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Ever heard of the Influencer Management funnel?

🔻 Ever heard of the Influencer Management funnel? ➡ Only about 60% of the influencers you reach out to will respond to your outreach. ➡ Of those, only 42% will be interested. ➡ Of the ones that are, only 63% will be affordable or available. ➡ And ultimately, only 63% of those will go live. This means that only about 10% of all the influencers you initially consider will end up going live. This is usually how the influencer booking process goes. And it's one of the main reasons why I’m always advocating for teams to put aside their preferences and just trust the data. You cannot afford to be picky right from the outset. Availability, affordability, responsiveness - these factors will whittle down your options well before subjective preferences need to come into play.So just ensure the data aligns […]

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Influencer Marketing: Go Big or Go Home?

'Go big or go home' is the WORST advice... At least when it comes to influencer marketing 😉You DO NOT have to work with big influencers to see impact. You don’t need someone ‘famous’ for your campaigns to be profitable. It’s true: mega-influencers can be very effective for amplifying reach.But when it comes to driving performance impact, you often need additional tactics like custom assets to see positive ROI.And they’re expensive- we're talking six or seven-figure budgets.The reality is that mega-influencer collaborations are often driven by brand-awareness goals and evaluated based on posterity and vanity outcomes rather than ROI. When you have tighter budgets and performance targets, micro-influencers are your best bet, particularly when you start. They provide quality outcomes for smaller investments. Micro-influencers may not carry as much clout as mega-influencers, but in no way does that diminish their […]

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Apple Live Activities being used in a Mobile Game

Are you ready to get your mind blown? 🤯 For the first time, I’ve seen Apple’s Live Activities being used in a mobile game—not just for engagement but for monetization! 💰 📲 Live Activities allow real-time updates directly on the Lock Screen and Dynamic Island, keeping players connected to what’s happening in the game without needing a push notification. 🚀 But here’s where it gets really interesting: Merge Adventure is using it for a limited-time offer reminder! Instead of a simple in-game timer, players see their offer countdown right on the Lock Screen, making it much harder to forget. For mobile games, this could be a game-changer for displaying: ⏳ Time-sensitive offers (like limited-time sales or flash deals) 🎯 Event progress (track ongoing in-game challenges) ⚡ Energy refills or cooldowns (reminding players when they can jump back in) 🏆 Competitive […]

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New Mobile Games Bite Size Insights

90+% of new puzzle games struggle to hit target metrics.Check out these 5 🔥 Hot releases, and study the trends: This week’s surprise is Tangle Theme.You may not find it as a big surprise,The thing is once these start coming out,They WON'T stop till one of them scales.Question is which mechanic will work best?To get ahead of your competitors,I highly suggest using AppMagicIntelligence is a power.Too important not to use it. Cheers and happy Monday! PS: Tangle theme still have good cpi.Cause, you know, its an ever day objectand people cant resist the urge of solving.

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Be careful when you upload one unique size in Meta!

🚨Be careful when you upload one unique size in Meta! I am seeing some accounts (not all the ones I have access to so I guess they're rolling this out gradually as well) where they enable flexible media by default on the second step after uploading one video.Besides that, they've also put a new option to disable it in case you want.My take on this is pretty clear: Another step towards fully automated campaigns where we just lose the control over everything😅😅

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How Much to Spend on Influencer Marketing?

Most brands guess their influencer marketing budget. And that’s why they either overspend or don’t spend enough. 🤷‍♀️ If you want to set a budget that actually drives results, you need to start with the right data:- Your game/app’s daily organic installs- Your daily install goals- Your chosen platform (YouTube, TikTok, Instagram, etc.)- Your target audience- Your target geos- Your audience’s profile (interests, habits, lifestyle)If you’re working with an agency or consultant, they’ll help you define:- The best content verticals to reach your audience- Typical conversion rates (CVR) based on platform and demographicsWith all these data points, you can calculate:- How many installs you need to drive an organic uplift- How many views you need to reach those install goals- And ultimately, how much budget you need to generate those views

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Summoners War x Demon Slayer Collaboration

Summoners War x Demon Slayer Collab is Next Level! Seeing anime collaborations in games is always exciting, but when it’s Demon Slayer, it hits differently! What’s even cooler is how Summoners War went all-in on this collab—not just with in-game content but also by revamping their entire ASO strategy to attract both new and returning players. ✅ App name update to highlight the event ✅ New store visuals showcasing the collab ✅ App Store Event Feature to maximize visibility In-game, players can collect five iconic Demon Slayer characters, challenge the Hashira Training dungeon, and even decorate Sky Island with exclusive buildings from the anime. Love seeing this level of commitment to making a collab feel like a true event rather than just a quick character drop!

