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How to Model Extraction Economies

Check this out! The answer to extraction shooters lies in system design. By creating a model, we can derive implications that help guide key design decisions and frame challenges in a quantifiable way. A model also lays plain some of the variables that shape the experience of extractions. Thereโ€™s a reason Marathonโ€™s design director mentioned a target survival rate of 50% (the percentage of players who successfully extract). This single variable has enormous implications for how players experience progression. Hint: itโ€™s the casino dummy. Similar to social casino, the genre creates โ€œrunsโ€ where players can extract wealth or resources. Each successful run means more wealth and greater stakes. And like social casino, the genre has developed player โ€œhedgesโ€ but turned them into progression vectors. For instance, players can โ€˜stashโ€™ income or utilize โ€˜insuranceโ€™ slots, which enable them to protect specific […]

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LiveOps isn’t just about events. It’s a strategy.

LiveOps isn't just about events. It's a strategy. ๐Ÿญ. ๐—”๐—ฑ๐—ฑ๐—ถ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—น ๐—ฐ๐—ผ๐—ป๐˜๐—ฒ๐—ป๐˜ย ๐ŸงฉPlayers burn through core content fast. Keep them hooked with: โ€ข New levels, weapons, or cosmetics โ€ข DLCs and seasonal updates โ€ข User-generated content โ€ข End-game loops Goal: Keep loyal players invested Key metrics: long-term retention, purchase frequency ๐Ÿฎ. ๐—–๐—ต๐—ฎ๐—ป๐—ด๐—ฒ๐˜€ ๐˜๐—ผ ๐—ฒ๐˜…๐—ถ๐˜€๐˜๐—ถ๐—ป๐—ด ๐—ฐ๐—ผ๐—ป๐˜๐—ฒ๐—ป๐˜ ๐Ÿ› ๏ธ LiveOps means constant improvement. Use player data to: โ€ข Improve onboarding and first-time experience โ€ข Rebalance the economy โ€ข Fix bugs and drop-off points โ€ข Refine monetization and UX Goal: Make the game feel better over time Key metrics: short-term retention, onboarding completion, churn ๐Ÿฏ. ๐—˜๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜-๐—ฑ๐—ฟ๐—ถ๐˜ƒ๐—ฒ๐—ป ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ย ๐ŸŒŸLimited-time events create urgency and fun. Think: โ€ข Holiday events or limited-time modes โ€ข Leaderboards and game seasons โ€ข Daily challenges and social features Goal: Spark excitement and boost session frequency Principles: โ€ข Novelty, rewards, and FOMO โ€ข Prioritize engagement […]

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Disney Solitaire: A Promising Start to Something Bigger

A Cozy Classic Gets the Disney Treatment Letโ€™s be honestโ€”most solitaire games are fine. Some are fun. Butย Disney Solitaire? Itโ€™s something else. SuperPlay teamed up with Disney ( help from Playtika ofc. ) to launch a game that feels like flipping through a deck of nostalgia. The game dropped globally in 17th April 2025, and itโ€™s basically what happens when TriPeaks solitaire crashes into the Disney universe and they decide to throw a party. Think: cards, characters, cozy vibes, and just enough challenge to keep things interesting. Also, full disclosure: Iโ€™m someone who absolutely loves Solitaire Grand Harvest. Itโ€™s one of my favorite games. So when I saw Disney Solitaire pop upโ€”especially with Disney IP behind itโ€”I was immediately curious. My hope is that with the right liveops, events, and regular updates, it can rise to that same level. And honestly? Itโ€™s off […]

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Puzzle games are harder to make than they look.

Puzzle games are harder to make than they look. ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ป๐—ฒ๐—ฒ๐—ฑ ๐˜๐—ผ ๐—ฏ๐—ฒ:โ€ข Fun to solveโ€ข Simple to understandโ€ข Challenging, but fair๐—ฆ๐˜๐—ฎ๐—ฟ๐˜ ๐—ต๐—ฒ๐—ฟ๐—ฒ:โ€ข Instant feedback โ€“ players need to see their actions matter โ€ข A satisfying โ€œahaโ€ moment โ€“ when everything clicks โ€ข Multiple ways to solve โ€“ creativity over one โ€œrightโ€ answer โ€ข Balanced difficulty โ€“ no massive spikes or dead ends A great puzzle feels like a conversation, not a lecture.๐—”๐—ป๐—ฑ ๐˜๐—ต๐—ฒ ๐—ฏ๐˜‚๐—ถ๐—น๐—ฑ๐—ถ๐—ป๐—ด ๐—ฏ๐—น๐—ผ๐—ฐ๐—ธ๐˜€?โ€ข Clean, responsive controls โ€ข Clear goals โ€ข Mechanics like matching, merging, rotating โ€ข Limits (time, moves, resources) โ€ข Optional hints or boosters โ€ข Rewards that feel earned ๐—ง๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ฎ๐—ฟ๐—ฒ ๐˜๐˜„๐—ผ ๐—ธ๐—ถ๐—ป๐—ฑ๐˜€ ๐—ผ๐—ณ ๐—ฝ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ ๐—ฑ๐—ฒ๐˜€๐—ถ๐—ด๐—ป๐˜€:1. Random-based โ€“ like Match-3 (depends on luck) 2. Skill-based โ€“ like Sudoku or The Room (pure logic)๐—ฌ๐—ผ๐˜‚ ๐—ฎ๐—น๐˜€๐—ผ ๐—ป๐—ฒ๐—ฒ๐—ฑ ๐˜ƒ๐—ฎ๐—ฟ๐—ถ๐—ฒ๐˜๐˜† ๐—ถ๐—ป ๐˜†๐—ผ๐˜‚๐—ฟ ๐—น๐—ฒ๐˜ƒ๐—ฒ๐—น ๐˜๐˜†๐—ฝ๐—ฒ๐˜€:โ€ข Regular = steady progress โ€ข […]

