AnalysisHighlightsJournal 13 Joseph Kim June 12
AppLovin is printing money with 81% EBITDA margins, while Unity sits on data from 70% of mobile games—and does nothing with it (maybe?). In this episode, we reveal why game studios are “deathly afraid” of AppLovin’s monopoly and what Unity’s new Vector technology means for the $81 billion mobile gaming market.
What You’ll Discover:
Here’s a statistic that should keep Unity executives up at night: AppLovin’s ad business generates an 81% EBITDA margin. That’s not a typo. For every dollar of revenue AppLovin generates from ads, it keeps 81 cents as profit before taxes. Meanwhile, Unity—sitting on a potential goldmine of engine data from 70-80% of mobile games—has yet to fully leverage this asset for competitive advantage.
The gaming industry is witnessing a fascinating David vs. Goliath story, except David seems afraid to use his slingshot. We discuss Unity’s biggest opportunity—and its most puzzling hesitation.
While Unity’s headline numbers paint a picture of decline—revenue down 17% to $1.8 billion in 2024—the real story emerges when you peel back the layers. Create’s core revenue grew 9% in Q1 2025, while Grow increased 2%, suggesting both divisions are finding their footing after a tumultuous period. The company has been aggressively shedding unprofitable ventures, such as Weta Digital, and focusing instead on what actually generates revenue.
The financial turnaround is notable: They generated 286 million of free cash flow in 2024, which is up from 179 million the year before in 2023. For a company that many wrote off after the runtime fee debacle, this represents a significant operational improvement under new leadership.
Unity’s Create division faces an existential challenge. As Josh Chandley provocatively stated: “Unity is not an engine company. In my mind, Unity is an ad network at this point.” With two-thirds of revenue coming from Grow (ads) and likely an even higher percentage of profits, the engine business increasingly looks like a legacy product.
Yet this apparent weakness could become Unity’s greatest strategic asset. The comparison with Epic’s Unreal Engine pricing model is instructive—Unity’s subscription model fundamentally limits revenue scaling, while Epic’s commission-based approach grows with developer success. But here’s the twist: “On mobile margins are tight, and it is…largely driven by performance marketing. And if Your LTV is 10 bucks and your competition’s LTV is 10 bucks, and Unity is taking 2 cents from them, but Unreal is taking a dollar from you, who’s going to bid more on UA?”
This pricing advantage creates a powerful moat in mobile gaming, where every penny counts in the user acquisition arms race.
Perhaps the most intriguing strategic option discussed was Unity following AppLovin’s MAX playbook. As Chandley explained, “MAX has given them omnipotence and incredibly powerful control” because AppLovin essentially pays developers to use MAX through the value of the data collected.
The parallel for Unity is compelling: “If the engine can accelerate Grow in the same way, for instance, MAX accelerated Applovin UA… MAX costs developers negative money. Applovin pays you to use it because the data that they get is so valuable.”
Imagine if Unity made a similar play—offering the engine for free or even at a negative cost in exchange for data access. As Matthew Kanterman noted: “If Grow triples…if they’re super successful, everything works and Grow as a 5 billion run rate business, they don’t need to be charging for the engine anymore.”
This isn’t just theoretical. Unity has all the pieces:
The question isn’t whether they could—it’s whether they will risk it to get there.
To understand Unity’s opportunity, you must first comprehend AppLovin’s dominance. The numbers are staggering:
“AppLovin’s first-party data is much higher quality than what Unity receives back from the auction…Applovin gets to know those things, and Unity doesn’t. That is an unfair data advantage.” The data disparity is particularly acute. While AppLovin knows whether an ad impression was a rewarded video or a banner ad (crucial for user valuation), Unity receives this information through a convoluted chain that often breaks or omits critical details.
AppLovin’s MAX platform represents a masterclass in platform economics. As Chandley explained, “Applovin pays you to use it because the data that they get is so valuable.” They’ve created a virtuous cycle where:
For ad-monetized games, the lock-in is nearly complete: “They tell you that you are not allowed to run ad UA campaigns unless you use MAX because that’s how the technology works.”
While AppLovin dominates in-app advertising (IAA), they have a critical vulnerability: “For every dollar of ad monetization that happens in mobile gaming, there’s probably 3 to 4 of IAP.” AppLovin only sees IAP revenue when they caused the install, leaving a massive data blind spot.
This is where Unity’s engine dominance becomes a strategic gold mine. With integration, Unity could theoretically see:
The potential impact? Chandley painted a compelling picture: “Imagine if Unity had the advantage for IAP or Applovin has for IAA. That’s the upside.”
Unity’s new Vector ad engine shows encouraging early results. “I’ve heard numerous first-hand accounts…of IAP campaigns and people running IAP campaigns where they’ve seen 15 to 20% uplift.” While this pales compared to AppLovin’s 10x advantage on MAX, it’s significantly better than many expected.
The contrast with AppLovin’s Axon 2.0 rollout is striking. Where AppLovin initially “tanked CPMs” and directed clients to use Unity while they fixed issues, Vector launched with immediate performance improvements. For a company with “a history of execution problems,” this represents a meaningful shift.
We strongly believe Unity needs to take a big risk: stop playing defense. “Unity probably underestimates how deathly afraid some game studios are of Applovin.” The industry wants—needs—a viable alternative to AppLovin’s monopoly.
Three critical decisions loom:
The industry stands at an inflection point. Studios must decide whether to:
Risk mitigation strategies:
Unity presents a complex investment thesis. The stock has already rallied 46% over the past 12 months, and at 26x EBITDA, “There’s less room for error at this point.”
Key factors to monitor:
Ultimately, Unity’s fate may rest on a single factor: leadership.
“Can Matthew Bromberg, can he drive performance in the business?”
The technical pieces exist. The market opportunity is massive. Studios want competition. What’s missing is the willingness to stop apologizing for past mistakes and start acting like the platform powerhouse Unity could become.
Three questions for the industry to ponder:
The mobile gaming industry is experiencing its most significant platform battle since the introduction of iOS 14.5 privacy changes. Unity has the tools to compete—70-80% engine market share, improving ad technology, and an industry desperate for alternatives. Whether they’ll use them remains the $81 billion question.
The clock is ticking. Every day Unity hesitates, AppLovin’s data advantage compounds. Every quarter of indecision is another cohort of games locked into MAX. The industry is watching, waiting, and hoping that gaming’s underdog finally decides to fight.
Because in the end, monopolies aren’t broken by better technology alone. They’re broken by companies brave enough to use them.
Please login or subscribe to continue.
No account? Register | Lost password
✖✖
Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.
✖