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Siyata to Enter $126B Mobile Gaming Market via Core Gaming Merger

Telecom Meets Gaming: Siyata’s Bold Entry into the $126B Market. Siyata Mobile, a cellular communications provider, is finalizing a $160 million reverse merger with game developer Core Gaming. This move will transition Siyata into the $126 billion mobile gaming sector, with Core Gaming’s shareholders potentially acquiring up to 90% ownership in the newly merged company. Siyata’s existing shareholders are assured a minimum 10% stake, possibly through a special stock dividend. Core Gaming CEO Aitan Zacharin will lead the combined company, aiming for $100 million in revenue and profitability by 2025. Siyata’s Push-to-Talk division will remain operational as a subsidiary under Marc Seelenfreund. As detailed in Siyata’s SEC filing, the deal will be completed remotely within three business days of meeting the conditions outlined in Article VI, unless both parties decide otherwise. No public notice is required for the closing, and […]

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Mobile Gaming and Apps Revenue Concentration is Crazy!

Revenue concentration (in-app + subscriptions) in mobile apps (gaming + non-gaming) is crazy.... It is huge market, although at the same time 66% of revenue in 2025 (based on Sensor Tower, Jan-April 2025 data) comes from apps that were built in 2019 and earlier.Interesting aspects ▪️ Just 1% of revenue in 2025 came from apps that were built in 2025 ▪️ Revenue concentration in subscriptions + in-app is actually higher in mobile non-gaming apps than in mobile gaming apps (it is different market, although not necessarily easier) ▪️ From positive side share of revenue from apps that are 2-3 years old is pretty high already (16% already so for sure that share will increase till end of the year)What it means? 👑 As I was mentioning a few times already, apps market is getting "the winner takes all" type of […]

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Zynga Closes Echtra Games, Developer of Torchlight

Zynga has officially shut down Echtra Games, the studio behind Torchlight 3. The move, according to the company, aligns with a broader strategic shift in how it allocates its resources and sets priorities. “Zynga has made the difficult decision to close Echtra Games, halting development on future projects and reducing staff,” the company stated to IGN. “This is part of a strategic realignment. We’re committed to supporting affected employees with respect and care throughout this transition.” Echtra Games, based in San Francisco, was founded in 2016 by Max Schaefer, a co-creator of Diablo and co-founder of Blizzard North. After Runic Games shut down in 2017, Echtra revived the Torchlight series with Torchlight Frontiers in 2018. Zynga acquired Echtra in 2021, and Zynga itself was acquired by Take-Two Interactive in 2022. This closure follows Zynga’s earlier announcement this year that it […]

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U.S. App Store Hits $406B: 90% Commission-Free for Developers

Apple announced that U.S. App Store generated $406 billion in developer billings and sales in 2024. Remarkably, over 90% of these earnings were commission-free, meaning developers retained the majority of their revenue. The App Store has seen tremendous growth, nearly tripling in size from $142B in 2019. In the same five-year span, earnings for U.S.-based developers more than doubled, with small developers seeing a 76% income increase between 2021 and 2024. Breakdown of 2024 App Store Sales: $277B from physical goods and services $75B from in-app advertising $53B from digital goods and services Key growth sectors include food and grocery delivery, travel bookings, and enterprise apps. Spending on general retail and grocery delivery has surged fourfold, with food delivery now surpassing ride-hailing in App Store revenue. The App Store’s global reach enabled U.S. developers to rank in the Top 5 […]

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Mobile Gaming Today: Jun’2

Hei Fam! 🕺🏻 PocketGamer Barcelona week? The weather here? PERFECTION. ☀ Will moderate a panel on June 3 at 12:20, 'The Evolution of UA'. Cya over there! 🍻 🦄 Game of the Week: Match Villains by Good Job Games ⚡️ Match Villains: A Dracula-Led Heist Into the Most Brutal Market in Mobile The absolute worst moment to launch a new Match-3 game. UA costs are sky-high, payback takes forever, and players expect console-level polish. That’s why Match Villains from Good Job Games turns heads—not because it’s a breakout yet, but because it might be. Match Villains isn’t a hit yet. But it’s the one to watch. 👌🏻 Top Gaming Update: Hybridcasual Time 🦄 The Rise of Hybridcasual: Supersonic’s Vision for the NEXT Just sat down with Igor Bereslavski, GM at Supersonic, to unpack the studio’s bold leap from hyper-casual dominance […]

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Turborilla Names John Wright as CEO

Turborilla? Gaming Studio Behind Mad Skills Franchise, 200M+ Downloads Drives Toward Future. Founded in 2009, Turborilla AB is a Swedish game studio best known for the Mad Skills Motocross and Mad Skills BMX franchises, downloaded over 200 million times on mobile. The company builds physics-based racing games that challenge players while celebrating the culture of action sports. Today Turborilla AB, an Umeå-based independent gaming studio, is gearing up for a game-changing chapter with the announcement of London native John Wright as Chief Executive Officer. This move by the Board of Directors proves Turborilla’s commitment to push the boundaries and thrive in the competitive gaming landscape. Wright brings to Turborilla nearly 15 years of industry knowledge. Most recently as the Vice President of Mobile Games at Kwalee, he was instrumental in scaling the company past one billion lifetime downloads while leading a […]

