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Turkic Game Jam: A Journey of Culture Beyond Lahmacun

Here's a cool story, written by Murat Secilmis. Turkic Game Jam? In April 2025, we hosted the Turkic Game Jam โ€“ an unforgettable event in Ankara that brought together culture, creativity, and Game Dev passion across 5 countries. But did you knowโ€ฆ it all started with a craving for Lahmacun? Yup. This is a 4-year journey that began with a game jam... and a longing for Turkish food. Letโ€™s rewind. 2021 โ€“ Ireland, Lahmacun Withdrawals & a Dream In 2021, I moved to Ireland for 1.5 years. Before leaving, my crew and I at Boxu hosted a farewell game jam: Local Game Jam 1. That event sparked something. I promised myself thereโ€™d be a second, and it would be bigger, deeper, and rooted in culture. Iโ€™ve always been passionate about culture, but living abroad made me truly feel its value. […]

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Gaming On: Winning Creatives, From Hook to Install

Ever seen a Game Ad & Thought - โ€˜Wait, this looks fun!' and you hit download? The Mobile Gaming Ad landscape is evolving fast, with AI-driven insights reshaping how creatives are designed. The best-performing ads follow distinct patterns. And yeah, we donโ€™t want to see Sexist & Disturbing Ads anymoreโ€ฆ What's behind the winning creatives? Just sat down with Brijesh Bharadwaj, Co-founder of Segwise, a platform using AI to help UA teams optimize Game Ads. With experience scaling apps from 100K to 1M+ DAU and managing $6M in UA spends, Brijesh knows what works out there. MANY theories on 'Great Ads'. How did you crack the code? Brijesh: Honestly, we use AI to do the heavy lifting. The best answers come from data, not always gut feeling. We analyzed 500+ top-performing creatives across puzzle, strategy, and sim genres, by automatically […]

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9 new puzzle games out here.

Last week I sat down with 4 mobile game studio leads. Real people. Real conversations. ๐Ÿ’ฌ ๐Ÿค— One topic kept coming up, every single time: Thats why I brought you 9 new puzzle games,Potentially help the problem!Oh, what was the topic? Usual suspects ๐Ÿซ  ...Cost,Per,Installs,are either too high, or too unstable.When they think they got CPI,They lose it before an update.When they plan on growing on current CPI,They cant keep it under control.I told them they need to focus on:-> Sticky game mechanic that flows smoothly,-> Creatives that shows real gameplay,-> Try different creatives on separate campaigns.And most importantly, stay consistent on bothIteration and updates. Till you define your success.

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Three Stages of Mobile Game Production

The 3 Stages of Mobile Game Production ๐Ÿญ. ๐—ฃ๐—ฟ๐—ผ๐˜๐—ผ๐˜๐˜†๐—ฝ๐—ฒ ๐—ฃ๐—ต๐—ฎ๐˜€๐—ฒ:โ€ข Goals: - Validate game concept - Test core mechanics - Assess market fit โ€ข Timeframe: 1 to 3 months โ€ข Team Size: Small team (3-10 people) โ€ข Content: Focus on core loop and mechanics โ€ข Monetization: None โ€ข Customer Support: None, but pay attention to player feedback โ€ข Risks: - Core gameplay may not resonate with players - Poor marketability ---๐Ÿฎ. ๐—ฆ๐—ผ๐—ณ๐˜ ๐—Ÿ๐—ฎ๐˜‚๐—ป๐—ฐ๐—ต ๐—ฃ๐—ต๐—ฎ๐˜€๐—ฒ:โ€ข Goals: - Increase player engagement - Enhance monetization strategies - Achieve KPIs for a global launch โ€ข Timeframe: 6 to 18 months โ€ข Team Size: Medium team (10-30 people, including analytics, marketing, QA) โ€ข Content: Expanded content, testing new mechanics โ€ข Monetization: Basic shop, starter packs, and offers to test willingness to pay โ€ข Customer Support: Basic channels for test regions โ€ข Risks: - Game unable […]

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Finland: Winning Europe’s start-up crown?

