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Word Games are a massive part of the mobile gaming ecosystem.

Word Games are a massive part of the mobile gaming ecosystem. 1.09% of Google’s, 1.42% of Meta’s, and 2.61% of Applovin’s overall USA Impressions are served through Applovin’s Wordscapes. Words of Wonder by Fugo Games boasts a daily active user base of 3.1 million users. These two titles have been dominating the Word category since 2023. Their reign may be coming to an end, challenged by Word Search Explorer, by Playsimple Games. Word games tend to follow one of two monetization playbooks: the hybrid approach pursued by Wordscapes, which blends ads (IAA) and in-app purchases (IAPs). Or the ad-heavy model championed by Words of Wonder. Based on public data and estimated ad revenue, Wordscapes likely generates 55% of its $226,000 daily revenue from ads, while Words of Wonder relies almost entirely on ads, accounting for 90% of its approximately $100,000 […]

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Solitaire BOOM! Candy Crush and Disney Solitaires

Old Genre, New Momentum Solitaire isn’t a new genre — in fact, it’s one of the oldest and most familiar in mobile gaming. But recently, the genre seems to be gaining new momentum. It’s not often that 2 major studios release Solitaire games almost back-to-back, but that’s exactly what happened with Candy Crush Solitaire and Disney Solitaire. Both come from strong brands. Both use the familiar Tri-Peaks formula. But once you dive in, the experiences feel very different. In this article, I’ll break down the Core Gameplay, standout Features, Live Ops, Monetization, and the subtle tricks that make each game tick. And yes - I’ve played and paid them both ... a lot ;) Let’s deconstruct. Core Game Loop Both Solitaire titles are built around the classic Tri-Peaks Core Mechanic — a proven formula that’s been successful for years. Naturally, […]

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Midcore Made You Click (And Lied About It)

  Let’s be honest: Midcore games didn’t just define the genre. They defined the art of misleading ads. Remember this? A hero climbing a deadly tower… (not in the game) Epic boss fights with 5-button combos… (not in the game) A full-on dungeon crawler? Nope. Just a turn-based RPG under the hood. And the wild part? It worked. For years. Because showing the actual game was either: 1. Too complex 2. Too boring 3. Or just too mid So they did what marketers do best: They sold the fantasy. Not the product. --- 🧠 The “Promise” Era The golden era of fake ads wasn’t about fraud. It was about emotion-first targeting. UA teams optimized for: curiosity frustration problem-solving instinct Not clarity. It was smart — until it broke. Now, everyone’s seen the traps. Everyone’s watched tower puzzles turn into turn-based […]

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What’s Wrong with Gin Rummy Stars from BeachBum?

Want to know what’s wrong with Gin Rummy Stars from Beach Bum? I’ve been playing this game for a very long time, and I have two major things I don’t love about it. But first of all, I want to be clear — the game’s great. The LiveOps schedule is fully packed, all the features are in place, and the core mechanic is very engaging. But sometimes, it feels like they either don’t care, or just know nothing about me as a player. The game could definitely benefit from some personalized approach. So here are the two examples I want to discuss: 1. “No Ads” Purchase From the first session, they highlight everywhere that the first purchase will grant No Ads — so I won’t see those damn interstitials anymore. I love that. This is my top personal monetization driver in any […]

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Royal Kingdom’s Hollywood Power Play: Last Hurrah or Royal Rebirth?

Launching a new Match-3 game in today’s mobile market is like trying to sell umbrellas in the Sahara as we discussed in a recent article. Saturation, soaring CPIs, and razor-thin differentiation margins make even the most technically sound games struggle to scale. When Dream Games soft launched Royal Kingdom two years ago, they entered this same storm, which quickly showed itself. The game was anything but static. It went through long stretches of silence (including a six-month update drought), only to emerge with radical changes, including a full hard reset over a year into its soft launch. But if the product evolution wasn’t enough of a rollercoaster, Dream just took things to a whole new altitude. In what may be the boldest marketing swing the mobile gaming industry has ever seen, Royal Kingdom has gone full celebrity mode. LeBron James, […]

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Ad Monetization Trends Q1 2025

💰 Six Leading Ad Monetized Games from Q1 2025 💰- 🚀 Cookingdom by ABI Game Studio / Estimated Ad Revenue: $43k- 55k/day- 💸 Mergesticker by Lion Studios / Estimated Ad Revenue: $18k/day- 🐹 Hamster Escape by Sunday / Estimated Ad Revenue: $9-15k/day- 😦 R.E.P.O Mobile by Sandswept Studios / Estimated Ad Revenue: $23-30k/day- 🚀 Dreamy Room by ABI Game Studio / Estimated Ad Revenue: $72k/day-🤔 Word Search Explorer by PlaySimple Games (MTG) / Estimated Ad Revenue: $160k/day📈The first quarter of 2025 has already delivered some breakout hits in the underappreciated ad-driven mobile space. From quick-hit ultracasual puzzles to scaled-up Steam ports, some studios have racked up millions of daily active users and generated tens or hundreds of thousands in daily ad revenue.In this newsletter issue, I’m showcasing six standout games that are absolutely crushing it on the IAA side, along […]

