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Can Elon Musk Really Make Games Great Again?

Can Elon Musk Really Make Games Great Again? Hereโ€™s My Two Cents. Elon Musk recently shared his vision of shaking up the gaming industry, arguing that big studios have too much control. His solution? Build a studio powered by AI.But if it succeeds, wonโ€™t it just become another mammoth studio, replicating the same industry dynamics we already see today?The real challenge for indie developers isnโ€™t just competition, itโ€™s the lack of resources and visibility:โœ… High development costsโœ… No organic trafficโœ… No UA budgetsโœ… A discovery system that prioritizes revenue over quality1. Provide Free AI-Powered Tools for Indie DevelopersMany indie devs restrain their ideas due to limited resources. What if AI could change that?Imagine AI-powered art generators, monetization models, live-ops automation, AI-driven characters etc. all available for free (or in exchange for something simple, like X ads inside their games).This would […]

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10 Questions That Reveal Investors’ True Colors

You should always do reference checks when bringing people, especially investors, on the cap table. They will be there for years, possibly decades, as part of the company. They donโ€™t have vesting schedules like everyone else. Their behavior and reputation will become linked with your company. You should do the reference checks when an investor confirms their interest to invest. Be upfront about this. Just as investors will check your background, you should do the same. If I were a founder raising a round from investors, here's how I would conduct reference checks on these investors. Preparation I would find at least three previous founders who've raised from this investor, and get them to have a 30 minute call with me. I would go to lengths to pick people who raised from the investor who've had different outcomes. One that […]

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Mobile Game Studio Differences

How you think you should develop a mobile game: โœฆ Chase a โ€œgreatโ€ idea, โœฆ Copy paste competitors,โœฆ Design - develop as you go.How you actually should develop a mobile game:โ†ณ Data driven design,โ†ณ Iterate with creativity,โ†ณ Use your genre strengths,โ†ณ Improve your studio capabilities.Develop with REAL efficiency.Explore and Expand with the players. Cheers!

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Lucky Wheel Guide

Lucky Wheel Guide ๐Ÿ”„ ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป: โ€ข Daily free spins build habits. โ€ข Event wheels drive excitement. ๐Ÿ’ฐ ๐— ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป: โ€ข Watch ads for extra spins. โ€ข Buy spins with in-game currency. โ€ข Bundle spins with offers. ๐ŸŽฐ ๐—ช๐—ต๐˜† ๐—ถ๐˜ ๐—ฏ๐—ฒ๐—ฎ๐˜๐˜€ ๐—ผ๐˜๐—ต๐—ฒ๐—ฟ ๐—น๐˜‚๐—ฐ๐—ธ ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€: โ€ข Players see all rewards upfront ๐Ÿ‘€ โ€ข Clear rarity adds fairness. โซ ๐—ช๐—ฎ๐—ป๐˜ ๐˜๐—ผ ๐—น๐—ฒ๐˜ƒ๐—ฒ๐—น ๐—ถ๐˜ ๐˜‚๐—ฝ? โ€ข Unlock better wheels with bigger prizes. โ€ข Let players gift spins โ€ข Tie spins to goals. โ€ข Add multipliers and jackpots. โ€ข Refresh wheels during events. ๐Ÿ•น๏ธ ๐—ž๐—ฒ๐˜† ๐—ฑ๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐˜๐—ถ๐—ฝ๐˜€: 1. Use bright colors and fun sounds 2. Build suspense with good pacing. 3. Balance common and rare rewards. 4. Offer bonus spins through ads or milestones. 5. Keep it fresh with limited-time wheels. Simple feature. Big impact.

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Key Vietnamese Mobile Game Publishers

In the last 5 years we have seen more than 10 Bil. downloads ๐Ÿค‘ being done by companies that have risen in Vietnam Mobile gaming scene. It seems the ecosystem there is positioned for great future and a new hot spot ๐Ÿ”ฅ for mobile gaming. Who are the key players ๐Ÿ˜Ž? Most of the revenue is coming from Ad monetization-based games that are in between the Ultra-casual to Hyper-casual to Hybrid-casual spectrum regarding their feature set. As for countries, this revenue ๐Ÿ’ธ is coming mainly from Tier2 and Tier3 countries such as Brazil, Indonesia, Mexico, Tรผrkiye, Pakistan, etc. Even though some games have pretty high US download shares. It seems that they were able to find something ๐Ÿ’Ž that is no longer possible in the west, as most of the western companies are pivoting towards much heavier IAP monetization towards […]

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Interesting event in Royal Kingdom

Saw an interesting event in Royal Kingdom called Cube Blastโ€”a time-limited challenge that brings the popular block puzzle mechanic into the game. Players collect cubes from levels, clear rows or columns, and progress through 10 stages for rewards. A clever way to tap into the popularity of Block Blast while keeping engagement fresh!

