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Fortnite is back! After 5-year Apple ban.

Fortnite is back!  After 5-year Apple ban. Let's take a look at their purchase flow.1. Tap an item to purchase, then choose payment method:  Epic or 'In-app purchase'2. That 'In-app purchase' button doesn't look very inviting to me, Epic store has a nice icon AND a 20% back kicker.  Probably will choose that route. ๐Ÿ˜… 3. No scary popup confirmation after tap!Wild.Is this the beginning of a new era?

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RevenueCat raises $50M: Monetizing Mobile Amid AI Boom

RevenueCat, now the backbone of over 70,000 subscription-based mobile apps, just announced a $50M Series C to level up its mission: helping developers make more money, faster. Founded in 2018 as a side project by Jacob Eiting and Miguel Carranza, RevenueCat started as a simple tool to manage in-app subscriptions. Today, it's handling billions in payments and is used by 1 in 3 new subscription apps. Now valued at $500M, the company plans to go far beyond subscriptions. Why It Matters: New funding round led by Bain Capital Ventures (with support from Index, YC, and others) $100M total raised 2,000+ devs already testing RevenueCatโ€™s web billing engine, now a serious Stripe/Chargebee contender CEO Jacob Eiting says: โ€œWe want to build the most important software company for appsโ€”by a mile.โ€ Whatโ€™s Next for RevenueCat: Web billing: After the Apple-Epic ruling, devs […]

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Safety and Fairness in Gaming: PlaySafe ID Secures โ‚ฌ1M

PlaySafe ID, a platform designed to safeguard gaming communities by blocking cheaters, bots, and predators, has raised โ‚ฌ1 million ($1.12M) in pre-seed funding. The startupโ€™s mission is to bring accountability and fairness to gaming without compromising user privacy. The funding round was led by Early Game Ventures, joined by Hartmann Capital and Overwolf. The investment will support PlaySafe IDโ€™s expansion efforts and integrations with major gaming platforms, with a goal of reaching over 250,000 users in the near term. โ€œThis funding allows us to scale quickly, grow our elite team, and work with developers committed to creating safer game environments,โ€ said CEO Andrew Wailes. He noted the urgency of tackling cheating and child safety, especially as new regulations like the Online Safety Act come into play. Andrew Wailes is CEO of PlaySafe ID. PlaySafe ID provides an anonymous, verified digital […]

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Q&A with Roi Glazer, General Manager of Solitaire Grand Harvest

What do you get when you mix solitaire, farming, and The Smurfs? Apparently... a top-grossing mobile game. Also one of my favorite games of all time. Solitaire Grand Harvest, published by Playtika, has quietly grown into the #1 highest-grossing solitaire game in the U.S., with over $1 billion in lifetime revenue and more than 71 million downloads worldwide. Datas from Appmagic At the center of it all is Roy Glazer, General Manager of the game, whoโ€™s helped shape its evolution from a card game to a full-blown live ops ecosystem. Solitaire Grand Harvest has been thriving for years โ€” not something every mobile game can say. What do you think is the real secret to its long-term appeal? Solitaire Grand Harvest is the #1 highest-grossing Solitaire game in the U.S., attracting hundreds of thousands of daily players worldwide. Its success […]

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Another Turkish Breakout? TaleMonster Grabs $7M from Global VC Giants

Written by our partner, InvestGame. Notable Transactions MERGERS & ACQUISITIONS๐Ÿค US-based mobile game developer Ares Interactive, Inc. has acquired Heroes vs Hordes from Germany-based mobile game publisher Swift Games for an undisclosed sum. Legal documentation changes suggest a potential full acquisition of Swift Games as well. According to AppMagic, Heroes vs Hordes is a mobile roguelike RPG that has generated $31m in IAP revenue. Ares Interactive was founded in 2024 by former Glu Mobile executives. UK-based game distributor Rokky has acquired China-based digital game store ChinaPlay for an undisclosed sum. The acquisition is part of Rokkyโ€™s strategic expansion into the Chinese market. After the deal, ChinaPlay will distribute game keys directly from Rokkyโ€™s publishing partners. France-based esports organization Team Vitality has acquired Indonesia-based esports organization Bigetron by Vitality for an undisclosed sum. The acquisition aims to strengthen Team Vitalityโ€™s position […]

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Doesnโ€™t play, still wins

Zelnickโ€™s gamer status matters less than his segmentation strategy. Take-Two CEO Strauss Zelnick doesnโ€™t play video games. Thatโ€™s what made headlines. Some were surprised to hear such a candid admission from the head of the second-largest publicly traded game publisher in the U.S. Should it, though? Iโ€™ll admit, Iโ€™ve asked people the same question for years. It is a quick litmus test at conferences: Do you actually play games, or are you just here for the open bar? Too often, vendors (think: payment processors, ad tech firms) show up at major gaming events without the faintest clue about the industry they were trying to sell into. Internally, it was an unofficial screening tool during hiring. Sure, having a new analyst who knows the space helps. But more than raw talent, cultural fluency matters. If you donโ€™t know what your clients […]

