Background
  • arrow_back Home
  • keyboard_arrow_rightBlog horizontal

Blog horizontal

trending_flat
Acecraft by Moonton scaled to $300K a day during first week!

Acecraft by MOONTON GAMES scaled to $300K ๐Ÿค‘ a day in revenue during first week and is already their second biggest game. With a unique art style and IP collaboration it is an instant mobile hit, read the latest here ๐Ÿ˜Ž: The game takes inspiration from Cuphead, โ˜• the 2017 PC indie hit, which also used this unique art style based on 1930's golden age of American animation. The combat, the menus and even basic interaction is all done in this specific style giving the game a giant differentiator advantage. There is nothing like this on mobile yet. On top of this they global launched with Tom & Jerry ๐Ÿ˜ผ ๐Ÿญ IP collaboration, which fits perfectly. You can get them both from a limited gacha banner together with their weapons, of course they cost literally hundreds of dollars to get […]

trending_flat
Itโ€™s cool to hate on ad-monetized games.

Itโ€™s cool to hate on ad-monetized games.๐—ช๐—ฒ๐—น๐—น, ๐˜†๐—ผ๐˜‚๐—ฟ ๐—œ๐—”๐—ฃ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฑ๐—ผ๐—ฒ๐˜€๐—ปโ€™๐˜ ๐˜€๐—ฐ๐—ฎ๐—น๐—ฒ ๐˜„๐—ถ๐˜๐—ต๐—ผ๐˜‚๐˜ ๐˜๐—ต๐—ฎ๐˜ ๐˜๐—ฟ๐—ฎ๐˜€๐—ต ๐—ฝ๐—ฟ๐—ผ๐—ฝ๐—ฝ๐—ถ๐—ป๐—ด ๐—ถ๐˜ ๐˜‚๐—ฝ. Ad-monetized games arenโ€™t just a business model.๐—ง๐—ต๐—ฒ๐˜†โ€™๐—ฟ๐—ฒ ๐—ฎ ๐—ฑ๐—ถ๐˜€๐˜๐—ฟ๐—ถ๐—ฏ๐˜‚๐˜๐—ถ๐—ผ๐—ป ๐˜€๐˜†๐˜€๐˜๐—ฒ๐—บ.They drive your installs. They create liquidity.They deliver players across genres and LTV bands.๐—™๐—ผ๐—ฟ ๐—œ๐—”๐—ฃ-๐—ณ๐—ถ๐—ฟ๐˜€๐˜ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€, ๐—ถ๐—ป-๐—ฎ๐—ฝ๐—ฝ ๐—ฎ๐—ฑ ๐—ป๐—ฒ๐˜๐˜„๐—ผ๐—ฟ๐—ธ๐˜€ ๐—ฐ๐—ฎ๐—ป ๐—ฎ๐—ฐ๐—ฐ๐—ผ๐˜‚๐—ป๐˜ ๐—ณ๐—ผ๐—ฟ ๐—ฎ ๐˜๐—ต๐—ถ๐—ฟ๐—ฑ ๐—ผ๐—ฟ ๐—บ๐—ผ๐—ฟ๐—ฒ ๐—ผ๐—ณ ๐˜๐—ผ๐˜๐—ฎ๐—น ๐—จ๐—” ๐˜€๐—ฝ๐—ฒ๐—ป๐—ฑ.Not because the ads are great. Because the traffic converts.That frictionless loop?๐—œ๐˜ ๐˜€๐˜๐—ฎ๐—ฟ๐˜๐˜€ ๐˜„๐—ถ๐˜๐—ต ๐˜๐—ฟ๐—ฎ๐˜€๐—ต.๐—œ๐˜ ๐—ฒ๐—ป๐—ฑ๐˜€ ๐˜„๐—ถ๐˜๐—ต ๐˜„๐—ต๐—ฎ๐—น๐—ฒ๐˜€.Hereโ€™s the part most teams forget:IAP-first games donโ€™t just rely on ad networks.They rely on the games inside them.Your best players often come from games youโ€™d never download.Let alone admit you play.AppLovin. Unity. Moloco. Mintegral. They move the traffic.๐—•๐˜‚๐˜ ๐˜๐—ต๐—ฒ๐˜† ๐—ฑ๐—ผ๐—ปโ€™๐˜ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ฒ ๐—ถ๐˜.The source? Thatโ€™s the โ€œtrashโ€ youโ€™ve been mocking.This isnโ€™t about monetization ethics.Itโ€™s about infrastructure.๐—ง๐—ต๐—ฒ ๐—ฒ๐—ฐ๐—ผ๐˜€๐˜†๐˜€๐˜๐—ฒ๐—บ ๐—ฑ๐—ผ๐—ฒ๐˜€๐—ปโ€™๐˜ ๐—ฐ๐—ฎ๐—ฟ๐—ฒ ๐˜„๐—ต๐—ฎ๐˜ ๐˜†๐—ผ๐˜‚ ๐˜๐—ต๐—ถ๐—ป๐—ธ.๐—œ๐˜ ๐—ฐ๐—ฎ๐—ฟ๐—ฒ๐˜€ ๐˜๐—ต๐—ฎ๐˜ ๐˜†๐—ผ๐˜‚ ๐—ฝ๐—น๐—ฎ๐˜†.