Just saw the news right after Ilkka's LI post. Finland Bets Big on Start-Ups with Maria 01 Super Campus Maria 01 plans to become the biggest start-up campus in Europe Yellow diggers are shoring up mounds of earth, as construction workers prepare to lay the foundations for what's set to become the largest start-up campus in Europe. The project is an expansion of Maria 01, a co-working and event space for entrepreneurs and investors, as well as larger corporations that want to collaborate with tech start-ups. Its existing facilities across the street already house around 240 start-ups. They are spread across six buildings that used to make up the city's first hospital, founded in the 19th Century and notorious in Helsinki for treating patients with the plague. Now, the current 20,000 sq m site is a hub for companies developing […]

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Sometimes the Butt of F2P Liveops will consume my thoughts for a day.

Sometimes the Butt of F2P Liveops will consume my thoughts for a day. Today is that day. In the talk, Teut Weidemann documents the rhythms of F2P engagement and monetization curves like an archaeologist uncovering a secret code. He illustrates what happens when you zoom in. Like, really in. For instance, concurrent users during football matches (the boring European kind) dip during game time and spike during halftime. Yes, that creates a butt shape (wait until you see his next shape). This kind of minute observation makes Ultra Local Live Opsโ„ข compelling, finally providing a meaningful avenue for the "personalization" agenda."Personalization" has become an ugly stepchild to price discrimination, mainly focused on triggering successive live ops offers. CRM efforts might localize notifications or reference local holidays, but rarely capture the immediacy of "what's happening now" or what's physically around players. […]

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Age of Empires: Mobile, 6 months post-launch.

๐Ÿšจ Age of Empires: Mobile, 6 months post-launch. We ran a full-scale audit using the ๐—ฆ๐—–๐—”๐—Ÿ๐—˜โ„ข ๐—ณ๐—ฟ๐—ฎ๐—บ๐—ฒ๐˜„๐—ผ๐—ฟ๐—ธ we use at Gaming Growth to evaluate mobile games across five pillars: ๐—ฆ๐—ฒ๐—ป๐˜๐—ถ๐—บ๐—ฒ๐—ป๐˜, ๐—–๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€, ๐—”๐—ฐ๐—พ๐˜‚๐—ถ๐˜€๐—ถ๐˜๐—ถ๐—ผ๐—ป, ๐—Ÿ๐—ผ๐˜†๐—ฎ๐—น๐˜๐˜†, ๐—˜๐˜…๐—ฝ๐—ฎ๐—ป๐˜€๐—ถ๐—ผ๐—ป.๐—›๐—ฒ๐—ฟ๐—ฒโ€™๐˜€ ๐˜„๐—ต๐—ฎ๐˜ ๐˜€๐˜๐—ผ๐—ผ๐—ฑ ๐—ผ๐˜‚๐˜: โœ… Strong initial monetization, especially on iOSโœ… Global reach with high iOS revenue in France, Japan & HKโš ๏ธ Sharp drop in installs since launchโš ๏ธ Creatives overpromise, setting expectations the game canโ€™t meetโš ๏ธ Lower iOS rating is hurting conversion๐—ฆ๐—–๐—”๐—Ÿ๐—˜ ๐—ฆ๐—ฐ๐—ผ๐—ฟ๐—ฒ: ๐Ÿฏ.๐Ÿฎ/๐Ÿฑ โญLots of potential,ย but also clear areas to optimize.Check out the full breakdown in the carousel ๐Ÿ‘‡

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Daily + Weekly Challenge setup in Time Blast

Really liking this Daily + Weekly Challenge setup in Time Blast by Wildlife Studios ๐Ÿ‘ Daily challenges are simple, quick, and come with instant rewards. But what really shines is how they tie it into a "weekly meta challenge" โ€” complete all dailies and you unlock even juicier prizes.Itโ€™s a great way to drive short-term engagement while rewarding long-term commitment.Simple. Motivating. Effective.

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Wait, we need to test 480 game ideas?

