Background
  • arrow_back Home
  • keyboard_arrow_right#Marketing

#Marketing

trending_flat

This is why I love working with Meta Ads

This is why I love working with Meta Adsโœจ Because of the speed to detect winning concepts!!Just look at that beautiful screenshot๐Ÿ‘‡Purple line shows the top performing creative in one of my BAU campaigns on Meta. It held the #1 spot for nearly 30 days, even though I rotated over 10 creatives every week.We couldnโ€™t find anything that outperformed it until February 19th, when we tested a simple, almost ridiculous 15-second video.From that day on, algorithm slashed the spend and reach of my top creative by 90%, reallocating ALL the budget and into these "stupid" videos ๐Ÿ˜‚ And I love this! I love how fast the algorithm tells you that you found the needle in the haystack. In just one day you can detect this and create +50 iterations of the same concept by changing hook, music, transitions and all […]

trending_flat

Casual Games LiveOps in Q1 2025

Casual Games LiveOps in Q1 2025 1๏ธโƒฃ Luck-Based Cooking Mechanics โ€ข Dice rolls for ingredients (Family Farm Adventure, Seaside Escape) โ€ข Adds gambling excitement to cooking 2๏ธโƒฃ PvP Sprint Tournaments โ€ข 1v1 battles feel more achievable โ€ข Short (1-hour) duration boosts urgency 3๏ธโƒฃ New Mini-Game Variations โ€ข Arcade mechanics like Block Blast (Royal Kingdom) โ€ข Adds skill-based engagement 4๏ธโƒฃ Social Co-Op Enhancements โ€ข Coin Master: Social reward multipliers in Plinko โ€ข Monopoly Go: Solo or team progress options 5๏ธโƒฃ Point Multipliers Everywhere โ€ข Top 10 games use them to extend playtime โ€ข Loss aversion increases resource spending 6๏ธโƒฃ Temporary Subscriptions โ€ข 7-day passes (Merge Mansion) โ€ข Daily rewards boost retention & monetization 7๏ธโƒฃ Rise of Short-Term Events โ€ข 1-2 hour challenges (tournaments, mini-games) โ€ข Quick to start, easy to understand 8๏ธโƒฃ Live Ops Calendar Compression โ€ข More frequent, shorter events […]

trending_flat

How do publishers find and sign new games?

If youโ€™re a game developer looking to get noticed by a publisher, understanding how their sourcing process works is key. Whoโ€™s responsible for finding your game? Where do they look? And most importantly, how can you improve your chances of being discovered?๐ŸŽฏ The People Behind Game DiscoveryMost publishers have a dedicated โ€œnew businessโ€ or โ€œsourcingโ€ team whose main job is to scout new games. In some cases, this responsibility falls under the publishing manager, who not only finds and signs developers but also manages the commercial relationship post-signing.Regardless of their job title, this person is your gateway to the publisher. Making them an advocate for your game and studio can be the difference between getting signed or staying in the shadows.๐Ÿ•ต๏ธโ€โ™‚๏ธ Where Do Publishers Find Games?Game scouts use a mix of tools and strategies to discover potential hits before their […]

trending_flat

What Game to Build, Which Publisher to Go?

What Game to Build, Why, and Which Publisher is Right for You?If youโ€™re a game developer looking to pitch to publishers, the real question isnโ€™t just what to build, itโ€™s why youโ€™re building it and who you should be partnering with. Here are three critical things to consider:1๏ธโƒฃ Choose Your Development Strategy: Innovation vs. +1I see two main ways to approach game development:๐Ÿ’  True Innovation - Creating something the market has never seen before (think Roblox).โœ… Upside: If you succeed, you own a genre and might be diving into money like Scrooge McDuck.โŒ Downside: Most fail. Itโ€™s a high-risk, high-reward play.๐Ÿ’  The โ€œ+1โ€ Strategy - Taking an existing, successful game and adding a new twist or meta.โœ… Upside: Lower risk, faster validation, and a better fit for most publishers. a good example would Match 3D evolved from Match-3, creating a […]