trending_flat
Gaming Founders: Really ready for funding?

The 7 questions I ask gaming founders that make 80% realize they're not ready for funding. 1. "What's your monthly burn rate if you don't raise?"Most can't answer. They've already mentally spent the money they don't have. Winners know their survival number down to the dollar.2. "Tell me what you've learned from people playing your games?""We don't have players yet." And you are raising $2M? In the age of AI coding etc., it's ridiculous if you haven't built something. Tested it. Killed it if needed. 3. "What games have you killed?"If the answer is zero, you haven't been building long enough. At Next Games, we killed 14 for every 1 we launched. Killing bad ideas fast is a skill.4. "Who on your team has shipped a game that made money?"The uncomfortable silence tells me everything. "Well, our CTO worked at..." […]

trending_flat
Mobile Game Leaders: August 2025

Xin chร o, Salut, Shalom & SELAM! Welcome to the Augustโ€™25 version of Mobile Game Leaders ๐Ÿฆ„ Data source: AppMagic Global Leaderboard: Game Publishers The game's getting hotter out there. (: ๐Ÿ‡ป๐Ÿ‡ณ Vietnam is the rising star of downloads, with 1SOFT, ABI Games, and Zego Studio all cracking the Top 20 free publishers. The โ€œMade in Vietnamโ€ wave of hypercasual and casual studios keeps proving it can scale globally. Read: From 44 to 72: Vietnamโ€™s Studio Surge Continues ๐Ÿ‡จ๐Ÿ‡ณ China is still the mobile gaming powerhouse, Tencent alone is pulling in more than half a billion dollars in monthly revenue, with Century Games and NetEase also dominating the top grossing. On the downloads side, BabyBus keeps it rolling. Turkey, Israel, Cyprus & US are kinda as usual :) Read: Dream Games Paid $100M, Tรผrkiyeโ€™s 18th Biggest Taxpayer in 2024 Hypercasual-Only? While Azur keeps the […]

trending_flat
This is how a WINNER ad looks like!

