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Korean Indie Games: Pioneering Global Success

Korean indie games are making waves in the global gaming industry. In recent years, several Korean indie titles have gained recognition and acclaim across the world. Let’s explore some of the standout ones. The Devil Within: Satgat Developed by Newcore Games, The Devil Within: Satgat blends traditional Korean culture with a post-apocalyptic narrative, creating a unique and immersive gaming experience. Set in a fictional Joseon era, the game tells the story of ‘Kim Rip’, a loyal bodyguard betrayed by his comrades and driven by a desire to restore justice in a world overrun by demons. The game draws heavily on Korean historical themes while incorporating dark fantasy elements. The title Satgat refers to a traditional Korean hat worn to protect against rain, snow, or sunlight, adding a cultural layer to the game’s aesthetic. The Devil Within: Satgat has received numerous […]

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New Korean Game Releases in Late 2024

As we enter the second half of 2024, the Korean gaming industry is gearing up for significant changes, with several highly anticipated titles set for release. This period is crucial for developers as they aim to build on the successes of the first half of the year while strengthening their business strategies through new game launches. These new titles will span multiple platforms, including mobile, PC, and consoles, as companies push to expand their global presence. Many of these games leverage popular IPs or bring fresh innovations to the market, offering players diverse experiences. Nexon: Mobile Adaptations of Popular IPs and New Genre Challenges Nexon is preparing to launch several highly anticipated games in late 2024. Among these is Mabinogi Mobile, a mobile adaptation of the beloved Mabinogi IP, which originally debuted as a PC MMORPG in 2004. Known for […]

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80 GameDev Tools Cheat Sheet

80 GameDev Tools Cheat Sheet Here’s a quick look at the most popular gamedev tools in 2025:📝 PLANNING • Asana • Jira • ClickUp • HacknPlan💬 COMMUNICATION • Slack • Discord • Google Meet • Zoom📄 DOCUMENTATION • Notion • Confluence • Google Docs • Coda🧠 WHITEBOARD • Figma • Miro • Mural • Canva👥 HR • Workable • Greenhouse • PeopleForce • Lever💻 CODE • JetBrains • Visual Studio • Xcode • Eclipse🕹️ GAME ENGINE • Unity • Unreal Engine • Godot • Cocos🌐 NETWORKING • Photon • Mirror • Nakama • Unity Multiplayer⚙️ CI/CD • TeamCity • Jenkins • GitLab CI/CD • Bamboo🧪 QA • TestRail • Bugsee • GameBench • AltTester🎨 3D ART • Blender • 3DS Max • ZBrush • Substance Painter🖌️ 2D ART • Photoshop • Illustrator • Spine • Gimp🎞️ ANIMATION • Maya • […]

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Jobs in Mobile Gaming: May’10

⚡️ 909 Jobs in Mobile Gaming 👉🏻 Data from Gamigion.com/jobs 🕺🏻 Hottest JOBS of the Week: MoneyTime Mobile App Data Analyst - Remote 🇪🇸User Acquisition Manager - Fully RemoteSenior DevOps / Backend Developer - Fully Remote More? Dev 💻 Art 🎨 Product 📱 Marketing 🎯 Business 💰 Data 📈 QA ⚒️ 💻 Dev Analytics Engineer Scopely 🇪🇸 Executive Producer - Scopely 🇨🇳 🇺🇸 Unity Client Engineer - Scopely 🇪🇸 Senior Analytics Engineer Scopely 🇪🇸 Senior Producer, External Development Scopely 🇺🇸 🇨🇦 Sr. Producer – Tech & Live Service Scopely 🇨🇳 Lead Platform Engineer Scopely 🇪🇸 Lead Tools Engineer Scopely 🇪🇸 Lead Client Engineer - Scrabble Scopely 🇪🇸 IT Technical Producer Supercell 🇫🇮 Game Programmer & New Game Founder, Spark Supercell 🇫🇮 Game Programmer, Project R.I.S.E Supercell 🇨🇳 Tools Programmer, mo.co Supercell 🇫🇮 Senior Mobile Application Developer, Supercell ID Supercell 🇫🇮 […]

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New Mobile Games & Transfers

