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Jam City Offloads Ludia in Strategic Sell-Off

Just after 3.5 years. Jam City is cutting loose its Montreal-based studio, Ludia, selling it to a consortium of Canadian institutional investors in a deal currently under review by the Canadian Competition Bureau. The price tag? Still under wraps. A Jurassic Exit The sale includes Ludia’s full game catalog, home to mobile hits like Jurassic World: The Game, Jurassic World Alive, and Ninja Turtles: Legends. Despite the shake-up, Jam City claims the move won’t disrupt its core business, as its biggest successes come from casual narrative and puzzle-style games. A Quick Flip The deal comes less than 3.5 years after Jam City acquired Ludia for $165M, backed by a $350M funding round as part of its ambitious—but ultimately scrapped—plan to go public at a $1.2B valuation. Now, Ludia is being sold off. "If the sale is approved, we’re committed to […]

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Nitro Games Hits Record Growth in 2024

Autogun Heroes developer Nitro Games delivered a standout year in 2024, with revenue surging 29% to €11.4M ($12.3M) and EBITDA skyrocketing 241% to €2.4M ($2.6M). Net profit more than doubled, hitting €475K ($495K), up 114% YoY. Q4 Snapshot: Revenue: €3M ($3.2M) (+5.3% YoY) EBITDA: €556K ($578K) (-29.3% YoY) Net profit: €78K ($82K) (-74% YoY) Nitro Games credits its success to an expanding game portfolio—including Autogun Heroes, NERF: Superblast, Warframe Mobile, and an upcoming Netflix project—along with tight cost control. The studio also highlighted growing demand for cross-platform titles, particularly those with mobile support. "All-Time High" CEO Jussi Tähtinen emphasized the studio’s momentum:📈 €9.4M in new B2B orders & partnerships🔥 Profitability sustained despite market challenges🎯 Expanding shooter/action brands across platforms "Looking at our history, this isn’t a one-off—it’s a logical next step. We stayed profitable throughout 2024 while investing in future […]

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Meeple Secures £500K to Digitize Tabletop Games

Newly formed UK-based digital board game developer and publisher Meeple Corp has raised £500,000 ($629K) in pre-seed funding to accelerate its mission of bringing tabletop games to digital platforms. Founded by former Marmalade Game Studio senior programmer Matt Hilson and ex-Electric Square game designer Harri Elmer, Meeple Corp partners with publishers to digitize board games. Its debut title, Kingdomino Digital, is set to launch later this year. Investors include Hiro Capital, The Mini Fund, and industry angels. Hiro Capital co-founder Ian Livingstone praised the team, stating that the investment supports their vision to create top-tier digital board game experiences. CEO Matt Hilson emphasized the company's goal of expanding game communities and advancing technology to offer fresh experiences for board game fans. Source: PocketGamer

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The State of Turkish Gaming Ecosystem: Invest in Türkiye

The Turkish gaming industry has emerged as a global force, particularly in mobile gaming. With Istanbul ranking as the second-largest gaming hub in Europe, following London, the region has demonstrated rapid growth, a strong investment climate, and a thriving startup culture. This article dives into the factors driving Turkey's mobile gaming success, key acquisitions, and what’s next for this booming industry. Published by Invest in Türkiye A Thriving Hub for Mobile Gaming Over the past decade, Turkey has evolved into a key mobile gaming market, attracting both local and international investors. The country has produced major success stories, including Peak Games (acquired by Zynga for $1.8 billion), Gram Games, and Rollic, which have set the stage for a new generation of game developers. Hyper-casual and hybrid-casual games have flourished, with Turkish studios leveraging efficient production cycles and data-driven decision-making to […]

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Scopely to buy Pokemon GO from Niantic

Data: SensorTower Scopely is in talks to buy Pokémon GO from Niantic, Inc. for $3,5B according to Bloomberg. Another week and another big company exit from the game industry as we saw with AppLovin last week, selling its whole gaming portfolio to yet unannounced the buyer. ◾ The deal would include the whole gaming portfolio of Niantic, but realistically speaking, only Pokemon GO matters there, as it did 80% ($30 Mil.) of the whole portfolio revenue in the last 30 days. Monster Hunter Now is doing $4 Mil. a month (10,7%) and Pikmin Bloom doing $2,4 Mil. a month (6,6%). After the colossal success of Pokémon Go, the geolocation game that started it all in 2016, Niantic was never able to replicate similar success with other big IPs such as Harry Potter 🧙, NBA, or Marvel in the geolocation genre […]

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AppLovin to Sell Its Gaming Division for $900M to Strengthen Its Ad Tech Focus

Prepared by our partner Investgame, cheers! US-based mobile gaming and ad tech company AppLovin (NASDAQ: APP) has signed a term sheet to sell its entire mobile gaming division for $900m to an undisclosed private company, according to an SEC filing. The consideration will be $900m, paid in $500m in cash and $400m in common shares of the acquirer. To finance the cash portion, the acquirer will borrow up to $250m, and if it fails to secure such funding, AppLovin will provide financing through promissory notes. The mobile gaming division comprises 10 studios, including Machine Zone, PeopleFun, Magic Tavern, Lion Studios, Belka, Athena, Clipwire, Leyi, ZenLife, and Zero Gravity. Deal multiples (based on 2024 Apps Segment Financials) are shown in the table below, calculated using adjusted EBITDA, which excludes stock-based compensation and restructuring costs and may exclude some central group costs. […]

