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Level failed? No problem.

Level failed? No problem — here comes the *nudge*.

While playing Match Factory by Peak, I spotted this smart little UX touch: after failing a level, the game gives you the option to activate boosters for 1 hour and jump right back in.

It’s a simple yet effective tactic — no hard sell, just a well-timed prompt to keep players engaged and progressing.
Small design choices like this can have a big impact on session time and retention.

Loved seeing this one in action 👏

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