Background

The BitLife Blueprint: 7 Years Old and Still Crushing it

Matej Lancaric

๐Ÿ’ฐ ๐—•๐—ถ๐˜๐—Ÿ๐—ถ๐—ณ๐—ฒ: ๐—ง๐—ต๐—ฒ ๐— ๐—ผ๐˜€๐˜ ๐—”๐—ด๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐˜ƒ๐—ฒ ๐—”๐—ฑ ๐— ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ถ๐—ป ๐— ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐—ช๐—ต๐˜† ๐—œ๐˜ ๐—ช๐—ผ๐—ฟ๐—ธ๐˜€ ๐Ÿ‘‡

Just dropped a new episode dissecting BitLife, the text-based sim thatโ€™s been quietly printing money for over seven years. Think you need amazing graphics or next-level meta to scale? BitLife proves you do not.

๐—›๐—ฒ๐—ฟ๐—ฒโ€™๐˜€ ๐˜„๐—ต๐—ฎ๐˜ ๐—บ๐—ฎ๐—ธ๐—ฒ๐˜€ ๐—ถ๐˜ ๐˜๐—ถ๐—ฐ๐—ธ:

Interstitial ads from the very first minuteโ€”cooldown of 70 seconds, banners every five

Every major life choice is locked behind a paywall, god mode, or IAP.

90 percent download growth and a 27 percent revenue bump last month

Stillfrontโ€™s UA and creative strategy brought BitLife from organic sleeper hit to a full-on performance marketing monster.

Over $110,000 daily revenue, 50 percent ad, 50 percent IAP, and DLC

BitLife is a masterclass in ruthless monetization, player psychology, and scaling a simple idea to evergreen status. Print money first, ask questions later.

What other โ€œuglyโ€ games are quietly dominating the charts?

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