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Wooga Hit by Layoffs as Claireโ€™s Chronicles: Solitaire Gets Canceled

50 Layoffs precisely. Berlin-based Wooga has quietly cancelled its upcoming title Claireโ€™s Chronicles: Solitaire, leading to a wave of layoffs across the Playtika-owned studio. Claireโ€™s Chronicles: Solitaire had been in soft launch since October 2024. 50 departures on spanning roles in art, design, economy, production, and data. The cancellation marks another shift in direction for the Juneโ€™s Journey and Pearlโ€™s Peril maker, which saw a leadership transition earlier this year. Former Youda Games GM Dennis Korf stepped in as Managing Director, following a handover from longtime MD Nai Chang. This isnโ€™t the first time Wooga has shelved a major game. Late last year, Chang shared about lessons learned from the studioโ€™s earlier misfire, Switchcraft, and the challenges of innovating under Playtikaโ€™s umbrella. Meanwhile, parent company Playtika just reported record Q1 revenue of $706Mโ€”buoyed in part by its SuperPlay acquisitionโ€”but saw […]

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Investing in Gaming Stocks?

2020 feels like yesterday... but $1,000 then couldโ€™ve made you $15,300 today. 16 gaming companies listed! ๐Ÿ’ฐ I am sure you all invest in here and there,I particularly keep investing in gaming.5 Years sounds like a long timeBut it really is not. โณ Some companies went down,While others rise.. ๐Ÿ“Š From semi conductor manufacturers,Console makers, game developers tohardware producers.PS: Not a financial advise. Just a list of game industry related companies and their performance over 5 years.

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Super Banana Studio Secures Investment to Build Next-Gen Puzzle Games

Super Banana secured funding from Griffin Gaming Partners. Source: PocketGamer While the investment amount remains under wraps, whatโ€™s clear is the ambition: reinvent the puzzle genre with depth, speed, and style. Founded by Danil Moskovoy and Nikolay Ternovoy, two industry veterans with roots in Zeptolab, Voodoo, Tripledot, Popcore, and Playrix, Super Banana is built on a sharp thesis: build fast, build smart, build with purpose. Currently based in the UK and hiring remotely across Europe, the studio is already prototyping its first wave of titles, zeroing in on sorting mechanics, hybrid monetization (IAP/IAA), and untapped design spaces in casual games. โ€œCasual puzzle games are full of white space if you know where to look,โ€ said CEO Danil Moskovoy. โ€œWeโ€™ve seen what worksโ€”and more importantly, what doesnโ€™t. Nowโ€™s our chance to go deeper and build games that stick.โ€ With tight feedback […]

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How To Pitch Your Game

How To Pitch Your Game ๐ŸŽฏ ๐—ฆ๐˜๐—ฒ๐—ฝ ๐Ÿญ: ๐—ฆ๐˜๐—ฎ๐—ฟ๐˜ ๐˜„๐—ถ๐˜๐—ต ๐—ฎ ๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ ๐˜ƒ๐—ถ๐˜€๐—ถ๐—ผ๐—ปโ€ข What is the essence of your game?โ€ข Why is it unique?โ€ข Who will play it and why?๐ŸŽฎ ๐—ฆ๐˜๐—ฒ๐—ฝ ๐Ÿฎ: ๐—ฆ๐—ต๐—ผ๐˜„ ๐˜๐—ต๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜†โ€ข Use exciting gameplay footageโ€ข Share mockups or prototypesโ€ข Highlight the core mechanics๐Ÿ“Š ๐—ฆ๐˜๐—ฒ๐—ฝ ๐Ÿฏ: ๐—ฃ๐—ฟ๐—ผ๐˜ƒ๐—ฒ ๐˜๐—ต๐—ฒ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜ ๐—ณ๐—ถ๐˜โ€ข Show research and trendsโ€ข Add wishlist stats, feedback, or retentionโ€ข Explain how your game stands out๐ŸŽจ ๐—ฆ๐˜๐—ฒ๐—ฝ ๐Ÿฐ: ๐—จ๐˜€๐—ฒ ๐˜€๐˜๐—ฟ๐—ผ๐—ป๐—ด ๐˜ƒ๐—ถ๐˜€๐˜‚๐—ฎ๐—น๐˜€โ€ข Include concept art and screenshotsโ€ข Demonstrate experience with prototypesโ€ข Keep visuals consistent with the gameplay๐Ÿ‘ฅ ๐—ฆ๐˜๐—ฒ๐—ฝ ๐Ÿฑ: ๐—›๐—ถ๐—ด๐—ต๐—น๐—ถ๐—ด๐—ต๐˜ ๐˜†๐—ผ๐˜‚๐—ฟ ๐˜๐—ฒ๐—ฎ๐—บโ€ข Share past successesโ€ข Be clear about rolesโ€ข Show how well you work together๐Ÿ’ฐ ๐—ฆ๐˜๐—ฒ๐—ฝ ๐Ÿฒ: ๐—˜๐˜…๐—ฝ๐—น๐—ฎ๐—ถ๐—ป ๐—บ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ปโ€ข Is it F2P, premium, or hybrid?โ€ข Why does this model fit your game?โ€ข Share forecasts and potential revenue๐Ÿ›ฃ๏ธ ๐—ฆ๐˜๐—ฒ๐—ฝ ๐Ÿณ: ๐—•๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐—ฑ๐—ผ๐˜„๐—ป ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฟ๐—ผ๐—ฎ๐—ฑ๐—บ๐—ฎ๐—ฝโ€ข Be transparent about your budgetโ€ข […]

