Century Gameslaunched the Moonlight Festival in ๐๐ก๐ข๐ญ๐๐จ๐ฎ๐ญ ๐๐ฎ๐ซ๐ฏ๐ข๐ฏ๐๐ฅ, showcasing how deeply integrated event design can drive engagement and monetization. ๐ The result was +23.8% ๐ข๐ง ๐ซ๐๐ฏ๐๐ง๐ฎ๐ ๐๐ง๐ +20% ๐๐๐๐๐๐, according toSensor Tower. This is a powerful reminder that event design pays off for players and publishers when it is purposeful and player-centric.
๐ฏ The Festival featured six synergistic components โ all woven together to create a sense of purpose, urgency, and progression: ๐น ๐๐ข๐ณ๐ท๐ฆ๐ด๐ต ๐๐ฐ๐ฐ๐ฏ ๐๐ช๐ด๐ฉ๐ฆ๐ด โ A 21-level battle pass acting as the central hub, offering both free and premium tracks. ๐น ๐๐ช๐ฏ๐จ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐๐ข๐ณ๐ท๐ฆ๐ด๐ต โ Daily tasks with tournament-style leaderboards. ๐น ๐๐ช๐จ๐ฉ๐ต๐ด’ ๐๐บ๐ฎ๐ฑ๐ฉ๐ฐ๐ฏ๐บ โ A table-based task system with clear goals and instant feedback. ๐น ๐๐ช๐ด๐ฉ๐ง๐ถ๐ญ ๐๐ข๐ฅ๐ช๐ข๐ฏ๐ค๐ฆ โ Rewarding regular in-game activity. ๐น ๐๐ฐ๐ฑ-๐ถ๐ฑ ๐๐ฆ๐ฏ๐ฆ๐ง๐ช๐ต๐ด โ Direct rewards for premium currency purchases. ๐น ๐๐ข๐ณ๐ท๐ฆ๐ด๐ต ๐๐ฐ๐ฐ๐ฏ ๐๐ญ๐ฆ๐ด๐ด๐ช๐ฏ๐จ ๐๐ข๐ค๐ฌ โ Sequential bundles starting with a free gift.
๐ ๐๐ก๐๐ญ ๐ฆ๐๐๐ ๐ญ๐ก๐ข๐ฌ ๐๐ฏ๐๐ง๐ญ ๐ฌ๐ญ๐๐ง๐ ๐จ๐ฎ๐ญ? Actions in supporting events fueled progress in the central battle pass, and rewards from the pass boosted performance in return โ a feedback loop that encouraged players to engage with all content.
๐ก ๐๐๐ฒ ๐ญ๐๐ค๐๐๐ฐ๐๐ฒ๐ฌ ๐๐ซ๐จ๐ฆ ๐ญ๐ก๐ข๐ฌ ๐๐ฏ๐๐ง๐ญ ๐ฌ๐ญ๐ซ๐๐ญ๐๐ ๐ฒ: โ Create interconnected systems where progress in one area drives value in others. โ Use limited-time cosmetics, leaderboards, and exclusives to drive urgency and competition. โ Mix instant rewards (speedups, currency) with long-term value (heroes, gear) for sustainable motivation. โ Appeal to varied motivations: collection, PvE, social competition, and progression. โ Ensure transparent tracking so players know what they’re working toward.