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Jobs in Mobile Gaming: April’19

๐ŸŽจ 1166 Jobs in Mobile Gaming ยป 12-19 April ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs ๐Ÿ•บ๐Ÿป Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ Hottest Job of the Week - Fully Remote! Senior Mobile Growth Manager - AppAgent ๐Ÿ‡จ๐Ÿ‡ฟ Founded in 2017, AppAgent is a team of 30+ Strategists, Marketers & Designers from different backgrounds - united by the same passion for Mobile Games. The agency has helped over 150 game publishers, including industry giants such as Supercell, Netflix, Metacore, and Outfit7, reach their full growth potential and unlock creativity. ๐Ÿ’ป Dev VP, Corporate Development Scopely ๐Ÿ‡จ๐Ÿ‡ณ Engineering Manager Scopely ๐Ÿ‡ฒ๐Ÿ‡ฝ IT Systems & Platform Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ ๐Ÿ‡ฒ๐Ÿ‡ฝ Senior/Software Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Analytics Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ Executive Producer - Scopely ๐Ÿ‡จ๐Ÿ‡ณ ๐Ÿ‡บ๐Ÿ‡ธ Unity Client Engineer - Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Director of Engineering - Unannounced […]

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R.E.P.O. Mobile: From PC to Mobile

R.E.P.O. Mobile: From PC to Mobile ๐Ÿ“ฒ Newly launched horror game R.E.P.O. Mobile has reached 4.7M downloads since its late March release! Though it's already showing signs of a downtrend ๐Ÿ‘€The original R.E.P.O. started as a PC single-player game about cleaning a haunted mansion while avoiding a creature called the Headmanโ€”before evolving into a co-op experience and quickly gaining popularity on Steam โญ๏ธOnce again, drawing inspiration from popular PC titles proves to be an effective strategy!

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Dream Games launched a celebrity advertising campaign.

Royal Kingdom ๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ถ๐—ป๐—ด $๐Ÿฎ.๐ŸฑM/๐˜„๐—ฒ๐—ฒ๐—ธ (Not a day, just yet!) and growing. โ€‹ In a bold move to capture global attention, Dream Games has launched a ๐—ฐ๐—ฒ๐—น๐—ฒ๐—ฏ๐—ฟ๐—ถ๐˜๐˜† ๐—ฎ๐—ฑ๐˜ƒ๐—ฒ๐—ฟ๐˜๐—ถ๐˜€๐—ถ๐—ป๐—ด ๐—ฐ๐—ฎ๐—บ๐—ฝ๐—ฎ๐—ถ๐—ด๐—ป. Why? This campaign features a lineup of renowned celebrities, including Lebron James, Kevin Hart, Jimmy Fallon, Shakira, Kaley Cuoco, Johnny Galecki, and others, each bringing their unique flair to promote the game.โ€‹ ๐— ๐˜† ๐—ณ๐—ฎ๐˜ƒ๐—ผ๐˜‚๐—ฟ๐—ถ๐˜๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ฑ๐—ฒ๐—ณ๐—ถ๐—ป๐—ถ๐˜๐—ฒ๐—น๐˜† ๐—๐—ถ๐—บ๐—บ๐˜† ๐—ฎ๐—ป๐—ฑ ๐—ž๐—ฒ๐˜ƒ๐—ถ๐—ป. Dream games already tried this in the past for Royal Match, but it was waaaay smaller (although Simon Cowell allegedly ๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ฒ๐—ฑ ๐˜€๐—ฒ๐˜ƒ๐—ฒ๐—ป ๐—ณ๐—ถ๐—ด๐˜‚๐—ฟ๐—ฒ๐˜€ ๐—ณ๐—ฟ๐—ผ๐—บ ๐˜๐—ต๐—ฒ ๐—ฅ๐—ผ๐˜†๐—ฎ๐—น ๐— ๐—ฎ๐˜๐—ฐ๐—ต ๐—ฎ๐—ฑ) This reminds me of the good old Coinmaster celebrity creative play with J.Lo, Terry Crews, Kardashians, and others. This was a huge success from the download and revenue perspective for Coinmaster. Is this supposed to be the big push to drive more players to Royal […]