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iOS in Mobile Gaming: 2022-2024

In recent years, there have been many changes within the iOS ecosystem (both on gaming and non-gaming side). As my report about iOS from 2024 got pretty good attention, I decided to refresh it for new data. I hope it will be useful :). ▪️ What does the current iOS ecosystem look like? ▪️ iPhone vs iPad performance ▪️ In which countries does iOS have a strong presence, and where is it less dominant? ▪️ How does iOS perform across different mobile gaming and non-gaming genres?All details about iOS in 2022-2024 you can find in my report 📕 📕 📕 - more than 60 pages with different data analyses, data points around iPhone/iPad, iOS in mobile gaming, iOS in non-gaming apps (from various data sources).#ios #mobilegaming #mobileapps #mobilegames #iphone #ipad

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Investing in Education Apps for Kids

Photo by Markus Spiske on Unsplash In this article, I will explore the intrinsic motivations that drive kids to learn from apps without external influences like parents, teachers, or material rewards. As a parent of two boys, aged 13 and 9, I've closely observed their app usage and noted what motivates them and their peers. I strive to share meaningful insights here, and naturally, some patterns emerge from my experiences as both a parent and a developer-turned-investor. Kids education apps landscape Dividing the landscape of kids' education apps, we can categorize the end users into three distinct groups: preschoolers, elementary to junior high students, and high school to college students. Each group presents unique challenges, particularly in how users eventually graduate out of these apps, because they just age out. The key challenge lies in developing a high enough lifetime […]

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Mobile Gaming Today: 47

⚡️ Feb 11-18: What's up? Hei Fam! After your feedback, I changed the Newsletter Format a bit. Lmk how you feel 🦧 Game of the Week: Goods Puzzle ABI Game Studio’s Hit Game here. Making around 300K IAP + Ads altogether per day! More? Sort Puzzle: The Hottest Genre Of 2024 This newest iteration of the mixed object match pair puzzler is hitting the gas, overtaking even the previous leader of this loop. Another testament to the quality setup of Hybrid Casual puzzler, powered by a unique core gameplay loop with very accessible gameplay and theme. On top of it, its metagame is using all of the best practices of the event rotation meta from Royal Match, making this a highly grossing combination. Sort Puzzle Top 10: AppMagic 2025 Gaming Investments » AppLovin is selling all its Game Studios for […]

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Dream Games $2.5B Deal?

Something big can happen, as reported by our partner InvestGame. Turkish mobile games developer Dream Games is preparing to raise $2.5B through debt and equity financing. They aim to secure $1.25B in debt from private credit lenders and an additional $1.25B in equity. The funds will be used to buy out existing investors. If completed, the deal will almost double Dream Games’ valuation from $2.75B to $5B. The company’s founders plan to retain a 70% ownership stake after the transaction. This marks Dream Games’ fifth fundraising round since its founding in 2019: — In Nov’19, Dream Games secured a $7.5m Seed funding round led by Makers Fund;— In Mar’21, Dream Games raised a $50m Series A funding round led by Index Ventures;— In Jun’21, Dream Games secured a $155m Series B in a funding round, co-led by Index Ventures and Makers Fund, valuing the company at $1B;— In Jan’22, […]

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7 Takeaways from Apptica State of Mobile 2024

The mobile gaming market is returning to a state of cautious optimism. Here are 7 interesting data points from Apptica’s State of the Market report I took myself: 1. The YoY trend indicates positive dynamics in downloads +8.7% and revenue + 9.62% across both apps and games.2. Android gaming market showed a downward trend (-1.44%) with total revenue exceeding $15.66B. Gaming outperformed Applications by more than 1.7x in the revenue scope.3. As for the revenue, iOS gaming market grew by 5.55% and accumulated >$25.29B. It's worth noting that Apple users spent more on applications than on games (unlike in Google Play).4. RPG is the biggest sub-category both on iOS and Android by revenue, while it also faced the biggest decline between 2023 and 2024. 5. Video stands for 85% of number of creatives compared to only 3.36% for playables and […]

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Ubisoft: Slightly more negative picture

I think we’re all aware at the recent wave of short comings, game launch delays and back catalogue issues Ubisoft have been facing but digging in to their recent financials I think it showcases a slightly more negative view then expected: • Financial Performance: In Q3 FY2024-25, Ubisoft reported net bookings of €301.8 million, a 52% decline from €626.2 million in the same period last year, aligning with its revised guidance. Ultimately even though they set guidance correctly, seeing such a YoY decrease shows increasing pressures and an even bigger ownous on future releases (which we all know is going to be pinned to AC: Shadows).• Assassin’s Creed Shadows Release: Despite previous setbacks, “Assassin’s Creed Shadows” is now scheduled for release on March 20, 2025, with pre-orders tracking comparably to “Assassin’s Creed Odyssey,” the franchise’s second most successful entry. My […]

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