HighlightsJournal 197 Gamigion November 14
Unity has been through a rough couple of years: the runtime fee blow up, a shaky ads business, and a lot of devs wondering if they should move on.
At the center of the reboot is Matthew Bromberg. His career is basically a highlight reel of turnarounds: AOL partnerships, Star Wars: The Old Republic at EA, Zynga, and now Unity. Below is a concise look at the key ideas he brings to the table and what they mean for game makers.
Here’s our coverage out of his Podcast with Stratechery.

Bromberg is not a classic spreadsheet or pure-tech CEO.
That mix shaped him into someone who is comfortable with:
Turnaround is not a phase for him; it is his default environment.
At AOL, a huge deal with Electronic Arts had gone toxic. Multi hundred page contract, everybody angry, zero trust.
Bromberg read the whole thing and opened the meeting with a simple realization:
no one understood what the contract really meant anymore.
So he pushed both sides to stop hiding behind legal language and rebuild the relationship from first principles. That reset eventually led to his move into games.
Highlight: When the contract becomes the relationship, you already have a problem.
With Major League Gaming, Bromberg was early on a now obvious truth:
people will watch games at massive scale.
MLG had pros, sponsors, ESPN segments and millions of viewers. The real blocker was structural:
Esports became a set of fragmented verticals rather than a single NFL-like structure.
Highlight: If you sit in the middle and own neither IP nor audience, your upside is always capped.
At EA, Bromberg took over Star Wars: The Old Republic when it was in a tailspin.
Issues:
His moves:
Result: The game stabilized and is now remembered as a long-run success, not a failure.
Highlight: You do not fix a broken model by doing it harder. You change the model and lean into social connection.
Bromberg then joined Zynga with Frank Gibeau and other EA leaders, at a time when the market had basically written the company off.
They inherited:
The real work was cultural:
Zynga went from “dead” to a multi-billion exit.
Highlight: You cannot turn around a games business if you do not turn around the culture that ships the games.
When Bromberg arrived at Unity, he saw two truths:
His take on the runtime fee is blunt:
Developers told him directly:
We are willing to pay Unity more.
We are not willing to pay in that way.
The reset:
On the ads side, Unity had also missed a critical tech cycle. While Unity was integrating acquisitions and thinking about bundling, AppLovin rebuilt its stack for the post ATT world with modern neural networks.
Unity’s answer is Vector AI:
On top of that, Unity launched commerce tools with Stripe, aiming to:
Highlight: The new Unity bet is simple. Compete on product, not on tricks. Use AI and data to connect engine, live ops, monetization and UA around one thing: a deeper understanding of the player.
Unity’s original mission was to democratise game development.
Bromberg’s upgraded version:
If that happens at scale, Unity’s addressable space grows beyond “game engine” into a backbone for interactive media.
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