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Introducing the Playable Testing Flow

Matej Lancaric

🎯πŸ§ͺ Introducing the Playable Testing Flow: a tiered, data-driven system actually to scale what performs. π—›π—²π—Ώπ—²β€™π˜€ π—΅π—Όπ˜„ π—Άπ˜ π˜„π—Όπ—Ώπ—Έπ˜€ πŸ‘‡

No more guesswork. No more budget-burn.

Start with a proven winner – use your best-performing video as the baseline.

Build playables around it, not the other way around.

Test against a control, so you can prove uplift and avoid regression.

Iterate fast – kill bad combos early, double down on winners.

Only scale what hits KPIs. Lower CPIs, better engagement, higher ROAS.

This structured flow isn’t just theory. It’s how I and top studios refine performance before going full throttle.

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