After my last post about campaign setup, I figured some people might wonder: what does a real WINNING ad actually look like? How can you tell if the ad youโ€™re testing is ready to be moved into the BAU ad group?Well, today Iโ€™m bringing you a clear case (with real data, as always ๐Ÿ˜) showing how to spot these needles in the haystack!Sometimes I even have to โ€œfightโ€ with clients over creative production budgets because they say: โ€œwe donโ€™t see a clear ROI from investing in new creatives.โ€This is the type of screenshot I usually show them. Investing in creative production gives you the chance of finding a winning asset that reduces your average CAC by +46%. And not just temporarily for a few daysโ€”a real winning asset sustains strong performance much longer than the average creative.It doesnโ€™t matter where […]

trending_flat
Rewards Empire: AONIC Acquires Prime Insights for $250M+

Exmox first, then Mega Fortuna, now Prime Insights. AONIC is on its way to create an industry-leading rewards platform out here. In a bold move to strengthen its adโ€‘tech and mobileโ€‘gaming portfolio, Aonic executed 3 pivotal deals, each bringing distinct capabilities and synergistic potential into the fold. Aonic, a global group of multiplatform tech and gaming companies, has completed the acquisition of industry-leading research technology firmย Prime Insightsย for a total transaction value in excess of $250M.ย โ€‹ย  Exmox Acquisition โ€“ August 18, 2022 Aonic acquired Hamburg-based adโ€‘tech and marketing platform Exmox for nearly $100โ€ฏmillion. Founded in 2015, Exmox brings a robust global ad network, reaching over 250M users per month across 180 countries. This acquisition was designed to turbocharge Aonicโ€™s adโ€‘tech ambitions. As Aonic coโ€‘founders Paul Schempp & Olliver Heins noted, Exmox's โ€œexpert level of knowledge and unique marketing platformโ€ would substantially […]

trending_flat
Royal Match: How New Event Design Increased Revenue by 14.6%

๐‘๐จ๐ฒ๐š๐ฅ ๐Œ๐š๐ญ๐œ๐ก ๐‚๐š๐ฌ๐ž ๐’๐ญ๐ฎ๐๐ฒ: ๐‡๐จ๐ฐ ๐š ๐๐ž๐ฐ ๐„๐ฏ๐ž๐ง๐ญ ๐ƒ๐ž๐ฌ๐ข๐ ๐ง ๐ˆ๐ง๐œ๐ซ๐ž๐š๐ฌ๐ž๐ ๐‘๐ž๐ฏ๐ž๐ง๐ฎ๐ž ๐›๐ฒ 14.6% In May 2025, Dream Games launched a new weekend tournament in RoyalMatch, Propeller Rush. The player competes in 30-minute rounds against four opponents, aiming to create the most Propeller bonuses. The event has three stages with increasing rewards, but losing at any stage immediately ends the tournament. To advance, the player must take first place every time. This weekend's tournament runs from Friday to Sunday. ๐Š๐ž๐ฒ ๐…๐ž๐š๐ญ๐ฎ๐ซ๐ž The โ€œsudden deathโ€ rule โ€” the event ends after the first loss, creating a unique sense of risk and intensity compared to traditional tournaments. โ€œSudden deathโ€ elimination rule after any loss is a new feature for popular Match-3 games.This mechanic immediately proved effective: during the first 3 days, revenue increased by 14.6% compared to the previous weekend. The tension of […]

trending_flat
Spotted a fun event in Minion Rumble!

๐ŸŽฎ Spotted a fun event in Minion Rumble! They built it around the viral fruit merge mechanic (drop โ†’ merge โ†’ level up) that exploded with Suika Game and similar titles.I really like how they turned a trending standalone genre into a limited-time event inside their game.โœ… Fresh gameplay without leaving the ecosystemโœ… FOMO + novelty factor to boost engagementโœ… Smart way to ride the wave of a viral mechanicGreat example of how live-ops can take inspiration from popular genres and adapt them into events.๐Ÿ‘‰ Curious โ€” do you think weโ€™ll see more games embedding these โ€œmini viral genresโ€ into events?

trending_flat
Epic Plane Evolution by Voodoo scaled past $170K a day!