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Puzzle Genres Heatmap 2024

Puzzle Genres Heatmap 2024 Winners, losers, and a few wildcards.𝗪𝗵𝗼’𝘀 𝘄𝗶𝗻𝗻𝗶𝗻𝗴 𝘁𝗵𝗲 𝗽𝘂𝘇𝘇𝗹𝗲 𝗴𝗮𝗺𝗲 𝗿𝗮𝗰𝗲? 🟢 Puzzle: $8.57B (+89.62%)🟢 Merge: $1.18B (+74.18%)🟢 Match-3D: $424M (+95.81%)🟢 Word Puzzle: $301M (+8.5%)🟢 Sort Puzzle: $142M (+459.8%)🟢 Screw Puzzle: $95M (+27070.26%)𝗕𝗶𝗴𝗴𝗲𝘀𝘁 𝗯𝗿𝗲𝗮𝗸𝗼𝘂𝘁𝘀 📈 • Travel Town: $226M (+195%) • Gossip Harbor: $190M (+235.3%) • Seaside Escape: $123M (+438.7%) • Happy Match Cafe: $35M (+157%) • NYT Games: $41M (+117%) • Match Factory!: $179M (+3840%) • Tile Family: $42.6M (+473.8%) • Hexa Sort: $29M (+59960%) • Wood Nuts & Bolts: $15M (+5273%) • Seat Away: $17.6M (+∞%) • Screw Jam: $34M (+∞%) • Screw Out: $10.6M (+∞%) 𝗦𝘁𝗲𝗮𝗱𝘆 𝗽𝗲𝗿𝗳𝗼𝗿𝗺𝗲𝗿𝘀 🟡 • Candy Crush Saga: $1B (+7.3%) • Words With Friends: $38M (+10.3%) • Zen Match: $27M (+4%) • Block Jam 3D: $21M (+80%) • LINE: Disney Tsum Tsum: $90M (+5%) 𝗪𝗵𝗼 𝘀𝘁𝗿𝘂𝗴𝗴𝗹𝗲𝗱? 🔴 • Gardenscapes: […]

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The Addictive and Wildly Profitable World of Solitaire Grand Harvest

How Solitaire Grand Harvest Turned a Simple Card Game into a $1 Billion Mobile Empire? If you told someone that a solitaire game could generate over $1 billion in revenue, they might raise an eyebrow and ask, "Is it made of gold cards?" But that's exactly what Solitaire Grand Harvest has done. From humble beginnings as a card game, Solitaire Grand Harvest  has grown into one of the most successful and addictive mobile games of all time. With a brilliantly balanced blend of solitaire mechanics, farm-themed progression, and casino-inspired monetization, this game redefines what a casual title can achieve. Whether you're a casual gamer curious about why this game is so beloved, a game designer trying to dissect its secret sauce, or just someone who appreciates clever mobile design, this is one journey through the fields of innovation worth taking. And for me personally? This […]

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Why Disturbing Mobile Ads Work & How to Succeed Without Them

Mobile game ads have a bit of a reputation problem lately. Just look at the 165,000-member Reddit community, r/shittymobilegameads, or the growing number of YouTube influencers gaining followers by roasting and critiquing “shitty” mobile game ads. But when does a mobile ad cross the line from grabbing attention to being offensive, low-quality, or outright inappropriate for younger viewers? I thought about this during a recent car ride with a friend and their 4-year-old daughter. Like most kids, she gets restless on long trips, so her parents give her their phone to play games. I couldn’t resist peeking at her screen. Her routine was simple: a few minutes of hyper-casual gameplay, followed by a 30-second ad, then back to the game. Whenever an ad popped up, she’d hand the phone to her mom to skip it—as she wasn’t old enough to read […]

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When Visuals Drive Performance

What can you do to improve your game’s performance when another title comes out of nowhere and speeds past it on every chart? You could double down on LiveOps, compete on seasonal content, or push daily events to the max. But guess what? Your competitor can do exactly the same, and probably will. You could also try to optimize your game through different levers such as your level funnel, monetization hooks, or progression systems. They often move the needle, but only marginally. Instead, the smarter move might be to understand how your rival got better at the very thing you were the best at. Analyze what made them click with the audience you once owned. And while doing so, use the opportunity to differentiate your game again by bringing something fresh to the table. This has been Triple Match 3D’s […]

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Gaming Under Fire: China vs. Tariffs

This topic is on fire. Covered by our dear friend, Zach. *Spoiler Alert: No, but we are all under uncertainty. As the latest round of U.S. tariffs on Chinese goods grabs headlines, it’s natural to wonder: Is China’s dominance in the global gaming market under threat? For now, the answer is no, but the landscape is shifting, and the ripple effects are worth watching closely. China & Europe Hit Back as U.S. Tariffs Kick In 🚨 Update: Tariff War Intensifies On Wednesday, China raised its retaliatory tariffs to 84%, with Trump firing back by immediately increasing U.S. tariffs on Chinese goods to a staggering 125%. While mobile games remain untouched, the message is loud and clear: this is no longer just a trade dispute, it’s a full-blown standoff. If geopolitical tensions continue, we may see actions beyond tariffs, such as […]

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Rip and Tear: Job Hunting in Gaming’s Hunger Games Era

I have a high degree of impostor syndrome going into this. 😅 I feel that these kinds of articles are usually written by big names in the gaming industry who have the power to shake things up and draw attention to glaring issues. However, I'll bite the bullet!  Today, you won't read the story of a gaming industry veteran, ex-Blizzard, ex-Riot, etc., but rather one of a  “more average Joe”. Or Paul. But a Paul who is passionate about gaming and the industry of creating games. My higher education is in management and marketing, but my chosen path is that of a Product Manager for digital apps. Including free-to-play mobile games. I worked for around 15 years as a PM so far, 5 of which are in the gaming industry.  I came to the gaming industry from classifieds/e-commerce and was […]

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