, sticky factor • Introduce long-term goals and meta layers • Add global maps, leaderboards, customization • Balance grind with meaningful rewards to prevent burnout4. 🕹 Core Gameplay • Focus: Session length, playtime • Polish mechanics and controls • Add dynamic difficulty, diverse enemies, win streaks • Strong core loop is essential—don’t patch it later5. […]

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