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Love & Deepspace did $30M last month

Love & Deepspace did $30M last month, the undisputed #1 game in the interactive story genre. Making 10x more than Chapters, its next competitor in the charts. How is this possible? This is the next-gen interactive story game, as you see in the images. Fully 3D with voice-overs, the production quality is leagues ahead of its competition. The interactive story part plays more like a choice-based cinematic, with fully animated characters, all in the first person of your player with multiple camera angles. Surprisingly, this is just the first core gameplay that the game offers. Besides this, there is the dating part + a landscape combat RPG ๐Ÿ˜ฒ. Yes, you read that right. The second core gameplay is an action RPG combat โš”๏ธ, when the whole game switches from portrait to landscape, and you fight against enemies and bosses based […]

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How to Design a Winstreak

How to Design a Winstreak ๐—ช๐—ต๐˜† ๐˜„๐—ถ๐—ป ๐˜€๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐˜€๐—ผ ๐—ฝ๐—ผ๐˜„๐—ฒ๐—ฟ๐—ณ๐˜‚๐—น?โ€ข They reward players for consecutive wins โ€ข They boost session length and levels played per day โณ โ€ข They motivate players to avoid losing, just to keep the streak alive๐—›๐—ผ๐˜„ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐—ฎ ๐˜„๐—ถ๐—ป ๐˜€๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐˜„๐—ผ๐—ฟ๐—ธ? โ€ข Unlocks after a certain level โ€ข Winning a "qualification" level starts the streak โ€ข Players see the streak's conditions and rewards in the event window โ€ข If they lose, the streak resets (unless they pay to continue ๐Ÿ’Ž) ๐—ช๐—ต๐˜† ๐—ฑ๐—ผ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—น๐—ผ๐˜ƒ๐—ฒ ๐—ถ๐˜? Because itโ€™s smart psychology: โ€ข It creates a strong desire to keep the streak going โ€ข It drives booster and currency usage โ€ข Itโ€™s especially effective on tough levels ๐—ช๐—ต๐—ฎ๐˜ ๐—ณ๐—ผ๐—ฟ๐—บ๐—ฎ๐˜๐˜€ ๐˜„๐—ผ๐—ฟ๐—ธ ๐—ฏ๐—ฒ๐˜€๐˜? โ€ข 3-step win streak: three levels, each with bigger rewards โ€ข 5-step win streak: five levels, […]

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Hyper x Hybrid Game Economy

HYBRID CASUAL STUDIES HYPER X HYBRID GAME ECONOMICS Hi, Mobile Gaming Fanatics! ๐Ÿ˜œ๐ŸงฉIn today's Hybrid Casual Studies, I bring you a short comparative analysis of the game economy of a hyper and a hybrid.To shed some light on the comparison, I'll show you screenshots of 3๏ธโƒฃ great Supersonic from Unity titles.Developed by Fun Velikan, โ€œEmoji Puzzleโ€ ๐Ÿ™‚ is a very simple and addictive Hyper Casual connection puzzle; a big hit with more than 225MM downloads.Developed by Gemo Interactive and Lecten, โ€œPark Match!โ€ ๐Ÿš— is a typical Hybrid Park Jam Puzzle, with a game economy finely tuned to the LiveOps system.Developed by EO Games, โ€œScrew Master 3Dโ€ ๐Ÿ”ฉ is a screw puzzle with excellent side loops as a metagame.For this analysis, I used the article โ€œHow to strike a balance between core and meta economiesโ€, based on Guy Yogevโ€™s insights, and […]

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What makes a game fun?

What makes a game fun? ๐—–๐—ผ๐—ฟ๐—ฒ ๐—ฒ๐—น๐—ฒ๐—บ๐—ฒ๐—ป๐˜๐˜€ ๐—ผ๐—ณ ๐—ณ๐˜‚๐—ป: โ€ข Challenge โ€“ Balanced difficulty that tests skills without feeling frustrated. โ€ข Flow โ€“ Smooth transitions that keep players immersed. โ€ข Mastery โ€“ Mechanics that reward learning and improvement. ๐—ฅ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ๐—ถ๐—ป๐—ด ๐—ฝ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป: โ€ข Short-term goals โ€“ Quick wins like leveling up or finding collectibles. โ€ข Mid-term objectives โ€“ Progress across multiple sessions, unlocking abilities and completing quests. โ€ข Long-term missions โ€“ Emotional engagement through bigger goals, like restoring a world or climbing the leaderboard. ๐—˜๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—น ๐—ถ๐—บ๐—ฝ๐—ฎ๐—ฐ๐˜: โ€ข Surprise โ€“ Easter eggs, unexpected rewards, and story twists. โ€ข Humor โ€“ Lighthearted moments that make you smile. โ€ข Achievement โ€“ The rush of beating a tough level or earning a rare trophy. ๐—œ๐—บ๐—บ๐—ฒ๐—ฟ๐˜€๐—ถ๐˜ƒ๐—ฒ ๐˜€๐—ฒ๐—ป๐˜€๐—ผ๐—ฟ๐˜† ๐—ฑ๐—ฒ๐˜€๐—ถ๐—ด๐—ป: โ€ข Visuals โ€“ Vibrant colors and smooth transitions. โ€ข Audio โ€“ Responsive sounds and adaptive music. โ€ข Tactile feedback […]

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App Store Changes after iOS 18.4

Things move fast! Here's more on the iOS 14 updates. With iOS 18.4, the App Store announced some big changes, from app tags & natural language search to review summaries.But something else is changing on Apple Search Ads.Until now, optimising Search Tab was limited to bids and audience refinements. Thatโ€™s changing.๐Ÿ“ข Custom Product Pages are now available for Search Tab ads!We'll be able to direct users to custom landing pages instead of the default ad.Great use case: re-engaging past users with tailored messaging, highlighting latest in-app events, features, offers & updates.The goals?- Higher Conversion Rate- Lower CPIs- Improved overall performance for this placementThe App Store is evolving, and this could reshape how we approach iOS growth strategies.

