π―π§ͺ Introducing the Playable Testing Flow: a tiered, data-driven system actually to scale what performs. ππ²πΏπ²βπ π΅πΌπ πΆπ ππΌπΏπΈπ π
No more guesswork. No more budget-burn.
Start with a proven winner β use your best-performing video as the baseline.
Build playables around it, not the other way around.
Test against a control, so you can prove uplift and avoid regression.
Iterate fast β kill bad combos early, double down on winners.
Only scale what hits KPIs. Lower CPIs, better engagement, higher ROAS.
This structured flow isnβt just theory. Itβs how I and top studios refine performance before going full throttle.