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Merge Games Monetization: Complete Guide

Hello and welcome back, everyone! Thank you for joining me for another genre exploration in our journey through the diverse world of mobile gaming monetization. If you missed our last discussion on the most utilized monetization strategies in social-casino games, be sure to check it out here. It's full of insights that might inspire your next big idea, regardless of the genre you're currently working on. Today, we're delving into the captivating world of merge games. While different from social-casino games, the principles of monetization remain universal and highly adaptable. So, let's uncover how this genre keeps players engaged and, more importantly, how it turns that engagement into revenue. Market Trends and Evolution in Merge Games As we delve into the merge games genre, we notice a significant evolution from its origins. Initially characterized by their straightforward drag-and-combine mechanics, merge […]

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Building a True Partnership with Your Publisher

A successful game isnโ€™t just about great development, itโ€™s about creating a strong, collaborative partnership with your publisher.๐Ÿ“‘ Build Trust & Transparency๐Ÿ”น Share Early & Often: Provide regular updates, highlight wins, and address challenges quickly. Surprises should be in your gameโ€”not in your project timeline.๐Ÿ”น Be Honest About Risks: If a milestone is slipping or a feature isnโ€™t working, tell your publisher early. They value studios that can identify issues and propose solutions.๐Ÿ”น Create Advocacy: Treat your publisher like part of your team. When they understand your vision, they can advocate for you internally, securing resources or managing expectations.๐Ÿ“Œ Rule #1: The more transparent you are, the more your publisher will trust and support you.๐Ÿ”ข Embrace Feedback & Adapt๐Ÿ”น Stay Open-Minded: Whether itโ€™s gameplay, monetization, or strategy feedback, listen and assess. The goal is to make your game a commercial […]

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3 Layers of Game Design

Many studios design games backwards. They start with: โ€ข UI/UX โ€ข Visual effects โ€ข Animations โ€ข Sound and music But polish can't save a weak game. The real magic? It starts at the core. Great games are built from the inside out. There are 3 layers you need to get right: ๐Ÿญ. ๐—–๐—ผ๐—ฟ๐—ฒ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐Ÿ•น๏ธThis is the heart of your game. โ€ข Fun mechanics โ€ข Core loop โ€ข Game feel โ€ข Risk and reward โ€ข Clear objectives If this isnโ€™t strong, nothing else matters. ๐Ÿฎ. ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐Ÿ”„Once the core works, build around it. โ€ข Progression โ€ข Difficulty curve โ€ข Resource management โ€ข Skills and upgrades โ€ข Social features This keeps players coming back. ๐Ÿฏ. ๐—–๐—ผ๐—ป๐˜๐—ฒ๐—ป๐˜ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐ŸŽจNow make it beautiful. โ€ข Art style โ€ข Narrative and lore โ€ข World map โ€ข Environment details โ€ข Animations This makes your game memorable. So […]

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Influencer Marketing Secrets Nobody Tells You

๐Ÿคซ Here's an Influencer Marketing secret no one's ever told you - Performance Influencer Marketing is an iterative process. If you want to drive performance results at scale, you need to gather data and aggregate your learnings over time.So invest in a knowledge-gathering phase. Spend your initial campaigns gathering data on - - What type of content your audiences like to watch - What content style & formats resonate with them- How they make their purchase decisions- What types of incentives work for them- How they like to discover new brands- Who they consider โ€˜influentialโ€™Aggregate your learnings, iterate your approach to test and refine them further. Then adapt your strategy to establish the perfect formula, and finally, scale.

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Successful Game Launch: Critical Milestones and Metrics

Taking your game to a hard launch with a publisher isn't just about delivering a finished product. Itโ€™s about proving your gameโ€™s potential with strong milestones and performance metrics.๐Ÿ“‘ Key Milestones๐Ÿ”น Prototype: Showcase the core gameplay loop, art style, and unique selling points.๐Ÿ”น Retention & Monetization Testing: Early UA tests to measure:Retention Rates: Day 1, Day 3, Day 7Session Length & FrequencyCPIARPDAULTV๐Ÿ”น Soft Launch: Test in limited markets, validate long-tail retention and LTV, and refine your UA strategy. Aim for early profitability.๐Ÿ”น Hard Launch Prep: Align with marketing, finalize stability, optimize monetization, and ensure scalability.๐Ÿ“Œ Rule #1: Strong milestones reduce risks and build trust with publishers.๐Ÿ”ข Metrics That Matter๐Ÿ”น Retention Rates:Day 1: 35-40%+ (Strong initial engagement)Day 3: 20-25%+ (Maintaining interest)Day 7: 10-15%+ (Long-term viability)Day 30: 5-10%+ (Profitability sweet spot)๐Ÿ”น Monetization Metrics:ARPDAU: Shows daily revenue (aim for $0.30-$0.50, genre-dependent).LTV: High LTV […]

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Gaming Layoffs by Job Role

๐Ÿ’€ Devs laid off in 2025: ๐Ÿญ๐Ÿญ%โ€ข Hardest hit discipline: ๐—ก๐—ฎ๐—ฟ๐—ฟ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ (19% of layoffs)โ€ข Second hardest hit: ๐—”๐—ฟ๐˜, ๐— ๐—ฎ๐—ป๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜ (tied at 16%) Devs working on PC Games:ย 66% -> 80%Working on Browser games:ย 10% -> 16%Source: GDC's State of the Industry 2025 Report

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