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The Hidden Value of Subtle Design

When discussing the success of a game, we often focus on large features or events. These elements are typically easy to measure with tangible results. We analyze their impact through metrics such as player retention, onboarding success, or spikes in monetization. While these aspects are important, they donโ€™t tell the full story. Subtle design elements can shape the player experience just as significantly, even though their effects are harder to quantify. From encouraging messages to clever animations, these small touches enhance gameplay in ways that keep players engaged. The Power of Encouraging Words Some games use text strategically to communicate with players during key moments. These messages can be motivational, celebratory, or even subtly instructional, adding emotional depth to the experience. For example, Toon Blast encourages players by displaying a message after completing a challenging level. If the player beats […]

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$900M Deal: Tripledot Buys AppLovinโ€™s Games

As reported by BusinessInsider, AppLovin, the Adtech Titan, is selling its gaming unit to London-based Tripledot Studios in a $900 million deal, sources tell Business Insider. AppLovinโ€™s CEO Adam Foroughi made it clear: "We've never been a game developer at heart." The company originally acquired studios like Lion Studios, Machine Zone, and Magic Tavern to train its ad-driven AI, but now itโ€™s fully embracing its role as an advertising titan. On February 12, AppLovin CEO Adam Foroughi told investors during an earnings call that the company has signed an โ€œexclusive term sheetโ€ to sell all of its apps business. โ€œSeven years ago, we began acquiring gaming studios to help train our earliest ML models, an invaluable step in shaping the AI that underpins our AXON platform,โ€ he said." From the last week: AppLovin Offloads Games: $500M Cash, $400M in Stock AppLovin paid […]

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Saudi Game Studio, Lobah secured $12 million investment

Saudi Arabiaโ€™s Lobah just secured a massive $12M investment from the Social Development Bank at Leap 2025 in Riyadh, a bold move that fuels the country's ambitious National Gaming Strategy. Founded by industry veteran Eisa Atawi, Lobah isnโ€™t just making games, itโ€™s building an ecosystem. In January, it launched Lobah Play, a dynamic platform for game publishing, networking, and monetization. With a lineup of ambitious projects in the worksโ€”including Kingdom of Letters (trivia), Jackaroo (board game) & Faza (PvP battle royale set in the Arabian Peninsula), Lobah is set to make waves in the mobile gaming space. The Gaming Industry is getting hotter and hotter over there. Saudi Arabiaโ€™s Games & Esports industry is a story the world should watch. A Booming Saudi Gaming Scene Saudi Arabia is doubling down on gaming, increasing esports and game development funding by 53% […]

Candy Crush Solitaire Mobile Game by King
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Kingโ€™s Candy Crush Solitaire: What Went Wrong?

Candy Crush Solitaire by King had its global launch on Feb 6th. Looking at the numbers nearly one month later, the game did just $600K in revenue on 4 million downloads at that time. Doesn't seem like the result King was looking for after releasing it as the first Candy Crush-themed game in the last 6 years. The first impression of the game is that it's a little bit old, even though it's brand new. It carries the signature King UI that we are used to from their Match3 puzzlers, but both the style and layout of the UI evokes a 2015 vibe. This wouldn't be a problem if it were only visuals, but it seems the feature set is also not up to standard for the current generation of level-based puzzle games. And donโ€™t get me started on the […]

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Miniclip acquired Lessmore for 3 Main Reasons

I think Miniclip acquired Lessmore for 3 main reasons:Their ability to scale games (live-ops), unique UI and, Unbeatable dynamic economy based game design!Lessmore mastered the mobile economy. Thats basically a level design.Many studios cant mimic. The secret sauce behind the success of 2 games:โ†ณ Retention Cohorts,โ†ณ Dynamic Economy Design,โ†ณ Hybrid Monetization in Game,โ†ณ Simple and Unique Art + Interface.

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4 Signs Your New Ad Network Just Isnโ€™t That Into You

๐Ÿ’…Four signs that the new ad network might not be that into youโ€ฆ๐Ÿ’… Why are the two strongest mobile networks not taking on new publisher partners? Two of the strongest new mobile networks are Amazon Publisher Services and Moloco. So why are neither of these two networks accepting new publisher partners๐Ÿค”? Much of my last year was spent praising Moloco and APS and their quick rise on the mobile ad monetization scene. APS is now a larger Banner partner for publishers in the EU and USA than Google. I also saw countless times how Molocoโ€™s foray into SDK direct traffic pushed up AdARPDAUs by more than 10% on video inventory for publishers. But for the last 6-12 months, I havenโ€™t been able to onboard a new publisher for either of these two networks. Why is that? If youโ€™re monetizing with […]

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Vita Mahjong scaled past $150K a Day

Vita Mahjong has already scaled past $150K a day in ad revenue & daily 400K downloads. In nearly one year, the game went past 65M downloads. Why is it scaling so high? ๐Ÿ˜Ž Get the story here: This is another example of turning the established board games ๐ŸŽฒ into a level-based puzzle version on mobile. Similar to Domino Dreams by SuperPlay and Solitaire Grand Harvest by Playtika, these games just take elements from the well known board games, but they heavily simplify it, so it becomes a level based puzzler. Despite that, it still retains the organic search traffic for the original game as players are looking for a Mahjong game. Clever iteration ๐Ÿ’ก. Vita Mahjong has very small feature set; there is just the level-based core gameplay and some minimal events in the main menu, and that's it. No […]

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