TRACKING RELEASES & TRANSFERS# 2 HALF, APRIL, 2025 Hi Mobile Gaming Fanatics! 🤪 📲Today I bring you another edition of our…💫 Tracking Releases & Transfers 💫This one brings releases and transfers to big publisher accounts from the 14th of April to the 4th of May.I've found 73 titles. 💪🔎I highlight 4️⃣ of them from 2️⃣ big publishers.✅ “Voxel Waifu” by SayGames & FuryLion Group.This Tower Defense ⚔️ released by the big publisher SayGames has pixel art as its main differential.Like other titles in the subgenre, “Voxel” mixes the mechanics of merge and puzzles. 🧩The pieces fit together in a Tetris shape. 👈Developed by FuryLion, "Voxel Waifu" was launched by SayGames on April 25th.🗓️✅ “Bounce Defense” by Voodoo & Mini Game Lab Ltd..The new title from the big French publisher 🇫🇷 brings a clever blend of puzzle and clicker mechanics.Before each […]

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12 Lessons Helsinki Can Learn from Istanbul’s Mobile Gaming Boom

In the competitive landscape of mobile game development, two cities have emerged as fascinating case studies with contrasting trajectories: Istanbul and Helsinki. Both have produced notable success stories. Helsinki gave us the global phenomenon Supercell, while Istanbul birthed Peak Games and Dream Games. Yet over the past five years, these gaming ecosystems have evolved along dramatically different paths. Helsinki, once considered the undisputed top hub for mobile gaming innovation, has seen its startup momentum slow considerably. Meanwhile, Istanbul has experienced an explosive surge in new studios and investment attraction, creating a vibrant ecosystem that shows no signs of slowing down. What makes this difference so interesting is that both cities started with similar strengths: strong technical talent pools, successful predecessor companies creating wealth and knowledge spillover, and geographic positions somewhat outside the traditional tech centers. Yet their current trajectories could […]

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How AI Is Redefining the Roles, Teams & Talent Behind Games

In game development, it once took a village to ship a feature. Today, it might only take a curious designer, a good AI assistant, and a couple of hours. Soon, that same developer might be getting advice from an AI-trained CPO or sparring with a virtual co-founder over product-market fit. As AI tools embed themselves into the workflows of game studios, we’re not just talking about productivity. We’re witnessing a deep, structural shift: how roles are defined, how people learn, how teams are formed, and how the games themselves evolve. This isn’t about replacing artists or designers — it’s about unlocking multidimensional creativity. Note: This post discusses strong foundational AI concepts and is written with a thought-provoking tone, intentionally. Why? Because, overall, I don’t think what’s happening on global level stops — and everyone needs to buckle up for what’s […]

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‘Freezing Families’ Trend

🧊 𝗧𝗵𝗲 “𝗳𝗿𝗲𝗲𝘇𝗶𝗻𝗴 𝗳𝗮𝗺𝗶𝗹𝗶𝗲𝘀” 👶 𝘁𝗿𝗲𝗻𝗱 𝗶𝘀 𝗮 𝗵𝗶𝗴𝗵𝗹𝘆 𝗲𝗺𝗼𝘁𝗶𝗼𝗻𝗮𝗹 𝗮𝗻𝗱 𝗱𝗿𝗮𝗺𝗮𝘁𝗶𝘇𝗲𝗱 𝗰𝗿𝗲𝗮𝘁𝗶𝘃𝗲 𝗰𝗼𝗻𝗰𝗲𝗽𝘁 𝘆𝗼𝘂 𝗰𝗮𝗻'𝘁 𝗺𝗶𝘀𝘀. Why is it mandatory now? 👇 This trend has gained popularity in casual mobile game ads and is mandatory, especially in genres like match-3, merge games, or narrative-driven games.I always thought Playrix is the OG of freezing families, but nope. Looks like it goes way back to Matchington Mansion. Good old days of Matchington Mansion. A freezing mother and child shivering in a dilapidated house.A dramatic voiceover or visual urgency (“Help them survive!”).Gameplay shown as the way to restore warmth, fix the heater, or renovate the house.Then Lilly's Garden (Tactile Games) jumps on the trend, Playrix, and slowly the whole casual genre. Looking at you, Arsen,y too 👀 Microfun is taking this to the extreme levels with all games. You are using the "𝗦𝗮𝘃𝗲 […]

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Cautiously Optimistic about the Future of Tech

Feeling cautiously optimistic about the future of tech more broadly, as well as adtech and gaming, thanks to some recent developments: •⁠ ⁠The pace of innovation in AI is staggering. I keep nudging colleagues (and even tech laggard friends) to try these tools, they’re just too useful to ignore•⁠ ⁠The recent US court ruling is cracking open the iOS payment ecosystem. Massive opportunity here with billions in value ready to be unlocked•⁠ ⁠Gaming M&A is heating up again: Tripledot Studios acquiring AppLovin’s studios, Arcadia Gaming Partners (amongst others) investing in Sett...signs of life and long-term conviction.•⁠ Rewarded UA continues to evolve. I’m hearing exciting developments from both large players and new entrants. AppLovin’s dominance in traditional ad networks is helping fuel real innovation in this space.