trending_flat

10 signs you are working on a DEAD Game

10 signs you are working on a DEAD game โ˜ ๏ธ (you don't want to miss them)๐Ÿญ. ๐—ก๐—ผ ๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ ๐˜ƒ๐—ถ๐˜€๐—ถ๐—ผ๐—ป ๐Ÿ‘€โ†ณ Without direction, priorities scatter and time is wasted. ๐Ÿฎ. ๐—˜๐˜ƒ๐—ฒ๐—ป ๐˜๐—ต๐—ฒ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ฑ๐—ผ๐—ฒ๐˜€๐—ป'๐˜ ๐˜„๐—ฎ๐—ป๐˜ ๐˜๐—ผ ๐—ฝ๐—น๐—ฎ๐˜† ๐˜๐—ต๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ. ๐ŸŽฎ โ†ณ If developers donโ€™t enjoy it, players wonโ€™t either. ๐Ÿฏ. ๐—–๐—ผ๐—ป๐˜€๐˜๐—ฎ๐—ป๐˜ ๐—ฝ๐—ถ๐˜ƒ๐—ผ๐˜๐˜€ ๐Ÿ”„ โ†ณ Frequent changes derail progress and drain morale. ๐Ÿฐ. ๐—ก๐—ผ ๐—จ๐—ฆ๐—ฃ ๐Ÿชโ†ณ A generic game canโ€™t stand out in a crowded market. ๐Ÿฑ. ๐—จ๐—ป๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ ๐—ฟ๐—ผ๐—น๐—ฒ๐˜€ ๐ŸŒ€ โ†ณ When no one knows whoโ€™s responsible, chaos reigns. ๐Ÿฒ. ๐—•๐—น๐—ฎ๐—บ๐—ฒ ๐—ฐ๐˜‚๐—น๐˜๐˜‚๐—ฟ๐—ฒ ๐Ÿ›‘ โ†ณ Finger-pointing creates toxicity and stalls solutions. ๐Ÿณ. ๐—Ÿ๐—ผ๐˜„ ๐—ฒ๐—ฎ๐—ฟ๐—น๐˜† ๐—ฟ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐Ÿ“‰ โ†ณ Players donโ€™t come back if the game doesnโ€™t hook them early. ๐Ÿด. ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ ๐—ฐ๐—ฟ๐—ฒ๐—ฒ๐—ฝ โ‰๏ธ โ†ณ Adding more instead of fixing the basics only bloats the game. ๐Ÿต. ๐—ก๐—ผ ๐—ฐ๐—ผ๐—บ๐—บ๐˜‚๐—ป๐—ถ๐˜๐˜† ๐Ÿ—จ๏ธ โ†ณ Empty forums and social channels […]

trending_flat

Are MMPs Evolving into MMMs?

The mobile app industry has long relied on Mobile Measurement Partners (MMPs) to track and attribute user acquisition efforts. These platforms provide deterministic attribution, helping advertisers understand which campaigns drive installs and revenue. However, with increasing privacy regulations, signal loss, and the rise of AI-driven analytics, a new measurement approach is gaining traction: Marketing Mix Modeling (MMM). As deterministic tracking becomes more challenging, will MMPs evolve into MMM platforms? Letโ€™s explore the future of mobile measurement and the shift from event-level attribution to probabilistic modeling. The Challenges Facing MMPs MMPs have traditionally been the source of truth for app marketers, but their dominance is now being challenged by: 1. Privacy-First Changes โ€ข iOS 14.5+ (App Tracking Transparency โ€“ ATT): Appleโ€™s privacy framework has drastically reduced the effectiveness of IDFA-based tracking, limiting MMPsโ€™ ability to attribute users accurately. โ€ข Googleโ€™s Privacy […]

trending_flat

Scopely GOes and MONOPOLIZES One Genre After Another ๐Ÿฅ‡

Scopely GOes and MONOPOLIZES One Genre After Another ๐Ÿฅ‡ Adding another GO to its portfolio could make Scopely the dominant force across THREE genres! And thatโ€™s not even counting the genres where the company already has a solid presence, like 4X with Star Trek Fleet Command and Team Battlers with MARVEL Strike Force. ๐Ÿš€If the $3.5B deal goes through, Scopely will control 76% of the Location-Based Market, the vast majority coming from Pokรฉmon GO. Here are a few key insights on the location-based market from AppMagic's latest post: https://lnkd.in/gaEPUwug ๐Ÿ”ท Niantic owns 4 out of the top 10 location-based games. This is one of the most monopolized segments in gaming, with incredibly high entry barriers.๐Ÿ”ท Having a major IP is almost essential in this market, yet even that doesnโ€™t guarantee success. ๐Ÿ”ท Niantic has seen multiple failures with titles based […]

trending_flat

Current state of publishing in Mobile Games?