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Scopely Completes the Acquisition of Niantic’s Game Business

Scopely has officially completed its acquisition of Niantic’s gaming division as of May 29, 2025. Earlier, we wrote about this here. Also, check out Jakub's take. With this deal, several major titles and services have joined the Scopely portfolio, including: Pokémon GO Pikmin Bloom Monster Hunter Now Campfire Wayfarer Alongside these games and community-focused platforms, over 400 Niantic employees will be transitioning to Scopely. So far, operations appear to be continuing without disruption. Niantic has also reached out to members of the Community Creator Program with following: “We are happy to share with you that Niantic’s game business is officially part of Scopely now that the deal has been finalized. It’s business as usual for the Pokémon GO, Pikmin Bloom and Monster Hunter Now teams. We have a lot of exciting content lined up for the rest of the year […]

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Apple launches a dedicated Games App

Apple is reportedly launching a dedicated Games app across iPhone, iPad, Mac & Apple TV. It will replace Game Center and will centralize game launch, achievements, and Arcade. Why it matters (imo):🟣 More inventory for Apple Ads🟣 Clearer separation between games & apps = less competition in placements like Search tab & Today tab🟣 Multi-platform setup (iOS, macOS, tvOS) = cross-device user journeys🟣 New ad formats possible (like playables?)Bonus: Apple just acquired its first-ever game studio, RAC7 (Sneaky Sasquatch).My take?Apple is getting ready for a world of alternative app stores.And it wants to keep a slice of the pie + grow its ad business/inventory.This move protects traffic, revenue, and monetization.

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UAE Offers Free ChatGPT Plus to All Residents Through OpenAI Partnership

The United Arab Emirates has become the first country to provide free access to ChatGPT Plus—OpenAI’s $20/month premium AI chatbot—to all its residents. This comes as part of a broader strategic alliance between OpenAI & UAE government. The deal includes building “Stargate UAE,” a massive AI infrastructure project in Abu Dhabi featuring a one-gigawatt supercomputing cluster, with 200 megawatts set to go live next year. The initiative aims to make the UAE a regional AI powerhouse. This effort is aligned with OpenAI’s global “OpenAI for Countries” program, which supports countries in developing AI systems tailored to local languages, cultures, and policies, with a strong emphasis on data privacy and responsible AI use. OpenAI CEO Sam Altman praised the UAE’s “bold vision,” citing its potential to accelerate progress in healthcare, education, and clean energy. Major tech firms like Microsoft, Oracle, Nvidia, […]

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Apple Blocks $9 billion in App Store Fraud Over Five Years

$2B+ in Fraud Blocked: In 2024 alone, Apple stopped over $2 billion in potentially fraudulent transactions. 1.9M+ Risky Apps Blocked: Over 1.9 million app submissions were rejected for violating security, privacy, or quality standards. Massive App Review Scale: Apple reviewed 7.7 million apps, rejecting 43K for hidden features, 320K for spam/clones, and 400K for privacy violations. Account Enforcement: 146K developer accounts terminated for fraud. 711M customer account creations blocked; 129M accounts deactivated. Pirate App Crackdown: Blocked 10K+ pirate apps and stopped 4.6M illicit installs outside official stores. Rating Manipulation Prevention: Processed 1.2B+ reviews, removed 143M+ fake reviews. Removed 7,400+ apps from charts and 9,500+ from search results. Payment Security: Detected 4.7M stolen cards, banned 1.6M accounts. 420K+ apps use Apple Pay/StoreKit for secure transactions. Bottom Line Apple continues to invest heavily in fraud prevention, protecting users and developers with strict […]

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Embracer’s Mobile Revenue drops 31% after selling Easybrain

UA costs rose to $60m, accounting for 61% of net sales. Embracer Group’s mobile division saw a 31% YoY drop in net revenue, reaching SEK 943 million ($98 million) in Q4 FY2025. For the full year, mobile game sales declined by 9% to SEK 5.35 billion ($553 million). Earnings before interest and taxes (EBIT) for the mobile segment jumped to SEK 8.2 billion ($856 million), but adjusted EBIT fell significantly to SEK 91 million ($9.5 million), largely due to the $1.2 billion sale of Easybrain to Miniclip. User acquisition (UA) costs rose to SEK 575 million ($60 million), making up 61% of net sales—an increase from 35% the previous year. Install numbers dropped from 248 million to 204 million, though daily and monthly active users stayed consistent at 28 million and 222 million, respectively. Despite the revenue and install declines, […]

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Apple acquires its first ever gaming studio!?

Apple acquires its first ever gaming studio!? And it’s not a super studio, it’s a 2 person indie studio called RAC7 behind one of their successful Apple Arcade games.I wonder what the motivations for this are? Is it part of a trend where Apple starts building its own games and strengthening its ecosystem further?Is this because of the Epic Games vs Apple court case, which is now changing the ecosystem and will hit Apple hard in their traditional 30% IAP pocket?Is it maybe to acquire a cool piece of tech they can apply to the store or other games, which we don’t know about? Here you - Rac7 Apple Arcade page. https://www.youtube.com/watch?v=tmcufCv-99A&ab_channel=Apple

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