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Brutally Honest #159

Hey, FAM! Whatโ€™s up? ๐Ÿฅƒ Drink talk Still canโ€™t believe there are more than 18,000 people subscribed (Substack + LinkedIn). Thanks for being a part of my journey. ๐ŸฆฉTip of the week Follow carefully what is happening in the 4X genre (and Match3 to a certain extent). These two genres are obvious red oceans, but you can get inspired so much. There hasnโ€™t been a big innovation happening in the UA space lately, but the 4X genre has to innovate. Why? Because the CPIs are so high, you could almost buy a flat for that price per install. Anyway, the innovation comes from the combination of creative trends and UA-led game design. Everybody talks about the mini-games implementation since Gardenscapes did it (thanks to Hero Wars) But it's not easy to pull it off properly. For example, it took several […]

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Googleโ€™s Adtech Monopoly Ruled Illegal

A federal judge just struck a seismic blow to Googleโ€™s adtech dominance. After a three-week bench trial, the court ruled that Google illegally maintained a monopoly in two vital pillars of digital advertising: publisher ad servers and ad exchanges. At the heart of the matter? Googleโ€™s AdX product and its tightly bundled relationship with DoubleClick for Publishers (DFP). Source: Inside Telecom The Plot Twist Judge Brinkema didnโ€™t mince words. She declared Googleโ€™s conduct exclusionaryโ€”sidelining competitors, harming publishers, and ultimately shortchanging the publicโ€™s access to a competitive, open web. Google, it turns out, tied its tools not for better quality or security, but to maintain its grip on the market. The court found no valid justification for these tiesโ€”only power plays. Industry Voices Speak Out Andrew Casale, CEO of Index Exchange and one of the trialโ€™s opening witnesses, called the verdict […]

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Mobile vs. Steam

How it started (2023): "Mobile is broken, so we're pivoting to Steam now. ๐Ÿ˜…" How it's going (2025): "Here's the DATA! ๐Ÿฅ๐Ÿฅ๐Ÿฅ" From 2022-2024: A LOT of game developers gave up on mobile, and started building for Steam / PC.Over same 2 years, Annual Steam releases grew 58%. ๐Ÿญ๐Ÿฎ๐—ธ (2022) ๐Ÿญ๐Ÿฐ๐—ธ  ('23) ๐Ÿญ๐Ÿต๐—ธ ('24)๐Ÿฏ Wild. And, since 2024, the % of devs working on PC has grown ๐˜ข๐˜ฏ๐˜ฐ๐˜ต๐˜ฉ๐˜ฆ๐˜ณ 20% (GDC '25 Survey).All of this begs an obvious question...๐˜ž๐˜ข๐˜ด ๐˜š๐˜ต๐˜ฆ๐˜ข๐˜ฎ ๐˜ข ๐˜ฃ๐˜ฆ๐˜ต๐˜ต๐˜ฆ๐˜ณ ๐˜ฑ๐˜ญ๐˜ข๐˜ค๐˜ฆ to publish games in 2023/2024?In other words, which platform, Steam or Mobile, had the higher success rate* for new products?I wanted to find out! So we analyzed  ~8000 game releases using data from AppMagic and Gamalytic.And, I must say, I was shocked by the results! ๐Ÿ˜ฎIf your goal was to make over $1M, ๐— ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—ฟ๐—ฒ๐—น๐—ฒ๐—ฎ๐˜€๐—ฒ๐˜€ ๐—ณ๐—ฎ๐—ฟ๐—ฒ๐—ฑ ๐—ฏ๐—ฒ๐˜๐˜๐—ฒ๐—ฟ than Steam in […]

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DC: Dark Legion scaled to $300K a Day!

FunPlus's DC: Dark Legion scaled to $300K a day revenue ๐Ÿค‘ Pulling in $10 M during its first month from the initial release. Will it be enough to make a dent in the 4X genre ๐Ÿค”? This is a very ambitious iteration of multiple games stitched together. We have the idle part, which is basically Frozen City ๐Ÿฅถ, but it uses the Fallout Shelter visual. Afterwards the game ads AFK Journey style squad RPG, with its heavy Gacha mechanics. The single player content is done through on rails mechanic of your characters going through a predefined map with events and encounters like Capybara GO. And then lastly it also ads the 4X layer, such as the map radar feature, where you can attack patrols of other player and a world map. This is where the formula start to heavily differ […]

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Modeling attribution on iOS?

How to navigate the messy world of SKAN, AEM, and probabilistic attribution โ€” plus two practical frameworks to get a clearer picture of campaign performance. SKAdNetwork (SKAN) was, and still is, the most significant change in the app industry over the past decade. As a UA consultant, I still remember the good old days when we could run multiple value optimized (VO) campaigns on any ad network and achieve positive profitability within 30 days using deterministic attribution. Yeah, I wonโ€™t deny it. Having identifiers for advertisers (IDFAs) was great from a performance perspective but our privacy was seriously attacked by most companies that were promoting their stuff on the internet. The industry needed to evolve after the Facebook-Cambridge scandal and Apple was the fastest and most aggressive player to address this issue by deleting the unique parameter that allowed us […]

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