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Top Grossing Mobile Casual Games

Hit games arenโ€™t born from just ideas! They scale with relentless data-driven creative decisions over time. Top Casual games of 2024!Let's check 5 things:1- Market is growing rapidly,2- Live ops matter more than ever,3- Long term retention drives IAP revenue,4- Puzzles still offer the best sticky mechanics,5- Player segmentation boosts profits significantly.

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A Might and Magic TCG powered by Immutable?

A Might and Magic TCG powered by Immutable? ๐Ÿ˜ฎ As of April 23, Ubisoft said 'coming soon' to mobile and PC.And, I'm here for it!TGC's and NFTs certainly feel made for each other. ๐Ÿ’•As a kid who grew up on Magic The Gathering, ๐Ÿค“ 3rd party marketplaces for buying & selling cards is very intuitive.Not saying this is a groundbreaking first.NFT-powered TCG's already exist in spades: Gods Unchained, Splinterlands, Sorare, Skyweaver, Parallel Alpha to name a few.But it's fun to see this going mainstream via Ubisoft. ๐Ÿš€The NFT TCG Market was valued at $1.2B in 2024, and is forecasted to grow at CAGR of 18.5% from 2026-2033, reaching $5.6B by 2033 (verifiedmarketreports(dot)com).

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Forget the 30% – Bring Back IDFA!

๐—™๐—ข๐—ฅ๐—š๐—˜๐—ง ๐—ง๐—›๐—˜ ๐Ÿฏ๐Ÿฌ%โ€”๐—•๐—ฅ๐—œ๐—ก๐—š ๐—•๐—”๐—–๐—ž ๐—œ๐——๐—™๐—” ๐—™๐—ข๐—ฅ ๐—ฅ๐—˜๐—”๐—Ÿ ๐— ๐—ข๐—•๐—œ๐—Ÿ๐—˜ ๐—œ๐—ก๐—ก๐—ข๐—ฉ๐—”๐—ง๐—œ๐—ข๐—ก Blake Robbins and Mitch Lasky argue in Gamecraft Ep.18, "The Mobile Gaming Duopoly," that Apple and Google have squeezed innovation out of mobile gaming. Mobile innovation hasn't vanished; instead, it has splintered. And while it didn't vanish, it ๐˜ฉ๐˜ข๐˜ด slowed, but the culprit isn't IAP or a top-grossing chartโ€”it's ATT. Robbins and Latsky state, "There's this race to the highest ROI categoryโ€ฆcasino, match3, etc. Because the UA spend required to bring those games to mass market scale forces you out of innovative content and into these tried-and-true play patterns." Yet, this is how *all* markets work!As capital expenditure rises, it seeks less risky returns. Venture capital is a perfect example; investors need more market traction at each successive investment stage to write bigger checks. "Tried-and-true" genres like match-3 (M3) run dry of innovation as they […]

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Game over, Apple? Unlock 50% of iOS revenue via web for every game!

๐Ÿšจ EMERGENCY EPISODE๐Ÿšจ Game over, Apple? What you need to know & do NOW! This ruling could unlock 50%+ of iOS revenue via web for every game! ๐Ÿ‘‡ Historically, only the biggest players like Playtika, Scopely, and Moon Active could justify the investment in web stores โ€” using concierge programs, retargeting, and even shipping iPads to VIPs to get around Appleโ€™s restrictions.Now, even small studios can tap into:Higher LTV from off-platform purchasesLower transaction fees (vs. Appleโ€™s 30%)Direct player relationships (email capture, re-engagement, bundling)This ruling dramatically lowers the barrier to entry. If youโ€™re not rethinking your monetization funnel today, youโ€™re likely giving away 30% of your profits for no reason.The Numbers That MatterBefore the ruling, best-in-class midcore games saw 40โ€“50% of revenue via web after years of investmentCasual games managed 20โ€“25% at bestNow, with direct promotion allowed, any game could hit […]

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Screwdom: Top Grossing Game In Screw Puzzle Genre

Screwdom โ€” The Top Grossing Game In The Screw Puzzle Genre ๐Ÿ”ฅ In our new Hybridcasual report for Q1 2025, we shared that Puzzle games are dominating the market, with Screw Puzzles accounting for 20% of total Hypercasual Puzzles IAP Revenue ๐ŸงฉScrewdom is already leading the subgenre โ€” and this is just the beginning. In April 2025 alone, it earned $6.7M โ€” almost twice as much as in Q1 2025ย ๐Ÿš€Part of the success goes to iKame Global experience โ€” they already have 9 Screw Puzzle titles in their portfolio ๐Ÿ‘‘But what truly sets Screwdom apart is its leap from 2D to 3D. This shift makes gameplay more tactile and challenging โ€” rotating the camera adds spatial depth, making every move count ๐Ÿ”ฉ

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You donโ€™t need a list of โ€˜final talentโ€™ to vet an Influencer Marketing agency.