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Love & Deepspace did $30M last month

Love & Deepspace did $30M last month, the undisputed #1 game in the interactive story genre. Making 10x more than Chapters, its next competitor in the charts. How is this possible? This is the next-gen interactive story game, as you see in the images. Fully 3D with voice-overs, the production quality is leagues ahead of its competition. The interactive story part plays more like a choice-based cinematic, with fully animated characters, all in the first person of your player with multiple camera angles. Surprisingly, this is just the first core gameplay that the game offers. Besides this, there is the dating part + a landscape combat RPG 😲. Yes, you read that right. The second core gameplay is an action RPG combat ⚔️, when the whole game switches from portrait to landscape, and you fight against enemies and bosses based […]

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Hyper x Hybrid Game Economy

HYBRID CASUAL STUDIES HYPER X HYBRID GAME ECONOMICS Hi, Mobile Gaming Fanatics! 😜🧩In today's Hybrid Casual Studies, I bring you a short comparative analysis of the game economy of a hyper and a hybrid.To shed some light on the comparison, I'll show you screenshots of 3️⃣ great Supersonic from Unity titles.Developed by Fun Velikan, “Emoji Puzzle” 🙂 is a very simple and addictive Hyper Casual connection puzzle; a big hit with more than 225MM downloads.Developed by Gemo Interactive and Lecten, “Park Match!” 🚗 is a typical Hybrid Park Jam Puzzle, with a game economy finely tuned to the LiveOps system.Developed by EO Games, “Screw Master 3D” 🔩 is a screw puzzle with excellent side loops as a metagame.For this analysis, I used the article “How to strike a balance between core and meta economies”, based on Guy Yogev’s insights, and […]

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App Store Changes after iOS 18.4

Things move fast! Here's more on the iOS 14 updates. With iOS 18.4, the App Store announced some big changes, from app tags & natural language search to review summaries.But something else is changing on Apple Search Ads.Until now, optimising Search Tab was limited to bids and audience refinements. That’s changing.📢 Custom Product Pages are now available for Search Tab ads!We'll be able to direct users to custom landing pages instead of the default ad.Great use case: re-engaging past users with tailored messaging, highlighting latest in-app events, features, offers & updates.The goals?- Higher Conversion Rate- Lower CPIs- Improved overall performance for this placementThe App Store is evolving, and this could reshape how we approach iOS growth strategies.

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The 2025 Mobile Gaming Loyalty Index

Source: Mistplay & AppsFlyer Report Loyalty has become mission-critical for mobile gaming success, requiring publishers to adopt a holistic approach, drawing on insights from varied genres and collaborating across teams to foster retention, engagement, and monetization. Mistplay’s 2025 Mobile Gaming Loyalty Index, created in collaboration with AppsFlyer, sheds light on how loyalty drives sustainable growth, underpinned by four key metrics and insights from over 4,500 mobile gamers across Android and iOS, revealing the real factors behind player loyalty. Uncover insights such as: Puzzle takes the lead across both monetization and engagement to become the loyalty champion with a loyalty rating of 85. With nearly half of mobile gamers (49%) playing their favourite title for more than a year, it’s clear that fostering a deep connection with players can reap long-term rewards for publishers. The biggest reason for post-purchase regret is limited utility/impact of […]

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4 Signs Your New Ad Network Just Isn’t That Into You

💅Four signs that the new ad network might not be that into you…💅 Why are the two strongest mobile networks not taking on new publisher partners? Two of the strongest new mobile networks are Amazon Publisher Services and Moloco. So why are neither of these two networks accepting new publisher partners🤔? Much of my last year was spent praising Moloco and APS and their quick rise on the mobile ad monetization scene. APS is now a larger Banner partner for publishers in the EU and USA than Google. I also saw countless times how Moloco’s foray into SDK direct traffic pushed up AdARPDAUs by more than 10% on video inventory for publishers. But for the last 6-12 months, I haven’t been able to onboard a new publisher for either of these two networks. Why is that? If you’re monetizing with […]

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