Epic Plane Evolution by Voodoo scaled past $170K ๐Ÿค‘ a day in both IAP & Ad revenue per day still doing 100K downloads a day. Is this the Hyper-casual comeback ๐Ÿ˜ฒ ? The game started scaling last October doing around 100K dowloads a day and even though it declined ๐Ÿ“ˆ during start of the year it still got back up again to the original 100K a day baseline, which is amazing considering its very shallow feature set. It is already past 25 Mil. downloads. In the past Hyper-casual games would fly up into the charts and then slowly die off, but here it seems the downloads pattern is different. The gameplay is very simple, where you slowly build up a plane (you literally start with just the middle part with out wings ๐Ÿ˜…) and then launch it with a slingshot. […]

trending_flat
Paid ads are exactly like renting an apartment.

I spoke with one founder over the weekend and he brought me a brilliant comparison. Paid ads are exactly like renting an apartment. You pay your landlord (Meta, Google) every month to rent your audience. You can optimize your space, make it cozy, get great results - but at the end of the day, you own nothing. Stop paying? You're out on the street.The landlord always wins. They set the prices, change the rules, and your "home" disappears the moment your budget runs dry.Organic growth is like getting a mortgage instead.Yeah, it's expensive upfront. Takes forever to build. Some months you wonder if you made the right choice watching others live in fancy rented penthouses while you're fixing your own roof.But here's the thing - every piece of content you create, every follower you earn, every relationship you build actually […]

trending_flat
Woodoku was the hit. Block Blast was the system.

Woodoku was the hit.Block Blast was the system.๐—”๐—ป๐—ฑ ๐˜๐—ต๐—ฒ ๐—ฑ๐—ฎ๐˜๐—ฎ ๐˜€๐—ต๐—ผ๐˜„๐˜€ ๐˜„๐—ต๐—ฒ๐—ฟ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ฟ๐—ฒ๐—ฎ๐—น ๐—น๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐—ฎ๐—ด๐—ฒ ๐˜€๐—ถ๐˜๐˜€. Most puzzle games hand you thousands of premade levels.I used to think that was table stakes. Handcraft then tune with constant AB tests.Block Blast broke that rule.It handed you one level: ๐˜†๐—ผ๐˜‚๐—ฟ๐˜€.Every session adapts in realtime using algorithms, not level designers.Hard enough to tempt a revive. Soft enough to keep you around.But gameplay wasnโ€™t the only thing evolving.In the last 90 days:โ€“ Block Blast tested 3,839 creatives.โ€“ Woodoku and Woodoku Blast combined? 144.๐—”๐—œ ๐—ถ๐˜€ ๐˜๐—ต๐—ฒ๐—ถ๐—ฟ ๐—ณ๐—ผ๐—ฟ๐—ฐ๐—ฒ ๐—บ๐˜‚๐—น๐˜๐—ถ๐—ฝ๐—น๐—ถ๐—ฒ๐—ฟ. You canโ€™t outsmart a system learning 30x faster.Block Blast automated the bottlenecks:โ€“ Personalized gameplay.โ€“ Mass creative testing.These concepts are redefining every corner of gaming. The teams that win are the ones that build systems to adapt, test, and optimize faster than humans ever could.Thatโ€™s why Block Blast […]

trending_flat
Top 10 Hybridcasual Games in Q2 2025

Top 10 Hybridcasual Games in Q2 2025 Here are a few key insights you wouldnโ€™t want to miss: 1๏ธโƒฃ iAP revenue of the Top 10 Hybridcasual titles doubled year-over-year (YoY), compared to +67% YoY in Q1 2025.2๏ธโƒฃ Puzzle leads the way, accounting for 50% of Hybridcasual revenue with +137% YoY growth. Arcade follows with a 35% share and +67% YoY growth.3๏ธโƒฃ Half of the top are newcomers โ€” including Screw Sort Puzzleโ„ข-Cube Jam 3D, which grew +258% QoQ.

Login to enjoy full advantages

Please login or subscribe to continue.

โœ–

Go Premium!

Enjoy the full advantage of the premium access.

โœ–

Stop following

Unfollow Cancel

โœ–

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation

โœ–