๐Ÿ“ฃ You donโ€™t need a list of โ€˜final talentโ€™ to vet an Influencer Marketing agency. Something Iโ€™ve seen many brands do: ask for a final list of influencers to see if the agency (or even influencer marketing itself) is worth considering. Quite frankly, thatโ€™s a waste of time. For the brand, for the marketing agency, AND for talent managers. A list of โ€˜final talentโ€™ isnโ€™t something you should be asking for if youโ€™re in an exploratory or discovery phase. Which influencers could be a good fit for your campaign depend on SO many factors- Your Objectives- Your Target Audience- Your Budget - Your Timelines Unless you have these confirmed, itโ€™s impossible to have a FINAL list. You can ask for a sample, or examples of influencers who have worked for close competitors.But take these with a pinch of salt too. […]

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Disney Solitaire makes $300K a Day, wake-up call for King.

Soft-launched in late 2024 and was globally released in April 2025. Disney Solitaire ๐—ถ๐˜€ ๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ถ๐—ป๐—ด more than ๐Ÿค‘ $๐Ÿฏ๐Ÿฌ๐Ÿฌ๐—ธ/๐—ฑ๐—ฎ๐˜† out of the gate, building up on that nostalgia factor and awesome execution. ๐Ÿ‘‡ This is a wake-up call for King. It's true that Candy Crush Solitaire started scaling in the last week or so, but only installs, and most installs are coming from outside the US. Yes, US installs doubled. What about revenue impact? Absolutely nothing. Anyway, this title expands SuperPlayโ€™s portfolio into the card/solitaire genre, leveraging one of the worldโ€™s most powerful entertainment brands. Completing levels in Disney Solitaire allows players to unlock and rebuild famous scenes from Disney and Pixar films. Each chapter in the game is themed around a movie (e.g., The Lion King, Moana, Beauty and the Beast, The Little Mermaid, etc.) ๐—”๐—ป๐—ฑ ๐˜๐—ต๐—ถ๐˜€ ๐—ฟ๐—ฒ๐—ฎ๐—น๐—น๐˜† ๐—ต๐—ถ๐˜๐˜€ […]

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First 30 Days Checklist for Mobile Games

The first 30 days as a mobile game producer can make or break your impact. ๐——๐—ฎ๐˜† ๐Ÿญ: ๐—ฆ๐—ฒ๐˜๐˜‚๐—ฝ & ๐—š๐—ฎ๐—บ๐—ฒ ๐—”๐˜€๐˜€๐—ฒ๐˜€๐˜€๐—บ๐—ฒ๐—ป๐˜โ€ข Get access to key tools: Jira, Slack, Confluence, Analyticsโ€ข Play the game to understand gameplay, meta, and monetizationโ€ข Meet the team, review roadmap, backlog, and deadlines๐——๐—ฎ๐˜†๐˜€ ๐Ÿฎโ€“๐Ÿฏ: ๐—จ๐—ป๐—ฑ๐—ฒ๐—ฟ๐˜€๐˜๐—ฎ๐—ป๐—ฑ ๐˜๐—ต๐—ฒ ๐—ฃ๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐˜ & ๐—ฃ๐—ฒ๐—ผ๐—ฝ๐—น๐—ฒโ€ข Analyze retention, playtime, churn, ARPU, LTV, CPIโ€ข Study A/B test results and competitor benchmarksโ€ข Read player reviews and feedbackโ€ข Map the workflow: sprint cycles, daily standups, Live Opsโ€ข Identify early wins for quick impact๐—™๐—ถ๐—ฟ๐˜€๐˜ ๐Ÿณ ๐——๐—ฎ๐˜†๐˜€: ๐—ง๐—ฒ๐—ฎ๐—บ ๐—”๐—น๐—ถ๐—ด๐—ป๐—บ๐—ฒ๐—ป๐˜ & ๐—ฆ๐˜๐—ฟ๐—ฎ๐˜๐—ฒ๐—ด๐˜†โ€ข Review the content pipeline and Live Ops setupโ€ข Spot inefficiencies and improve communicationโ€ข Learn dashboards and tracking toolsโ€ข Use data to validate decisionsโ€ข Start forming hypotheses around pricing, retention, engagement๐—™๐—ถ๐—ฟ๐˜€๐˜ ๐Ÿญ๐Ÿฐ ๐——๐—ฎ๐˜†๐˜€: ๐—ฅ๐—ผ๐—ฎ๐—ฑ๐—บ๐—ฎ๐—ฝ & ๐—˜๐˜…๐—ฒ๐—ฐ๐˜‚๐˜๐—ถ๐—ผ๐—ปโ€ข Align on vision and KPIs with stakeholdersโ€ข Define focus areas and improvement […]

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Spotify without Apple Payment Processing is Approved