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A day without special offers is a lost day.

“A day without special offers is a lost day.”That’s what someone in my network said recently. But I’ve seen the opposite work — intentionally.While working on Hero Wars Mobile at Nexters ($GDEV), we tested the idea of empty days — no LiveOps, no events, no offers. Just the basic shop with hard currency packs.At first glance, it sounds like leaving money on the table.But what we got was gold: a clear baseline.These days gave us:👉A true read on our core monetization floor👉Clean data for forecasting and revenue modeling👉A reference point to measure the real uplift from LiveOps(Spoiler: LiveOps was driving revenue x2 on average.)We scheduled these days deliberately — one per quarter — as a health check for our LiveOps strategy. Take a look at the picture attached, purely fictional, but give you idea.So no, it’s not always true that […]

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Alpaka Raises $2.25M: Hybrid Action Mobile Games

Backed by Ludus Ventures, a16z Speedrun, and Revo Capital, the self-publishing studio is gunning for global growth. Istanbul-based mobile game studio Alpaka Games has secured $2.25 million in seed funding to accelerate its global expansion in the hybrid action genre. The round was backed by Ludus Ventures, Revo Capital, a16z’s Speedrun, and Andreessen Horowitz’s elite acceleration program for game studios. Founded by Can Aksoy, Levent Alp, and Özgün Levent Kaya, the studio aims to scale its production and publishing efforts, pushing competitive titles into international markets. Alpaka Games stands out as a self-publishing studio, giving it full creative and operational control over its titles. The startup was also selected for the a16z Speedrun program — a Silicon Valley-based accelerator that accepts less than 1% of applicants worldwide. The founding team will spend early 2025 in San Francisco, gaining hands-on access to […]

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Those who buy are more likely to repurchase, so drive those initial conversions!

Unity Report 2025: "Those who buy are more likely to repurchase, so drive those initial conversions!" 😠 ⚠️ 𝗪𝗔𝗜𝗧 𝗔 𝗠𝗜𝗡𝗨𝗧𝗘 ⚠️ 😠 This argument has been a subtle pet peeve of mine for years.⚠️ Disclaimer: I acknowledge that the world faces larger problems than arguments about correlation vs. causation and IAP purchase behavior. 😅YES, the 2% of people who buy are most likely the type of people who will buy again, vs the 98% of players who don't spend. 🙄This is not the same as saying:"If you can coax Bob into making an initial purchase, this further inclines Bob to make a second purchase."𝘊𝘰𝘳𝘳𝘦𝘭𝘢𝘵𝘪𝘰𝘯 𝘪𝘴 𝘯𝘰𝘵 𝘤𝘢𝘶𝘴𝘢𝘵𝘪𝘰𝘯.Except when it is... In this case, the casual relationship here 𝗺𝗶𝗴𝗵𝘁 exist. It might even feel intuitive that it should.👆 But, over the past 4 years we have run hundreds of split […]

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CPI kills 93+% of mobile games.

CPI kills 93+% of mobile games.13 Creative Video Insights --> Lower your CPI with these: (Also check Bitesize 13!) Creating CREATIVE creatives, is a science! 👩‍🔬 👨‍🔬 "Someone quote me on this."Here are 13 Personal Insights:1- Early game creatives should be actual gameplay:--> a Iteration of mid long level gameplay.--> b Fast complete on an early level. 2- Majority of videos fail to communicate players:--> a Check your avg view on your creatives.--> b Impress within few seconds.--> c Colors and Movements are all you need.3- Fail videos comes with different variations:--> a Too complex to solve.--> b Obvious solution, still cant do it.--> c Absolute non-sense.4- Real Life mix with gameplay usually works:--> a They are unreliable long term.--> b CTR needs to be checked every 12 hrs.PS: IF you are constantly getting 3-5 dollars, you are not alone, […]

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