Mobile game publishing is set to thrive in 2025, building on the momentum of a strong 2024. Hits like Hexa Sort and Twisted Tangle have demonstrated the power of effective publishing strategies, and itโ€™s no surprise that 9 out of the top 10 gaming companies by downloads have dedicated publishing divisions or strategies in place.For developers, partnering with a strong publisher has never been more essential. Here are my three key reasons why: 1. Funding challenges are growing.Investment in game studios is at a five-year low. According to the latest Konvoy report (see graph in the comments), Q4 2024 saw a 47% QoQ decline in funding. While early-stage investments are still happening, they are primarily small checks meant for prototyping or MVP development. Securing the capital needed for scaling and doing UA at scale? highly unlikely, or at least most […]

trending_flat

Monopoly GO Top Revenue-Driving Events

Monopoly GO Top Revenue-Driving Events ๐Ÿญ. ๐—ฃ๐—ฟ๐—ถ๐˜‡๐—ฒ ๐——๐—ฟ๐—ผ๐—ฝ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐ŸŽฏ โ€ข Plinko-style mini-game using chips. โ€ข Chips can be bought or earned. โ€ข Multipliers boost spending and rewards. ๐Ÿฎ. ๐—›๐—ฎ๐˜‚๐—ป๐˜๐—ฒ๐—ฑ ๐— ๐—ฎ๐—ป๐˜€๐—ถ๐—ผ๐—ป ๐Ÿ‘ป โ€ข 8-player teams add social pressure. โ€ข Solo and team goals drive spending. โ€ข Blackjack-style mechanic encourages retries. โ€ข Limited time adds urgency. ๐Ÿฏ. ๐—ฃ๐—ฎ๐—ฟ๐˜๐—ป๐—ฒ๐—ฟ๐˜€ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿค โ€ข Team up with a friend. โ€ข Land on special tiles to earn currency. โ€ข Spin the lucky wheel for event points. โ€ข Grow 4 objects to unlock the final reward. ๐Ÿฐ. ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜ ๐—ฅ๐—ฎ๐—ฐ๐—ฒ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿ โ€ข Compete in teams of three. โ€ข Spend flags to roll dice and earn points. โ€ข Rewards for laps and placement. โ€ข Medals from three tournaments decide the winner. ๐Ÿฑ. ๐—ง๐—ฟ๐—ฒ๐—ฎ๐˜€๐˜‚๐—ฟ๐—ฒ ๐—›๐˜‚๐—ป๐˜ ๐Ÿ’Ž โ€ข Tap squares to find hidden treasures. โ€ข Each tap costs a […]

trending_flat

Scopely Control 76% of the Location-Based Market

Acquiring Niantic = Scopely Controlling 76% of the Location-Based Market Scopely is reportedly in talks to acquire Niantic for $3.5B. If the deal goes through, it will be one of the biggest M&As in gaming history! For us, this is a perfect moment to take a closer look at the genre and Nianticโ€™s role in it:๐Ÿ”ท Niantic owns 4 out of the top 10 location-based games, generating 76% of total market revenue. This is one of the most monopolized segments in gaming, with incredibly high entry barriers.๐Ÿ”ท Having a major IP is almost essential in this market, yet even that doesnโ€™t guarantee success. Despite its dominance, Niantic has seen multiple failures with titles based on Harry Potter, NBA, Transformers, Catan, and Marvel.๐Ÿ”ท While Pikmin and Monster Hunter are performing better, theyโ€™re still far behind Pokรฉmon GO, which alone accounts for […]

trending_flat

User Acquisition vs. Organic Growth

Source: Mobidictum Imagine youโ€™re driving traffic with your best-paid channels, yet your organic growth stagnates. It sounds counterintuitive but could be the key to unlocking more sustainable revenue. As the UA landscape becomes more competitive and user ID tracking becomes more challenging due to privacy changes, marketing teams are under pressure to be more data-savvy than ever. The need for deeper analysis of UA has driven many to explore advanced models like Marketing Mix Modeling (MMM) and Incrementality in hopes of better understanding platform algorithms and optimizing performance. MMM is a separate topic that requires its own discussion. In this post, I will focus on the basics of organic incrementalityโ€”how paid UA impacts organic growth and highlight key situations where reevaluating your testing strategy with a robust model could enhance your marketing efforts. Incrementality in Marketing: Incrementality measures the true impact of a marketing campaign or channel […]

Login to enjoy full advantages

Please login or subscribe to continue.

โœ–

Go Premium!

Enjoy the full advantage of the premium access.

โœ–

Stop following

Unfollow Cancel

โœ–

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation

โœ–