"Wait, we need to test 480 game ideas? What is wrong with this industry??" Recently, I met with a former client (a top mobile games publisher) in LA.We had worked with their team to build a new game validation pipeline with the goal of launching one new hit in 2 years.Working backward, here's what we had suggested:โ€ข ๐Ÿฐ๐Ÿด๐Ÿฌ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฐ๐—ผ๐—ป๐—ฐ๐—ฒ๐—ฝ๐˜๐˜€ (CPI tests)โ€ข ๐Ÿญ๐Ÿฎ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ to D1 retention testingโ€ข ๐Ÿฒ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ to D7 retention testingโ€ข ๐Ÿญ ๐—ด๐—ฎ๐—บ๐—ฒ scaling successfully WWOur prescription was both realistic, and also a reflection of the utter insanity of the current market.Testing 480 game ideas?  Have we lost our minds??At a certain point one must ask if we're playing in the industry / fishing in the right pool.This made me curious if a <1% product success rate was unique to our industry. ๐Ÿค”. How abnormal are we, actually?The […]

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Is ๐— ๐—ผ.๐—–๐—ผ’๐˜€ ‘no pay-to-win’ economy sustainable?

Is ๐— ๐—ผ.๐—–๐—ผ'๐˜€ 'no pay-to-win' economy sustainable? ๐— ๐—ผ.๐—–๐—ผโ€˜s referral-only โ€˜softโ€™ launch deserves much praise ๐Ÿ‘๐Ÿ‘๐Ÿ‘And out of the gates, ๐— ๐—ผ.๐—–๐—ผ isnโ€™t SuperCellโ€™s ๐˜ธ๐˜ฐ๐˜ณ๐˜ด๐˜ต- monetizing game. ๐Ÿ˜…Squad Busters had a rockier start.That said, I doubt Supercellโ€™s commitment to a โ€˜non pay-to-winโ€™ / cosmetics- only economy will survive the transition to paid UA.Once the (quite clever) viral / organic honeymoon ends, this game will need $5+ T1 RPDs to support UA at meaningful scale.And that's okay. The economy can, and almost certainly will change in the future.Supercell has done deeper surgery before, and successfully (Brawl Stars).But thus far, cosmetics-only economies have only worked, at scale, for a small handful of games...Battle royale, with large character models to show off during gameplay, come to mind... And little else.โ“ Am i wrong?  Can Mo.Co succeed with cosmetics only / 'no pay to win?' economy?

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Dream Games is opening the UA floodgates for Royal Kingdom

๐—˜๐—–๐—ข๐—ก๐—ข๐— ๐—œ๐—–๐—ฆ ๐—ข๐—™ ๐—–๐—”๐—ก๐—ก๐—œ๐—•๐—”๐—Ÿ๐—œ๐—ญ๐—”๐—ง๐—œ๐—ข๐—ก & ๐—ฅ๐—ข๐—ฌ๐—”๐—Ÿ ๐—ž๐—œ๐—ก๐—š๐——๐—ข๐—  Dream Games is opening the UA floodgates for Royal Kingdom, deploying significant marketing spend and celebrity-driven creative. This move reflects a familiar pattern: Royal Match itself required about two years to scale effectively. But now, the Dream Games UA team faces a new paradigm: how to optimally scale spending across two titles and manage new franchise-level LTV dynamics. In the short run, allocation optimization is obvious as UA managers frequently โ€œrotateโ€ spend across channels within a day as CPIs spike with additional channel capital. The marginal game should function as a new channel of sorts to balance spend against ROAS. However, franchises also bring new modeling considerations.The expected value of players engaging with both games simultaneously can be modeled explicitly as:expected value,DualPlay = probability,DualPlay(LTV,old + LTV,new)Here, the probability of simultaneous engagement represents the remaining […]

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Trending Game: Meme Bots: Obunga Chase Rooms

Meme Bots: Obunga Chase Rooms โ€“ Trending Game with Pop Culture Characters ๐Ÿ‘ป Yesterday we had a look at the Top Trending for the last month and noticed these two surprise horror games.We looked into one of them โ€” Meme Bots: Obunga Chase Rooms, now nearing 10M lifetime installs after the recent relaunch ๐Ÿš€In the game, players run through maze-like maps, chased by meme-inspired characters like Obunga, Sanic, and Tralalero Tralalaย ๐Ÿฆˆ๐Ÿ‘Ÿ๐Ÿ’กWho are Nextbots?Theyโ€™re AI-driven pursuers, often shown as 2D meme images, popularized in Garryโ€™s Mod and later adopted across many games.Once again, TikTok trends + high gameplay virality = perfect combo for organic growth ๐ŸคญCheck out the game yourself.

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