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Studio 42 Secures $3.6M to Power Up Puzzle Games

Mobile game developer Studio 42 has raised $3.6 million in seed funding to support the development of its first title and grow its team. The round was led by Play Ventures, with backing from GEM Capital and Arcadia Gaming Partners. The studioโ€™s 14-person team is spread across four countries and includes talent with experience from Belka Games, Snap Inc., Playrix, and Game Insight. CEO Alexander Bogdanov shared that the studio is focused on delivering simple but deeply engaging gameplay, with a design philosophy rooted in clarity and creativity. โ€œWe believe genius lies in simplicity,โ€ he said, as the team sets out to bring a new wave of puzzle games to life. Studio 42โ€™s debut project is built around familiar puzzle mechanics with a modern hybrid-casual approach. The team plans to operate with a fast iteration cycle powered by AI, aiming […]

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Mobile Gaming’s Dirty Little Secrets: Confessions from the UA Underground

โš ๏ธ ๐—”๐—ป ๐—ฎ๐—ป๐—ผ๐—ป๐˜†๐—บ๐—ผ๐˜‚๐˜€ ๐—ถ๐—ป๐˜€๐—ถ๐—ฑ๐—ฒ๐—ฟ ๐˜ƒ๐—ผ๐—ถ๐—ฐ๐—ฒ-๐—บ๐—ผ๐—ฑ๐˜‚๐—น๐—ฎ๐˜๐—ฒ๐—ฑ ๐—ณ๐—ผ๐—ฟ ๐—ฝ๐—ฟ๐—ผ๐˜๐—ฒ๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐—ท๐—ผ๐—ถ๐—ป๐˜€ ๐˜‚๐˜€ ๐˜๐—ผ ๐—ฒ๐˜…๐—ฝ๐—ผ๐˜€๐—ฒ ๐˜๐—ต๐—ฒ ๐˜๐—ฟ๐˜‚๐˜๐—ต ๐—ฎ๐—ฏ๐—ผ๐˜‚๐˜ ๐—บ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—จ๐—”. ๐Ÿคฏ Whoโ€™s the most overrated studio in mobile gaming? Why do so many UA teams ๐—ป๐—ผ๐˜ ๐—ธ๐—ป๐—ผ๐˜„ ๐˜„๐—ต๐—ฎ๐˜ ๐˜๐—ต๐—ฒ๐˜† ๐—ฎ๐—ฟ๐—ฒ ๐—ฑ๐—ผ๐—ถ๐—ป๐—ด? ๐Ÿ‘‡ ๐˜–๐˜ฏ๐˜ฆ ๐˜ˆ๐˜ฏ๐˜ฐ๐˜ฏ๐˜บ๐˜ฎ๐˜ฐ๐˜ถ๐˜ด ๐˜๐˜ฏ๐˜ด๐˜ช๐˜ฅ๐˜ฆ๐˜ณ ๐˜ซ๐˜ถ๐˜ด๐˜ต ๐˜ณ๐˜ฐ๐˜ข๐˜ด๐˜ต๐˜ฆ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฆ๐˜ฏ๐˜ต๐˜ช๐˜ณ๐˜ฆ ๐˜”๐˜ฐ๐˜ฃ๐˜ช๐˜ญ๐˜ฆ ๐˜œ๐˜ˆ ๐˜๐˜ฏ๐˜ฅ๐˜ถ๐˜ด๐˜ต๐˜ณ๐˜บWhat happens when you spend $50 million on a brand campaign... and no one cares?Why might Dream Games and Royal Kingdomโ€™s celeb-driven UA strategy not pay off? Or does it?The epidemic of UA teams bullshitting internal teams with fake ROAS success stories.How Chinese studios scale 4X games with 300+ person creative teamsWhy measurement is broken, and most founders canโ€™t evaluate UA teams properlyWhether itโ€™s still worth building a 4X game, or if AI and creative automation will flip the entire modelThe silent return of download manipulation and review buying in 2025And yes,ย we talk about […]

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