๐ŸšจSpotify App without Apple Payment Processing is Approved ๐Ÿšจ ๐Ÿ’ธFor the last 15 years in mobile gaming, Apple and Google have charged a 30% fee on app store payments. In 2021, a court ruling allowed developers to show alternative payment solutions to users, but Apple and Google implemented anti-steering policies that prohibited showing direct links to other payment methods.๐Ÿ’ธ๐ŸšจOn April 30, 2025, a new ruling in a US court stated that anti-steering policies are anti-competitive and have to be removed for US users. Apple will comply but appeal the verdict.ย ๐Ÿšจ๐ŸŽผSpotify has already removed Apple processing from its payments in the USA, and Apple has approved it. Gaming Studios are urged to act quickly, as the window of opportunity might not last.ย ๐ŸŽผDevelopers should plan how to promote web stores in their games and prepare a go-to-market strategy. ๐Ÿ“ˆHere to help us […]

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Automatic difficulty adjustment in Match3 levels

Hello! My name is Anton, and I am a game designer and match3 level designer. I've been working on match3 games for over 15 years (am I considered a veteran yet? :)), participated in the creation of new games, and joined projects at various stages of their life cycle. I've accumulated a lot of experience and have some free time, so I want to start a series of articles where I will share useful information. The first topic I'd like to cover is the use of automatic difficulty adjustment in match3 levels. When we play cool (successful) match3 projects, we often encounter a situation where you can't pass a certain level for a long time, everyone remembers level 65 in Candy Crush, right? Candy Crush 65 level (old) But after a few days, or sessions, for example, you spent 5 […]

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New Hybrid: Kingdom Life by SuperSonic

NEW HYBRID IS COMING? โ€KINGDOM LIFEโ€ BY SUPERSONIC & MOOD GAMES Supersonic from Unity ๐Ÿ‡ฎ๐Ÿ‡ฑ has released yet another promising casual hybrid title.Developed by Turkish game studio Mood Games ๐Ÿ‡น๐Ÿ‡ท, โ€œKingdom Lifeโ€ is a life simulator that cleverly mixes two other successful life simulators from Supersonic, โ€œFamily Lifeโ€ (31MM down.) and โ€œConquer Countriesโ€ (16MM down.).From โ€œFamily Lifeโ€, โ€œKingdom Life โ€ takes the gameplay based on the growth of a family from its family tree. ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘งAfter acquiring 15k coins, โ€œKingdom Lifeโ€ unlocks the map mode, which the player can use to conquer territories, similar to โ€œConquer Countriesโ€. ๐Ÿ—บ๏ธThe tie-in between the two gameplays is well done through the game's medieval-themed narrative, inserting the player into a story typical of a royal court series. ๐Ÿ‘‘I enjoyed it! ๐Ÿคฉ

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CPI Drop with Strong IP in Mobile Games?

๐Ÿ’ฅ ๐—›๐—ผ๐˜„ ๐—บ๐˜‚๐—ฐ๐—ต ๐—ฐ๐—ฎ๐—ป ๐—–๐—ฃ๐—œ ๐—ฑ๐—ฟ๐—ผ๐—ฝ ๐˜„๐—ต๐—ฒ๐—ป ๐˜†๐—ผ๐˜‚ ๐˜‚๐˜€๐—ฒ ๐—ฎ ๐˜€๐˜๐—ฟ๐—ผ๐—ป๐—ด ๐—œ๐—ฃ ๐—ถ๐—ป ๐—ฎ ๐—บ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ? ๐—–๐—ผ๐˜‚๐—น๐—ฑ ๐—ถ๐˜ ๐—ฏ๐—ฒ ๐—ฟ๐—ฒ๐—ฎ๐—น๐—น๐˜† ๐Ÿณ๐Ÿฌ%?๐Ÿ‘‡ Weโ€™ve all seen the power of recognizable characters and brands in UA campaigns and games. A good IP can cut through ad fatigue, boost IPMs, and increase brand awareness. ๐—•๐˜‚๐˜ ๐—ต๐—ผ๐˜„ ๐—บ๐˜‚๐—ฐ๐—ต ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐—ถ๐˜ ๐—ฎ๐—ฐ๐˜๐˜‚๐—ฎ๐—น๐—น๐˜† ๐—บ๐—ผ๐˜ƒ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ป๐—ฒ๐—ฒ๐—ฑ๐—น๐—ฒ ๐—ผ๐—ป ๐—–๐—ฃ๐—œ? From what Iโ€™ve seen and heard, CPI drops ๐—ฐ๐—ผ๐˜‚๐—น๐—ฑ ๐—ฏ๐—ฒ ๐—ฎ๐—ป๐˜†๐˜„๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ฏ๐—ฒ๐˜๐˜„๐—ฒ๐—ฒ๐—ปย ๐Ÿฎ๐Ÿฌ โ€“ ๐Ÿณ๐Ÿฌ%. These are possible with top-tier global IPs (think Marvel, Star Wars, Disney, etc)And of course, lower CPI doesnโ€™t always equal higher LTV, especially if the IP fans churn quickly after install. Also, there is a licensing cost... ๐Ÿ‘‰ Iโ€™d love to hear your experience.How much of a CPI drop did you see, and was it worth the licensing cost?

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